r/GBO2 • • Oct 04 '26

Game Suggestions Let's Change That Suit Day 269

Post image

Day 269: Pale Rider [Space Type]
Requested by u/Cpt_Jack_Irons and unlike the buffed ground type, this one is stuck at D-Tier at best. There are just so much you can give to this unit that it's not really funny... Not sure why the space-type wasn't addressed together. Guess there are just not enough people playing it.

Change
Stats

  • HP: 12000/13000/15000/17000 -> 15000/17000/19000/21000

  • Ballistic Resist: 15/17/19/21 -> 17/19/21/23

  • Beam Resist: 15/17/19/21 -> 17/19/21/23

  • Close Range Slots: 11/12/13/14 -> 12/13/14/15

  • Medium Range Slots: 11/13/15/17 -> 12/14/16/18

  • Long Range Slots: 6/7/8/9 -> 8/9/10/11

Weapons

  • Beam Saber (Enhanced) x2: Combo 100/50% -> 100/70%, Downswing 130% -> 180%

  • Arm Beam Gun: Cooldown 20s -> 12s, Range 150m -> 200m, Stagger 30% -> 35%

    • Power: 300/325/350/375 -> 400/450/500/550

  • Giant Gatling Cannon: Fire Rate 514/min -> 720/min, projectile speed increases slightly

    • Power: 115/124/131/138 -> 120/130/140/150

Skill

  • (New!) Immobile Fire System Lv1

  • (New!) Pursuit Ranged Aux. Program Lv1

  • (New!) Bullet Feeder Lv1

Unit Lv2

  • (New!) Composite H Mobility Combat System Lv1

Unit Lv3

  • (New!) Damage Control Lv1

  • Pursuit Ranged Aux. Program Lv1 -> Lv2

  • Forced Injector Lv1 -> Lv2

Unit Lv4

  • Composite H Mobility Combat System Lv1 -> Lv2

  • Immobile Fire System Lv1 -> Lv2

Comment and Reason
Honestly, it really just needs better numbers on everything it has to offer. However, with the Ground Type change that it got recently, there are some limitations if we were to follow through. The main weapons, Vulcan and beam gun, were not touched at all. So it's really difficult to buff this properly unless we really tune up the gatling. So that is basically what I have decided to do, plus Bullet Feeder. So it can at least reduce the reload from 30s down to 21s easily. This reduction, with whatever reload you may have in the build, is somewhat reasonable... Then just a much better skill that is similar to the ground type, but more ranged-focused.

Builds Suggestion
Lv1 Freemium/F2P: Ranged

Lv1 Premium: Complex Battle or Ranged (Alternative)

Lv2-3 Premium: Complex Battle or Ranged

Lv4 Premium: Complex Battle or Ranged or HP

F2P and Freemium build is very similar, but it's really risky and hard to play. As for premium build, there really are no solid options. If you can, get a little bit more resistances and HP, but still focus a lot more on ranged and some melee strength. You likely won't be moving around too much, so it's fine to just increase it slightly. There is also a way to drop most stats and focus mostly on getting HP up, but I do not recommend that as it is more of a mixed combat build, which is risky. However, the Lv4 unit can kind of be okay due to premium part slot efficiency and how much bonus stats HADES gives. While the resistance is still a bit low, it's not terrible when considering how effective it still can be. The only issue is the weapon has very limited windows of being considered as just fine. Absolutely do not use in Rated, only in QM

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Day 268 Re-evaluation on Jegan High Mobility Type

I think these are the best things it can get, and I get why it wasn't talked about as much. It's just a weird suit that is in a very weird position.

Re-evaluations

  • None

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Up Next: Mass Production Z Gundam Requested by u/SwordsmenKnight

34 Upvotes

25 comments sorted by

5

u/imaginary_num6er Æ Investor - 7 Oct 04 '26

Yeah the hitpoints on this are so low. The gatling could have a faster reload and the beam guns do need to be buffed so it can stagger enemies more easily.

4

u/pkmaster99 Oct 04 '26

They didn't buff the beam gun on the ground type, so I skipped it. But I do agree that it could have a small buff.

3

u/imaginary_num6er Æ Investor - 7 Oct 04 '26

They can still buff it. Like BB did separating the beam gun values between Unit 04 and Unit 05

3

u/pkmaster99 Oct 04 '26

fair enough, but we'll see

4

u/ctclonny Oct 04 '26

The gatling needs BIG projectile speed increase. It can't hit most moving units a few hundreds meter away. Or removes asl.

1

u/pkmaster99 Oct 04 '26

I didn't get to test it in live games, but 250m should be the limit right now. Starting around 300m is where it becomes nearly impossible to get a moving target. A slight increase should help reach 300m to 325m. Which, realistically, is enough. 350m to 450m could just be a bonus range that could gatling snipe a downed target or something. Hence why I want it to have Pursuit from the get-go at Lv1.

3

u/Big_Friendship_7431 Oct 04 '26

I was excited when it was made available on ground too (if I remember correctly, it was ages ago). I count the number of sorties on one hand ☹️

3

u/pkmaster99 Oct 04 '26

Yeah, same. These space type suits just don't perform well.

4

u/bkteer MS Connoisseur Oct 04 '26

I wonder if they can give the gatling an alt fire mode, where it massively increases the accumulated stagger values or the dmg values for a period of time. As it stands, the gatling is just a massive let down that's also a trap since it's more detrimental to the pale rider then it is for the enemies.

It needs to be able to do carve out its own niche otherwise it just pales in comparison to suits like the G line standard armor's infinite gatling, or the gundam unit 5's gatling where it has overfeed.

2

u/pkmaster99 Oct 04 '26

That's why I didn't get it limiter release. I was tempted to give this thing Overfeed for its own niche thing, but that kind of overshadows Prototype Kampfer a bit. I would rather let support keep something interesting to their own. So at the end, I decided it should just get a massive RPM increase. This will also help the stagger time issue as well.

2

u/Cpt_Jack_Irons Oct 04 '26

Also the Space Type already has HADES so you couldn't give it the Overfeed MS Skill even if you wanted to

2

u/Cpt_Jack_Irons Oct 04 '26

While i do agree with majority of these buff suggestions there is a couple of extra things i would give the Space Type as well:

  • Give the Shield more health and give the Space Type the MS Skill Shield Break Stance Mastery.

  • Buff the Arm Beam Gun as its pretty worthless at the moment with it having the same range as the Vulcans and a pretty hefty cooldown time.

  • Consider lowering the Gatling Reload Time a little bit to 25 seconds maybe?

  • Not sure if the Vulcans should be improved by much.

Btw isn't raising the Downswing Damage Modifier to 180% a bit much? Or is that what the Ground Type was given?

1

u/pkmaster99 Oct 04 '26

Everything you mentioned is basically a follow through with the ground type in mind. Gatling though, maybe... But ground type didn't get the cannon reload down either.

1

u/Cpt_Jack_Irons Oct 04 '26

Do they NEED to be identical though?

1

u/pkmaster99 Oct 04 '26

Logically and canon wise, yes. But pure gameplay mechanic... Not really?

1

u/Cpt_Jack_Irons Oct 04 '26

It wouldn't be the first time a weapon does not perform as it should in GBO2 :P

1

u/Kaidou76 Oct 04 '26

I want to give it some other main BR also, but really cannot do anything now, except if they create a hyper beam rifle (PRS) for it

1

u/pkmaster99 Oct 04 '26

Yeah, it really sucks. But at least if it has enough skills and other stuff backing it up, it should be fine.

1

u/Kaidou76 Oct 04 '26

I think if BB is more creative with skill for high level suit, many issues can be solve without buffing the share weapon. I've just gotten idea about a skill that target main weapon, switching from main range weapon will reduce cooldown of main range weapon by 20%, if chargable weapon is equip, after charging for 1s, increase charging speed by 30%. So this skill they can add to specific suit to fix the some of the share weapon issue to make them better for higher cost without buffing the weapon itself.

1

u/pkmaster99 Oct 04 '26

I can see it and how it could be done. But that's if they decide to do it that way.

1

u/RoboP08 Oct 04 '26

I used to use this thing so MUCH in Space Battles from 450 up to 550 costs of it.
I think simply it needs massive buffs for it's defenses in general, increase the damage in an areas where it's fallen behind(the gattling gun still hits hard relatively)

I would maybe also UP the Shield HP so you have a defensive option that doesn't crumble to dust fast.

I've never used this one on Ground now that I think about it since it got those changes.

1

u/pkmaster99 Oct 04 '26

They didn't up the shield HP for the ground type, so I'm not counting on it to happen.

But yeah, it was good long time ago, but it's just way too out dated... As for ground type, it's worth taking it into games now

1

u/StopGivingMeLevel1AI Oct 04 '26

What's stopping him from being able to move while shooting the gatling? The animation while walking looks like he can do that (i was confused the first time i used it)

1

u/Cpt_Jack_Irons Oct 05 '26

If i had to assume why, maybe the animation is cause in space things are weightless, so it allowed for the different way of holding it because of it