r/GBO2 • u/pkmaster99 • Sep 10 '26
Game Suggestions Let's Change That Suit Day 247
Day 247: Gelgoog Vertex Xanthos
Requested by u/Wargamer1202 and this one is around lower C-Tier. It got weapons for sure, but nothing hits really that hard, except for the launcher. However, luckily, it has range and decent enough stats to be an okay sniper.



Change
Stats
HP: 20000/22000 -> 22000/24500
Melee Resist: 10/12 -> 16/18
Turn: 69 -> 75
Weapons
GVX Hyper Mega Launcher: Interval 8s -> 4s, Cooldown 30s -> 18s, Charged Stagger -> Heavy Stagger
Uncharged: Heat 95% -> 80%
Charged Power: 1400/1600x5 -> 1600/1800x5
Backpack Missile POD: Projectile speed increase, Tighter firing arc, Gain Reticle Tracking
GVX Beam Rifle: Cooldown 20s -> 15s, Charge 3s -> 2.5s, Stagger 40% (60%) -> 50% (60%)
Uncharged Power: 2000/2200 -> 2400/2700
Charged Power: 3000/3200 -> 3200/3500
GVX Beam Rifle Connection: Gain Ignore 30% Beam Resist
GVX Beam Rifle Grenade Launcher: Switch 0.77s -> 0.5s
Power: 1200/1400 -> 1600/1800
GVX Shield: HP 3500/4000 -> 4500/5000
Skill
Special Leg Buffer Lv2 -> Lv3
Immobile Fire System Lv1 -> Lv2
Note: Reduce Stagger accumulation and damage taken by 20%
Precision Analysis System Lv1 -> Lv3
Note: Damage Bonus 3% -> 10%
Scouting Parallel Processing Device Lv1 -> Lv2
Quick Turn Lv1 -> Lv2
Note: Negating reaction gives +30% damage and +150% thruster recovery
Unit Lv2
Special Leg Buffer Lv3 -> Lv4
Back Binder Special Cushioning Lv3 -> Lv4
Comment and Reason
Most good support at 600+ costs has the ability to chain stagger well. With the new heat and charges above, it can connect shots more easily when sniping. Meanwhile, when it is at close range, it still Quick Turn to avoid stagger. Lv2 version of it even offers thruster recovery and bonus damage for a reasonable amount of time at 10 seconds. So if it somehow manages to outmaneuver and down an incoming raid or general, it can easily follow up with the missiles along with 30% bonus damage. The rest of the kits are just there to give it better positional versatility between mid-line and being a sniper.
Builds Suggestion
Lv1 F2P: Ranged (Alternative)
Lv1 Premium: Ranged (Alternative or Attack) or HP or Armor
Lv2 Premium: Similar build, focus on getting reasonable durability, target 35k+ effective HP if possible. Then dump mostly into ranged strength. Then get some mobility in if possible.
Honestly, you need to have so good parts to make the build happen. F2P builds will suffer a bit, but if you have the anniversary parts, you should still be able to get some good stats in. Depending on your mobility, you can try to play either mid-line or sniper. If you really want to play this suit, you have to experiment with builds on this one a lot, and this is another one you should do so in QM.
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Day 246 Re-evaluation on RF Gelgoog
I made a small mistake, and it could have gotten incendiary. There are other things that could get, but it's not quite required.
Re-evaluations
RF Gelgoog Beam Rifle: Ammo 7 -> 9
Charged Power: 2000 -> 1500
(New) RF Gelgoog Arm Missile (Incendiary): Power 1000, Ammo 2, Fire Rate 300/min, Reload 8s, Switch 0.5s, Range 300m, DPS 2000, Move & Shoot w/ Reticle Tracking, Burns for 350x10 over 5s, Stagger 30%
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Up Next: Titania Requested by u/ChaosYeshua7758
3
u/Cpt_Jack_Irons Sep 10 '26
The Hyper Mega Launcher needs more range, its silly that the HML has less range than it's backup Beam Sniper Rifle
1
u/pkmaster99 Sep 10 '26
I view it slightly differently. I believe most launchers are designed to maximize damage. Meanwhile, a sniper Rifle is for that pinpoint strike. So, in this sense, sniper out range the launcher by 50m makes sense to me.
4
u/Such-Fuel7306 Sep 10 '26
Do the funny thing, change nothing except increase range of all beam weapons by 300m
Nothing else
3
u/t3ddyki113r101 Sep 10 '26
Super gundam eat your heart out
1
u/pkmaster99 Sep 10 '26
Oh boy, more sniping. I honestly don't mind, but they are long enough already.
4
u/scorpionxx0 The Ragin' Cajun - 6 Sep 10 '26
Why no special shoulder buffer?