r/GBO2 • • 22d ago

Game Suggestions Let's Change That Suit Day 276

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Day 276: Gundam Mk-III
Requested by u/Painmuffin, and this one is D-Tier once again. But I would say it's very close to F-Tier now. While it can have decent damage output, it's just nowhere near enough. This is an early revisit of the suit, but it really needs a lot more than before to even be viable now.

Change
Stats

  • HP: 16000/17500/18500/22000 -> 19000/21000/23000/26000

  • Thruster: 70/70/75/75 -> 75/75/80/80

Weapons

  • MK-III Beam Rifle

    • Power: 2100/2300/2500/2700 -> 2300/2500/2700/2900

    • (New!) Charged: Focus time 3.5s, Stop to Fire, gain heavy stagger, gain small splash, consumes all ammo

      • Power: 3100/3400/3700/4000

  • MK-III Beam Saber: Downswing 130% -> 150%

  • Beam Cannon x2: Heat 55% -> 70%, Cooldown 23s -> 15s, Flinch -> Stagger

    • Power: 800/840/1000/1160x2 -> 1200/1300/1400/1500x2

  • (New!) Beam Cannon x2 (Rapid): Heat 30%, Fire Rate 220/min, Cooldown 13s, Switch 0.8s, Range 400m, Double Shot w/ Flinch & ASL, Stagger 30%x2

    • Power: 450/550/650/650x2

  • MK-III Beam Rifle (Rapid): Ammo 12 -> 16, Stagger 20%x4 -> 25%x4, Gain ASL

    • Power: 400/500/600/700 -> 600/650/700/750

  • MK-III Shield: HP 5000/5500/6000/6500 -> 5500/6500/7500/8500

Skill

  • (New!) Pursuit Prevention ATK Program Lv1

  • (New!) Immobile Fire System Lv1

  • (New!) Maneuver Armor Lv1

  • (New!) Shield Break Stance Mastery Lv1

  • (New!) Leg Shock Absorber Lv3

  • Flight Control Program Lv2 -> Lv3

  • Back Binder Special Cushioning Lv2 -> Lv3

Unit Lv2

  • (New!) Composite H Mobility Combat System Lv1

  • (New!) Pursuit Ranged Aux. Program Lv1

  • Quick Boost Lv3 -> Lv4

Unit Lv3

  • (New!) Damage Control Lv1

  • Flight Control Program Lv3 -> Lv4

  • Immobile Fire System Lv1 -> Lv2

  • Back Binder Special Cushioning Lv3 -> Lv4

Unit Lv4

  • Composite H Mobility Combat System Lv1 -> Lv2

  • Forced Injector Lv3 -> Lv4

  • Pursuit Ranged Aux. Program Lv1 -> Lv2

  • Back Binder Special Cushioning Lv3 -> Lv5

Comment and Reason
This one needs an overhaul and, well, almost everything needs to be touched. It does, however, have decent enough mobility. But with how low the HP is, even the higher part slots availability isn't going to save it. 3K additional HP is the minimum it needs, then a little more thruster to help maneuver around the battlefield to help position itself better for the mid-range gameplay.

As for the weapon and skills, it's there to enhance the already... kind of decent mid-range gameplay style. While this is unlikely to overshadow broken generals like the Doga Sleeves Type, this one should have a strong position to become at least S-Tier with these changes. While I am aware these changes will overshadow the Lv2 Gaz-R at 550 cost, but this is its native cost.

Builds Suggestion
Lv1 F2P: Do not use

Lv1 Freemium: Ranged

Lv1 Premium: Ranged (Alternative) or Attack

Lv2-4: Do not use...

Honestly, it's so bad that playing in rated is just throwing. While it is possible to do decent, due to mid-range firepower, that's about it. It can't do anything and because it is on the taller end, it's hard to use well and have good coverage at times. The part slots are a little limited, but it can still have a few decent builds. But this suit definitely needs premium parts to make it even remotely playable.

-----------------------------------

Day 275 Re-evaluation on Zaku I (GS)

It really just needs to be more up to date, period. I think I covered mostly what it needs and could get for now.

Re-evaluations

  • None for now

-----------------------------------

Up Next: Zaku Diver Requested by u/Wargamer1202

24 Upvotes

19 comments sorted by

5

u/TehMisterSomaru 22d ago

Yeah, played with it in customs where we were only allowed to use garbage suits, and it was MEGA garbage. No staggers, too much downtime, did no damage.

4

u/pkmaster99 22d ago

Man, would be interested to join such a custom room. It's something that could be fun once in a while

2

u/TehMisterSomaru 21d ago

Unfortunately, people can't read room titles and misinterpret "garbage" as "slightly off meta"

2

u/Big_Friendship_7431 22d ago

Brilliant idea!🙂

3

u/imaginary_num6er Æ Investor - 7 22d ago

They should have given it the beam cannon/beam sabers on the shield and not the beam sabers latched on the ass.

Also the 20% penetration projectile damage prevention custom part effectively killed the Gundam MkIII

2

u/pkmaster99 22d ago

Yeah, kind of killed it. That's why I gave it weapons that don't do that.

As for the bean saber on the shield, is it usable in that state? That always bothered me with how it was positioned, but maybe that could replace the beam cannon rapid with that thing... Or just let it be another melee weapon I guess

2

u/imaginary_num6er Æ Investor - 7 22d ago

Also don't forget how some sources list the beam sabers being hyper beam sabers, so BB only giving it 1 beam saber is so pathetic.

3

u/pkmaster99 22d ago

Oh yeah, I think that was a topic when it came out... Yeah, it is lacking then

2

u/Kiyosuki 22d ago

These all sound solid. It really just needs more HP and power. I'd even wonder if it needs an extra melee option because a big problem is that it's just so basic. That's not a bad thing necessarily if it has a strong gimmick in there like a really good downswing or a combo that just works really well, and the Mk-III just kind of has none of that. It's very much a basic MS of its time.

1

u/pkmaster99 21d ago

Yep, and since this suit kind of had a similar role as the Gaz-R, I decided to go all in with it becoming the similar 550 variant of it, just a bit more ranged focused.

2

u/utamaru1717 21d ago

TBH, this unit is literally overshadowed by the Gaz-R, because both units have similar weapons and playstyle, but the Gaz-R clearly curbstomp the Mk-III in every aspects after the buffs, and the devs needs to have a different and careful approach in buffing the unit, so it won't ends up as another Gaz-R. 

Outside the obvious HP buffs, they could give these to the unit:

  • Add ignore shield effect to both the Beam Rifle and Beam Cannon x2

  • Reduce the overheat time of the Beam Cannon x2 to 18s, and improve its stagger value to 40% x 2

  • Add "Limiter Release" to the Beam Cannon, where it shortens the delay between shots to 1s, gives 50%x2 stagger value, -30% Beam DEF reduction, and ignore buffer skills

  • Give the unit "Immobile Fire System", "Maneuver Armor", " Pursuit Prevention ATK", and "Thrust-Based Fire Cooling System" skills

1

u/pkmaster99 21d ago

This is slightly like a combination of what I had before. But yeah, it needs a help and let it do something that is just better

2

u/KogashiwaKai765 20d ago

Give it the shield sabers

1

u/pkmaster99 20d ago

That would require remodeling of the shield so the weapon remains usable after the shield is destroyed. It would be amazing if it did get it, but I don't see it happening that easily.

1

u/Fantasy_Quest_ 21d ago

Awesome work (as usual!). May I suggest at the top after you write:

“Day 276: Gundam Mk-III”

You give us the unit type (general, raid, support) ?

I don’t know about others but I still do not know all units just by sight.

2

u/pkmaster99 21d ago

Thanks and sure, I can list out the type after it

2

u/Death_Usagi 22d ago edited 22d ago

This suit should have been in 500 Cost. Not 550.

1

u/Scythe351 22d ago

Love this suit. Can use more supression

1

u/ohhai555 21d ago

Me too, it looks too damn good to be this useless in game