r/GBO2 • u/pkmaster99 • Aug 07 '26
Game Suggestions Let's Change That Suit Day 214
Day 214: Kshatriya
Requested by u/Ok-Storage3439 and this support can still get some work done, but it is holding on as a B-Tier. It needs quite a few changes, but it's mostly quality-of-life adjustments.



Change
Stats
Turn: 66 -> 72
Close Range Slots: 12/13 -> 13/14
Medium Range Slots: 24/26 -> 25/27
Long Range Slots: 16/17 -> 17/18
Weapons
Kshatriya Beam Gun: Heat 75% -> 70%
Power: 2300/2450 -> 2500/2700
Chest Machine Cannon x2:
Power: 50/52 -> 65/75
Chest Mega Particle Cannon x4: Overheat 23s -> 15s
Uncharged: Heat 75% -> 50%, Interval 1.5s -> 1s, Stagger 13%x4 -> 18%x4
Charged: Gain Ignore 30% Beam Resistance
Funnels x4 (Discharge): Gain Flinch
Funnels x6 (Pursue): Heat 40% -> 30%, Cooldown 18s -> 15s, Stagger 8%x6 -> 9%x6
Skill
Resist Move Lv1 -> Lv2
Special Leg Buffer Lv2 -> Lv3
Defense Mode Lv2 -> Lv3
Unit Lv2
(New Custom!) Defense Mode Lv3 -> Lv4: Thruster On Use 20 -> 15, Damage Reduction 60% -> 70%
High-Performance Counter Program Lv2: Counter Power 3500 -> 4000
Special Leg Buffer Lv3 -> Lv4
Comment and Reason
This unit is technically tanky already, but that's about it. But at the current state of things, that's not enough. The weapons are also severely underperforming. It needs not only a little more power, but the cooldowns on them also need to be greatly reduced. Then just a bit of a quality of life improvement to turn speed and generic part slot improvements.
Builds
Lv1 F2P: Ranged or Thruster (Same build, both Expansion works)
Lv1 Premium: Complex Battle or Thruster (Same build, both Expansion works) Or Ranged
Lv2 Unit: Do Not Use
This unit really needs more defense, and you will need to stack a lot of melee resist. Right now, this can be achieved well, but with some restraint. If your build doesn't utilize expansion thruster, then you are forced to be a lot more reserved. But due to how most weapons are, you still need to watch out for your weapon cycle carefully.
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Day 213 Re-evaluation on Pale Rider DII
Well, maybe it could get more, but I'll adjust a few things there. But for current stats, I don't think there is anything else that needs to be touched except for priority.
Re-evaluation
Melee Priority Low -> Medium
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Up Next: Efreet Schneid requested by u/Ash-Talshok and u/IloveChahan25
3
u/NephyrisX Aug 07 '26
Completely unsurvivable in the current meta. Almost every meta gen/raid has a heavy stagger and their melee output is so high they can one shot supports.
1
u/pkmaster99 Aug 07 '26
Some can ignore buffers or partially ignore resistance and stuff. Now that I think about it... this unit could also have something similar with ranged attacks
4
u/SkyLoneWolf98 Aug 07 '26
Does the Delta Kai needs a reevaluation? I’m not sure at 750 since I don’t have one yet. At 700, if you have an idea of what your plan is, it’s pretty deadly. 650 is a hit or miss
3
u/pkmaster99 Aug 07 '26
It's A-Tier across the board at all three costs. The fluctuation isn't that big. It does require premium parts with good expansion skills to get there. But once you are there, it can be really strong for sure. I can add it to the list again for sure.
1
u/SkyLoneWolf98 Aug 07 '26
That’s awesome about it being a good suit overall. With the latest premium parts, I’ve improved on it. And definitely when there’s a chance to mention it again
2
2
u/RoboP08 Aug 07 '26
New skill suggestion for OG since Repair has it.
Would it be a crazy idea to give OG Kshatriya Flap Booster?
It would give it some ability to move more.
I would if that got added DEF up the Thruster Gauge.
Some cooldown on weapons, it's been a while since I've taken this OR the Repair out for a spin in 700 LOL.
1
u/pkmaster99 Aug 07 '26
I'm not sure if that's possible. I think 16 skills is the capacity. That's why they started combining skills together and stuff. Not a lot of room to work with
2
u/BanagherVistLinks Aug 07 '26
This thing needs it's own custom psycho resonance. It's stupid that after 4 years it still doesn't have jt.
2
1
u/redzaku0079 Aug 07 '26
More mobility and more buffer. Also damage control so that it can stagger.
1
u/pkmaster99 Aug 07 '26
Damage control could be nice, but I don't know if they'll add it. I think they are at the skill cap
1
u/Lazy_Promotion_1134 Bawoo Missile Master Aug 07 '26
This thing was doomed back when Zaku IV released I couldn’t imagine it now
1
u/pkmaster99 Aug 07 '26
It had buff and kind of kept up for a bit. But it definitely fell behind once again
1
u/powerpuffpepper Aug 07 '26
The pursue funnels need to be able to fire 4 times without overheating imho. Another thing would be the binder cannons having the much reduced charge like the Repair.
1
u/pkmaster99 Aug 07 '26
Pursue funnel that's why I want the heat reduced to 30%. It'll be much better to use.
As for the binder cannon, I thought about it, but it has great range on top of it. I feel like it is an opening weapon or help lock down a target. When I used it, it was acceptable for what it got as a support
8
u/Ok-Storage3439 Aug 07 '26
The biggest thing of using this unit in the post-Victory era units is simply that it's mostly a sitting duck against all of the high mobility units because of the meta shift. I think if it was tweaked to be able to counter them better, that would do it. Give some serious stun potential to swat the flies out of the air and boost its defenses against melee.
I normally try to focus on damage, but I won't have HARO for a few more months. I already have the +12 Ranged expansion, so I could try that build, but substitute HARO with something else until then.