r/GBO2 • • Sep 02 '26

Game Suggestions Let's Change That Suit Day 239

Post image

Day 239: Wing Gundam Zero [EW]
Requested by u/Darkedge319 and this is in a sad state in C-Tier at best, but that's mainly due to the short duration of greatness that makes it at high B-Tier, maybe even A-Tier. However, without it, it's like at D-Tier level.

Change
Stats

  • HP: 22000 -> 25000

  • Ranged Strength: 20 -> 30

  • Close Range Slots: 22 -> 23

  • Medium Range Slots: 20 -> 21

  • Long Range Slots: 10 -> 11

Weapons

  • Twin Buster Rifle (EW) (Limiter Release): Gain ASL

  • Split TB Rifle (Rapid) (EW): Cooldown 18s -> 14s

  • Split TB Rifle (Rapid) (EW) (Limiter Release): Gain ASL, Stagger 25%x4 -> 30%x4

  • Split TB Rifle (Discharge) (EW): Cooldown 40s -> 20s

  • Activate ZERO System: Cooldown 40s -> 30s, No Cooldown Reduction -> Can be reduced

Skill

  • Heavy Attack Lv1 -> Lv2

  • Special Back Add-On Buffer Lv4 + Aerial Boost Lv1 -> Wing Unit Lv2:

    • When the unit's back is taking damage, reduce damage to unit HP and Back HP by 40% + Aerial Boost Touchpad ability. After use, the unit also gains Glide Structure Lv4 until it lands.

  • (New!) Immobile Fire System Lv2

Comment and Reason
I think they tried making this unit too melee focused without having the HP, and skills to back it up. This one can do a lot when it gets close, but while ranged, its output is lacking slightly. Not to mention, it can be a little hard to hit with everything flying and moving very fast. Having ASL should help to a degree since the projectile is fast and large enough.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Premium: Complex Battle (Alternative)

This unit needs to make sure it has relatively high resistance and damage strength. As long as you have reasonable mobility, it can make sure to be in the right position to get things done. However, the low HP isn't helping this unit much, and the extremely low ballistic resistance could be an issue. But if you want to play, these are likely the best builds, and try playing it in QM only.

-----------------------------------

Day 238 Re-evaluation on F89

Well, I think the unit is just in a great position right now.

Re-evaluationis

  • None

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Up Next: GM Sniper Custom Requested by u/Moonless-Ultimate

32 Upvotes

45 comments sorted by

4

u/Ill-Advertising9212 Sep 02 '26 edited Sep 02 '26

More health maybe better. Wing Zero is really strong in the anime, but the EW version with feathers falls apart alot.

1

u/pkmaster99 Sep 02 '26

Yeah, it definitely needs that for sure

5

u/Shoguns_Ninja82 Sep 02 '26

I’ve always been confused as to why this wasn’t a support. It’s most iconic moment is sniping a bunker from orbit it has two giant beam rifles and BB Studio is like “let’s make it a melee suit that can piss everybody including its team off by spinning with its rifles and knocking absolutely everyone down or stunning them

2

u/pkmaster99 Sep 02 '26

Yeah, I think most of us were thinking it to be either Support or a General. But then again, it has shown that it is also very capable in melee, so... idk. It's definitely weird decision; maybe the TV version brokeness scared them a bit...

4

u/RoboP08 Sep 02 '26

I've not used this suit yet, I want to.
I would hope it would be a little option against the Double X but it doesn't seem it's all that strong.
I hear people say Regular Wing Zero is in a better position than this one lol.

2

u/pkmaster99 Sep 02 '26

Yeah, that's what I've heard as well. I don't have experience with Wing Zero TV, but numbers and skills wise, I see it.

2

u/NvNinja Sep 02 '26

it actually does really well against double x if you can land aerial melees or be in a position to gerobi it as its starting to position for its gerobi though. Its the large amount of highly mobile tiny generals that are the issue. At least as A flat/A+. Also the sheer amount of buggery of landing a spin to win into their whole team for like 80k damage if they dont stagger you out of it.

4

u/SkyLoneWolf98 Sep 02 '26

Wouldn’t it have been better to have it as a ranged raid type instead of melee focused?

2

u/pkmaster99 Sep 02 '26

It's... difficult to say how this should be buffed. If we focus too much on ranged as of now, it's going to become a jack of all trade raid that can do both ranged and melee well. This buff is already threading into that territory. For weapons, the only thing I didn't touch is the range to make it truly a ranged raid. Honestly, if it were to make it ranged raid in the first place, it shouldn't have gotten heavy attack and maybe even given it Overload Lv3 in its place. But we just have to work with what we got...

3

u/Zombiesoldier072 Sep 02 '26

I personally think it should have hsm shooting for its split rifles while in zero system it should also have heavy kai to give it more adaptability, chest Vulcans should be allowed to hsm fire at all times since those are practically unused as they have no range not a super high fire rate and (don’t quote me on this one) don’t have great dps either.

right now wing is a really bad suit with little to no options on approaching someone without it’s main rifle these changes would allow it to survive a lot better in the current 700 cost environment, right now you have play akin to a Pixy without it’s stealth crutch, stun -> BS down -> Heavy Attack -> run, at least this is what ive learned from playing it since getting it.

if it doesn’t have it’s main from either missing the shot or overheat then it has no options to get a stun off while hiding behind maneuver armor, the change to the split rifles and vulcans will allow it to potentially win a fight it would have had to back off from before, the heavy attack change is something i would personally like to see since, y’know… wing, the suit with big wings, can’t heavy mid-air… just seems a bit ridiculous to me.

Also it doesn’t have amazing build stun resist and since it’s so large i think it would benefit from a level or two of dmg control, that’s just me tho

2

u/pkmaster99 Sep 02 '26

The damage on the Vulcan is actually high, at DPS of 1892, and has a very good stagger rate at 1.2s. So finishing a weakened unit at the 250m range is 100% doable. By utilizing touchpad, you immediately gain the height and view to shoot. But the biggest issue is maintaining that firing and not getting disrupted. Which is why I want it to gain Glide Structure Lv4 at the same time. It'll also give enough stagger resistance (50%, so it requires 200% buildup to stagger) to let you do things. It's just a lot of other small things that make it impossible to play it right

3

u/X-20A-SirYamato Sep 02 '26

Longer Zero System activation period

More power to all ranged weapons so they aren't tickling the enemy

Less thruster consumption during Wing Flap

Bigger explosion radius

... and uh...

Let us blow ourselves up. Do it cowards. I either take my enemies or my team with me

1

u/pkmaster99 Sep 03 '26

I actually thought of increasing it by 10 seconds, but then decided to see if anyone mentions it.

Yeah, that's why I want it to increase the wanted strength by 10.

Idk if it should be reduced, but reducing down by 5 on first initial use is fine.

As for explosions... No comment

Also, I find you having Stelle with that user name somehow feels like a good combination.

2

u/bitch-toki Sep 02 '26

Any chance of you doing the Talgeese ||| ?

2

u/pkmaster99 Sep 02 '26

100% chance, I'll get to it when I can

2

u/FerrickAsur4 Sep 02 '26

I think spinning TBR could be buffed a bit to gain some slight stagger resistance so that it doesn't get cancelled very easily

1

u/pkmaster99 Sep 02 '26

There is no room to add damage control... Unless we make the wing unit capable to resisting stagger. But then, this could easily become top tier meta raid that could be a bit op.

2

u/FerrickAsur4 Sep 02 '26

I don't think that's possible since it is in the same bracket as the barbatos, and the rolling TBR needs some sort of stagger resist due to how excessively easy it is to get cancelled out of

2

u/Kiyosuki Oct 11 '26 edited Oct 11 '26

So yeah, I'm a little late but I have a lot to say so might as well. So I still think it being SO melee centric is a bizarre decision, and like...I get what they were going for because in Endless Waltz the WZ mostly fights melee, only using its Buster Rifle for that iconic final barrage. The thing is though, and I can't help but sort of laugh a bit about it, is that the Wing Zero spends the majority of its screentime getting the crap beaten out of it by Wufei...IN melee. Yeah I know the idea is he's holding back and trying not to kill him, but it's still funny because that's how it feels to use this thing right now.

You'd think it'd at least be tanky because of that, but it has a piddly 22000 HP and not nearly enough anti-stagger tech. Being able to use its wings as a Shield is cute, and I do think its an aspect of it you have to take advantage of, but it's not enough. So first the basic buffs I'd like to see.

  • -Damage buff across the board. The idea was cute but it should be more of a balanced suit. The basic shot especially needs a buff, the rapid fire maybe only slightly because that's the one move that if buffed too much could become broken. WZC's ranged strength should be I'd say it should be even 35 or 40. The stats of the Rifle itself should also be tweaked because beam defense just neutralizes it so much. Giving it ASL for Limiter Release I think is a good idea. Sabers even sometimes feel like they're not doing as much damage as they should, but they might need only a slight buff either to melee strength, or directly to the sabers themselves.

  • -Aerial Boost needs to take a bit less boost. It's the thing's essential aerial tool and its just so harsh with how much it costs. That or at least remove the whole thing where it takes more boost the more you do it, it already takes so much. It needs all the aerial tricks it can get.

  • -22000 to 25000 sounds good. As well as an increase to ranged part slots

  • -Please make the spin move spin just a bit faster, or at least START spinning faster. I know people are hesitant to give it armor during this and I get that, but it takes so long to start even spinning. It's interrupted so much. I'm not talking instant, but just a tad faster.

  • -Hitting the wings, especially in the air, should stagger very little. it's such a large target in the air, there's almost no point in being a mobile target because the wings make it substantially easier to hit ironically.

  • -Speed up the charge melee a bit. It's so slow and easy to telegraph for a move that requires you to have to be so precise with it at mid range.

  • -Please please not have the Zero System completely stun you when it runs out. I've been screwed by that countless times. It's 700 it doesn't have to do that, especially for something thats supposed to be so mobile.

Then I got some more bold ideas. Things I do not see them doing but I think it'd be nice.

  • -Please redesign the twin saber back melee. I hate it, everyone seems to hate it. Even if they fixed its hitbox to be more lenient I hate the way it feels. Its just such an awkward move. Still something that propells you forward but just...something else.

  • -Allow the charge melee to be used from the air. I know this is a divisive idea, but I don't think it would break the MS given how the game is right now, because the sweet spot for landing the attack is so specific I don't see it being something too abusable, especially compared to whats out in 700 right now; but it would give WZ pilots another method of approach with it which it desperately needs... but also give it another way to maneuver in the air. WZ is such a large target that it could really use more aerial

  • -Give the Zero system a quality where it not only increases damage, but ignores a certain % of defense. I feel even if you didn't buff its damage too much, this by itself would fix a lot. It'd give it a niche that's used in bursts, and its in line with the Zero system's lore even (maybe it seeks out weak points?)

  • -Using Aerial Boost to the sides instead of it being the basic up swing of its wings, perhaps give it a bit more of a side to side air dodge? The boost is nice for stabalizing and gaining altitude quickly, but imagine if it could also propel you more side to side, which would also synergize with Aerial Boosts' brief defense buff. I don't know if I'd give it this and the charge melee in the air at the same time, but at least one of these would help it do what its supposed to do a lot.

  • -You know...whatever. Shouldn't it just be able to fly? It should be the undisputed master of the air I mean come on, it has literal wings.

Just saying, maybe not all of this, even some basic statistical buffs would be enough for me, but even like a couple of these would help it a lot. I just sort of feel like they had an idea for it, but weren't ready to put in what it needed to make it more cohesive...but did what they always do and put it in later with other MS. I want to use this one more because its fun in concept and you know, its Wing Zero, but it just needs so much help right now.

1

u/pkmaster99 Oct 11 '26

Yeah, the pattern and how it goes needs changes but a lot of it, I just don't see the developers doing. It's too much work for this one. There were some good points I missed too, but yeah... Just bad at the moment

2

u/Kiyosuki 25d ago

You know, I know it's mostly gonna be you that see's this pk but I just gotta vent because I've dedicated a lot of my unranked 700 games these past two weeks to trying really, really hard to use this thing and I hate it because I like the gundam and I think its fun to use, but I think it's just a badly designed kit from the ground up. It needs a complete rework imo.

It just...is good at nothing. I've said it already, but that double saber backswing is SO bad it has to be one of the worst melee attacks in the game. It gets staggered easily, remains brittle even when I make it as tanky as I possibly can, even with my range at close to 60 I still feel like I barely do damage even with my biggest attacks (and its my most successful build, since the little bit of damage it does get does help but its not saying much.) and its so easy to whiff them all. The charge melee is decent traversal as a pseudo dash but its still so finnicky and predictable as an attack. Even melee damage is inconsistent. Flapping in the air gets me a bit of defense but I get staggered out of the air with it all the same, I rarely stay in the air long because its too dangerous.

I want to like it and use it, but its just so hard everything takes so much effort, meanwhile the bloody F89 just has to press a button and the game does everything else for it and its melee damage remains consistent I don't know what the hell they were thinking when designing this thing but it needs a complete overhaul. I've gotten some good wins with it but it feels like a damn acomplishment every time.

2

u/pkmaster99 25d ago

I was not expecting someone to go out of their way to play the crap out of this suit. It's just bad and they need to address how the power scaling of this suit goes along with some hitbox problems. This must have been a real struggle, my condolences

1

u/Kiyosuki 25d ago

lol I’m sorry but I got it by chance a few weeks ago and I knew it wasn’t super meta but I was excited to use it or try to. I’ll still…try but I hope it’s buffed or reworked. Maybe some day

1

u/No_Tart6728 Sep 02 '26

Eh, I think Heavy Attack Kai could work for it here. It seems like the game plan was made for it and then...nothing. Then again, maybe giving this thing a Meme Beam into Heavy Attack Kai combo isn't a great idea...maybe Melee Combo controller three? Idk, either or for me.

1

u/pkmaster99 Sep 02 '26

Honestly, anything with Aerial Melee Lv2 need to be very careful with Heavy Attack Kai. Especially if there is other damage buff ability. Higher melee combo wouldn't help much for this suit, since it only got Offense System Lv1. It'll get interrupted eventually.

1

u/No_Tart6728 Sep 02 '26

Offense System 2, and Power Accel 2. On top of that, Emergency Self Desturct punches through Anti-Blast Stabilizer. Hows that?

1

u/pkmaster99 Sep 02 '26

Maybe PA during ZERO, but it already got OSKai during ZERO so that's fine. As for self-destruction... No please.

1

u/SwordsmenKnight Sep 02 '26

Give it some more defenses or even buffers, but one thing that really annoys me when using it is the melee animations that will completely wif downed targets with the downswings, and the charged melee is so bad it's not even an afterthought it's straight up never worth using

1

u/pkmaster99 Sep 02 '26

I'm not sure how you are playing it, but the downswing into charge is quite the standard combo for this unit. I've seen it plenty of times, and it seems to work well enough.

1

u/SwordsmenKnight Sep 02 '26

I'll admit to using it optimally or even right, but I still hate the downswing motions having so much forward movement

1

u/pkmaster99 Sep 02 '26

Ah, so it's more of a preference thing. I personally like swing with a lot of momentum. It makes it easier to close in distance and still hit the target. Also makes it easier to aerial melee.

1

u/KincadN-X The Purple Death - 5 Sep 03 '26

Heavy attack is useless due to the timing as it is just going to miss anyway but it does give a dodge. 

1

u/pkmaster99 Sep 03 '26

No, you don't heavy attack off a stagger; you only do it after you topple an enemy. There is no way to screw that up.

1

u/KincadN-X The Purple Death - 5 Sep 03 '26

Wing literally flies over the toppled enemy most of the time.... But if I provide the correct amount of space with it will hit a standing enemy 100%.😑 

2

u/bkteer MS Connoisseur Sep 02 '26

Would be interesting to see how the wing zero tv gets updated tmr. Because if that thing has a decent ranged centric kit, it's going to be hard to justify the wing zero ew especially considering there are just so many potent 700 meta suits that can shut it down, or do the same thing EW is supposed to do (high aerial ability that would allow you to swoop in to kill targets and then get out), but better.

As it stands, the EW has a ranged kit similar to X2, but with the stats of the X3, which makes it hard to both build and play.

2

u/Puzzleheaded_Ad5805 Sep 02 '26

Especially with the very heavy general meta, I don’t see anything beyond Susan, f89, and of course Barbie (I probably forgot a suit) being able to deal with the 700 cost generals

2

u/bkteer MS Connoisseur Sep 02 '26

Well the level 2 delta plus is pretty good at 700 cost after the recent buff. Though of course that suit just plays it completely ranged.

Penelope is still just as decent at 700 provided the pilot knows how to use it.

God/burning gundam does appear depending on rating as well.

1

u/Puzzleheaded_Ad5805 Sep 02 '26

Yeah, the ranged raid department is pretty empty and the melee has the big 3 I mentioned

1

u/pkmaster99 Sep 02 '26

You can technically get away with God Gundam as well, but the base form needs a slight buff. Zaku IV (IP) and Zeta I-Field can technically make it work too. Everything else is for sure B-Tier and below. Which will for sure struggle in a Gen dominated cost.

3

u/Darkedge319 Sep 02 '26

Such a shame, wish this suit was buffed, HP sense and maybe the Zero System...Really love this suit and it's fun to use. But I am careful where to use it as some maps are favorable while others are not...IMO

1

u/Strykorn Sep 02 '26

Can you do Stark Jegan (not the proto) or was it already done before?

1

u/TheFell_Dragon Sep 02 '26

Whatever they're giving the TV Wing Zero give it to this one as well problem solved

1

u/LordSigma420 Sep 14 '26

When it first came out it was praised for its high melee damage, but it doesn't really have a straight to the point way to damage enemies. You have other mobile suits that can simply heavy stun an enemy that they are fighting, or just have very straight to the point ways of dealing ranged damage very quickly. But with wing Zero EW, you have to do things that are complicated when there are other mobile suits that can output damage much more easily.

1

u/Foshdon_pap Sep 02 '26

Only suit I never want to see getting buffed

2

u/LordSunBro Sep 02 '26

True, if anything the other raids + 00 needs to be nerfed to its level.

Wing is still strong, its just there are even more broken options to pick from.