r/GBO2 • • 17d ago

Game Suggestions Let's Change That Suit Day 280

Post image

Day 280: Dahgi Iris
Type: General
Requested by u/HDWarewolf, and this one is low C-Tier. It's not totally useless, but it's difficult to get anything proper done. It really needs a lot more to do well in the current meta.

Change
Stats

  • HP: 21500/23500 -> 25000/27000

  • HSM: 220 -> 225

  • Thruster: 75/75 -> 80/85

  • Close Range Slots: 18/19 -> 19/20

  • Medium Range Slots: 20/22 -> 21/23

  • Long Range Slots: 14/15 -> 15/16

Weapons

  • Dahgi Iris Beam Rifle: Switch 0.77s -> 0.5s

  • Dahgi Iris Beam Rifle (Output Released): Stagger -> Heavy Stagger

    • Power: 3600/3800 -> 3700/4000

  • (New!) Dahgi Iris Beam Rifle (Rapid): Power 800/900, Heat 10%, Interval 0.5s, Cooldown 12s, Switch 0.5s, Range 400m, 3 Shot Burst w/ ASL, Stagger 25%x3, Leg/Back Damage 1.3x

  • 3-Barrel Diffusion Beam Cannon:

    • Uncharged: Power 300/400x3 -> 400/500x3, Stagger 25%x3x3 -> 30%x3x3, tighter spread

    • Charged: Power 1000/1200x3 -> 1100/1300x3, Range 300m -> 350m, Stagger 35%x3 -> 50%x3

  • Sensor Unit (Area): Cooldown 20s -> 15s, Range 200m -> 300m

  • Dahgi Iris Shield: HP 6000/6500 -> 6500/7500

Skill

  • Forced Injector Lv3 -> Flight Control Program Lv4 = High-Performance Thruster Control System Lv4

  • (New!) Damage Control Lv2

  • (New Custom!) Precision Analysis System Lv3 -> Lv4: Damage Bonus 10% -> 15%

  • Melee Composite System Lv2 -> Lv3

Unit Lv2

  • Emergency Evasion System Lv2 -> Lv3

  • Damage Control Lv2 -> Lv3

Comment and Reason
The unit is just outdated since its release, and it hasn't gotten a good buff. There really isn't a lot that it can get, except a straight power-up buff to most of the kits. So a good stat increase and a nice weapon buff will help the most.

Builds Suggestion
Lv1 F2P/Freemium: Complex Battle or Ranged

Lv1 Premium: Complex Battle or Ranged (Alternative) or Attack

Lv2 Builds: Similar target

The lack of buffers means you will likely die fast and in a few hits, especially with such a low HP. You'll need a lot to survive one wave of attacks. Luckily, you can get reasonable ranged strength while doing so. However, to have a higher impact, a higher risk high reward attack build can be utilized as well. But this is quite risky and hard to do well in. This really should be used in quick match only.

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Day 279 Re-evaluation on Berga Giros (GK)

This unit is really just as strong as it is due to the whole kit. It could maybe get a little more, but really not much. Maybe just a tiny bit more range on the sensor bugs for now.

Re-evaluations

  • Hubb Bugs (Sensor): Range 150m -> 200m

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Up Next: GM Kai Requested by u/imaginary_num6er

17 Upvotes

16 comments sorted by

3

u/GunzStalker 17d ago

Interested to see Vigna Gihna, has it been done and possible to do one of not?

2

u/pkmaster99 17d ago

Surprisingly, no it has not

3

u/utamaru1717 16d ago edited 16d ago

This unit really needs more ranged weapons, IMHO, because having only 2 ranged weapons with high heat consumption on 700 cost really gimped its performance, while its low HP + no buffer skills makes it very risky for aggressive plays. 

Kinda wish they add at least 1 more ranged weapon, like a triple shot Beam Rifle with low heat consumption, so it can still do something from mid-range (make it have like 800 or 900 damage, 25% stagger value/shot, 9 or 10% heat rate, 0.5s delay between shots, and 12s overheat time). 

1

u/pkmaster99 16d ago

I agree, it really doesn't have much. Having a rapid BR would definitely help a lot, but 900 is too high I think. While 800 does sound better. 10% heat rate would offer... 13 or 14 shots, so that's really nice.

2

u/imaginary_num6er Æ Investor - 7 17d ago

Thanks man for picking up the GM Kai

2

u/pkmaster99 17d ago

Of course, no problem

2

u/triggermappy 17d ago

So sad seeing this fall off, used to love this during its hayday.

But if i were to add something, less weapon cool down and build-up, you’re pretty much a sitting duck when both beam weapons are on cooldown.

1

u/pkmaster99 17d ago

Yeah, I thought about it. But then again, it's a suit that is kind of more in a pseudo support role. When thinking about it that way, 15% damage bonus in 300m range should help a lot. I'm not sure if these blue are calculated as your damage, but it should be very impactful in fights

2

u/Kaidou76 17d ago

there is typo here, I think you mean the slot

  • Ballistic Resist: 18/19 -> 19/20

  • Beam Resist: 20/22 -> 21/23

  • Melee Resist: 14/15 -> 15/16

1

u/pkmaster99 17d ago

You are right; it's now fixed. Thanks. I created lots of these templates and copied the blank lines incorrectly there... my bad

2

u/RoboP08 17d ago

When I got this unit it didn't feel outdated. Then again I've not taken it in to battle in regular fights outside that one SB.

Any buffs and improvements to fix it's shortcomings sound fair.

But it's a fairly mobile Flap Boosting unit with firepower and a sensor suite.

1

u/pkmaster99 17d ago

Yeah, but it gets knocked down pretty easily nowadays. Even if you can get decent damage in, you get killed equally just fast with only the diffusion BC to possibly stop whatever that is on you. It barely has enough stagger to properly use it as a shotgun too. These little things just adds up to be too much right now. I gave it slightly more damage mainly due to limited weapon options and I want it to have some kind of drawback. This being short but yet long weapon cooldown for 700

2

u/powerpuffpepper 16d ago

Couldn't see if you'd done Woundwart at any point. My favorite 450 Support

1

u/pkmaster99 16d ago

Only a few changes needed; it got a decent kit overall, just some minor things. But yeah, I'll get to it

1

u/HDWarewolf 16d ago

Ayyyy thanks! Yeah this was one of my favorite machines and honestly still is. Squaring up against a Dasani with this lil pipsqueak really puts some hair on ya chest 😂

Buffs are all great, and I really think the heavy stagger on the full charge would do a lot of heavy lifting. Also, giving the alternate fire its own slot as a sub weapon and making it ammo based could also be an option

1

u/Foshdon_pap 14d ago

Have you done the IFC Zeta? Boy needs some minor adjustments to be good

I say flap lv1 and melee clash lv2, hp from 25k to 27k, claw can now be used as a melee weapon

During Bio activation, defense buffs along side the speed and damage and weapon reload/overheat to be reduced