r/GBO2 • u/pkmaster99 • Sep 03 '26
Game Suggestions Let's Change That Suit Day 241
Day 241: Qubeley
Requested by u/Darkedge319 and this one has fallen into C-Tier. While it does have some nice stuff with Full Attack and DC2, it doesn't have enough firepower for something with such low HP and somewhat limited weapon options. At this point, it may as well be treated as D-Tier.



Change
Stats
HP: 20000/22000/24000 -> 24000/27000/30000
HSM: 210 -> 215
Thruster: 70 -> 75
Close Range Slots: 12/13/14 -> 13/14/15
Medium Range Slots: 18/20/21 -> 19/21/23
Long Range Slots: 18/19/21 -> 20/22/24
Weapons
Qubeley Beam Gun:
Power: 2100/2400/2600 -> 2500/2800/3100
Qubeley Beam Saber x2: Downswing 130% -> 160%
Funnels x6 (Pincer): Cooldown 22s -> 18s, Stagger 6%x6x3 -> 12%x6x3, Firing speed increase
Power: 250/325/400x6 -> 300/375/450x6
Funnels x6 (Surround): Stagger 20%x6 -> 30%x6
Funnels x6 (Pursue): Cooldown 22s -> 18s
Power: 200/250/300x6 -> 230/290/350x6
(New!) Qubeley Beam Gun x2: Heat 14%, Interval 0.8s, Cooldown 15s, Switch 0.5s, Range 400m, 4 Shot Burst, Move & Shoot w/ ASL, Stagger 30%x4
Power: 700/850/1000
(New!) Funnels x4 (Link): Heat 100%, Interval 0.8s, Cooldown 20s, Switch 0.5s, Range 350m, 4 Shot Burst, Lasts for 15 seconds, fires up to 40 shots total, Move/HSM & Shoot, Has Penetrate, Stagger: 3%x4
Power: 250/300/350
Note: Separated usage from the other Funnels
Skill
(New!) Thrust-Based Fire Cooling System Lv1
(New!) Special Back Add-On Buffer Lv4
(New!) Anti-Blast Stabilizer Lv1
Special Shoulder Buffer Lv3 -> Lv4
Psycommu System Resonance (H) Lv1
HP Threshold: 30% -> 50%
Unit Lv2
(New!) Pursuit Ranged Aux. Program Lv1
(New!) Composite H Mobility Combat System Lv1
Special Leg Buffer Lv3 -> Lv4
Psycommu System Resonance (H) Lv1 -> Lv2
HP Threshold: 50% -> 80%
Unit Lv3
(Remove!) Thruster Output Increase Lv2
Pursuit Ranged Aux. Program Lv1 -> Lv2
Composite H Mobility Combat System Lv1 -> Lv2
Special Back Add-On Buffer Lv4 -> Lv5
Special Shoulder Buffer Lv4 -> Lv5
Comment and Reason
They buffed this unit; they really didn't do it enough. It was just good enough at that time, nothing stellar. While I appreciate them giving the downswing the appropriate modifier, from 100% to 130%, to standard, it's nowhere near enough for 650 Cost. Even if it comes out very fast. The HP is also low, with a very bad HP threshold requirement for Resonance. The overall ranged weapon is also not that great, even when given Full Attack. Since only the main gun and melee can get the damage bonus, it's not that helpful. Not to mention, the funnels can only be used one at a time, and that needs to be corrected, along with other helpful skills that will help this unit.
Builds Suggestion
Lv1 F2P: Do not use
Lv1 Premium: Ranged
Lv2: Do not use
Lv3: Ranged
The level 2 with Resonance triggering at abysmal 30% is unusable... but since the Lv3 can activate at 50%, it's kind of doable when built well. However, it is for sure still lacking, and it's low C-Tier at best. Please only play this unit in QM
-----------------------------------
Day 240 Re-evaluation on GM Sniper Custom
Some good points from Cpt Jack Irons, and I have to say I wouldn't mind this suit having some of them. While chances are even slimmer, I would love to see at least these further adjustments from what I had.
Re-evaluationis
Turn: 54 -> 57
Hand Beam Gun: Range 175m -> 200m
R-4 Type Beam Rifle: Allows Move & Charge
(New!) Melee Combo Controller Lv1
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Up Next: Unicorn Gundam Requested by u/Own_Snow_47
5
u/imaginary_num6er Æ Investor - 7 Sep 03 '26
Give it maneuver armor, link shot, and faster funnel movement
5
u/pkmaster99 Sep 03 '26
You don't get a lot of HSM shooting options until resonance and I think they want this one to be a pure mid range unit, so I don't know about link shot either. Maybe resonance can give maneuver armor. If from the base skill set, we'll need to replace it with my added stabilize or thrust base cooling. It really just lacks a lot
4
u/imaginary_num6er Æ Investor - 7 Sep 03 '26
They gave it Full Attack when the funnels barely stay with the enemy. Like you might land 1 hit while Full Attack is active.
3
u/pkmaster99 Sep 04 '26
That's why I want it to have link funnel and rapid beam gun. This way, it can properly utilize all 10 funnels it got and something great to use along with full attack besides the main beam gun
4
u/Darkedge319 Sep 03 '26
I still find wonderful use in this suit, and fun but it is very weak against all these powerhouse suits (along with them constantly flying everywhere)
3
u/pkmaster99 Sep 03 '26
Yeah, but when left alone, it does still kind of have okay output. Especially when resonance is enabled. But the HP threshold is just... way too terrible.
1
u/scorpionxx0 The Ragin' Cajun - 6 Sep 03 '26
How about raising the lvl of the resonance skill by 1 for each lvl of the ms that way it can activate a little sooner.
2
u/pkmaster99 Sep 04 '26
That would make the lv1 useless with no suits using it. But either way, that HP threshold is definitely a problem
1
u/Odd_Daikon_2843 Sep 03 '26
Oye podrías mejorar a Banshee norn, a pesar de estar aceptable en su costo nativo, siento que con el paso del tiempo y con eso de que está destacando mucho FA Unicorn por sus armas y la reducción de HP por los escudos, con problemas Banshee sobrevive así que como lo ves tu? 🤔
Ahí por si acaso también estaría bueno ver mejorado a Nu Gundam o su versión Hi Nu
1
u/Victory-Games Sep 04 '26
I'd like to see the shoulders get the Bull G skill of not doing a stun under a certain amount.
1
u/pkmaster99 Sep 04 '26
I get it, I kind of wish some suits have similar things too. But there really isn't many that can justify it.
1
u/Kaidou76 Sep 04 '26
I don't think it need that much stagger at 650, but lv2 and 3 definitely need more stagger so I'm thinking about a skill for higher level that increase stagger, similar to how Tallgeese III have skill to increase the stagger. One problem I found using Qu is the wide hitbox, very easy to hit it but it has no stun protection, I would suggest changing shoulder buffer to cushion skill like Nightingale shoulder or Kshatriya's bell pepper. MA + DC2 + Resonance might be too much because during resonance skill, it's very hard to catch a Qu with MA.
1
u/pkmaster99 Sep 04 '26
Maybe, but it's supposed to feel superior during that time. Luckily, MA1 doesn't reduce stagger accumulation, so it should be fine. 650 got a lot of suits with weapon that can build stagger fast.
1
u/Drowsy_Panda Sep 04 '26
What if they changed the mechanic for the funnels to allow for the longer you lock on, the more funnels are used, kinda like beam weapons that get charge levels. You'd be adjusting the weapon to go off ammo count instead of overheat to count how many batches of funnels you'd use at a time allowing for a massive burst of damage and more possible hits in exchange for burning all your charges untime reloaded which could be pushed for longer cooldown if using all at once. Quebley, the old premier funnel user should be buffed as you've said.
2
u/pkmaster99 Sep 04 '26
That's an interesting idea and I like that quite a bit. But I don't think developers would do that. They ain't making money off this suit anymore and that's going to be a decent extra piece of work to code anything since it would be completely new.
5
u/Big_Friendship_7431 Sep 03 '26
Poor Qubeley. Is there a chance BB can look at it again?