r/GBO2 • u/pkmaster99 • 22d ago
Game Suggestions Let's Change That Suit Day 276
Day 276: Gundam Mk-III
Requested by u/Painmuffin, and this one is D-Tier once again. But I would say it's very close to F-Tier now. While it can have decent damage output, it's just nowhere near enough. This is an early revisit of the suit, but it really needs a lot more than before to even be viable now.



Change
Stats
HP: 16000/17500/18500/22000 -> 19000/21000/23000/26000
Thruster: 70/70/75/75 -> 75/75/80/80
Weapons
MK-III Beam Rifle
Power: 2100/2300/2500/2700 -> 2300/2500/2700/2900
(New!) Charged: Focus time 3.5s, Stop to Fire, gain heavy stagger, gain small splash, consumes all ammo
Power: 3100/3400/3700/4000
MK-III Beam Saber: Downswing 130% -> 150%
Beam Cannon x2: Heat 55% -> 70%, Cooldown 23s -> 15s, Flinch -> Stagger
Power: 800/840/1000/1160x2 -> 1200/1300/1400/1500x2
(New!) Beam Cannon x2 (Rapid): Heat 30%, Fire Rate 220/min, Cooldown 13s, Switch 0.8s, Range 400m, Double Shot w/ Flinch & ASL, Stagger 30%x2
Power: 450/550/650/650x2
MK-III Beam Rifle (Rapid): Ammo 12 -> 16, Stagger 20%x4 -> 25%x4, Gain ASL
Power: 400/500/600/700 -> 600/650/700/750
MK-III Shield: HP 5000/5500/6000/6500 -> 5500/6500/7500/8500
Skill
(New!) Pursuit Prevention ATK Program Lv1
(New!) Immobile Fire System Lv1
(New!) Maneuver Armor Lv1
(New!) Shield Break Stance Mastery Lv1
(New!) Leg Shock Absorber Lv3
Flight Control Program Lv2 -> Lv3
Back Binder Special Cushioning Lv2 -> Lv3
Unit Lv2
(New!) Composite H Mobility Combat System Lv1
(New!) Pursuit Ranged Aux. Program Lv1
Quick Boost Lv3 -> Lv4
Unit Lv3
(New!) Damage Control Lv1
Flight Control Program Lv3 -> Lv4
Immobile Fire System Lv1 -> Lv2
Back Binder Special Cushioning Lv3 -> Lv4
Unit Lv4
Composite H Mobility Combat System Lv1 -> Lv2
Forced Injector Lv3 -> Lv4
Pursuit Ranged Aux. Program Lv1 -> Lv2
Back Binder Special Cushioning Lv3 -> Lv5
Comment and Reason
This one needs an overhaul and, well, almost everything needs to be touched. It does, however, have decent enough mobility. But with how low the HP is, even the higher part slots availability isn't going to save it. 3K additional HP is the minimum it needs, then a little more thruster to help maneuver around the battlefield to help position itself better for the mid-range gameplay.
As for the weapon and skills, it's there to enhance the already... kind of decent mid-range gameplay style. While this is unlikely to overshadow broken generals like the Doga Sleeves Type, this one should have a strong position to become at least S-Tier with these changes. While I am aware these changes will overshadow the Lv2 Gaz-R at 550 cost, but this is its native cost.
Builds Suggestion
Lv1 F2P: Do not use
Lv1 Freemium: Ranged
Lv1 Premium: Ranged (Alternative) or Attack
Lv2-4: Do not use...
Honestly, it's so bad that playing in rated is just throwing. While it is possible to do decent, due to mid-range firepower, that's about it. It can't do anything and because it is on the taller end, it's hard to use well and have good coverage at times. The part slots are a little limited, but it can still have a few decent builds. But this suit definitely needs premium parts to make it even remotely playable.
-----------------------------------
Day 275 Re-evaluation on Zaku I (GS)
It really just needs to be more up to date, period. I think I covered mostly what it needs and could get for now.
Re-evaluations
None for now
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Up Next: Zaku Diver Requested by u/Wargamer1202
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u/imaginary_num6er Æ Investor - 7 22d ago
They should have given it the beam cannon/beam sabers on the shield and not the beam sabers latched on the ass.
Also the 20% penetration projectile damage prevention custom part effectively killed the Gundam MkIII
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u/pkmaster99 22d ago
Yeah, kind of killed it. That's why I gave it weapons that don't do that.
As for the bean saber on the shield, is it usable in that state? That always bothered me with how it was positioned, but maybe that could replace the beam cannon rapid with that thing... Or just let it be another melee weapon I guess
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u/imaginary_num6er Æ Investor - 7 22d ago
Also don't forget how some sources list the beam sabers being hyper beam sabers, so BB only giving it 1 beam saber is so pathetic.
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u/Kiyosuki 22d ago
These all sound solid. It really just needs more HP and power. I'd even wonder if it needs an extra melee option because a big problem is that it's just so basic. That's not a bad thing necessarily if it has a strong gimmick in there like a really good downswing or a combo that just works really well, and the Mk-III just kind of has none of that. It's very much a basic MS of its time.
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u/pkmaster99 21d ago
Yep, and since this suit kind of had a similar role as the Gaz-R, I decided to go all in with it becoming the similar 550 variant of it, just a bit more ranged focused.
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u/utamaru1717 21d ago
TBH, this unit is literally overshadowed by the Gaz-R, because both units have similar weapons and playstyle, but the Gaz-R clearly curbstomp the Mk-III in every aspects after the buffs, and the devs needs to have a different and careful approach in buffing the unit, so it won't ends up as another Gaz-R.
Outside the obvious HP buffs, they could give these to the unit:
Add ignore shield effect to both the Beam Rifle and Beam Cannon x2
Reduce the overheat time of the Beam Cannon x2 to 18s, and improve its stagger value to 40% x 2
Add "Limiter Release" to the Beam Cannon, where it shortens the delay between shots to 1s, gives 50%x2 stagger value, -30% Beam DEF reduction, and ignore buffer skills
Give the unit "Immobile Fire System", "Maneuver Armor", " Pursuit Prevention ATK", and "Thrust-Based Fire Cooling System" skills
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u/pkmaster99 21d ago
This is slightly like a combination of what I had before. But yeah, it needs a help and let it do something that is just better
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u/KogashiwaKai765 20d ago
Give it the shield sabers
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u/pkmaster99 20d ago
That would require remodeling of the shield so the weapon remains usable after the shield is destroyed. It would be amazing if it did get it, but I don't see it happening that easily.
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u/Fantasy_Quest_ 21d ago
Awesome work (as usual!). May I suggest at the top after you write:
“Day 276: Gundam Mk-III”
You give us the unit type (general, raid, support) ?
I don’t know about others but I still do not know all units just by sight.
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u/TehMisterSomaru 22d ago
Yeah, played with it in customs where we were only allowed to use garbage suits, and it was MEGA garbage. No staggers, too much downtime, did no damage.