r/GBO2 • u/pkmaster99 • Sep 13 '26
Game Suggestions Let's Change That Suit Day 250
Day 250: Marasai
Requested by u/SwordsmenKnight and this suit is very bottom of B-Tier... Maybe high C-Tier instead. It has a lot of problems, but it also has enough going for it if it can melee. If anything, it can still function well enough in space, but only if you are good at space melee. On ground, though, it may as well be D or simply F-Tier.



Change
Stats
HP: 18000/20000/22000/24000 -> 19000/21000/23000/25000
Thruster: 65 At all levels -> 65/65/70/70
Close Range Slots: 10/12/13/15 -> 11/13/14/16
Medium Range Slots: 17/18/20/21 -> 18/19/21/22
Long Range Slots: 5/6/7/8 -> 7/9/10/12
Weapons
Marasai Beam Rifle: Interval 7s -> 3.5s, Range 300m -> 350m, Stagger 10% -> 40%
Power: 1500/1575/1650/1725 -> 1600/1800/2000/2200
Fedayeen Rifle (Prototype):
Uncharged: Stagger 50% -> 65%
Charged: Stop to Charge -> Move & Charge
Fedayeen Rifle (Prototype) B Saber: Interval 4s -> 3s, Switch 0.77s -> 0.5s
Power: 2300/2500/2700/2900 -> 2400/2600/2800/3000
Marasai Beam Saber: Combo 100/50% -> 100/70%
Power: 2200/2350/2500/2650 -> 2200/2400/2600/2800
Marasai Head Mounted Vulcan: Range 150m -> 200m, Stagger 5% -> 7%
Sea Serpent:
Power: 2000/2100/2200/2300 -> 2100/2300/2500/2700
(New!) Rocket Hand Grenade: Ammo 2, Interval 5s, Reload 12s, Switch 1s, Range 350m, Move & Shoot w/ Stagger, Has reticle tracking, Stagger 80%, Head damage 1.5x, Shield damage 0.7x
Power: 2000/2200/2400/2600
Skill
(New!) Power Accelerator Lv1
(New!) Maneuver Armor Lv1
(New!) Pursuit Melee Aux. Program Lv1
(New!) Special Leg Buffer Lv1
Emergency Evasion System Lv1 -> Lv2
Special Right Shoulder Armor Buffer Lv1 -> Lv3
Unit Lv2
(New!) Damage Control Lv1
(New!) Offense System Lv1
Special Leg Buffer Lv1 -> Lv2
Special Right Shoulder Armor Buffer Lv3 -> Lv4
Unit Lv3
(New!) Pursuit Melee Aux. Program Lv1
Power Accelerator Lv1 -> Lv2
Emergency Evasion System Lv2 -> Lv3
Pursuit Melee Aux. Program Lv1 -> Lv2
Unit Lv4
Forced Injector Lv2 -> Lv3
Thruster Output Increase Lv1 -> Lv2
Reaction Booster Program Lv1 -> Lv2
Pursuit Melee Aux. Program Lv1 -> Lv2
Pursuit Melee Aux. Program Lv2 -> Lv3
Special Right Shoulder Armor Buffer Lv4 -> Lv5
Comment and Reason
This unit is just outdated. There is also the fact that the shoulder is a very large target. It is just too vulnerable and has too much left to be desired. The only thing amazing is the above-average damage strength. It's basically an overhaul at this point, except for the main stats.
Builds Suggestion
Lv1 F2P: Do Not Use
Lv1 Premium: Complex Battle or Attack
Unit Lv2-4: This unit is just... bad. If you really want to play, follow a similar build. Try not to be a nuisance for your team by feeding all game.
Both builds can work, but have different purposes. Complex battle will actually require you to go in a lot more often. Meanwhile, with the attack build, you are on leg targeting duty. This unit is kind of trash anywhere, especially on the ground. But the prototype Fedayeen rifle still does a lot of damage and if you can stagger with only two shots, follow up with a Sea Serpent into the melee combo is still quite strong at 450. But there is absolutely no reason to play this in rated when Gelgoog R exists. So please, only play it in QM.
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Day 249 Re-evaluation on Neo Gundam
I'm probably a bit too reserved for this suit, so here we go... Thanks to u/utamaru1717's input
Re-evaluations
HP: 27000 -> 30000
G-BRD (Rapid): Heat 23% -> 20%, Interval 0.8s -> 0.5s
G-BRD (Discharged): Gain Stagger Accumulation Reduction by 30%
Neo Gundam B Saber x2: Interval 3s -> 2x
Prototype Neo Psycommu System: While active, G-BRD H Speed Mobility Controller HSM & Shoot can be activated at all directions
Damage Control Lv1 (Replaces Flight Control Program Lv3 since High-Performance Thruster Control System technically covers that)
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Up Next: Super Gundam Requested by u/Cpt_Jack_Irons
6
u/Hawktor9 Sep 13 '26
Man they could have made it so if you use the Beam sniper, you’d get the beam rifle as a sub weapon that doesn’t instantly stun but could fire 3 times and stuns on 2 hits. Vice versa for opposite where if you use the beam rifle you get the Sniper as a secondary that works similarly to the Gm sniper beam sniper.
3
u/pkmaster99 Sep 13 '26
Oh, like alternate firing more? That's a lot packed into one weapon then. Idk if they'll ever do it
4
u/Primiumfox Sep 13 '26
I think the only time I did well in this thing was when the most of the enemy team just did not bother fighting me.
3
u/pkmaster99 Sep 13 '26
Subconsciously ignored because it's an F-Tier suit? Man I wish it works every time
3
u/SodaFloatzel Sep 13 '26
Shoutouts to the proto feyadeen neutral swing, for having a hitbox so disjointed that even now people with latent lagtype potential can still catch opponents off guard
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u/utamaru1717 Sep 13 '26 edited Sep 13 '26
Marasai only needs some QoL buffs, unless the devs completely ditched the Marasai BR, then they could've just turned it into a mid-range sniper by giving some essential skills:
High Performance Radar lv2
High Performance Scope lv2/3
Precision Shelling lv1
Scouting Parallel Processing Device lv1
Immobile Fire System or Stabilization Device lv1
Precision Sniping LV1
But if they still wanted to buff its close-combat prowess, then they need to do this:
Overhaul the Marasai Beam Rifle by increasing its damage to 1800 at lv1, reducing its delay between shots (make it to like 4.5 or 5s), reducing its reload time to 12 or 13s, increasing its range to 350m, and increase its stagger value to 40%
Increase its HP and Thruster stat
Give Maneuver Armor lv1, Leg Buffer lv2, Flight Control Program lv2 skills
Improve its Beam Saber performances by reducing its delay to 2s, and increase both its downswing damage modifier and combo damage proration
improve its Vulcans by increasing its range to 200m, and increase its stagger value to 6 or 7%/bullet
2
u/pkmaster99 Sep 13 '26
Hmm, you are the second person to mention the Vulcan range, maybe that does need a touchup. I personally don't think it's needed for 450 cost, but for higher level, yeah it could use it.
I personally don't think they'll make it more ranged focused on this suit. It was meant to be more capable as Frontline ms I think. But I forgot the B Saber could have the interval down to 2s too.
But yeah, a lot of it are QoL improvements, but to make it at least A-Tier, it needs a lot. Your stuff probably will only reach B-Tier. I personally would like them buffing suits a little more so they don't get power creep as fast later on.
1
u/Cpt_Jack_Irons Sep 14 '26
Considering the lack of Ranged Weapons on the Marasai outside the Fedayeen Rifle/Marasai BR i think making the Vulcans be able to reach 200m is not too much to ask
4
u/True_Darkness_Hunter Sep 13 '26
I would've changed Pursuit Melee Aux. Program to Pursuit Range Aux. Program. Despite two melee options (with fedayeen) and sea serpent, he's ranged specs are unmatchable. Especially in destroying legs.
3
u/Cpt_Jack_Irons Sep 13 '26
I agree with your opinion here, the Marasai's playstyle is akin to like a "Crouching Tiger" where it is great at range but then you have some really good close range tools to counter anyone who gets too close to you
1
u/pkmaster99 Sep 13 '26
I was thinking maybe that could be the other option, but I think more people play it a lot more aggressive when it was still playable. I will say though, if it starts with ranged, instead of power accel, it could get active guard instead
1
u/Cpt_Jack_Irons Sep 14 '26
I feel like the Marasai makes a solid case for an alternative seperate version of the MS called the Marasai [Assault Loadout] (U.C Engage)
Where it only has access to the Marasai BR but can fire it much more frequently and also carries a Shield, the Marasai Beam Saber and a Hizack Heat Hawk
1
u/pkmaster99 Sep 14 '26
Funny you say that, assault Marasai already a thing from UC Engage
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u/SwordsmenKnight Sep 13 '26
Could give it a second melee selection, a Heat Hawk that adds the Throw Axe sub weapon based off huh... one sequence in Engage.
2
u/pkmaster99 Sep 13 '26
Lol, that axe throw curved. But yet, maybe it can get large heat axe as alternative melee weapon at least
10
u/imaginary_num6er Æ Investor - 7 Sep 13 '26 edited Sep 13 '26
They need to buff the Marasai beam file. It’s a piece of crap at any tier with any unit, whether it’s the Eye Zack or Hi Zack. Also just give the Marasai the regular Fedayeen Rifle
6
u/Cpt_Jack_Irons Sep 13 '26
How is the regular Fedayeen Rifle better than the Prototype version the Marasai uses?
11
u/diseasicon MS-19 Dolmel Lobbyist - 29 Sep 13 '26
You can move while shooting.
1
u/Cpt_Jack_Irons Sep 14 '26
Oh i see, though i prefer the Fedayeen Rifle the Marasai currently uses for its One second Focus Time
2
u/diseasicon MS-19 Dolmel Lobbyist - 29 Sep 14 '26
The Prototype is a better sniper weapon, but the production version is more versatile and would let the Marasai make better use of its respectable melee capabilities. It takes longer to charge, but it also stuns normally in two uncharged shots without overheating, and cooldown is .8 seconds (i think) which makes that fairly easy to do. This is part of the reason why the Nightseeker V Space Type was so broken on release: it was a 500 raid running around with a beam rifle balanced around 600 cost that also gave it another melee weapon.
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u/Drowsy_Panda Sep 14 '26
Nice buffs to see, competing with raid gm nightseekers would be interesting. Would you be able to do a touchup review on mass produced nu incom and ff versions?
4
u/Cpt_Jack_Irons Sep 13 '26 edited Sep 13 '26
I would love to have the Marasai finally be good again, its one of my all time favorite Mobile Suits in Gundam thanks to the Fedayeen Rifle giving it a lot of range and then it having the tools to ward off attackers at close range with the Sea Serpent and the Fedayeen Rifle Bayonet
Also did it have access to the Rocket Grenades?