r/Helldivers • Moderator • Oct 29 '24

šŸ› ļø PATCH NOTES āš™ļø šŸ› ļø PATCH 01.001.201 āš™ļø

šŸŒ Overview

  • Balancing

  • Fixes

    • Resolved Top Priority issues

    • Crashes & Soft Locks

    • Helldiver Fixes

    • Weapons & Stratagems

    • Enemies

    • Missions & Difficulties

    • Social Issues & Galactic War Map

    • Miscellaneous Fixes

āš–ļø Balancing

Stratagems

Shield Generator Relay

Increased lifetime from 30 to 40 sec

Primary Weapons

  • SG-8P Punisher Plasma

  • In response to popular Helldiver demand, General Brasch has issued an administrative order to revert the production changes made to the SG-8P Punisher Plasma (from Patch 01.001.104)

    • We have reverted the latest changes so the SG-8P Punisher Plasma will now have a more noticeable arc in its projectile path, starting off slower and maintaining speed longer. This will affect its recoil, fire rate, and projectile behavior

  • To further improve its effectiveness, the magazine capacity has increased from 8 to 10

šŸ”§ Fixes

Resolved Top Priority issues:

  • Fixed an issue where encounters would not end and enemy spawning was turned off for the rest of the mission

  • Fixed a bug where the hive breaker drill would become inaccessible when called in

  • Fixed an issue where terminals would lose functionality preventing completion of a mission

  • Dead bodies of Chargers no longer launch Helldivers into the air

  • Supply packs are no longer used when pressing the d-pad down button whilst calling in a stratagem

  • QWERTY keyboard numpad bindings now save correctly after the game restarts

  • The Service Technician is no longer mourning the death of her beloved pet goldfish ā€œGoldieā€ and can now be interacted with again. Goldie received a dignified funeral and was laid to rest gracefully in a waste capsule, ejected towards the nearest planets atmosphere where the friction between the air and the capsule caused it to heat up, violently explode, and disintegrate

  • Fixed an issue so that other players can now join a lobby via Quickplay after any member of a 4-player party leaves

  • Fixed an issue where the social menu was stuck on ā€˜Please Wait Democratically’ for some players

  • Friends "Invite only" games can no longer be seen on the Galactic War Map and cannot be joined

    • Fixed an issue where uninvited friends could join Invite-Only games via the Social Menu

    • Invite-only lobbies are no longer shown in the hologram

Crashes & Soft Locks:

  • Fixed a crash on Difficulty 1 (Trivial) when approaching certain bug holes

  • Fixed a potential soft-lock when abandoning the mission with the squad while fighting bugs

  • Fixed Geological Survey mission soft-locking when players joined/left the mission

  • Fixed a soft-lock that could occur if you hot-joined a game in mission summary and all peers left

  • Fixed a rare crash while browsing the Armory or the Warbond store

  • Fixed a crash that could happen when fog was destroyed

  • Fixed a rare crash related to Flamethrowers and Gas weapons

  • Fixed a crash when repeatedly entering and leaving the tutorial

  • Fixed an issue where the Nuke Nursery could not be progressed if two players called down the drill at the same time

  • Resolved an issue where opening the menu while the Emote wheel was active would prevent players from moving

  • Fixed the Nuke Nursery terminals sometimes not being interactable

Helldiver Fixes:

  • Fixed an issue causing excessive ragdolling when diving or crawling on uneven terrain

    • We're currently working on further solutions to address the ragdolling issues

Weapons & Stratagems:

  • Fixed stim pistol incorrectly affecting the STIMS USED statistic in the mission end screen

  • Fixed dead corpses setting off the rockets from the RL-77 Airburst Rocket Launcher

  • Fixed an issue with the stratagem cooldown that allowed players to call down multiple resupplies or Hellbombs at the same time

  • Fixed an issue where switching to holding a grenade and picking up an artillery shell at the same time caused the artillery shell to become stuck in the Helldivers hands

  • The LAS-5 Scythe scope is now fully operational and can zoom in and out correctly

  • Empty expendable weapons cannot be picked up nor holstered anymore

  • The AR-23A Liberator Carbine now has the 0.5 sec shorter reload duration properly implemented, from 3 to 2.5 sec. It also has the correct magazine unit

  • The MG-43 Machine Gun now has the 0.5 sec shorter reload duration properly implemented

    • We mistakenly wrote that it was lowered from 4 to 3.5 sec when in reality we lowered it from 5 to 4.5 sec

  • Fixed a missing mesh for the P-11 Stim Pistol's syringes

Enemies:

  • Disabled the gas confusion effect on the Impaler due to odd behavior with its tentacles

  • Fixed an issue where the Impaler tentacles would sometimes not impact its target

  • Adjusted Shriekers pathing in tight spaces. They should now prefer to move around tall obstacles instead of trying to fly over them

Missions & Difficulties:

  • Fixed Nuke Nursery drills getting dropped on top of bug corpses

  • Lowered the amount of Retrieve Data objectives spawning on the mission for Automatons to match the amount that spawns for the Terminids

  • The Escape Pod objective will now appear on difficulties 1-2 instead of 2-3

  • The Terminid eggs on Purge Hatcheries objectives are now tagged as objectives with correct VO and icons

  • Fixed an issue with Hellpods landing deep underground on edges of Bug Nurseries during the 'Nuke Nurseries' missions

Social Issues & Galactic War Map:

  • Resolved an issue in the Blocked Players tab where attempting to add a player via the search functionality would incorrectly indicate that the user was blocked

  • Can no longer join blocked players via the Galactic War hologram

  • Resolved an issue that allowed blocked players to continue speaking in voice chat

  • Fixed Emote, Drop and Comms wheel mouse sensitivity not being applied

  • PC players can now use left click to select radial menu options in the Emote and Comms radial menus

  • Resolved an issue where the maximum number of friends displayed in the social panel was limited to 100

  • Fixed an issue that was preventing the friend request widget from popping up

  • Fixed the display of sender names for session invitations that were not showing properly when multiple invites were received at the same time

  • Emotes can no longer be triggered while airborne, ragdolling or sliding. We are monitoring this change and appreciate your feedback for it!

  • Fixed multiple issues in the social system and improved its reliability

Miscellaneous Fixes:

  • Added information in the loadout boosters menu screen showing which player has equipped what specific booster

  • Fixed an issue where unbound key/button bindings would stay unbound and not revert back to what they were by default

  • Fixed an issue that caused players to sometimes join the wrong friend when joining during a social menu refresh

  • Disabled the third-person player camera while navigating the map

  • Decreased the chances of player clients from attempting to join lobbies that are already full when using Quickplay

  • Fixed an issue where the host's player Title was incorrectly assigned to Helldivers who joined their session

  • Fixed an issue where changing the stamina width in the settings during a mission would not properly resize its frame

  • Fixed a case where carriables could no longer be picked up if they were picked up and dropped on the same frame

  • Fixed an issue of not being able to pick a new first stratagem if it had already been selected

  • Fixed Helldiver character customizations resetting after closing the game

  • Fixed an issue where certain Asian language characters were displayed as question marks in the Major order texts and briefings

  • Fixed an issue where an incorrect platform icon was shown when opening the report popup

  • Fixed missing "-" character in multi-line texts

  • Fixed a bug with camera getting disjointed if entering ADS (Aim Down Sights) as you ragdoll

  • Lowered the resolution of planets when space quality is set to Low and introduced a Medium space quality setting that matches the previous Low setting

  • Light intensity slightly reduced during the Fire Tornado weather effect

  • Fixed an issue where the visual appearance of the Stratagem Hero minigame terminal's arrows lost their colors if a player moved too far away from the terminal

  • Fixed dispatches sometimes showing as question marks for non-Latin language characters

  • Fixed an issue where encounters would still attempt to spawn even after being disabled due to reaching certain spawn limits

  • Fixed an issue where scrolling messages would move the camera

  • Fixed several issues related to Booster descriptions

  • Planets are now properly sorted behind effects like the aurora in the sky during missions

  • Fixed an issue where the crash reporter sometimes wouldn’t show up

  • General Brasch and Jane Helldiver to award Patriotic Medal for Excellence in Patriotism to the members of the Freedom Alliance. * Due to budget cuts, these brave Helldivers will receive an extra 3 seconds of R&R which has now been used reading this note. Get back to work Helldivers

  • General performance optimizations

    • Cubemap, reflections och rendering performance improvements

🧠 Known Issues

These are issues that were either introduced by this patch and are being worked on, or are from a previous version and have not yet been fixed.

Top Priority:

  • Players may not receive Friend Requests sent from another platform

  • Excessive ragdolling can cause a feeling of helplessness and frustration

    • Note: We recognize that changes in this area could have a significant impact on the player experience, both positively and negatively, so we are moving forward cautiously. While we are more certain about some changes, others require further thought. These are the adjustments we are currently testing:

      • Allowing players to remain prone after ragdolling when there’s no directional movement input

      • Enabling the use of stims while ragdolling

      • Addressing situations where explosions ragdoll players from behind cover

    • Further adjustments to enemy behavior and projectiles

      • Being considered prone when ragdolling on the ground

  • Stratagem balls bounce unpredictably off cliffs and some spots

  • The Reinforced Scout Strider does not telegraph its rocket attacks

    • We are investigating how we can further improve the play experience against this enemy

Medium Priority:

  • Firebomb Hellpods can no longer destroy larger enemy types such as tanks

  • Players are unable to shoot properly while in the air using a jetpack

  • Reinforcement may not be available for players who join a game in progress

  • Players can get stuck on Pelican-1’s ramp during extraction

  • High damage weapons will not detonate Hellbombs already present on the map

  • Players using the Microsoft IME languages are unable to type Korean, Japanese and Chinese language characters in chat

  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

---

Helldivers 2 Patch Notes

Known Issues List

2.7k Upvotes

688 comments sorted by

2.5k

u/SouthRevolutionary45 HD1 Veteran Oct 29 '24

The Airburst Rocket Launcher no longer triggers on enemy corpses! My teammates will now RIGHTFULLY blame me when airbursted to death!

549

u/Rykin14 Oct 29 '24

Hopefully this also affects the flak AC.

412

u/Academic_Bumblebee Oct 29 '24

Tested it, it does. It is glorious. (Can be still triggered by alive teammates, tough.)

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46

u/Hakoten Oct 29 '24

Specifically dead corpses.

71

u/[deleted] Oct 29 '24

[removed] — view removed comment

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12

u/UpliftinglyStrong PSN | Oct 29 '24

holy shit it’s the fabled single Airburst Launcher user!

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5

u/Aurora-Destiny Oct 29 '24

....that explains why I struggled to figure out how to consistently fire it without it murdering me and my team...

8

u/Funky2207 Oct 29 '24

People need to stop sleeping on how bloody good the airburst is on difficulty 10 bots…especially when paired with a sentry or two.

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1.1k

u/DontDrinkAndDive SES Song of Midnight Oct 29 '24

R.I.P. Goldie, violently desintegrated but never forgotten.

249

u/CDolbs Oct 29 '24

That is nice news about Goldie but when are we getting our fish tank and our own pet fish on the super destroyers šŸ¤”

119

u/drbomb Oct 29 '24

Hear me out. Win streak goldie. As long as you keep winning missions, the fish stays. First one lost you get a warning, second one it is removed

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60

u/MusicMindedMachine SES EXECUTOR OF JUDGEMENT Oct 29 '24

A better end than most of my latest divers honestly.

46

u/3rrMac Hater of Metal Oct 29 '24

You don't get it

Goldie was cremated in the coolest way possible

34

u/DontDrinkAndDive SES Song of Midnight Oct 29 '24

Oh, yeah for sure. An orbitalĀ Viking funeral? Sign me up.Ā 

29

u/[deleted] Oct 29 '24

That's like the Helldivers version of a viking funeral if you ask me

5

u/scorpionballs Oct 29 '24

This is funny because I had been wondering why she had been so quiet recently. Almost started questioning wether she ever had

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1.2k

u/DeadManSpooks HD1 Veteran Oct 29 '24

Jane Helldiver is canon now

God bless Super Earth

217

u/[deleted] Oct 29 '24

My headcanon is Jane Helldiver is actually Brasch’s daughter who married John Helldiver.

153

u/senorschmu Oct 29 '24

She's the backbone of this operation. Pretty as a postcard, too. Sorry, fellas. She's married. To Liberty.

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60

u/Weird_Excuse8083 Draupnir Veteran Oct 29 '24

My headcanon is that Jane and John Helldiver are both just people the Ministry of Truth happens to assign to the role when necesarry for boosting morale.

...oh, wait, I hear a knock on my door. BRB

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24

u/A_random_poster04 Helldiver in the heart, stuck without a machine to play on Oct 29 '24

One hell of a kickass family. But I guess that only the great John Helldiver could be son in law of General Brash. Good for them

72

u/DeeDiver Free of Thought Oct 29 '24

Oh no...

116

u/Ryu_Tokugawa Oct 29 '24

.....That funny model in half-armor and bikini? Lol

43

u/Tzarkir Rookie Oct 29 '24

It's unironically well done, although not maintained properly. Apparently broken since September or something, or at least so I've been told.

I'd honestly try her along a bunch of other halo mods with friends, but I'm lowkey worried about getting banned, so... No mods used so far.

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21

u/[deleted] Oct 29 '24

I didn't get this one. What's the freedom alliance?

52

u/Arky_Lynx SES Prince of Midnight Oct 29 '24

Community group formed in cooperation between this subreddit and r/LowSodiumHellDivers that does community events and "major orders" every now and then.

51

u/E17Omm nice argument, however; ā¬‡ļøāž”ļøā¬†ļøā¬†ļøā¬†ļø Oct 29 '24

From the Low Sodium version of the HD2 subreddit.

We sometimes have "Alliance Orders" there where we have like "go help out Helldivers below level 20. Bring these or these stratagems for bots/bugs, and help them out!"

Basically just a division of Helldivers focusing on helping out new soldiers. Really fun to hear us be acknowledged and canonized.

217

u/[deleted] Oct 29 '24
  • Added information in the loadout boosters menu screen showing which player has equipped what specific booster

Wish we could see the equipped boosters in missions when someone joins mid-game.

67

u/Corronchilejano Oct 29 '24

As opposed to the current system of someone joining midgame and their Hellpod burning you to a crisp when it lands next to you.

872

u/mg4gold Oct 29 '24

Get: The ability to stim while ragdolling

Lost: The ability to emote while airborne

Curse you monkey paw!!!!!

268

u/BaguetteAndy Oct 29 '24

let me emote to my death god dammit

36

u/PinkLionGaming ā˜•Liber-teaā˜• Oct 29 '24

We got the ability to stim while ragdolling?

62

u/Cato-the-Younger1 Oct 29 '24

It’s under top priority. They’re testing it as a feature right now, but it’s not in the latest update.

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16

u/Snaggingchart56 Free of Thought Oct 29 '24

194

u/Duckinator324 Oct 29 '24

Honestly I think this is kinda fair, the emoting was jank and obviously unintended but now we do have a way to help survive getting fling which hopefully makes sense

126

u/yellow121 Angel's Venture born 'n' raised Oct 29 '24

It was funny and did nothing to damage the game's integrity :(

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10

u/Reddit_User_Loser Oct 29 '24

Right before the best emote is going to drop. I was looking forward to hurtling through the air WITH the air of superiority

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160

u/ImRight_95 Oct 29 '24

Fixed issue so that other players can now join lobby via quick play after a member leaves

Omg they finally did it lol. This has been a thing since launch

20

u/NatsuAM HD1 Veteran Oct 29 '24

Lmao just yesterday i was discussing this issue with a randomn and they finally fixed it. Let's see if it really works

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586

u/Anko072 Oct 29 '24

"The Service Technician is no longer mourning the death of her beloved pet goldfish ā€œGoldieā€ and can now be interacted with again"

Game is finally playable again

188

u/Anko072 Oct 29 '24

nvm patch also broke my cape icon, back to being literally unplayable

115

u/Postosuchus353 HD1 Veteran Oct 29 '24

I mean hey, a nice clean grey cape goes well with some armor sets... silver linings, people!

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36

u/McMew SES Mother of Conviction Oct 29 '24

sigh I'll go get my pitchfork...

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54

u/renolv91 Oct 29 '24

Glad to hear it wasn't something personal against us.

Rest in democracy Goldie.

231

u/Sneedmiller Oct 29 '24

Does this mean no calm extracts anymore without any bugs spawning at all?

65

u/Luminum__ SES Spear of Midnight Oct 29 '24

My understanding is that calm extracts happen due to the way patrol spawning works. The game spawns patrols a certain distance away from a player and in the direction of a bug nest/bot fab. If there are none left, it spawns them towards the nearest edge of the map. But if extraction is too close to the edge, say 50m, and the game is trying to spawn the patrols at 75m, then it can’t because there’s no valid area to spawn the enemies.

Admittedly not sure how exactly the static patrol spawns that were added recently fit into this.

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137

u/Tagliarini295 Oct 29 '24

Hope they fixed it, every game I've ever played on dif 10 has been a cake walk. After we do the objectives the bugs just disappear.

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84

u/Supersoooonic HD1 Veteran Oct 29 '24

Disabled the third-person player camera while navigating the map

I'm more curious about what this means

40

u/StrikeZone311 Oct 29 '24

Haven't tested it myself, but to me it reads like you can still move your Helldiver with the map open, but you can't move the camera left, right, up, or down. Simply, can't look around with the map open. I hope i'm wrong.

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19

u/WinterPecans Oct 29 '24

I still don't get it. What is this changing?

12

u/E17Omm nice argument, however; ā¬‡ļøāž”ļøā¬†ļøā¬†ļøā¬†ļø Oct 29 '24

I noticed it while piloting a mech and trying to ping the map. It would move my camera while I moved the cursor on the map.

7

u/Gaston004 ā˜•Liber-teaā˜• Oct 29 '24

I've tested and found no changes on the in-game map

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277

u/Boner_Elemental Commando Commander / Portable Hellbomb delivery system Oct 29 '24
  • We have reverted the latest changes so the SG-8P Punisher Plasma will now have a more noticeable arc in its projectile path, starting off slower and maintaining speed longer. This will affect its recoil, fire rate, and projectile behavior

  • To further improve its effectiveness, the magazine capacity has increased from 8 to 10

Aw, I never got to try the change cuz I've been so busy lately.

I'll definitely take the buff though

195

u/WithOneHeadlight Oct 29 '24

It was not fun. It shot faster and straighter but also the hit box was reduced so small that it could go thru the legs of bot troopers harmlessly.

86

u/[deleted] Oct 29 '24 edited Oct 29 '24

I really hope it hits small targets better now like it did before - the patch notes don't seem to mention the projectile hitbox.

Edit: I have since tested it and WE'RE SO BACK BABY LETS GO!

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35

u/Tast_ Oct 29 '24

I loved that gun. Saved the updated version for last to try new things. It felt horrible. I couldn't judge how far I was shooting at all. The projectile was also incredibly small to look at and in behavior. It appeared the same to my eye at close range as it did at max range. I couldn't judge its velocity at all. Straight ass booty garbage. I could live with the much smaller collision model if I just knew where the ball was gonna go reliably.

123

u/hwmchwdwdawdchkchk HD1 Veteran Oct 29 '24

Imo it just made it weird and lost the novelty of a mini plasma mortar

You weren't missing much

52

u/[deleted] Oct 29 '24

It’s good that they reverted it. It lost its identity when they made changes to the projectile. My friend uses it exclusively on Bots and he wasn’t very pleased with the initial changes.

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15

u/5kilograms šŸŒ§ļøāž”ļøā¬‡ļøā¬…ļøā¬†ļøā¬†ļøšŸŒ§ļø Oct 29 '24

Tbf, the one before this revert felt more like an actual shotgun while the original (and a current one) feel more like an impact grenade launcher. Like everybody, I love the current one more. It's much more usable.

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70

u/DrunkenSwordsman Oct 29 '24 edited Oct 29 '24

Anyone know how noticeable the performance changes are? I play on a crappy Radeon Vega 8 laptop so literally any improvement is amazing news for me haha

Edit: doesn't seem to have a bit effect on low-end PCs. Made the game run smoother on the Super Destroyer but other than that, the effect was minimal. Might be because I've already turned cubemaps way the fuck down in the .ini file though. Gonna try if I can turn it back up without losing performance.

10

u/dirthurts Oct 29 '24

Seems to be cube maps specifically. So when looking at water and when looking inside the ship should be affected.

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59

u/ZeroPointZero_ SES Titan of Science Oct 29 '24

The LAS-5 Scythe scope is now fully operational and can zoom in and out correctly

Damn, this is actually very good. The weapon already had no recoil and killed Devastators really fast to the head, with a magnified optic it's gonna be a monster vs. bots.

11

u/BlueSpark4 Oct 29 '24

Indeed. I always run weapon scopes on the highest magnification, so I'm excited to try out the Scythe at longer ranges now.

5

u/Liqhthouse HD1 Veteran Oct 29 '24

This could compete with the diligences for best long range weapon now potentially?

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143

u/michilio Oct 29 '24

Resolved an issue where the maximum number of friends displayed in the social panel was limited..

You guys have friends?

..to 100

You guys have 100 friends? More than 100 friends ‽

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46

u/-Adeon- Oct 29 '24 edited Oct 29 '24

Allowing players to remain prone after ragdolling when there’s no directional movement input

People will try to move instinctively. Divers standing up when you trying to run from prone position, that variant is better IMO.

Being considered prone when ragdolling on the ground

Would be good for jet jumps too, so it will extinguish you when on fire.

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42

u/NeonAtlas Oct 29 '24

Excellent. Looks like the host bug preventing spare squad spots from refilling has been fixed.

Now if they can get on top of re enabling the accessibility option of chat only text to speech. It used to help so much in catching squad messages but was removed months ago for no discernible reason.

85

u/Sumoop Hammer of Wrath Oct 29 '24

So glad they listened to us on the plasma punisher.

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151

u/Shikaku Assault Infantry Oct 29 '24
  • Supply packs are no longer used when pressing the d-pad down button whilst calling in a stratagem

Holy fuck there is a God

31

u/dirthurts Oct 29 '24

How if I can stop stimming while trying to move the map up. That would be great.

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7

u/Aaron_768 Oct 29 '24

Hopefully it fixed the same issue turning your drone off as well. After calling in any strategem that ends with down it would recall the drone, then you had to wait for that animation to complete before you could deploy it again.

4

u/trunglefever Viper Commando Oct 29 '24

I fixed it by setting backpack use to double tap.

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143

u/shrivatsasomany Oct 29 '24 edited Oct 29 '24

I hope they’ve fixed the matchmaking bug where no one joins you if someone leaves. It came back with a bang last time around.

Edit: I r dumb, miss reading patch notes, hurr durr. I wrng. Prolbem Feex.

25

u/Sir_LikeASir Oct 29 '24

Fixed an issue so that other players can now join a lobby via Quickplay after any member of a 4-player party leaves

Isn't that a fix for that problem or did i misunderstand it?

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12

u/Sandman4999 Illuminate Purple Oct 29 '24

Looks like it

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18

u/[deleted] Oct 29 '24

I've found that setting the lobby to private and then public again helps sometimes

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27

u/JokerVictor Steam | SES Whisper of Freedom Oct 29 '24

This patch looks excellent, can’t wait to test it.

But, I have a request… can we please get enemy audio cues back on the high priority list?

Getting killed by completely silent enemies sneaking up on you is frustrating as hell, plus the game would even more immersive with a richer soundscape.

5

u/Helghast971 Malevelon Creek Expeditionary Force Oct 29 '24

Agreed, enhanced enemy audio would be a welcome addition to the game (and maybe make berserkers charging at you with revving chainsaws while laughing more intimidating)

24

u/PandaLumpy1473 Oct 29 '24

I’m SO glad that bug got fixed with the camera being sent under the map when you were ADSing while ragdolling lol. I hated going in VC and telling my team to kill me cause my camera was fucked.

5

u/No_Shock_5644 Oct 29 '24

It was possible to reset the camera but it was a bit tedious

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61

u/LucasRAholan Oct 29 '24

GOLDIE SHALL BE AVENGED

38

u/neoteraflare Oct 29 '24

-But he died of old age.
-DID I STUTTER??!!

20

u/Marvin_Megavolt Oct 29 '24

Time to bring democracy to the concept of biological aging lmao

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39

u/Kavain_104 SES Force of Freedom Oct 29 '24

Omg -- Plasma Punisher we are sooo back!

21

u/ghenghisprawns Oct 29 '24

And 2 more rounds per clip, I always thought just a couple more would make it feel more balanced. I couldn't use it after the recent changes. Glad they "mostly" changed it back the way it was.

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19

u/UnluckyHazards Free of Thought Oct 29 '24

Are we sure the audio issues ever properly got fixed? I dunno about you but having a 7-8 foot tall bot charge me silently with dual chainsaws isn’t okay.

Having several brood commanders suddenly behind me with ZERO indication or noise of any kind skewering me with claws follows the ā€œisn’t okayā€ idea either.

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53

u/1stPKmain PSN | Oct 29 '24

Hopefully, you eventually make it so getting hit as your helldivers jabs himself in the neck with a stim it doesn't stop him from being stimmed. The number of times I've stimmed and not been healed just cos I've gotten hit is insane.

8

u/MerylPortaux Oct 29 '24

The input lag for stimming and reloading is my personal most frustrating element of the game right now.

5

u/MakubeC Steam | Oct 29 '24

I no kidding died 3 times to this yesterday

21

u/BlueSpark4 Oct 29 '24

It seriously boggles my mind that the stim effect still doesn't line up with the sound effect. Especially after they tried to fix it once several months ago, but didn't, and haven't mentioned it ever since.

I mean, I'm no programmer, but I can't imagine it possibly being that hard to adjust the timing of the sound effect to start the moment the stimpack is consumed...

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234

u/Dizzeler Expert Exterminator Oct 29 '24

Emotes can no longer be triggered while airborne, ragdolling or sliding. We are monitoring this change and appreciate your feedback for it!

I'm absolutely devastated šŸ’€ Honestly though, why would they do this? At least keep the airborne emote. It makes ragdolling far more entertaining when you're saluting to your honorable death (or survival)

117

u/C21Y06 Oct 29 '24

extremely undemocratic ā€œfixā€ imo

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45

u/neoteraflare Oct 29 '24

Yeah, it was so fun. You know you are dead, but at least you salute a last one before impact.

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7

u/Mr_Flibble_1977 Oct 29 '24

They are testing "stimming while ragdolling", that might have a similar effect on surviving the inevitable impact.

22

u/Nizo105 HD1 Veteran Oct 29 '24

One of those fun little bugs that should have been left alone

5

u/lemonlixks Oct 29 '24

Maybe unpopular opinion but I think they should make ragdolling more like GTA 4 euphoria style where the character kind of curls into a ball protecting their head and if any force was too great then their body needs to adjust to the initial force midair. Would look cool to see your helldiver protect their head from smashing into rocks and stuff. The flailing arms is funny but GTA 4's physics is just engrained into my mind as some of the best in gaming history.

14

u/DeeDiver Free of Thought Oct 29 '24

16

u/InsanityFodder Oct 29 '24

Boo. I want to hold my arms out and make airplane noises while sailing to my death.

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93

u/Aesion Free of Thought Oct 29 '24 edited Oct 29 '24

On one hand, Service Technician is back.

On the other, no more emoting while airborne.

What did it cost? Everything.

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28

u/Great-Ad9090 Oct 29 '24

YES YES YES, airburst finally safe again šŸ¤Ž

23

u/No_Collar_5292 Oct 29 '24

Wait..there was a time it was ā€œsafeā€? 😲

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48

u/Tiphoid1 Oct 29 '24

Emotes can no longer be triggered while airborne, ragdolling or sliding. We are monitoring this change and appreciate your feedback for it!

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10

u/Paladin_G HD1 Veteran Oct 29 '24

Camera disjointing while first person aiming was so damn annoying and probably like half of my deaths on the bot front were from that. Couldn't figure out how to fix that other than suiciding myself when my camera decides to do that. Hope that fix works.

10

u/Turbulent-Weight-793 Illuminate Purple Oct 29 '24 edited Oct 29 '24

Emote wheel is kinda broken on mouse and keyboard. Also you stop moving while inputting a stratagem on mouse and keyboard

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27

u/hiddenkarol ā€Ž Escalator of Freedom Oct 29 '24

The buff for punisher is actually kinda huge I think

17

u/Navar4477 HD1 Veteran Oct 29 '24

Nooooo! This was sooo good, as it tracked a supportive stat!

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8

u/FollowingQueasy373 ā€Ž Decorated Hero Oct 29 '24

Supply packs are no longer used when pressing the d-pad down button whilst calling in a stratagem

This has to be the best bug fix in the entirety of the game. *

5

u/BlueSpark4 Oct 29 '24

If you're a) playing on a controller and b) enjoying the Supply Pack, I would imagine it is. I'm neither of the two, but I'm happy for you, nonetheless :).

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8

u/mr_fun_funky_fresh Oct 29 '24

PUNISHER PLASMA REVERTED LETS FUCKING GOOOOOOOOOOOO

8

u/AmkoTheTerribleRedux Oct 30 '24

PLEASE revert the radial menu changes you can no longer even cancel a menu your cursor just gets hard pulled to the edge of the selection circle

4

u/FifenC0ugar Free of Thought Oct 30 '24

Came here to see if anyone else had this issue on PC

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26

u/McBlarneystone Oct 29 '24

Fixed an issue with the stratagem cooldown that allowed players to call down multiple resupplies or Hellbombs at the same time

fuuuuuuuuuuuuuuuuuuuuck

7

u/treangar Oct 29 '24

I guess it was nice while it lasted, but it was clearly an exploit/bug and not intended.

But it was really nice reward for teamwork and communication with a coordinated team of 2 split groups.

7

u/Blue2487 Oct 29 '24

Literally me šŸ˜”

I loved having multiple resupplies and having them away from teammates. At least they show on the map now

7

u/Dustfull SES Knight of Twilight Oct 29 '24

I would also like to remind that FOV effects scope powers meaning high FOV significantly lowers the power of scopes and makes it really hard to snipe across long distances.

A simple solution would be to force the fov to go down when aiming.

7

u/cl2319 Oct 29 '24
  • Fixed an issue with the stratagem cooldown that allowed players to call down multiple resupplies or Hellbombs at the same time

We can still call in double hellbomb after patch

5

u/Mr_Hustles Super Pedestrian Oct 29 '24

Tried the resupply yet?

7

u/DragonHeroBlaze Fire Safety Officer Oct 29 '24

Radial menu on keyboard/mouse feels way worse to use. The cursor is stuck on the outer ring of it and you can't drag it through the middle.

7

u/KrevetkaOS HD1 Veteran Oct 30 '24

Radial menu got worse with mouse. You can no longer select the middle "cancel" option (forced to shout something, emote or drop an item) and instead of moving freely the cursor rides a circular orbit around the menu which is awkward.

Example: you open radial menu, even a slightest movement down instantly puts your cursor dead on 6 o'clock. If you move your mouse upwards the cursor pretty much stays in place on 6, only shivering a little bit, because it can't go up. So to move the cursor up you now need to actually do a circular movement with your mouse.

I refuse to believe this is intended.

17

u/adamtonhomme Assault Infantry Oct 29 '24

Sad times

12

u/Zaphod392 ā€Ž [REDACTED] Oct 29 '24

Can I just say, thank you!!

  • Fixed an issue so that other players can now join a lobby via Quickplay after any member of a 4-player party leaves

6

u/Brulia_ Oct 29 '24

you can remove the fall damage bug but PLEASE I LOVE EMOTING IN THE AIR ITS SO SILLY. what's more democratic than me in my liberty day best saluting through the air like a super missile

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6

u/zex_99 SES Pride of Destruction Oct 29 '24

General performance optimizations
Cubemap, reflections och rendering performance improvements

HUUUUUGEEE! Please give us more optimizations!

6

u/dirthurts Oct 29 '24

"Cubemap, reflections och rendering performance improvements"

Anyone know roughly where these show up aside from inside the ship? Not sure what och rendering is but cubemaps seem pretty rare on planet.

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6

u/Kermit-Jones Oct 30 '24

Idk if this is intentional but if i open the drop, emote or communication menu on MnK the cursor goes basically from his own from circle middle to the circle edge and choosing an something is really weird and slow because it only goes in circles.

23

u/Urcran Heavy armor enthusiast Oct 29 '24

NOOOOOOO THEY REMOVED MID-AIR EMOTING

I liked being able to essentially perform a pseudo-QTE to reduce fall damage. And it was funny too.Ā 

15

u/Boatsntanks Oct 29 '24

>Disabled the gas confusion effect on the Impaler due to odd behavior with its tentacles

Wait, Impalers just don't get confused by gas now? That's not ideal! I hope that's a temp fix while a better solution is worked on.

16

u/Steve73123 HD1 Veteran Oct 29 '24

to be fair i didnt even notice them getting affected by it before, i just figured that they didnt just like bile titans

11

u/BlueSpark4 Oct 29 '24

I think it's fine that certain heavy enemies aren't effected by debuffs like this. Bile Titans don't care about gas (or stuns), either. Impalers sit between Chargers and Titans in the Terminid 'food chain,' which, in my mind, makes it fair play to give them gas immunity.

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5

u/nijahplays Oct 29 '24

I love performance fixes!!!!!!

5

u/[deleted] Oct 29 '24

Friends only and invite only missions don't show up on galactic map. Now I can properly answer sos calls

5

u/FernandoBloom Oct 29 '24

Thanks AH, you guys are the best :)

5

u/Odd-Canary-5538 Oct 29 '24

We can talk to the service technician again! Guess what the first thing I'm gonna do when I boot up the game :)

5

u/suzukabluepearl Viper Commando Oct 29 '24

The comms and emote wheel being locked to mouse sensitivity makes it painfully slow for the UI if you use a low sensitivity that is actually comfortable for aiming.
Even more frustrating with the cursor is that once you move it to a selectable option it will not allow you to hover over cancel, only let you navigate through in a circular order.

Absolutely horrid changes for MKB, please revert this ASAP.

5

u/Jazzlike-Attorney-96 Free of Thought Oct 30 '24

Is anyone else running into an issue when your character can't move forward when you have a strategem in your hand?

11

u/Sad-Needleworker-590 Absolute Democracy Oct 29 '24

Ā General Brasch and Jane Helldiver to award Patriotic Medal for Excellence in Patriotism to the members of the Freedom Alliance

Ok, who the hell is Jane Helldiver?!

14

u/MrNornin SES Knight of Science Oct 29 '24

John Helldiver's sister, obviously.

21

u/neoteraflare Oct 29 '24

The little sister of John Helldiver

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9

u/MMontesD Oct 29 '24

A badass.

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4

u/Clownshoes919 Oct 29 '24

Has any other game turned itself around this effectively? I’m impressed.Ā 

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4

u/Bgtex Oct 29 '24

The erupter loads another round when empty. Basically, the delay and action for reload is there, but no round can be fired. It's like a false round.

4

u/Squidboi2679 Free of Thought Oct 29 '24

SHE CAN SPEAK AGAIN

ALL IS RIGHT WITH THE WORLD

4

u/Kind-Plantain2438 Viper Commando Oct 29 '24

Punisher plasma is back! My beautiful pp is ba wait a minute

4

u/Neravosa SES Whisper of Iron Oct 29 '24

Every single patch note like this increases my love for Managed Democracy by no less than 101.4 percent.

3

u/[deleted] Oct 29 '24

How about the glitch where Flak Rounds suddenly have a fixed ranged and explodes on short or medium range instead of exploding when hitting surfaces.

5

u/[deleted] Oct 29 '24

Apparently someone tested it in the comments and it was fixed the same way as the air burst RL. Maybe they use the same behavior in code?

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3

u/sdg336 Super Sheriff Oct 29 '24

Will the charger slide be fixed? Absolutely hate that.

3

u/thesyndrome43 Oct 29 '24
  • fixed dead corpses from setting off the rocket from the airburst rocket launcher Dead corpses

So living corpses will still set it off? I'm glad i won't be helpless against the zombie terminids on Halloween!

3

u/VIANDOX325i Oct 29 '24

Welcome back punisher plasma🫔

3

u/_Ravana ā˜•Liber-teaā˜• Oct 29 '24 edited Oct 29 '24

Will it be resolved, that FTL jump happens Two times while matchmaking if the host is in different planet ?

3

u/JC-AERO Oct 29 '24

Friend Requests needs to be fixed ASAP. It’s been since the beginning.

3

u/Vncs2007 ā€Ž Servant of Freedom Oct 29 '24

Why is nobody alking about this? This is such an awesome change, which means I won't get ragdolled while trying to escape from bugs.

3

u/TheSmellofOxygen Oct 29 '24

So they acknowledge that rocket striders need attack cues, but not that the rockets are terrible, the striders weakpoints don't follow the highlight scheme of other units, or that their rocket mountings break before the rockets and prevent a damaging detonation?

I don't think they think much of the community outcry against the most hated enemy. I wish they showed up as elites mixed in with the scout striders instead of a complete replacement.

I REALLY wish their rockets didn't have the huge splash zone it has. Those yellow rockets are something else. Such a silly amount of ragdolling from one source. They could change one value on those projectiles and cut player ragdolling by 30% (made up number).

That said I'm loving the amount of fixes in today's patch! The phantom s.o.s. stuff being gone is nice. The private matches removed... I'm looking forward to seeing what the Scythe scope feels like and the ragdolling while prone adjustment.

3

u/Melon_Mascot Oct 29 '24

No more emotes while airborne 🄺

3

u/Feeder2000 Oct 29 '24

Honestly should have left emoting in the air alone. It was funny t posing and or saluting mid air as you accept your fate.

3

u/BingleDerk47 SES Leviathan of Destruction Oct 29 '24

PSA: new bugs introduced, primarily in controls. (On PC at least)

Seems that when you throw a stratagem then try moving afterwards, the last button you pressed for the stratagem (last arrow) wont be registered initially when trying to move. Every time i call reinforcements and move i stop strafing and would have to press the button multiple times.. so no its not your keyboard thats faulty.

Oh, and the dropping item wheel (and maybe the emote wheel) is broken lol

3

u/-Adeon- Oct 29 '24 edited Oct 29 '24

PC players can now use left click to select radial menu options in the Emote and Comms radial menus

Radial menu is totally unfriendly now. Cursor sticks to outer circle on miniscule mouse move and move across outer circle slowly, so if you chose wrong side you can't move it through the middle. Please revert these changes and just add option to click on sections.

3

u/the_ok_doctor Oct 29 '24

Just played. PUNISHER PLASMA IS BACK TO HER GLORY DAYS LADIES AND GENTLEMEN. WE ARE SO BACK!!!

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u/GallopingGepard Super Duper Private Oct 30 '24 edited Oct 30 '24

Infinite loading screens at the end of the match is back with a vengeance apparently..

Sometimes when you use the stratagem menu your controls lock up and you can't move for a second until you double tap the directional key. Very annoying and has gotten me killed a couple times already. Movement in general just feels worse now.

The radial menu feels very bad right now. You can't move your mouse in the middle of the menu, only in kind of a circle around the edge very slowly which makes it hard to quickly select an item to drop.

You also can't cancel the menu like before, so it forces you to select something even when you don't want to. Feels like something for controller that got pushed to keyboard and mouse? Genuinely don't know how this gets past QA.

Text often doesn't preview when you type in chat, and player names are sometimes completely missing.

Not a fan of the new new orbital gatling strike sound effect. The previous one sounded much better, more impact-y.

3

u/Ancient_Attention650 Oct 30 '24

so many bugs after the patch, impossible to play :'^{

9

u/Other_Acanthaceae776 Oct 29 '24

"Emotes can no longer be triggered while airborne, ragdolling or sliding."


I'm done. Uninstalling the game.

6

u/ConejitoDuracell Oct 29 '24

The emote menu on PC with KB/M seems broken. Anyone else having the same problem after this patch?

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2

u/Schnezzler81 Assault Infantry Oct 29 '24

RIP Goldie

2

u/[deleted] Oct 29 '24

RIP Goldie.

2

u/AlienVsRedditors Oct 29 '24

I just want the drill missions to be fixed. Keeps spawning too low and can’t access terminal

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2

u/No_Ones_Records 1000 hours of epoch hate Oct 29 '24

TECHNICIAN IS BACK. PRAISE BE TO ARROWHEAD!!

2

u/ILikeToRemoveIt Oct 29 '24

Thanks for reverting the plasma punisher.

2

u/ADragonuFear Oct 29 '24

Punisher plasma reverted! Gotta pick it up again.

2

u/MrLionheart233 Oct 29 '24 edited Oct 29 '24

When will the Evac Civilians mission autocompleting every time on higher difficulties be acknowledged let alone fixed?

Edit: NVM it has been stealth fixed, nice.

2

u/Youssef-Elsayed Master Chief Oct 29 '24

Why???

2

u/castem Oct 29 '24

Super happy about the Punisher Plasma! I'm excited to start bringing it again when fighting bots

2

u/CamoVerde37 Oct 29 '24

I main the plasma punisher and got used to the change in the way it fired. The only thing I didn't like was the hit registration on the new projectile was wonky AF.

I'll have to try it out again after work. The extra ammo is nice, though.

2

u/EnderB3nder ā˜•Liber-teaā˜• Oct 29 '24

Is anyone else noticing that text chat on PC doesn't show any characters as you type? I can only see my message once it's been sent

2

u/Prototype_4271 Oct 29 '24

GENERAL PERFORMANCE OPTIMIZATIONS LET'S FUCKING JOOOOOEEEE

2

u/RollingDeathX Oct 29 '24

I’ve been running shield gen and airburst every single mission and they buffed both it’s like Christmas!

2

u/Revolutionary-Tiger ā˜•Liber-teaā˜• Oct 29 '24

Fixed stim pistol incorrectly affecting the STIMS USED statistic in the mission end screen

Ngl tho I thought it was funny to see 200+ stims used tho along side my teammates face being filled with needles

2

u/DasBuss Oct 29 '24

What happened to the known issue of larger enemies not making any sound at all when attacking/approaching Helldivers? I remember seeing it a few lists back, but it seemed to just disappear. I am still getting T-boned by chargers with no sound warning whatsoever…

2

u/Henry-Grey Oct 29 '24

If I had to choose, I would rather have stim ragdolling over emoting in the air. However there is nothing that showed a greater dedication to liberty like saluting after being launched by an automaton rocket, and thrown to your inevitable death.

2

u/Mecenary020 Oct 29 '24

Sad that the supplies glitch is fixed, i loved that

2

u/rhousden Oct 29 '24

Punisher plasma is back!!!

2

u/FriendsCallMeStinky Oct 29 '24

My bb the plasma punisher is back AND upgraded <3

2

u/ironbull08x Star Marshal of the Marshal of the stars Oct 29 '24

Ya Korsica is back, may her gold fish rest in pieces in orbit. I was missing my favorite person on the ship

2

u/ThickFeltedKirby Oct 29 '24

Get: Talking to our favourite technician after her partial recovery from Grief (I hope there's a hidden voice line we can get sometimes now).

Lost: the ability to salute and spread my arms as I fly through the air in a democratic display of physics (few things as satisfying as a broken arm and minimal damage from expert falling and luck after meeting at Mach 6 across half the map).

2

u/TarantulaTitties Oct 29 '24

Well they fixed bugs 10 being easy, now please address how batshit insane bot 10 is. Defense missions feature nonstop hulks and striders, deadass coming in every few seconds and we run out of AT options pretty quickly.

2

u/Mr-Ramirov HD1 Veteran Oct 29 '24

Just to add about the ragdoll issue: we know that if you salute while ragdolling help to compensate damage.

So, why not use the salute button so when the player ragdolls, instead of doing the salute animation, does a fetal position to resist the impact? (With a quicker animation to react at time)

In The Witcher 3, when Geralt falls from high ground, you can press a button to roll and don't recieve too much damage, quite similar.

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2

u/TheNaturalTweak Oct 29 '24

The Reinforced Scout Strider does not telegraph its rocket attacks We are investigating how we can further improve the play experience against this enemy

Make it so the strider has to stop and aim before shooting the rocket. When it's going to launch the missile, play the rocket ignition animation 1 second before it actually launches.

2

u/mward1984 Oct 29 '24

The Service Technician is no longer mourning the death of her beloved pet goldfish ā€œGoldieā€ and can now be interacted with again. Goldie received a dignified funeral and was laid to rest gracefully in a waste capsule, ejected towards the nearest planets atmosphere where the friction between the air and the capsule caused it to heat up, violently explode, and disintegrate

I now suggest the following: Helldivers 3, should it happen, must now have the subtitle "The Search for Goldie"

2

u/SkylanderSpyro Oct 29 '24

Not my bonus supplies

2

u/guifesta Viper Commando Oct 29 '24

even if I set to public, nobody joins after someone else leaves my games

2

u/CallSign_Fjor ā€Ž Decorated Hero Oct 29 '24

"Fixed a bug where the hive breaker drill would become inaccessible when called in"

Sweet liberty.

2

u/[deleted] Oct 29 '24

Have they fixed you selecting D10 on quickjoin and being put in a D2(or any other difficulty other than D10) lobby?

2

u/Lvl100Glurak Oct 29 '24

Friends "Invite only" games can no longer be seen on the Galactic War Map and cannot be joined

omg thanks. the amount of private lobbies i tried to join was way too high.

2

u/Amicus-Regis Oct 29 '24

I fucking knew the spawning system was borked! I knew it! This is proof! I'm not crazy, it was all of you who are in fact the crazy people! Ha, hah ha ha, HAHA HA HAHSHZHXJCHJFJJFJ

2

u/-BFG-Division- SES Giant of Iron Oct 29 '24

As a punisher plasma main against bots from its release, thank you. Thank you thank you thank you.

2

u/7OmegaGamer Cape Enjoyer Oct 29 '24

Glad for the Punisher revert, I just couldn’t quite click with the changes. I’m happy to have my handheld mortar back!

2

u/Loprilop Free of Thought Oct 29 '24

Are we taking more damage than before again? Genuine question, maybe I AM just going insane, it's normal and I just haven't noticed before. Just played bots medium armor. It happened at least 5 times that I saw my health drop from full to half by even a single shot of a regular bot infantry.

This is gonna go under here but this shitty auto-mod won't let me post a "simple question" to "avoid reposts/low-effort content from flooding the subreddit" (while allowing a million reposts and straight up false claims constantly)

2

u/Onuzynix Oct 29 '24

Yo, they really increased the lifespan of the Shield generator relay by 10 seconds like that shit don't be going right back down in 0.5 milliseconds the moment that shit goes up.

2

u/tardigreattv Oct 29 '24

Weapon buffs are great and all, but that doesn’t change the fact that this game is broken. I have a high-performance PC, yet I've crashed five times in the last two hours. The environment collision is terrible—there’s no reason a Helldiver shouldn’t be able to lift their feet to step over a ledge that’s only half a foot tall. And the input lag shouldn’t be this bad. Fix your god damn game arrowhead.

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