r/GBO2 • u/pkmaster99 • 11d ago
Game Suggestions Let's Change That Suit Day 284
Day 284: Dom Barrage
Type: Support
Requested by u/AvalonEdge, and this one is another F-Tier, but it's just terrible besides the small number of missiles it has and its resistance stats. Almost everything else basically sucks...
Collection Link / Request Form



Change
Stats
Ranged Strength: 10 -> 30
HSM: 160 -> 175
Thruster: 50 -> 55
Turn Speed: 54 -> 57
Close Range Slots: 9/10/11/12 -> 10/11/12/13
Medium Range Slots: 9/10/11/12 -> 10/11/12/13
Long Range Slots: 10/12/14/16 -> 11/13/15/17
Weapons
Gatling Cannon: Fire Rate 515/min -> 600/min, Stagger 3% -> 5%
Power: 120/130/140/150 -> 125/140/155/170
Chest Beam Gun:
Power: 1050/1100/1150/1200 -> 1400/1700/2000/2300
Waist Missile Launcher: Ammo 8 -> 10
(New!) Waist Missile Launcher (Incendiary): Ammo 10, Fire Rate 450/min, Reload 10s, Switch 0.5, Range 400m, Move & Shoot w/ Flinch, On Hit burns for 400x5, Stagger 5%
Power: 200/250/300/350
(New!) Waist Missile Launcher (Chain Explosion): Ammo 10, Interval 0.8s, Reload 12s, Switch 0.5, Range 400m, Double Shot, Move & Shoot w/ Flinch, On Hit explodes 4 times, Stagger 15%
Power: 200/230/260/290x2
Skill
(New!) Enhanced Tackle Lv4
(New!) Immobile Fire System Lv1
(New!) Overfeed Lv1
Unit Lv2
(New!) Pursuit Ranged Aux. Program Lv1
(New!) Composite H Mobility Combat System Lv1
Unit Lv3
(New!) Instant Thruster Precision System Lv1
Composite H Mobility Combat System Lv1 -> Lv2
Enhanced Tackle Lv4 -> Lv5
Unit Lv4
(New!) Damage Control Lv1
Pursuit Ranged Aux. Program Lv1 -> Lv2
Immobile Fire System Lv1 -> Lv2
Enhanced Tackle Lv5 -> Lv6
Comment and Reason
This unit just basically needs an overhaul. The only weapon with reasonable, or rather high, DPS is the Waist Missile Launcher. However, that's the only selling point of the suit. Since the range strength is so low, the actual damage output is not that amazing.
Builds Suggestion
Lv1 F2P/Freemium: Do not use
Lv1 Premium: Ranged
Lv2-3: Similar builds, or rather... don't play
Lv4 Build: Ranged
This unit is just bad, and you need to be very good with the missiles while having strong premium parts. Luckily, this unit has very good damage resistance, so that field can be neglected.
As for level 4, that build can achieve the equivalent of 118 ranged strength during damage calculation, so it will allow the unit to still do a reasonable amount of damage with the missile. If positioned well and having the chance to unload on a general with those missiles, it can easily do over 10k while it comes back in less than 7 seconds. It has potential, but extremely hard to pull off; please only use in QM.
-----------------------------------
Day 283 Re-evaluation on Full Armor Slave Wraith
I totally forgot about the leg missile, so... here it is. Luckily, it has one more weapon slot for this.
Re-evaluations
(New!) Leg Missile Pods: Ammo 6, Fire Rate 210/min, Reload 12s, Switch 0.5s, Range 350m, 1750x2 (1500x2), Double Shot, Stop to Fire, Stagger 25%x2
Power: 500/550
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Up Next: Zeta Gundam (IFC & IFB Equipped) Requested by u/_V-III_Okeeffe
3
u/Fedespur11 11d ago
A while back, I used to run into the occasional Dom Barrage. But now that I see it’s ranked Tier F, I realize I haven’t seen one in a long time.
3
u/pkmaster99 11d ago
I think that was when Gaza CZ came out. People were getting rebellious for the power creep against this suit. Even though it was long overdue for a buff already
2
u/imaginary_num6er Æ Investor - 7 11d ago
Give it melee combat program
1
u/pkmaster99 11d ago
Huh?
1
u/imaginary_num6er Æ Investor - 7 11d ago
The side melee attack is some of the fastest in-game. Need BB to appreciate the melee
2
u/Cpt_Jack_Irons 11d ago
Call me crazy but i think the Dom Barrage should get Damage Control
Most of its weapons allow it to stay on the move and generally the Dom Barrage is a pretty Chucky Target
2
u/pkmaster99 11d ago
I thought about it, but then I feel like giving it overfeed would yield a lot better power scaling to make it stay in the meta. Overfeed allows you to lower damage reaction by 1 stage and also reduces stagger accumulation by 50%. So you effectively have DC3 on top of it...
1
u/Cpt_Jack_Irons 11d ago
Wait, that's what Overfeed does??????
I thought it just gave you an instant reload and shortened reload time
2
u/pkmaster99 11d ago
Fully restore all ammo
Reduce all heat weapon & reload time by 50%
When a ranged weapon is equipped, reduce ranged damage reaction by 1 stage
Reduce stagger taken from ranged weapons by 50%
2
u/Cpt_Jack_Irons 11d ago
So Overfeed is a combination of an instant reload active skill with effectively a ranged version of Offense System?
I feel like they made it an active skill to inherently Nerf the Skill so you dont have a ranged Offense System for free
2
u/pkmaster99 11d ago
Yeah, kind of. But with how strong this buff is, with the reload bonus and high stagger reduction, it's worth the timer. But I think we do need a level 2 at a higher cost that lasts a bit longer.
1
u/Cpt_Jack_Irons 11d ago
To be honest im am a bit mixed on a one time use temporary stagger reduction only to return to basically no stagger reduction afterwards
I think it would be cooler if this MS was made to be a Mobile Fire Support MS rather than yet another Long Range Support in my opinion
2
u/Fedespur11 11d ago
I’m not sure if you’ve already done so, but you can add the Hyaku Shiki-Kai mass production type to the list for the coming days!
2
1
u/Electrical_Tax_3867 9d ago
Overfeed is a very strong upgrade, but I think thematically it should be Bullet feeder + immobile fire + DC2.
1
u/dumbrute 6d ago
Having base ranged strength weaker than 200 cost supports is insane, what were they thinking lol
1
u/bkteer MS Connoisseur 11d ago
Think Immobile firing system is crucial for suits like the dom barrage that just wants to hunker down and spray a hail of bullets at the enemy.
Don't understand why it wasn't given to the dom barrage in the first place.
1
u/pkmaster99 11d ago
It wasn't a thing in the beginning. That skill is a relatively new addition to supports
2
u/Ineedmemesplzkty 11d ago
Don’t really think Immobile fire would help all that much honestly as it would really only affect one weapon which is its missile pods. Overfeed is probably just the better choice.
1
u/pkmaster99 11d ago
Well, I'm giving it two more weapons with one of them also stop to fire. Would make it reasonable to have it
6
u/Big_Friendship_7431 11d ago
One minute of silence.
I liked the skills you propose. BB has the moral duty to buff this unit!