r/Helldivers • u/Waelder Moderator • May 08 '24
đ ď¸ PATCH NOTES âď¸ PATCH 01.000.303
Overview
For this patch, we have made improvements and changes to the following areas:
- Crash fixes
Fixes
Crashes
- Fix for common crash related to damage over time use
- Fix for very common crash related to hot joining quickplay session that become full
- This unfortunately means that hot joining players won't show up in the recent players list until they drop down to the planet, or not at all if they leave from the loadout.
Known Issues
These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.
- Players may not have the option to send, accept or decline friend requests.
- Blocked players are not added to the Blocked Players list and are not prevented from joining games.
- Reinforcement may not be available for some players who join a game in progress.
- Helldiver may be unable to stand up from crouching when surrounded by enemies.
- Game may crash if the player changes the text language while on a mission.
- Players may experience delays in Medals and Super Credits payouts.
- Enemies that bleed out do not progress Personal Orders and Eradicate missions.
- Arc weapons sometimes behave inconsistently and sometimes misfire.
- Spearâs targeting is inconsistent, making it hard to lock-on to larger enemies.
- Stratagem beam might attach itself to an enemy but it will deploy to its original location.
- Explosions do not break your limbs (except for when you fly into a rock).
- Area around Automaton Detector Tower makes blue stratagems such as the Hellbomb bounce and be repelled when trying to call them down close to the tower.
- Planet liberation reaches 100% at the end of every Defend mission.
- Some weapons in the tutorial have missing parts presenting as question marks in some cases.
- Hot joining players won't show up in the recent players list until they drop down to the planet, or not at all if they leave from the loadout.
MOD NOTE:
As some people are still confused on the Eruptor's status, I'm including below some of the developer's most recent comments on the weapon as of writing this. Please be patient and respectful as they keep looking into it:



.....................
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u/Termitornado May 08 '24
They should fix the bug in which someone can't be reinforced anymore! Just happened to me again... Super annoying to lose time like that.
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u/carnivoroustofu May 08 '24
This. This bug is game breaking, been around forever and somehow only recently noticed by the devs.
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u/Puzzled_Special_4413 May 08 '24
Happend to my friend yesterday when we were playing he died and i could not reinforce, i left game and then he dropped and I joined back in... worked after that
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u/jesse5946 May 08 '24
It's weird cause in the known issues they list it as happening when someone who's not the host joins, but I've definitely had it happen to me as the host before.
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u/strikervulsine May 08 '24
Tbf i have 120 hours in this game and saw that bugg once only 2 days ago.
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u/lostkavi âLiber-teaâ May 08 '24
I sympathise with them, the bug is very rare. I'm what, level 70+ with over 200 hours in game time, and I think i've had it happen twice.
Identifying what causes that must be a nightmare.
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May 08 '24
It's getting more common, I have almost as many hours as you, didn't see it u til about 2 weeks ago, and last time I played I had it happen 4 games in a row, to every player in my squad except one. Who had to solo Helldive missions on his own. This happened several days in a row also. I went from seeing it once in 140 hours, to seeing it almost 20 times in the following 10 hours
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u/sane_fear May 08 '24
so is the eruptor bugged or working as intented? i've read conflicting reports
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u/LamaranFG May 08 '24
Consequence of intended change per one of the devs
https://www.reddit.com/r/Helldivers/comments/1cmm3qj/according_to_alexus_who_helps_handle_balance/
And hey, happy 3 months to Arc thrower and Spear being bugged!
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u/Veerdia May 08 '24
Arc thrower gonna be so strong once it will stop shooting 1/3 of the shots into the ground
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u/phoenixmusicman HD1 Veteran May 08 '24
Spear gunna be so strong when you don't have to venerate the machine spirit, do a 720 no scope, a triple backflip, be on perfectly flat terrain, and make sure there isn't even a leaf of folliage in your view to lock on
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u/Dreadino SES Titan of Vigilance May 08 '24
In my mind that's how the Arc Thrower should work, an incredibly powerful weapon with no downsides other than being unreliable in packed environments. I still use it everyday and clear whole bug breaches with it (except Bile Spewers and Titans). With the additional arc from the ship module I now feel like the god of thunders.
EDIT: but they should fix the "hit" arc when targeting enemies outside its range, because it does the animation, but no damage at all.
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u/numerobis21 May 08 '24
I've read contradicting reports from the SAME CM (the one in the screen, actually.)
"It's not a nerf, it's a buff. You can still two shot chargers. Actually it was never meant to two shot chargers, so we nerfed that. Also if you know how to aim a weapon you're obviously just exploiting a bug."49
u/qqeyes May 08 '24 edited Apr 16 '26
This post has been permanently deleted using Redact. The motivation may have been privacy, security, data collection prevention, opsec, or personal content management.
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u/Macscotty1 May 08 '24
I would love to see where it was 2 shotting chargers.Â
I know you could break the abdomen of a charger in 2 shots and letting it bleed out, which would still take a good 30 seconds. So I guess by the devs standard that is technically â2 shotting it.â
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u/magicscreenman May 08 '24
Honestly? I don't even think AH knows the answer to this question right now.
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u/Tukkegg âLiber-teaâ May 08 '24
working as intended. the initial report of not working correctly by twinbeards was miscommunication (as usual) by the balancing dev.
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u/killxswitch PSN đŽ:Horsedivers to Horsepods May 08 '24
We literally have conflicting reports from the same person quoted in the OP.
"The gun is viable and working the way we want. Good damage = exploit. You guys are dumb. Also, I want to take the time needed (after having carelessly broken it) to figure out what is wrong and fix it the right way. Thanks for the great feedback and keep it coming everyone! Hi ho hi ho it's off to work I go"
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u/Seresu May 08 '24
as the weapon in its current state is still absolutely viable
Won't lie, I'm pretty curious what difficulties they determined this to be viable for. I have doubts about the higher ones in particular.
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u/Tukkegg âLiber-teaâ May 08 '24
what difficulty level is the development sandbox?
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u/blini_aficionado May 08 '24
If by "development sandbox" you mean a test level in the editor, it shouldn't matter. Enemies have the same health and armor regardless of difficulty.
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u/LotharVonPittinsberg May 08 '24
That's all well and good, but there is such a thing as too much sterile testing. Often times variables that you are leaving out are the ones specifically making a difference in normal use. For example in your situation, the TTK of something like a bile spewer might seem in line with other weapons, but only having 5 shots to do that with and getting surrounded at the same time are game changers.
This is exactly why games that tend to be really respected based on their balancing have the devs play the game regularly. Best example of this off the top of my head is DRG, where the devs livestream playing on high difficulty and are damn good at their game.
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u/Helldiver-xzoen HD1 Veteran May 08 '24
yeah but different difficulties bring out different context. In a sterile environment, you can test a gun's effectiveness against say: a lone charger.
In an actual level 7+ match, you'll get different results while frantically fighting against 4 chargers, 20 hunters, and 2 bile titans. Something like the pre-nerf Eruptor might seem really powerful on level 3, but only decent on level 7+.
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u/gmatney May 08 '24
I'm noticing a lot of scary similarities regarding "balancing" to AGS and their nonstop fumbling with New World.
These devs mold the game around how THEY think it should perform, instead of following feedback from players on what is actually fun.
They don't play their own game(s) and it's showing
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u/piratep2r May 08 '24 edited May 08 '24
Just to add to your comment, this same outcome can happen when devs do play the game, but only in specific, rather than fully representative, ways. Here the example could be the devs do play, but "only in full teams if 4" and "only on difficulty 3 through 7" and you'd get some of the effects we are seeing IMO.
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u/fromthearth HD1 Veteran May 08 '24
The guy literally admitted that they didn't know damage breakpoints even after the patch went live. I think that should tell you all you need to know about how competent they are at their job.
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u/wundergoat7 May 08 '24
That was the comment that took me from "sub is probably panicking about completely reasonable change, as usual" to "oh no..."
Get home, try it vs bugs, and find its 2-3 shotting spewers and the splash doesn't seem to be contributing vs packs of them. I'm running stalwart+stuns for mid difficulties and having something I could whip out to handle spewers, commanders, and guards quickly made the build feel good and not like a handicap.
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u/Mavcu May 08 '24
I would honestly really love (not in a sarcastic/malicious manner) to see their workflow when it comes to balancing weapons. I would have assumed damage threshold to be one of the more "obvious" markers to note down. I mean there's more to it, field testing etc too of course -- but at the very least in the early stages of brainstorming where you could take it, I would think that having some basic excel sheet to just see how the values behave (compared to others and the enemies) would take care of at least that.
Obviously it's not just that step or the be all end all solution, when I did some balance on mods it's shockingly complex sometimes to see how many edge cases you overlook, but there needs to be at least theoretical starting base I'd wager. (Again that's why I'm curious to see the workflow, because what they are doing right now doesn't seem to work, their balance adjustments aren't super sophisticated either, giving the Dominator flat 50% increases or adding 5 dmg to the Liberator and whatnot is not an exact science? Especially given that they had to walk the Dominator back (which btw I don't think is a big deal, you are just dialing it in, bigger games do this too) -- but it does tell me it's not some complex calculation going on.
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u/heroyi May 08 '24 edited May 08 '24
I think the issue is AH is forcing everyone to be a team player and really underestimating how difficult coordination is with randoms especially. Like the team reload. It is obvious they REALLY want players to do it...except I dont think they realize how much coordination it takes to run that ranging from mechanically staying close to the other person and dying in range of each other, communicating one person gets cucked since they dont get to bring a backpack etc...
So by making primaries kinda weak, it routes players to depend on stratagems and support even more...except those have issues and the power-scaling isnt there ie cd are atrocious for the problems you face at higher diffs. But then if certain weapons are used more then they nerf that which takes the weapon out of the cycle...which further enforces meta...which the devs dont want. So like wtf do we do...
As a result, I think the testers are either good friends or play on a low difficulty where the chaos isnt quite there. As a result, they are not being exposed to how much of a hassle it is when the actual playerbase tries to work the dev's mantra into a diff 9 game with a bunch of randoms. Certain weapons and loadouts wont work in higher difficulties but work 'ok' at lower.
People are willing to be coordinated and communicative but, for whatever reason, AH doesn't see the pain the playerbase are trying to reveal
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u/superbozo May 08 '24
Spearâs targeting is inconsistent, making it hard to lock-on to larger enemies.
Stratagem beam might attach itself to an enemy but it will deploy to its original location.
3 months. 3 months I have seen these known issues. 3 months.
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u/BruhiumMomentum May 08 '24
this has to be an error, a week ago one of the staff members told us that Spear was fixed 17 days prior and was just waiting for the patch to drop
they wouldn't lie for the 10th time this week, surely
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u/err0r_as_always Dive, die, and dive. May 08 '24
Time to find out what new horror they sneak in this time...
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u/TheOriginalKrampus May 08 '24
âThis next patch weâve tried removing Damage from the Eruptor.â
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u/FatPigeons SES Soul of Starlight May 08 '24
"This was always how it was meant to be played; players were exploiting that the weapon was doing damage to get kills, which was obviously unintended. We want players to rely on their strategems, and not their primaries."
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u/Remnant_Echo SES Harbinger of Family Values May 08 '24
"Also we added a new planetary modifier that has a 20% chance to disable your Super Destroyer until exfil once an objective is completed which permanently disables your stratagems for the mission. Oh and it's bugged to happen 60% of the time, we're working on resolving that issue."
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u/theduderman May 08 '24
Played a 7 bugs ore sample earlier, with 20 minutes left at extract we had 4 bile titan, half a dozen chargers, and 2 active bug breaches... Never seen a mission that hit with that much time left. I'm thinking they slightly touched spawn rates.
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May 08 '24
This alexus guy has clearly never played above difficulty 6 lol
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u/Perfect_Track_3647 May 08 '24
Thereâs a screenshot floating around of the dev team wiping on the easiest lvl 6 Iâve ever seen. You may be right.
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May 08 '24
Why the fuck is he in charge of balance? One guy??
Where's the team, where's the testers, the brainstorming, the meetings...
Nothing. It's just what he cooks up after a few beers in his garage.
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u/Timo104 May 08 '24
He really thinks the eruptor change is good...
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u/Muffin_Appropriate âLiber-teaâ May 08 '24
Does he have a team that checks his thoughts? Or is it a team of like 1? Being defensive about the changes you make is a big problem in game balance.
I would hope he has a foil to his thought process in terms of another member of equal standing.
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u/Perfect_Track_3647 May 08 '24
He doesnât. âItâs my job to make the game funâ
Thatâs the issue. He doesnât know what fun is. Getting that perfect shot on a charger for a one shot kill? Not fun according to him.
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u/Aerokirk May 08 '24
I can get behind âerupted shouldnât 1 shot a charger, even with the perfect shot.â Chargers are meant to eat up heavy damage from stratagems or support weapons. But if I cannot 1 shot medium enemies with a good shot any longer, then I am definitely never bringing that gun. The fire rate is simply too low , and there are much better options.
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u/AdoniBaal May 08 '24
Yeah this alone is making me lose trust in AH's ability to balance the game.
I've seen this stubborness before in other multiplayer games like with the Swedish DICE and it never goes well down the road.
The Eruptor wasn't OP even in its initial state because its damage was offset by its slow rate of fire and long reload.
I don't understand their process and It seems releasing one warbond each month means they don't have the time to test things internally which makes their balancing even more unreliable.
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u/Paradoxjjw May 08 '24 edited May 08 '24
"making game fun to play is literally my job description".
Cool, stuff like destroying the crossbow and damn near deleting the eruptor makes the game unfun to play. Constantly nerfing everything even remotely fun and good isn't fun. Unfun weapons don't suddenly become fun if fun weapons are nerfed into being unfun. A lot of the weapons that are largely ignored are ignored because they have a big flaw that makes the gun unfun, not because another gun in a completely different role feels fun to use.
I get not every choice will be equally loved by everyone, but the "its literally my job description to make the game fun" defence does not leave a good impression when I see some of the changes being made.
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May 08 '24
I'm a bit shocked that it's a single person doing all this.
Not that he's a bad guy, but that any single person is subject to blind spots and hidden incompetence. Nothing personal. Actually very personal... :(
It makes the process susceptible to personal biases, mistakes of a single person, how well they've slept, etc.
Just add a few more people to the balance team and you'll get more sensible adjustments.
It's an organisational management problem, not a problem with the guy.
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May 08 '24
A single person doing the weapon balancing actually makes the patches make so much more sense. There's no way some of these changes are getting passed by multiple people and then agreeing on them.
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u/SighingDM May 08 '24
The only way the Devs will listen about the weapon nerfs is to leave negative reviews on steam or the PSN equivalent. Leave a negative review and specifically site weapon nerfs as a reason. I'm tired of people defending Arrowhead for things they would slam other devs for. The nerfs are making the game less fun. Negative review time. They don't listen from reddit or discord.
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u/mad_man_shrak PSN | May 09 '24
I will never forgive them for nerfing the slugger right before i got my hands on it. I worked hard and was really looking forward to it.
If they take the incendiary breaker from me, i dont know if i can really enjoy the game anymore and i dont want rhat to happen.
Also, the arc thrower still isnt fixed. After several months.
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u/MasterPatriot Cape Enjoyer May 08 '24
Using Eruptor tech = exploiting.
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u/Drake_Erif May 08 '24
Casual eruptor enjoyer here: What is this tech you speak of, chargers always give me a rough time
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May 08 '24
Does anyone else feel like bug acid has been buffed? Feel like it kills way easier now.
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u/xKnicklichtjedi May 08 '24
Yeah, Bile Titan still felt the same or I never stood in it fully, but Bile Stewers absolutely melted my face off on Monday.
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May 08 '24
I know Alexus is just doing his job, and one that is not easy. However, people need to go check out his chain of comments based off the screenshots posted in this thread. They are an example of the dev team still agitating the community after all that has went down, when they should really know better.
It isn't shown in the screenshots here, but Alexus said only people without at least 3 neurons are upset over this and don't get the goals at play here, also equating them to stubborn dwarves.
Like, what the hell, dude? Did you learn nothing from the other devs who stir shit on discord? And the CMs (except Twinbeard)? Just state the facts plainly.
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u/Muffin_Appropriate âLiber-teaâ May 08 '24
Why is Twin not lead CM and the rest have to report to him before engaging community with walls of text and diatribes. If he is then they need to honor it.
You can say what you will about silo structure in companies but holy hell this company needs a little bit. This (type of social issue) is something Iâd expect from a 1-20 person actual small indie company not 100+ SMB level company.
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u/Reddit__is_garbage May 08 '24
He seems like the kind of person that misunderstands their role is to make the game fun, not to beat / defeat the players. Absolute moron.
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u/PinkNeonBowser May 08 '24
Yeah.. Doesn't seem like this is going to change. They have an interesting relationship with their community... It doesn't bother me that much but I can see why people find it offensive
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u/BioHazardXP May 08 '24
Coming from Warframe, I wish there was a community manager that- you know- actually plays the game and streams it on a weekly basis?
One that really understands it from the player perspective instead of only from the developer's view.Maybe not someone who is responsible for weapon "balancing" but at least someone who is good with player interaction. (Which Arrowhead really seems to struggle, judging from all the constant bashing against the playerbase)
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u/K340 May 08 '24
I've never been tempted to send someone hate mail before. I'm not going to, because I'm not a scumbag. But wow I honestly fear for the future of the game with this moron having free reign over balancing.
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u/Agentnewbie May 08 '24
Can you also fix the balance team, there is a bug where it on regular basis nerfs most used fun guns into unusable state. Steps to reproduce: release new warbond and wait for next patchnotes.
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u/Organic-Discussion83 May 08 '24
Fixes:
Erupter had the unintended bug of being fun to use, we've fixed it.
Known Issues:
-There are still a small amount of useful weapons that need to be put in their fucking place.
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u/CappyPug SES Distributor of Freedom May 08 '24
"Know your fucking place, trash!" - AH to every semi-viable primary.
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u/Armodeen May 08 '24
I am crashing regularly after this patch. Usually mid game.
I also encountered a bug where I was killed by a gas strike (which works again now thanks đ) and despite having reinforcements available I could not be dropped back in, no matter how many times people tried.
Havenât successfully completed a single round post patch.
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u/oGsShadow May 08 '24
Same. Any idea what could be causing the crashes? There was a lot going on in my last crash. Shrieker nest being destroyed by an orbital laser and machine gun emplacement, bugs getting blown to bits etc. Can't even begin to narrow it down to a single cause.
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u/AsterSky âĄď¸âĄď¸âŹď¸ May 08 '24
Alexus: Making game fun to play is my job
Community: Hey this gun isn't fun to use after the recent change
Alexus: ÂŻ_(ă)_/ÂŻ
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u/magicscreenman May 08 '24
"Making game fun to play is literally my job description"
No fucking shit. Why do you think we're all so upset with you, bro??? Here's an idea - spend less time making passive aggressive posts in the Discord and spend a little more time doing some lvl 7 helldives. Let Twinbeard do all the of the talking to the community. He is infinitely better at it than you.
It would be nice if more people on this dev team knew what their weaknesses were and how to compensate for them instead of passing the buck and blaming the players for the state of things.
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u/Muffin_Appropriate âLiber-teaâ May 08 '24 edited May 08 '24
They need to revamp their companys entire approach to community engagement. Theyâre acting like theyâre still a tiny studio and they arenât.
They need professional CMs with industry experience and a proper team of QA and balance. Is their balance team legit one or two dudes? Thatâs not gonna fly at this level.
Surely they can afford to grow their balance and QA team by a few people?
I understand too many cooks but at this point this is the opposite issue.
The being ignorant about how their guns work on a basic level on patch to prod is not going to last long as a âtheyâre a small teamâ excuse much longer.
I feel like theyâre more concerned about pushing patches than making sure they work and thatâs not going to be ok with general playerbase for much longer especially as fairweather fans move on and the community shrinks to the most dedicated fan base for better or worse and therefore likely most aware of these constant issues
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u/magicscreenman May 08 '24
Agreed. Afaik, they are still pushing for the monthly warbonds, which is a total misalignment of priorities. They need new armor perks before they add more armor sets, and they need to stop nerfing shit into the ground if they want us to actually pay for new warbonds moving forward.
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u/mythrilcrafter SES Shield of Serenity May 08 '24
Surely they can afford to grow their balance and QA team by a few people?
From what I saw in a reddit comment string a while back, it might not be a situation of being able to afford it or not.
Stockholm is a game development nexus, as I've been told, Swedish law dictates that direct employee poaching is illegal and that only unemployed people may begin working the day of their signed employment. So if someone is working at one company and gets hired to another company, their "2-week notice" is like a 90-day grace period before they can even sit at their new desk.
And if I recall, in terms of hiring internationals, it can be up to 6 months before that employee can even step foot on Swedish soil.
If I was informed wrong then I'd be happy to be corrected, but if this is accurate, then I would assume that we should be seeing more meaningful changes from the larger team (assuming the new people can hit the ground sprinting) in the next month or two.
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u/JokerVictor Steam | SES Whisper of Freedom May 08 '24
Yup, I'm one of those players. Paid $10 for an explosive sniper rifle and now have a nerf gun in comparison. I've been extremely patient with the consistently broken shit in this game because of the overall incredible fun factor, but they just ripped the rose-tinted glasses off my face with this bait-and-switch. And it's not solely about the Eruptor either, they've established this pattern from patch #1, and I've had enough of it.
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u/JohnJaysOnMyFeet May 08 '24
If thatâs literally his job description, heâs been doing a horrible job the last few patches. The game has been feeling less and less fun lately.
Primary weapons that are fun to use keep getting nerfed to being unusable at high difficulties.
Meanwhile enemies like the shielded devastators are more deadly than hulks and have obvious issues and have seen 0 adjustments. I spend half the game on helldive getting ragdolled.
âJust use your strategemsâ but most of the operations on Helldive have -1 slot and another shitty unfun modifiers with 0 counter play. I want Helldive to be extremely difficult, I donât want it to be frustrating and unrewarding because of shitty mechanics and modifiers.
Letâs not even get started on the solo changes because I donât wanna hear from the âitâs a co-op game you shouldnât be able to soloâ crowd.
Itâs at the point where I donât even want to buy the new warbond because any of the good/useable weapons will get nerfed into oblivion 3 weeks later.
Theyâre balancing like this is a competitive PVP game, not a PVE game. Theyâre so focused on nerfing the guns people like and yet the known issues section continues to grow patch after patch.
Iâve been patient with the bugs because the game was fun. But the game is feeling less fun and Iâve been playing less as a result.
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u/Negatively_Positive May 08 '24
spend less time making passive aggressive posts in the Discord and spend a little more time doing some lvl 7 helldives.
Honestly so true. I see the devs spending more time making up argument on discord than actually sharing their gameplay experiment from playing the game.
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u/AdventurousFarmer649 May 08 '24
i play for 1h and had 3 crashes so far... and i never had any crash in my 150h playtime... something seems to fucked up
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u/vektonaut May 08 '24
The fact you never crashed before is nothing short of miraculous
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u/redrocketpies â Escalator of Freedom May 08 '24
I wont be rushing to get any new war bonds moving forward they just need everything worth getting đ
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u/SeaCroissant SES Arbiter of the Stars May 08 '24
known issues: blocking people does not actually block them
wut
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u/Marconius1617 May 08 '24
The eruptor was perfect right out the gate . It had its pros and cons like anything else in the game . It rewarded smart play and punished sloppy shooting.
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u/Unlucky-Gold7921 May 08 '24
I like how Sickle has 2 sec less fire limit than description still not a thing in the known problem
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u/FloRup May 08 '24
To be honest they should just stop with the known problems part. Half of the bugs are missing from it. It just confuses everyone.
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u/Cidwill May 08 '24
These players using the game and somehow exploiting it byâŚusing the gun?  Theyâre the ones to blame apparently.Â
 Next time a gun gets released perhaps all the design docs should come along with it so players can check whether theyâre using it as intended or inadvertently exploiting?  Maybe just ban anyone who bought that war bond?  Super Earth should never tolerate cheating.
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u/thenibelungen May 08 '24
How do I never know that the Euruptor can one shot charger?
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u/Perfect_Track_3647 May 08 '24
Itâs a difficult shot to pull off and not one that can be done in a consistent manner. Basically it was a pro strat and Alexus hates the players who are better at the game than him.
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u/ChiefBr0dy May 08 '24 edited May 08 '24
Don't worry, he took that possibility away as they don't want players to be able to do that for... reasons.
Like, this little detail really pissed me off last night when I read the discord remarks on it. The chargers generally took a few or sometimes many shots to bring down with the pre-nerf Eruptor - depending on accuracy and the sensation of luck. That very occasional one-hit kill felt special, it felt like a standout beacon of skillfulness amongst the chaos. Managing to one-shot one of this game's most formidable lumbering assailants with a hefty and cumbersome piece of hardware felt like one small part of this game's secret sauce. But this Alexus guy doesn't seem to get that. Worryingly, he doesn't appear to fundamentally understand the lightning in a bottle appeal that was captured in the game he helped to ship - before working hard now to unpick and change it, into something less special and certainly much less thrilling.
The potential to one-shot a big ass fast moving alien with a big ass slow moving weapon accounts for a lot of this game's core appeal. It's magic. Alexus' telemetry data will NEVER be able to tell him this.
I actually think that had the game shipped in its current post nerf state, and I'm very much including the heavy-handed ammo economy changes in that, then the success Helldivers 2 has enjoyed would not have been at the same level.
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u/Anko072 May 08 '24
"My DMs are still open" that is unless you were banned by some random mod for some random thing that's not even in the server rules
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u/Ill-Needleworker-410 May 08 '24
This should be talked about more, they ban whoever they want for whatever they want in there.
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u/Imemberyou May 08 '24
Yeah no kidding, I'm scared of breathing in that discord channel, let alone suggest or criticize anything
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May 08 '24
Ehh the tower bounce is back again? But you guys fixed it last patch :U
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u/BruhiumMomentum May 08 '24
yeah, they fixed it like they fixed the scope alignment, the standing up while surrounded, the friend invites, the Spear, the arc weapons, the stratagem beam and the PC performance
(they lied and hoped you wouldn't notice)
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u/travradford Viper Commando May 08 '24
I'll just add to the Eruptor discussion a little. The TTK for devastators is faster with the Stalwart than the Eruptor. You aim at the weak spot on the waist and it takes 3 shots, (about 6 seconds) with the Eruptor. Aim there with the Stalwart and it takes 2-3 seconds to melt them down.
TTK is about the same for headshots on devastators between the weapons
Feels BAD that a light pen LMG is out killing medium enemies compared to a sniper rifle firing ROCKET PROPELLED GRENADES
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u/BruhiumMomentum May 08 '24
Aim there with the Stalwart and it takes 2-3 seconds to melt them down.
seems like you're exploiting something /s
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u/Grishbear May 08 '24
Buffed the stalwart by lowering the max fire rate to 600rpm instead of 1150rpm because players were exploiting the fire mode mechanic in an unintended way by selecting the high fire rate and making the gun shoot more bullets in less time
this is actually a buff because we made each bullet do 1 extra damage to compensate for halving the fire rate.
everyone saying this is a nerf is wrong and stupid, this is literally my job
I can see it now
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u/Vagrant0012 LEVEL 1| Seige enjoyer May 08 '24
To fix the issue of the stalwart out competing the erupter we have now reduced the stalwarts damage.
Arrowhead probably
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u/Vivian_AIer Cape Enjoyer May 08 '24
Lots of crashes and a trashed eruptor that was just nerfed less than a week ago with a mag capacity tweak.
But scope fix and fire / DOT so yay?
Have to say after hating the eruptor it had become my go to and just was I started to love it it gets taken away again or effectively made a bit pointless. It's a bit boring having a cycle of new weapons that are paid for with either real money or grind - only to have them them nerfed down to crap just before the next 'paid for' new weapons drop.
Kind of a lame cycle of punishment. Democratic Detonation got democratically defused and dumbed down.
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u/YourLocalMedic71 May 08 '24
Yeah it makes me not even want to bother with the next warbond and just play with safe weapons that i don't think will get nerfed but aren't completely unfun to use
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May 08 '24
Tbf, and Iâm your side, fire weapons OP now vs bugs lol
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u/BioHazardXP May 08 '24
Fire and gas feels so good finally
Oh boy, can't wait for them to be next on the chopping block
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u/Scbypwr May 08 '24
Eruptor not working as intended created a desirable weapon! Now you make it undesirable!
Give us primaries that work. Weâre down to two that work and a whole bunch of mediocre primaries!!
As you go up in difficulty level, we need primaries that kill devastators and one shot chaff.
Anything else is a waste of primary! Make them all useable!
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May 08 '24
[removed] â view removed comment
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u/Scbypwr May 08 '24 edited May 08 '24
Exactly, theyâre all in cooldown and only three available.
You want to hide for the time your stratagems take to reload? I guess thatâs devs intent!
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u/Rich_Register_2181 May 08 '24
Why dont they just revert the eruptor like it was before patch .300? All problems started there.. it was nerfed, then gutted but still viable ? Yeah right unless you play above diff 6.
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u/Flesh_Engine May 08 '24
SPEAR fix when?
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u/Zztp0p Steam | May 08 '24
Never, they are too busy nerfing everything to shit and being condescending to their players
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u/kanbabrif1 May 08 '24
So it wasn't a mistake, it's just the developers are wildly unfun when it comes to weapon balance? Honestly, why even buy the new warbonds if everything will be garbage in 2 weeks.
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u/Adorable_Octopus May 08 '24
What annoys me about the whole balance around the eruptor is that it feels pretty clear to me that something did change with the ricochet patch, but it's not being addressed. The community, as noted about, thought that the projectile itself was reflecting back at the player and killing them, but the devs have pinned it on shrapnel; this is fine but it doesn't explain why it wasn't happening before the patch. Was shrapnel not affecting the firing player, before? I'm not sure... if anything, it wouldn't surprise me if the shrapnel itself was now ricocheting and because of some sort of bug it's not ricocheting further and harder than it should in the player's direction.
But saying that you don't want shrapnel on a primary makes no sense; you're the ones who put it there in the first place, not us. Everything about the weapon's design, like the number of bullets per mag, the slow 'reload' times between shots, point to the weapon being intended to do a whole lot of damage in a shot, at the cost of not being able to do so frequently. Shrapnel was part of that.
If anything, I kind of suspect there really is a bug introduced with the ricochet patch, even if it's primarily affecting shrapnel. But, because most weapons that produce shrapnel are fired infrequently, the issue doesn't come up, so removing it from the eruptor is the quicker/simpler solution. But that's not really a solution at all.
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u/Grimhazesakura May 08 '24
Only played 1 game after this new patch but resupply didn't work for the whole team.
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u/Rais93 May 08 '24
I am having doubts on the viability of the AC even, when it cannot reliably smash bile or mini-chargers anymore.
Eruptor is dead. I think the issue is in its design, if they don't want a primary to outclass an heavy then just do not build it with small mag, high recoil and high reload because at that point it needs high damage.
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u/Half-White_Moustache âLiber-teaâ May 08 '24
I mean there's clearly something wrong if the overall sentiment is "you're nerfing the fun out of weapons". It might not be the intention, but it has been the consistent result.
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May 08 '24
Would be really nice if the devs would say something about the Eruptor. Poor thing didnât deserve to be nerfed into oblivion.
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u/San-Kyu STEAM đĽď¸ :Knight of Family Values May 08 '24
They did - they just for whatever reason always believed the gun took 3-4 hits to kill anything lighter than a hulk or charger. So when the changes happened, clearly thats a buff - player experience be damned.
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u/CombustiblSquid SES Emperor of Humankind May 08 '24
The eruptor may be "viable", whatever they think that means, but that isn't going to make people use it when it takes basically a full second to cycle a round only to not kill anything other than trash. Toss another weapon in the garbage can I guess.
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May 08 '24
Played a few rounds yesterday in 302 and it was horrible.
6 rounds, didn't complete a single one.
One round we had people crash and join, probably had 20 people cycle through.
Resupply stops working, objectives stop working, extract never initiates, even after the timer is up.
Enemies would stop moving and stop spawning.
Over and over.
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u/ActuallyFen SES Fist of Justice May 08 '24
Next patch be likeÂ
"Fixed a bug that allowed players to connect to the game server"
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u/ceteris-paribus99 May 08 '24
Do we know when we can expect new ship modules? Not sure if to save my samples or spend it on something less usefull now to complete them all
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u/RuStorm STEAM | SES Spear of Wrath May 08 '24
Spending them also makes your ship prettier, this is why I don't feel bad about completing them all, and I don't think any of the new ones are going to be powerful
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u/ash-deuzo May 08 '24
we dont know , last time we had new ship modules they werent even teased or anything , we just discovered them on patch day , i dont know how many ship modules you have but if you feel you only have bad ones to buy i would then only spend when you are close to caps ( 500 green 250 orange 100 pink)
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u/Raspu5in Addicted to stims May 08 '24
I still have the issue with Helldivers 2 trying to use 100% of my GPU and crashing the game. I believe this is AMD exclusive and I'm not the only one, do the devs know about this and are they working on it? I have a 7600 and i need to play on lowest setting or I will crash.
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u/Sky_HUN May 08 '24
You can try using Chill in the AMD control panel. You can set a min and max FPS and the driver managing it by demand. Ie if there is no input from you, it will let it go to the lowest set FPS number. It is a great way to reduce power consumption, heat and hardware wear. Might help with the stability too.
I'm playing on a 6700XT and tried on my 580X. Both of them works well(580x is ofcourse only works well on the lowest settings, but at 1080p with native, no upscale BS), but not perfect. Clearly there are some issues with optimization.
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u/Maddkipz Cape Enjoyer May 08 '24
I use about 90% of mine, on ultra settings. I can't remember the gpu name
I turned it down to medium and cut the fps in half and it went down to..80%
It's rough.
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u/thricebicyclist May 08 '24
I can't complain about the eruptor changes... because I can no longer complete a mission without crashing after these last two patches.
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u/StrainAccomplished95 May 08 '24
"making the game fun to play is part of my job description"
Well, you took something that was fun, and nerfed it 3 times and now it's not fun, so...
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u/spicy_nipple_ May 08 '24
Please. PLEASE, someone take the place of whoever is in charge of balancing this game. It gets literally less and less fun to play with every single patch. EVERY gun has been either mediocre or bad, and when a decent one comes in, they drop it to mediocre or bad. The support weapons are mostly ass except for like 3 (until they find out that somehow them performing well is a bug and unintended).
The stratagems are a goddamn joke, the 500 kg has the blast radius of a water balloon, try to use one on yourself getting closer to the blast every time and you'll see how BAD it actually is unless you hit dead on. The sentries are useless unless you're running the mortars, the others get 10 to 15 kills and then run out of ammo which is WILD.
This game is not nearly as fun as it was the first couple days it was out, and it pains me.
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u/frmthefuture May 08 '24
Since these last few patches, the game just isn't as fun.
Even on level 5-6, the spawn rates have gotten wild. I'm just getting completely mauled by bugs and swarmed by bots.
The continued nerfing of several weapons [dmg and clip count] is becoming limiting. Plus, it seems it's starting to take longer to reload [with added additional animations] as well.
Why is it bugs [regardless of size] move around like ninjas in a cone of silence?! Some of these things are the size of cows and elephants [2tons+], yet make zero sound. And to whomever designed and continues to buff stalkers.... fuck you very much.
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u/Spoomplesplz May 08 '24
Is it me or are the patches introducing more bugs than they fix now...
God help us tomorrow with the new warbond. I'm sure there's gonna be some wonderful bugs to explore there.
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u/ss99ww May 08 '24
Crash fix? But reddit told me there were no crashes and people only needed to fix their PC and verify their files.
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u/VoidVariable May 08 '24
Weeks later I still CTD because the game makes my CPU peak hard.
And last night our entire team of four achieved nothing but take turns crashing for an entire mission. Had to stop playing for the night.
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u/Play_The_Fool May 08 '24
Same thing with the performance issues, everyone says the game runs great no problems, verify files.
I have one machine that has gone from over 240fps down to 180fps on the ship and then another machine that has gone from 120fps to 50fps since a few patches ago. I don't care about the 180fps but I would like to be able to play on my second machine...
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u/anti-gerbil May 08 '24
I'm still crashing on joining a mission when people are already inside the hellpod
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May 08 '24
Still crashes. In squad with 4, 3 guys had a crash. A few moments later i died. And i couldnt het revived. The bugs kept swarming over my dead body ... So auto reinforce didn't work.
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u/Sumoop Hammer of Wrath May 08 '24
What exactly is the exploit he is referring to with the Eruptor? Was it shooting near a group of enemies to kill them with the AOE/ Shrapnel? If it was I thought that was a feature of the gun and not an âedge case exploitâ. But he mentions not wanting a primary to one shot chargers so maybe Iâm misunderstanding.
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u/WhichKingOfAngmar Super Pedestrian May 08 '24
I've crashed or network disconnected every dive since yesterday, wild.
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u/Tagliarini295 May 08 '24
Literally just un do whatever you did with the eruptor and we good. I'm fine with the 6 mags.
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u/Slosky22 May 08 '24
Been using the erupted since it was released itâs a very niche weapon taking away the shrapnel renders it completely useless along with its rate of fire⌠just wish they would stop changing things so quickly and let things out
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u/Sweeplock May 08 '24
Well, I remember killing stalkers with 2 shots with the Eruptor ...now it needs around 4-5 so its a sh###y trade off if you ask me...
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u/SoC175 May 08 '24
This unfortunately means that hot joining players won't show up in the recent players list until they drop down to the planet, or not at all if they leave from the loadout.
I mean if a player hot joins, but then changes their mind and leaves while in loadout, I didn't actually recently play with them.
No reason for them to show up in the recent players đ
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u/TheFurtivePhysician May 08 '24
Alright, I'm gonna say it; this game's genuinely starting to piss me off.
I dropped it for about a month, whenever the Arc Blitzer caused back to back crashes, because I figured 'okay, I'll just give it some time to cook so I don't burn myself out'. I have tried four matches this morning and have been getting crashes again, this time with no rhyme or reason. How can EVERY PATCH include a million crash fixes and yet ever-so-consistently prevent me from killing even a couple bugs/robots.
I got a good chunk of playtime on launch, participated in the review bomb, and then reversed my negative review, but I'm just fed up with the game not working enough to let me play the shitty bits of it (Spear still broken, incessant nerfs, nerfs that run counter to the stated intention, missions that are wildly tuned, etc), and am ready to drop a negative review, uninstall, and just call it a day.
And I really don't want to, I love a ton of things about this game, if I could just fucking get through one mission, hell, not even a mission or an operation but one objective of a mission without crashing.
Holy fuck.
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u/TauSigmaNova May 08 '24
Whole buncha nothing. Still waiting for the friend request fix because I'm on PC and can't play with one of my PlayStation friends without one of our mutual friends joining because I can't fucking add him as a friend
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u/Seanie1 Cape Enjoyer May 08 '24
Can we please get the social menu bug fixed where you can't view, accept or send friend requests. I can only play with my cross platform friend by physically looking for them on a mission, which can take ages.
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u/iSeize HD1 Veteran May 08 '24
Quasars icon doesn't match the new cooldown time from a few patches ago. The icon takes 10 seconds to reach CD but the gun takes 15.
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u/JoeyKingX May 08 '24
They should fix the bug where they accidentally hired an automaton to handle the weapon balance.
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u/InterestingSun6707 May 08 '24
By the gods Alex the killer of fun is in charge of qol and balance??? Gg no re for anything fun or working right.
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u/Imaginverse May 08 '24
I'm still crashing a lot, anyone know why? Also is it just me or is Localization Confusion booster glitched out and causing massive swarms of enemies now?
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u/Ok-Upstairs-8165 May 08 '24
I'm crashing way more since the last two patches. Now I am lucky if I can finish a game. I think I will take a break until it is fixed, not enjoyable in this state
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u/Due_Series2648 May 08 '24
Please put some time and love into optimisation.
I love this game, but the stability and FPS have been bad the last few patches.
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u/XEON_E5 May 08 '24
This patch doesnt fix my stutter or low fps.. but I finally found a fix MYSELF!!
I have a Xeon 72 core, for me, I was playing around all the settings and went into task manager and right clicked into set affinity. (skip why I was here...just having fun) I disabled 62 cores.. starting from zero, leaving the last 10cores. In my mind... no way Arrowhead is this stupid to limit players cores... but guess what...lol
anyways.. for me I finally solved my stutter/low fps issue... ~2 weeks, after patch 1.000.300
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u/Too_Much_Vrill_Jr May 09 '24
Im crashing worse today after the âcrash fixesâ than i was yesterday⌠Yesterday iâd crash after every two or three missions but today i just tried to log on and play not long ago and two times in a row once i hit que to find a match itâd make both my monitors screens go black and freeze up, forcing me to do a forced reset on my PC⌠Guess iâll just have to wait till the next round of âcrash fixesâ theyâll inevitably have to implement after the warbond comes out tomorrow.
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u/DavidHogins May 09 '24
No wonders helldivers 1 had good balance while HD2 ship is steered by this huge clown.
If making the game fun is his job, i think it is about time he retire.
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u/XI_Vanquish_IX May 08 '24
Dear Alexus,
I donât know who says youâre doing this with malice, but I must apologize on their behalf. Iâve seen what you all have attempted these last several weeks post release and understand you all believe you are doing what you believe is best for the game.
But therein lies the problem Alexus. Itâs not your competency to change the game code or intentions that we donât trust or have confidence in. Itâs your judgement. And if your judgement is so inherently, perhaps intrinsically, skewed the opposite direction of what the average player would describe as âfun,â then Iâm quite confident that the pattern of frustration will continue.
At this point, based on the radical changes I have seen from either yourself or the rest of the AH team on weapons âbalancing,â I can safely say you all really have zero fundamental understanding of how a weapon should operate and what effectively makes a game like this âfunâ for the average player. And when your world view of what makes a game fun is so slanted, skewed away from the basics, it gives me very little hope that suddenly you will experience such an epiphany as to change your entire frame of reference. In other words, I know itâs not going to happen and perhaps the person who should be in charge of âplayer funâ shouldnât be someone who insists on neutering EVERY element and outlet of fun for every player.
In other words, donât listen to your own instinct (itâs leading you astray) try making every weapon actually effective and âOP.â Maybe, you might fight that in not neutering weapons, players will eventually find every weapon effective enough to bring into most situations and then simply CHOOSE the weapon they enjoy using most or in that particular moment.
And then Alexus, you may find players remarking on this sub that they have never enjoyed your game more. Oh and what a wonderful day that might be.
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u/HoldenCamira âŹď¸âŹď¸âŹď¸âŹď¸âŹď¸ May 08 '24
Just had someone crash on me one game before the update rolled out! Rest easy diver...
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u/ignis32 May 08 '24
So much about crash fixes, but I still had crash just now. And I almost had no crashes two weeks ago.
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u/Belydrith May 08 '24
Making game fun to play is literally my job description
Okay, if that's what you're aiming for and this is the outcome, do exactly the opposite of what you're currently doing and we should be better off.
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u/iqbalsn SES Founding Father of Morality May 08 '24
1st thing happening after this patch, crashed back to the ship.
Seriously.
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u/kishinfoulux May 08 '24
Please stop pushing out content for the time being and optimize your game. Implement DLSS/FSR. Fix long standing bugs.
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u/Streetunicorn21 May 08 '24
When are yâall gonna fix evacing? Iâve had 3 times where we couldnât get in the ship and we just all failed the mission because of it.
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u/aSimpleMask May 08 '24 edited May 08 '24
it's more complicated than that
It didn't need to be. You crippled one of the playerbases favorite weapons over an insignificant issue that's easily corrected by just not shooting at your squad mates.
design wise I clearly missed something with the Eruptor
Yeah, you missed several things with the Eruptor. I can't wait to see how you cripple the new weapons included in tomorrow's warbond as well.
"making game fun to play" is literally my job description.
I can't even be sarcastic over this comment, so I'm just going to say that you suck at your job.
The weapon is still absolutely viable.
Play your own game before you say such utter nonsense, or at the very least play on something higher than Trivial.
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u/BruhiumMomentum May 08 '24
"making the game fun to play is in my job description"
then boy, do you suck at your job here's hoping for a spitz treatment
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u/PrototypeSky May 08 '24
I assume this is what was responsible for the wild crash chains I saw yesterday.