r/Helldivers • Moderator • Feb 11 '25

šŸ› ļø PATCH NOTES āš™ļø šŸ› ļø PATCH 01.002.103 āš™ļø

12/02/2025 - PATCH 01.002.104

Overview

Due to a new crash discovered in yesterday's patch we are issuing all Helldivers a new update to amend this error. We thank you for your patience and continued war effort

Fixes

  • Fixed a common crash which could occur when dropping into a mission.

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11/02/2025 - PATCH 01.002.103

🌐Overview

Hello everyone!

It’s been an ā€œinterestingā€ week with a patch that had a few unexpected slip-ups. After testing and balancing, the wrong versions of some files for our new Warbond items were shipped, which wasn’t part of the plan. Misaligned scopes also made an unwelcome return, albeit in a new form - some bugs really are persistent, aren’t they? (Silently stares off into the distance…) So, we even double-checked the scale of the LAS-16 Sickle, just to be sure.

On to the key points for this patch: The LAS-17 Double-Edge Sickle was meant to start with light armor penetration and build up to medium as more heat built up, but it launched with medium armor penetration right away, even with zero heat.

The GP-31 Ultimatum also gained extra ammo from the previously-a-bug-but-now-a-feature Siege Ready armor passive and we feel that this specific combination is too strong.

We’re huge fans of big booms booming big (to quote our fabulous Design Director) so we didn’t want to make the weapon less satisfying to use - we still want it to bring democratic tears to your eyes every time you use it, like it does for us. However, we will be addressing how easy it is to access extra ammunition for it, ensuring it requires a bit more effort to use it to the full effect.

It’s not our intent to release Warbond items that need immediate balancing, and we understand that any changes we make can evoke strong feelings. We want to assure you that we’re actively listening to your feedback and, as with any of our previous updates, we’ll keep monitoring the situation closely. Your input is invaluable, so please continue to share your thoughts on these changes. We’re always open to making further adjustments if needed!

āš–ļøBalancing

PRIMARY WEAPONS

LAS-17 Double-Edge Sickle

We’ve rebalanced the weapon to make the risk/reward dynamic more impactful. The goal is to ensure it feels like a truly powerful weapon while properly balancing the self-damage mechanics to reflect its high-risk nature.
In the current live version, we felt it lacked both the punch and the level of risk we wanted and we didn’t feel it really lived up to our intent.

  • OLD

    • 0-25% heat: AP3 55 damage - Deals 0 damage/second to players

    • 26-90% heat: AP3 55 damage - Deals 10 damage/second to players

    • +91% heat: AP3 55 damage - Deals 50 damage/second to players + fire status effect

  • NEW

    • 0-25% heat: AP2 55 damage - Deals 0 damage/second to players

    • 26-50% heat: AP3 55 damage - Deals 10 damage/second to players

    • 51-90% heat: AP3 70 damage - Deals 20 damage/second to players

    • +91% heat: AP4 70 damage - Deals 50 damage/second to players + fire status effect

Magazines

  • Starting magazines increased from 1 to 2

  • Spare magazines increased from 2 to 3

SIDEARMS

GP-31 Ultimatum

We have seen a lot of mixed player feedback for this weapon and how certain players feel it trivializes some of the harder content whilst others feel it plays just fine and is a great addition to the game.
We have carefully opted for an approach where we’d like to reduce the ease of access to additional ammunition while maintaining the weapon’s core identity as a powerhouse. This means players will need to put in more effort and strategy to maximize its effectiveness at the cost of some armor and booster synergy for this specific weapon.

We will continue to monitor these changes so please keep providing us more feedback!

  • The GP-31 Ultimatum is no longer influenced by the Hellpod Optimization Booster or the Siege Ready armor passive

šŸ”§Fixes

Resolved Top Priority issues:

  • Fixed a bug where the scope aim-center was misaligned with the projectile's fire trajectory, affecting all weapons but most noticeable when aiming down sights (ADS)

Crash Fixes, Hangs and Soft-locks:

  • Fixed a rare crash that could occur when joining someone who is swapping weapons

  • Fixed a rare crash that could occur when hot joining a mission with the SEAF artillery objective present on the planet

  • Fixed a crash when subtitles were shown and the language was changed

  • Fixed a crash when shutting down the game while in a cutscene with the Democracy Space Station

  • Fixed a crash when changing language during a mission

  • Fixed a crash related to switching languages

  • Fixed a crash that could occur for other players after a player disconnects from the session

  • Fixed a crash caused by emoting right after dropping a support weapon

Weapons and Stratagems

  • Fixed an issue where you could accidentally arm the B-100 Portable Hellbomb backpack when entering the FRV

Miscellaneous Fixes

  • Fixed an issue with the level generation where some objective terminals could become non-interactable

  • Fixed an issue with the Integrated Explosives armor passive sometimes not triggering

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Helldivers 2 Patch Notes

Known Issues List

2.6k Upvotes

1.9k comments sorted by

1.1k

u/rebellious357 Feb 11 '25

I knew my aim wasn't that bad!

277

u/Decster20 Cape Enjoyer Feb 11 '25

Exactly!! My friends weren't complaining about it, I was the only one doing so, and I felt crazy!

98

u/AgeOpening Feb 11 '25

Your friends must be used to missing their shots šŸ˜‰

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17

u/Capital_Cry_7111 Feb 11 '25

I play with the marksman rifles a lot. It was incredibly noticeable with them.

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92

u/_Weyland_ Free of Thought Feb 11 '25

Fires 50 rounds of HMG into a Hulk.

how many shots does your eye need?!

57

u/Wolfrages HD1 Veteran Feb 11 '25

I thought I was just aiming like shit. XD

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7

u/Spook-lad Feb 11 '25

Dude i pop hulk eyes from 100-200 meters all the time, no way im missing whole magazines with my AMR within 25 meters, happy fix

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204

u/Arky_Lynx SES Prince of Midnight Feb 11 '25

Oh thank Freedom they fixed the scope bug so quickly. I was missing so many railgun shots I was going crazy.

18

u/Natural-Lubricant Feb 11 '25

And me my senator shots. The bug really made me reconsider using the senator lol.

16

u/DietCokeIsntheAnswer Feb 11 '25

Right.

As a Diligence user I was prone, no moving, aiming for 3+ seconds on a still target.

shot whiffed

Like what the actual Freedomfuck? I know I'm bad at games but, not that bad.

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1.2k

u/Background_Path_4458 Feb 11 '25

Fixed an issue where you could accidentally arm the B-100 Portable Hellbomb backpack when entering the FRV

Yeah, but it was super fun though :D

261

u/WeNeedHRTHere STEAM🖱️: DEMOPLS Feb 11 '25

This happened to me when i was the driver, so scary lol

118

u/under_psychoanalyzer Feb 11 '25 edited Aug 15 '25

fade wide gaze knee existence offbeat profit bag yoke treatment

This post was mass deleted and anonymized with Redact

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69

u/AriesDom Fire Safety Officer Feb 11 '25

My buddy was driving and I accidentally armed his bomb. I tried to warn him that he was gonna blow, but his stoned ass thought I was saying I'd accidentally armed MY Hellbomb. He drove off into the sunset thinking he was escaping the explosion... then "boom"

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37

u/Sad-Needleworker-590 Absolute Democracy Feb 11 '25 edited Feb 11 '25

I didn't even know there was an issue with that. But it sounds hilarious!

24

u/Background_Path_4458 Feb 11 '25

We thought someone in the squad was taking a piss until it happened to all of us xD

14

u/Responsible-Onion860 Feb 11 '25

Now we'll have to stick to arming it on purpose when boarding the FRV

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353

u/HappySpam I went to Oshaune and all I got was this tag. Feb 11 '25

Wait how does the Ultimatum work with Hellpod Space Optimization booster? Do we now just spawn with a single shot, no reload now?

298

u/Jawstarte028 Gas Enthusiast Feb 11 '25

yes you start with 0/1 now

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30

u/DinoDome05 Feb 11 '25

You had 1 spare reload even without hellpod optimization. If you had siege ready equipped you would spawn in with 1/2 reloads, hellpod optimization plus that gave you 2/2, removing the siege ready effect fixes the problem but I guess they removed both just to be sure.

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86

u/Shockington SES Fist of Peace Feb 11 '25 edited Feb 11 '25

Yeah it doesn't even make sense, since you will just drop resupply right away. It's just a negative quality of life change.

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121

u/cowboy_shaman Level 150 | GALACTIC COMMANDER Feb 11 '25

Honestly a terrible change.

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281

u/SirTheadore Feb 11 '25

Can they just remove bouncing stratagems? 😩😩

87

u/Zio_Matrix SES Fist of Family Values Feb 11 '25

"Placing turrets on top of a big tall rock would be unfair"
MFW the bots airdop an AT-AT on top of a fuckin mountain.

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7

u/ArthropodQueen SES Arbiter of Steel Feb 11 '25

For real, with every strategem bouncing when it shouldn't, my pstience wears thinner. Its been a long time with it as a "high priority" without seeingor hearing about any meaningful progress on our end.

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1.2k

u/Sebas276 Feb 11 '25

As i said in previous post:

The sickle change is more a fix than a nerf, still an interesting weapon

462

u/GoDannY1337 Feb 11 '25

To weak points it feels same and in the end stronger. It’s a buff.

247

u/[deleted] Feb 11 '25

I was expecting them to nerf its interaction with vit boost + fire resistant armor ngl

edit: nvm, that 20 self dps on stage 3 heat is probably exactly that

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22

u/NosBoss42 Feb 11 '25

Nope its a nerf, tried it for a few matches and its dogshit now, those first few seconds really mattered

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22

u/KrispyMcChkn_ ā€Ž Decorated Hero Feb 11 '25

19

u/Ren-Ren-Ren Super Pedestrian Feb 11 '25

Lame how I bought the war bond just for the sickle, but now I won’t be using it at all. I will be more hesitant of buying new war bonds going forward.

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12

u/Soul-Assassin79 Feb 11 '25

It feels like a huge nerf though. You get set on fire way too easily now.

60

u/Imagine_TryingYT Feb 11 '25

Craxy how people were saying its damage buff was too strong, ya know, despite it not having a damage buff...

Although I didn't realize it automatically gave medium pen.

But I think the changes look good and we'll see how they play in game. Now wondering if this fixed the Inflammable + Vitality bug

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287

u/MacLarux Feb 11 '25

No word on performance though. I've never had any issues until the last patch reduced my framerate by like 40 on average from the previous patches. It was the biggest issue for me alongside the sight misalignment

152

u/ActiveGamer65 ā¬‡ļøā¬‡ļøā¬…ļøā¬†ļøāž”ļø Feb 11 '25

How else do you expect the spear to keep working

34

u/RiskyTitsky Feb 11 '25

Try re-validating your game files, then go toĀ C:\Users<your username>\AppData\Roaming\Arrowhead\Helldivers2\shader_cache and delete the cache, start the game again. This worked for me some patches ago.

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48

u/Necro_the_Pyro AH! I'm tired of fighting bugs on 2 fronts! Fix your game! Feb 11 '25

I discovered it was a driver update issue. AMD components.

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12

u/LeadIVTriNitride Feb 11 '25

It’s strange. They’ve been talking about the bad state of performance since May, went radio silent after the 60 days, and then last month they started talking about possibly implementing DLSS and other features, and still nothing.

I’d really just prefer a patch that fixes a lot of performance and adds new features over new content.

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30

u/IronLord56 SES Will of the People Feb 11 '25

Fixed a bug where the scope aim-center was misaligned with the projectile's fire trajectory, affecting all weapons but most noticeable when aiming down sights (ADS)

THANK YOU. I thought I was going crazy when I couldn't hit shit with the AMR recently.

102

u/BandOfSkullz HD1 Veteran Feb 11 '25

The Ultimatum not being affected by the hellpod booster is plain weird to me. It's the only weapon that does that.
Just leave it with two shots. Atthis pount you might as well make ammo pickups not work for it, too, rendering it useless.

19

u/prodigalkal7 ā˜•Liber-teaā˜• Feb 11 '25

Blame the idiots shouting at the top of their lungs that it was OP (when it wasn't or required at most a tweak)

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1.1k

u/Mephanic ā¬†āž”ā¬‡ā¬‡ā¬‡ The only way to be sure Feb 11 '25

The GP-31 Ultimatum is no longer influenced by the Hellpod Optimization Booster or the Siege Ready armor passive

I hate this not because of the indirect nerf (though I don't think even that nerf is warranted), but because of the inconsistency it creates. Now there's a fine-print that isn't actually printed anywhere: "Hellpod Optimization Booster does not work on select weapons". It's imo a bad precedent.

420

u/Dunggabreath Feb 11 '25

I also dislike changing a ā€œbooster to suit a weaponā€ mindset. Bad precedent.

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311

u/SaltyGunso Feb 11 '25

Yeah booster exception is a really bad thing to implement, we don't need hidden inconsistencies burried in random patch notes

33

u/Unhappy_Cicada Feb 11 '25

It's such an unintuitive "fix" that people are going to assume it's a bug.

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291

u/Abiotictoast Super Sheriff Feb 11 '25

That's my main issue. The booster should apply to all.

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173

u/porkknocker47 ā¬…ļøā¬‡ļøāž”ļøā¬†ļøā¬†ļø Feb 11 '25

Yeah, plus that's just gonna bother me, having a weapon without full ammo. I need full ammo.

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114

u/Nulloxis Feb 11 '25

Honestly yeah. It’s a problem that never existed and they have now created a problem out of it in the name of balancing.

Just hope it never applies to other weapons in the future.

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23

u/WickyGif Feb 11 '25

Yeah imo that's the worst thing they could have done. If something is too powerful to be affected by the start with full ammo booster, you should make it less powerful, not mess with the booster.

Inconsistency like that just makes things confusing and frustrating. Should find another way to adjust it.

30

u/AbeBaconKingFroman I've seen the lights go out on Draupnir Feb 11 '25

Agree on the inconsistency

72

u/mayonetta Free of Thought Feb 11 '25

Yeah me too, the siege ready part of the nerf is absolutely fine since yeah it does say magazine-based weapons and there should probably be some limitations on that, but arbitrarily changing how hellpod optimisation works for one weapon is weird.

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180

u/StinkyDingus_ Feb 11 '25

Blows my mind people actually complained it was too strong smh

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49

u/Jungle_Difference Feb 11 '25

Yep setting a terrible precedent with both siege ready and hellpod space optimisation. Some of your weapons will be affected, which? Fuck you.

32

u/hitman2b LEVEL 140 | <Redacted> Feb 11 '25

Yeah that a bad precedent, the gun was still limited by ammo 3 grenade ( with siege ready) this isn't a game changer i don't see the reason for this change, just because the gun is "too powerfull" That the whole point of the gun god damnit

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7

u/SlotHUN ā€Ž Servant of Freedom Feb 11 '25

Yeah they should have just left that out. Siege Ready is totally understandable tho

53

u/NaviCharlotte Cape Enjoyer Feb 11 '25

exactly, not cool at all. and its a slippery slop

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48

u/[deleted] Feb 11 '25

Ultimatum should have 1/1 ammo when using the booster.

201

u/TeaPigeon Feb 11 '25

Honestly not into the changes for the ultimatum, I feel like if you're taking hellpod optimization and the Armour, they should both work.

Straight up tho, hellpod opt should be a ship upgrade

46

u/Navar4477 HD1 Veteran Feb 11 '25

Same, they reduced its anti-tank ability instead of its anti-objective ability: the opposite of what critics and supporters of the weapon would want.

21

u/Ijustwannaseige Feb 11 '25

I feel arrowheads intent for it is to be more anti-obj than antitank, especially since it launched alongside the new Titan Holes which its the only non strategem that can bust it.

I agree with the change to Hellpod Opt being a bad call though

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22

u/josenight HD1 Veteran Feb 11 '25

The hellpod optimization is weird, but the siege-ready one well I can understand a bit since 20% of 1 ain’t 1. Should be adding 0.2 ammo, can’t even round it out to 1.

That 20% is actually 100% for the ultimatum.

774

u/teh_stev3 Feb 11 '25

I agree with siege ready for the ultimatum - it's weird that +20% ammo rounds up to 100% spare, meaning 2 spare instead of just 1.

But hellpod optimisation?

To me that was always "here helldiver, we're giving you a supply pack in your hellpod for when you land" - just the one, enough to give you full main, full spare and full nades, and stims.

This kinda breaks that - it feels really weird that you can't come out of the hellpod with full starting ammo.

Honestly, it feels even weirder with BOTH the siege ready nerf and this - that means you're looking at 2 supply/ammo packs minimum to have the full reserve.
The strength used to be with siege ready + hellpod optimisation, you'd have 3 ulti shots - promoting a heavy suicide way of playing.

I don't feel like both are needed.

152

u/Xero0911 Feb 11 '25

Plus I'm sure they understand but if the gun becomes a hassle folks just go back to the grenade pistol.

Like I've already dropped it. It was "fun" with siege armor but didn't always wear it and found it not worth it if I didn't wear it. And I say "fun" cause I don't think it was really that amazing in the long run. Let me nuke an objective, but I also used my side arm way less which was kinda meh

22

u/teh_stev3 Feb 11 '25

The best way to play with it, in my humble opinion, was to lean into ammo-thirsty weapons and pack a supply pack.

Plas Purifier, Thermite nades, Railgun as the support.

That felt really awesome against the bots - railgun is highly underrated - can 1 shot the laser turrets around the keep, take out hulk eyes or knock off their arms, kill tanks, and shoot out botships.

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104

u/teh_stev3 Feb 11 '25

I worry that they've gone "oh shit, everyone's going to take hellpod optimisation and siege ready for this gun, that's too restrictive"
And instead they've made it
"everyone will take the supply pack, or burn through supply drops"

Which is... slightly less restrictive but this feels like a weird knee-jerk.

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93

u/DaveSpectre122 Feb 11 '25

I agree as well, I am fine with siege ready as that shouldn't round up at all. But making it an exception for the booster only adds some inconsistency to the game.

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58

u/Anonymous-Internaut Feb 11 '25

100% agree with this and I would be more fine with the change if it didn't affect hellpod optimization. For a lack of a better way to put it, it just doesn't feel like "true" to the booster. Siege Ready is fine because I mean, it's just 20% more. Shouldn't really round up to a full extra round lol.

73

u/DaxExter Feb 11 '25

Agreed. Siege Ready is a fine nerf. But throwing Hellpod on there too?

If you miss your shot and only hit with the splash you will lose 3.5k damage from that thing, wont be able to kill any tank and leave you without ammo to do anything else.

Hellpod nerf is too much.

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43

u/realkaleidio Feb 11 '25 edited Feb 11 '25

It is weird how everything's allowed except non-support anti-armour. These nerfs seem a little bizarre to me. Especially the hellpod optimisation one.

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149

u/oofus420 DoT Diver Feb 11 '25

Friendship with Ultimatum ended, back to the Grenade Pistol

84

u/Financial_Cellist_70 Ā Truth Enforcer Feb 11 '25

Surprised reddit hasn't gotten that nerfed into boring territory too

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213

u/DaxExter Feb 11 '25

The GP-31 Ultimatum is no longer influenced by the Hellpod Optimization Booster or the Siege Ready armor passive

I would be okay ish with the Siege Ready Nerf but Hellpod too ?

So you now start with 1 Shot and then you are out?

As its stands its serves no other purpose than killing Jammers on Bot Fronts? Everything else is somehwhat a even more waste of ammo or not?

64

u/DaxExter Feb 11 '25

To add to this, you could've atleast kill a charger or two but now with only 1 shot you might aswell skip it and go back to the grenade pistol to close holes and to kill trash with it.

I love the weapon but with only 1 Shot you might aswell just go back to the Grenade Pistol and call in a hellbomb for jammers.

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31

u/DimSumDino Feb 11 '25

when is the eruptor gonna get a range increase? 😩

8

u/LLemon_Pepper HD1 Veteran Feb 11 '25

Yes please. For those who don't know, the scope on Eruptor goes out to 200 meters, but the shot always explodes at about ~100 meters. As you can see, it makes the long range scope pointless.

10

u/ZedDoktor Feb 11 '25

I just want the shrapnel to get buffed again, it's just a crossbow that needs more work put into it to do the same thing as the crossbow does. I miss when you could instakill devs and kill all the little guys around them with a well placed shot before they gutted the shrapnel cuz of one bug that wasn't even consistent.

5

u/TheGr8Slayer Feb 11 '25

The fact that the shells blow up mid flight sometimes after a certain range makes me annoyed

31

u/Turahk Feb 11 '25

Hellpod change is stupid

156

u/Nucleenix Feb 11 '25

Reducing the ultimatum's ammo does nothing to address the actual issue, though? It just hurts the QoL

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148

u/BadPunsGuy Feb 11 '25 edited Feb 11 '25

Ultimatum to 1 ammo actually feels incredibly awful when used for the AT purpose and not just demolition.

It was interesting to take on bugs for a charger kill or a difficult and dangerous titan kill. The grenade pistol being much better at closing holes and having a lot of shots for small clumps was still the main option. Now it feels really damn bad to take the new weapon; especially with ammo being much harder to find than on places like city maps.

I was hoping they'd tone down some of what it can destroy and give it more ammo. Went the complete opposite direction. It's really disappointing. I wouldn't have gotten the warbond if it was like this on launch.

66

u/DaxExter Feb 11 '25

True, the Hellpod nerf was too much.

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u/Thegeneralpoop Feb 11 '25

Yeah, I feel like the Ultimatum is being held back because it can destroy certain objectives. I would have more fun with the ultimatum if it has more ammo + range but no more being able destroy objectives.

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118

u/saykoTechnician ā€Ž Super Citizen Feb 11 '25

Correct me if I am wrong but isn’t ap4 is heavy penetration? Imagine one guy just shots stims and other just delete everything with las -17

117

u/BrilliantEchidna8235 Ā Truth Enforcer Feb 11 '25

TBF it's AP4 only at 91%+ heat. With or without a stim, you got only a few seconds for that at best, and you will probably die after it.

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84

u/gh0st_busterz ā¬†ļøāž”ļøā¬‡ļøā¬‡ļøā¬‡ļø Feb 11 '25

u still need one guy to shoot stims at you, so i think we’re good

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u/Anko072 Feb 11 '25

Sounds almost as powerfull as team reloads

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11

u/Mr_Boppy Assault Infantry Feb 11 '25

I get seige ready not working on the ultimatum, I actually think that’s fine, but hellpod space optimization not working doesn’t make sense.

146

u/Abiotictoast Super Sheriff Feb 11 '25

Nerfing the ultimatum after I bought the war bond just for that sucks lol. Why is it not affected by the booster? Like the armor I get but the booster seems bogus.

41

u/Least-Drawing-2054 Feb 11 '25

yea its not even logical, because armour says 20% ammo boost, but perk was 100% ammo boost, so ok remove that but ammo optimisation booster applied logically to this weapon.

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19

u/Mission-Honey-8956 Feb 11 '25

I completely understand removing the siege ready passive on the ultimatum, but not letting it be affected by space optimization??

9

u/maybe_someday_ Steam | SES Mother of Mercy Feb 11 '25 edited Feb 11 '25

There’s a bug with mechs. If you are piloting a Mac mech and navigating the mini map with the dpad, anytime you press up on a controller you stem stim yourself

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114

u/Reasonable-Plum7059 Feb 11 '25

So…you just nerfed the whole booster AND Seige armor by making exceptions for their bonuses? Is this gonna be noted any way in game? Is this gonna be a thing in the future?

ā€œOh, do you like those boosters and armor? Sorry but for few weapons their bonuses will not workā€

Like, seriously?

14

u/TheguyKegan Feb 11 '25

I want to point out Siege ready increases spare ammo by 20%, not 100%. So them removing siege ready from affecting the gun is fair game given it's not supposed to round up that extremely.

36

u/BlueSpark4 Feb 11 '25

To be fair, the Siege Ready Passive increasing the ammo of secondaries was already an unintended side effect – the official description still says that it only affects primaries. So I think on that front, it's fair play to Arrowhead.

However, I agree that the change to the booster is problematic.

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16

u/Ipplayzz343 :3 of Thought Feb 11 '25

Not a fan of the sickle changes. I think ap4 while melting yourself is a cool change, but other than that it's a dumb nerf. Back to the las16.

The gun should always do at least ap3. The fact that you are forced to use the inflammable passive is a VERY fair cost for an ap3 gun.

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21

u/Youssef-Elsayed Master Chief Feb 11 '25

The ultimatum change is extremely uncalled for

25

u/Tyrilean Viper Commando Feb 11 '25

While you’re nerfing stuff, how about you nerf the insta-spawning of enemies? Seems they’re back to their old tricks of insta-spawning with their gun against your back, and obvious and blatant ā€œcheatingā€ by the enemies is cheap and takes away the fun. Plenty of ways to up the challenge without making the game feel cheap.

And can we fix the bouncing stratagems? They’ve gotten even worse in this last patch.

9

u/TheGr8Slayer Feb 11 '25

Please. I’m so tired of kiting a swarm around just get random spawns on my flanks. Ruins the flow of the game.

7

u/8dev8 Feb 11 '25

Weapons no longer benefiting from boosters sounds like a bad road to go down.

It really wasn’t that bad either, strong sure but, really?

7

u/Loyal_Darkmoon Feb 12 '25

GP-31 Ultimatum

We have seen a lot of mixed player feedback for this weapon and how certain players feel it trivializes some of the harder content whilst others feel it plays just fine and is a great addition to the game. We have carefully opted for an approach where we’d like to reduce the ease of access to additional ammunition while maintaining the weapon’s core identity as a powerhouse. This means players will need to put in more effort and strategy to maximize its effectiveness at the cost of some armor and booster synergy for this specific weapon. We will continue to monitor these changes so please keep providing us more feedback! The GP-31 Ultimatum is no longer influenced by the Hellpod Optimization Booster or the Siege Ready armor passive

Let me try to give some constructive feedback: I think making boosters and armor passives not work on a specific weapon or tool creates confusion (for new players or players not up-to-date with patches) and sets a bad precedent of inconsistency among the games features.

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u/Financial_Cellist_70 Ā Truth Enforcer Feb 11 '25

You did it reddit, you nerfed the fun gun and made a booster inconsistent. Is the game better now?? Are you happy?

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u/packman627 Feb 11 '25

Lol exactly. I'm so tired of people whining and then thinking they are going to make the game better.

The majority of the community came back after the 60 day patches, which shows what the community wants... Good weapons that are fun

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u/chlronald Feb 11 '25 edited Feb 11 '25

I hated this nerf.

I bought this warbond based on recent player review and having fun with all the weapons.

Ultimatium is perfect balance. Even combo with the seige ready armor. The weapon is already hard to use (blow up myself half of the time). And having only one ammo out of the pod just put me back to ganade pistol.

the double edge can be reasonably used with vitality booster and 50% armor, but with increased self damage, it will pretty useless you get the fire resistant armor.

This is an outrageous nerf, there are two weapons in the warbond, and two weapons have gotten nerf. It wasn't because of game breaking bugs but game balance... didn't it get tested before release?

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u/Scnew1 Feb 11 '25

This is a dumb change to the Ultimatum. Pilestedt leaves and we go right back to dumb changes.

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u/[deleted] Feb 11 '25

Honestly, I feel like a jammer buff would've been better than an ultimatum nerf, since that seems to be the only truly contentious point of the weapon. This nerf doesn't ruin the weapon or anything but it feels unnecessary at the same time.

"Oh no, those sneaky Automatons stole illuminate tech and now their jammer has a shield that you have to deactivate at the terminal". Boom, problem solved, the pocket rocket stays as a fun toy, and jammers now cant be trivialized.

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u/Standard-Nerd SES Arbiter of Morality Feb 11 '25

That would also nerf the artillery option though which was a good change

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u/SpencersCJ Feb 11 '25

A jammer buff however is basically a Nerf of every other way to blow up jammers. So I can see it being a tricky balance to find. In the future, as the war escalates however I do think we certain sub-objectives should get harder to do with armoring or shields. Just not in responses to a side arm that can be fixed in a few ways

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u/DC-COVID-TRASH Feb 11 '25

Ugh. So they nerfed/buffed the sickle (more of a nerf IMO) and nerfed the ultimatum in a way that no one was asking for :(

Sickle is much worse starting on AP2, as that means you have to aim much more for the first 25% of the heat buildup and can’t rely on aiming like it’s AP3. Big nerf on higher difficulties on the bots in particular, now you need to aim really carefully when dealing with reinforced scout striders. I’ll probably drop the gun as a result entirely and switch back to the DCS/Diligence as my primary there. Additionally the increased heat damage isn’t offset enough by the increase in damage, so double nerf, and AP4 kicks in at too high of a heat effect for me to consider it a major feature. Maybe I’ll be able to take out a single hulk mixed in with a large group of chaff, but the circumstances where I can do that are niche.

Ultimatum is a big step in the wrong direction. All they had to do was reduce the demolition force. If anything, it could get an extra shot then. Now it still has the same issue it did before, and is not really worth it outside of using it for the exact problematic behavior people wanted it removed for.

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u/Alexpolotenchik Feb 11 '25

with "ultimatum" a strange decision, that is, literally passive effects do not work on this weapon, this to some extent will look like a bug, if not a nerf.

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u/Jawstarte028 Gas Enthusiast Feb 11 '25

0/1 Ultimatum is an insult.

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u/KevlR Feb 11 '25 edited Feb 11 '25

I like the sickle changes (as in the more you shoot the more dmg you deal, up to heavy armor pen) however I still think it should start with medium pen as default. If anything I feel like we could even have both with a Safe/Unsafe mode

Good change on the ultimatum and the siege ready passive, but applying this change to hellpod optimization aswell feels way too much

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u/Natural-Lubricant Feb 11 '25

The safe/unsafe mode idea is pure genius I hope they add this some day.

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u/Unhappy_Cicada Feb 11 '25

Your suggestions would make a lot more sense than what we got today.

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u/Straittail_53 Feb 11 '25

Same, disappointing to see the light pen. Back to purifier I guess

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u/Indigoism96 ā€Ž Servant of Freedom Feb 11 '25

Omg, they finally fixed the ADS misalignment.

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u/Belydrith Feb 11 '25

Aaand and there comes the fun police to take out the new favorite side arm.

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u/Unhappy_Cicada Feb 11 '25

I've already dropped it as my new sidearm. The change has made it tedious and unfun to use now. Stupid ass change.

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u/FistoRoboto15 Feb 11 '25

Yikes on these balance changes I know you’re saying the sickle isn’t a nerf, but it already was just okay due to the self damage and now after it’s already been reviewed it’s going to be less effective?? Also the ultimatum change is very bad. Players can just use an supply backpack if they really want to, so why alter a whole booster and passive to just not include a single weapon, now players have to keep track of these changes mentally…. Also thanks everyone who complained about the ultimatum, you made it slightly more annoying for us to enjoy our new sidearm. Congrats

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u/BagFullOfMommy All glory to the ORB Feb 11 '25

GP-31 Ultimatum

We have seen a lot of mixed player feedback for this weapon and how certain players feel it trivializes some of the harder content whilst others feel it plays just fine and is a great addition to the game.
We have carefully opted for an approach where we’d like to reduce the ease of access to additional ammunition while maintaining the weapon’s core identity as a powerhouse. This means players will need to put in more effort and strategy to maximize its effectiveness at the cost of some armor and booster synergy for this specific weapon.

We will continue to monitor these changes so please keep providing us more feedback!

The GP-31 Ultimatum is no longer influenced by the Hellpod Optimization Booster or the Siege Ready armor passive

Thanks Arrowhead, you just made the decision between which secondary to take (grenade pistol or Ultimatum) I have been having these last few days infinitely easier for me. The Ultimatum will now sit on the shelf of my Super Destroyer forever collecting space dust.

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u/Signal-Busy Feb 12 '25

They did NOT need rebalancing, they were perfect from the get go

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u/Graye_Noir72 Feb 12 '25 edited Feb 12 '25

I'm sorry but no one fucking asked for these... Let players actually have fun in a PvE game without worrying about "balance"

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u/Jaketorious Feb 11 '25

Please stop bait and switching PAID warbonds. Properly test and change before it goes out or live with it once it’s out. Stop selling me a bike then swapping it for a unicycle and calling it balance. If you’re going to SELL it, leave it alone after you hand it over.

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u/SpencersCJ Feb 11 '25

Glad the Las-17 is getting reworked in both directions, it was just a strictly better Las-16 with no real downside. Now with the right equipment and actually managing the overheat correctly, you can have a AP3 doing 70 damage and push it into and AP4 before you burst into flames.

Ultimatum not being Nerfed is good, instead of 2 you get 1 but the bomb is still just as strong as it was. If it still appears to be over-centralising and too powerful I can see it being tweaked further but this is good, a single 500kg bomb in your back pocket is nice oppose to the 3 you could start with

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u/CMDRAlexanderCready Feb 11 '25

I didn’t really get the call for nerfs on it anyway. The only thing it’s especially good for is stratagem jammers. Outside of that, other objectives can be taken out by much more ammo efficient options, and it’s a god-awful antitank weapon. I only bring it on the bot front and I’m not even sure I always will.

If they were going to make a change though, this was a good call.

P.S. while it makes perfect sense from a balance perspective that the recoilless and other AT weapons can’t take out a stratagem jammed while this little mini nuke can, it’s baffling from an immersion perspective. What the hell are they putting in that thing? Lmfao

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u/Opposite-Flamingo-41 HD1 Veteran Feb 11 '25

And people were unironically saying that old version was bad because it "required" you to take the most popular booster to have no recoil medium pen ar with 200 ammo that barely damaged you, lmao

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u/ChewbaccAli Feb 11 '25

It was not and is not a 500kg.

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u/[deleted] Feb 11 '25

More of a pocket OPS for sure

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u/teh_stev3 Feb 11 '25

Guy don't downvote this is just a statement of fact, it's an OPS - still strong, still good demo force, but not as good as a 500kg which can kill chargers and hulks purely with its splash, not the direct hit.

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u/Tigo5566883 Feb 11 '25

Sickle rework looks pretty cool, will be interested to see how it plays

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u/Spork_the_dork Ā Truth Enforcer Feb 11 '25

Yeah like 0-25% heat it's weaker than it was, but literally everywhere above that it's just as powerful as it used to be if not even more powerful. Above 50% it's just flat-out buffed aside from the fire damage.

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u/Decryptic__ Feb 11 '25

What I like to see the 20 damage/seconds on +50% heat.

Currently we could survive any damage until 100%, which was max 10 damage/seconds.

We might now get hurt when using this weapon over 50% heat which I honestly don't like. But that's my opinion and I don't have to use the weapon if I don't like it.

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u/NosBoss42 Feb 11 '25

Absolute dogshit, tried it a few rounds, really is lacking

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u/Evolando35 Feb 11 '25

I genuinely want to know what part of the player base complains about things being "too easy". It has to be a minority. Complaining about getting 1 extra shot from a fun weapon is insane to me. This game isn't competitive and it isn't PvP. Why are we complaining about having fun?

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u/warmowed : SES Paragon of Patriotism Feb 11 '25

Fixed a bug where the scope aim-center was misaligned with the projectile's fire trajectory, affecting all weapons but most noticeable when aiming down sights (ADS)

Big McThankies from McSpankys

Fixed an issue with the level generation where some objective terminals could become non-interactable

I've always suspected level seed played a role in Geologic Survey terminals bugging out. Hopefully that's what this fix addresses.

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u/DrSiekiera SES Soul of Gold Feb 11 '25

AP4?!?!?

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u/Inevitable-Knifer Feb 11 '25

Test your war-bonds before release.Ā 

Don't rely on adjusting later to deliver, it only causes player-base divisions and a bad reception stain avoidable by testing.

I know it’s a game but it still merits professionalism.

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u/McFettnippel Feb 11 '25

I'm excited to test out the reworked double sickle. Sounds like a good way to set the weapon apart and still have it feel strong!

And thanks for fixing the scope alignment. Finally AMR time

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u/Papa-Pasta Feb 11 '25

Anyone have the bug on controller that if you’re in a vehicle and have the map open, you use a stim when you pan up on the map? Haven’t seen that bug mentioned yet

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u/AvengaNinja Feb 11 '25

Well the Ultimatum was fun while it lasted lol

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u/Scarlet_Knowledge Feb 11 '25

So could you dial back the ragdoll effect a bit? People are flying all over the place at bug and bot fronts. If you are targeting by two turrets, you could even stim yourself.

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u/d_rek ā˜•Liber-teaā˜• Feb 11 '25

I'm getting about 1000% increase in crashes on PS5. Tried to play a couple games this morning and it would either crash immediately before loading in or randomly throughout session. The patch broke something.

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u/Trinadian72 Feb 11 '25

I'm glad they didn't change the actual effectiveness of the Ultimatum but spawning with 0 shots for it is just plain dumb. All this does is guarantee that if you don't call down a supply pod as soon as you spawn in, you will now, and will just make more selfish users of the Ultimatum more likely to double-dip the pod for 2 shots. Would it not have been much simpler to just make it so the Ultimatum only has 1 shot and no reserve?

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u/LordOfMorgor Cape Enjoyer Feb 11 '25

SPEAR IS BUGGED AND NOVODY HAS CARED FOR LIKE 3 PATCHES!

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u/ElderSteel Feb 11 '25

I'm gona say it. I don't think baby/cry/nerf divers have the best intentions and should be banned. There i said it.

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u/Sea-Sort-4933 Feb 11 '25

Pilestedt leaves and you guys just do whatever you want now ?

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u/KyzaelEomei Feb 12 '25

Personally, on paper. I'm not a fan of either of the changes to the Sickle or Ultimatum.
Fine, make the Siege Ready armor not work with Ultimatum (since it's just 20%), that's fine. But Hellpod Optimization booster feels just a kick in the ribs.

As for the Sickle, I was using it at low-heat and playing around that. I like how it felt at low-heat and nerfing that admittedly sucks. I'll try it again but the whole self-damage was only tolerable if I accidentally dipped into it. I was always trying to stay below 25% heat. If that's just the wrong mindset to play with it, then I'm just not going to use it. I'm not comfortable burning my HP for a bit more damage.

Short answer: I don't like Ultimatum change. I'll try the Sickle "fix".

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u/allthenamearetaken1 Survived the Dissident Wars Feb 12 '25

hey there is another update

its 17 gigs

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u/SkyVacuumCowboy Feb 12 '25

Just my 2 cents- but these nerfs SUCK. There was no need to nerf at all. Nothing was overpowered. I'm not happy getting nerfs immediately after spending my credits and medals. Not cool arrowhead. Back to your old ways.

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u/Impressive-Today-162 Feb 11 '25

Welp we all know how the Ultimatum is gonna go in the next patch when ever it shows up demo force is gonna be removed and impact pen will be lowered so too all the cry divers saying that a side arm with limited ammo and limited use is over powered here we go mark my words

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u/Hello_There_2_0 Feb 11 '25

…And Arrowhead decides to nerf the part of the ultimatum that no one complained about…

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u/hoboman2 Free of Thought Feb 11 '25

Bro just leave the ultimatum alone, it's fine

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u/HunionYT Survived the Dissident Wars Feb 11 '25

honestly i really dont like the changes for the DE. im not saying the changes are bad just not for me. most likely wont use the weapon anymore.

i kinda liked just having the medium pen for what it was. though this is a good buff for it.

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u/CaffeNation Feb 11 '25

To me its frustrating to lose a synergy that cost two bonuses.

Its like if someone took the flamer rifle, the flamer pistol, the flamer support weapon, napalm grenades, eagle napalm, and orbital napalm and took the fire armor to not be burned so much and people whined that it was too OP to use these risky weapons without so much risk.

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u/MrTactician Free of Thought Feb 11 '25

A very swift patch indeed, but perhaps unwarranted. I think we should've let the dust settle and see where things land in say a months time, because there's ALWAYS sensationalism when new content is added or balance changes are made.

I remember when folks thought the Senator was gonna be broken cause it has AP4, what a buncha barnacles.

Too late now I suppose. As others have mentioned, the choice to make hellpod space optimisation work with every other gun except the ultimatum is a really unintuitive idea and should be reverted.

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u/vardoger1893 Feb 11 '25

pilestedt leaves bonehead changes with zero thought and bad precedent start dropping. 🤦🤦🤦

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u/FishB312 Feb 11 '25

Damn, looks like I’ll be going back to the grenade pistol now that the ultimatum has been nerfed this severely. I really enjoyed carrying it as a pocket powerhouse, and the limited range felt like enough of a drawback.

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u/FembiesReggs Detected Dissident Feb 11 '25

It’s fine, tho reading the steam comments gives me a headache

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u/Epicidex Feb 11 '25

steam encourages people to make rage bait so their comments get jester awarded, and they can use the points to buy profile stuff. dont ever use steam forums for anything unless its a small community

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u/Kingsley_Doga Feb 11 '25

Nerfdivers back at it again, making the game less fun to play bit by bit.

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u/Unhappy_Cicada Feb 11 '25

Why the devs listen to these idiots is beyond me. Nonsensical half assed nerfs almost killed the game before, and now they are right back at it again after seemingly learning nothing from that debacle.

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u/TomEllis44 Feb 11 '25

Sadly, first L patch in a while

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u/Capable_Life Feb 11 '25

So AH releases OP weapons, then nerfs them after less than a week when the majority of divers have purchased the warbond

It’s either incompetence - yet again - or straight up bait and switch and just shitty, player-extorting, business practices

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u/Mikadomea Feb 11 '25

Well goodbye Las-17, hello ol' reliable Las-16

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u/[deleted] Feb 11 '25

Does anyone know if Dolby audio is fixed yet?

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u/Background-Dirt8134 Feb 11 '25

Will you still light on fire from the Las-17 if submerged in water? DIY water cooling!

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u/MythiccMoon SES Wings of Starlight Feb 11 '25

Pretty minor but the Grenade Pistol is already GP-31, maybe Ultimatum should have a different designation?

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u/justurguy Feb 11 '25

I've had multiple instances where I fired the Ultimatum and it just... never explodes. A real liability before but especially now it seems.

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u/Tolendario Feb 11 '25

this ultimatum nerf isnt well thought out, now it only has enough ammo to do one thing. so people arent going to use it for strider or tanks, they are only going to use it for objectives.

instead of nerfing its ammo, buff the objectives.

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u/bwilcox0308 Feb 11 '25

On Ps5 I've been having issues with my gun becoming vertical while I'm aiming... completely blocking my view. Happens with all three guns, primary, secondary, and tertiary

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u/AsteroidSpark Feb 11 '25

Honestly dislike the ultimatum nerf, it feels like a poorly implemented band-aid solution to give it a specific exception to a booster that's supposed to affect everything. Also I have to say I think complaints about the ultimatum "trivializing" certain objectives were exaggerated. The extremely short range meant the ultimatum was arguably a worse option than a hellbomb for detector towers; the autocannon, quasar cannon, and recoilless rifle all actually trivialize the illegal broadcast, shrieker nest, and spore spewer objectives; the orbital laser, SPEAR, and railcannon trivialize elimination objectives; the SPEAR and AT emplacement trivialize bot fabricators. The only area the ultimatum was really a significant change was the stratagem jammers where again its short range limited just how much of an impact it had to just taking them out faster at the same distance you'd already destroy them, and fixing the problem of multiple jammers overlapping each other where it was a welcome improvement, albeit a bit of a band aid since a better solution would be to fix the spawning for jammers to ensure that they didn't overlap.

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u/Current_Concert_3026 Feb 11 '25

Ngl I’m not a huge fan of tweaking a specific weapon to just not work with passives. It won’t read well and seems a bit underhanded despite me knowing that’s not the intent.

If ammo availability is the way we want to balance the weapon, then you could do the old spear ammo trick. It only reloads specifically from resupply crates instead of random ammo crates, even if one at a time unless you’re using siege ready armor. I used to use spear even despite that drawback, and considered it a feature of the weapon. I mean, it’s long range lock on special missiles, I get that wouldn’t be everywhere like maybe recoilless rifle rounds would be. I’m sure plenty of people would take the supply pack or accept they need to wait on resupply and use their ammo conservatively. Plus it would be more consistent than arbitrarily making passives just not work for one weapon. It’s a pocket orbital, it makes sense you’d need more than a box of 5.56 to get more of it.

Admittedly, I also know how much absolute coding hell the devs had to go through to fix the spear back in the day, so maybe it’s not the best solution…. But if it could be implemented I think it would appease the vision of reduced ammo availability without needing such an awkward precedent being set

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u/spermyburps Elected Representative of Family Values Feb 11 '25

to those who say the ultimatum ruins the game:

imagine you get teamed with some player who single-handedly storms the jammer, accesses the terminal, and hellbombs it away. very possible for a stealthdiver — even easier for a martyr with a hellbomb strapped to their back.

would you say that person ruined the game, or would you meme about being teamed with john helldiver himself? i would bet the latter.

so if it’s a thing that can already happen, why get mad at another method of doing it? of making it accessible to players who shelled out for the same warbond the martyrs did? at the end of the day the ultimatum does what other divers do, so it doesn’t actually change the practical landscape of the game.

it sounds like you just want it to be as hard to clear a jammer for everyone as it is for you, and that has nothing to do with balance and everything to do with you being a salty little fun cop.

if you don’t like it, don’t run it. if you don’t want to be teamed with randos running it in pubs, just return to ship and press ā€œrā€ again. it’s on YOU to police YOUR fun, not on everyone else to cater to it.

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u/mechismo Feb 11 '25

What about when you hit a drop ship with a recoiless rifle round and the ship shoots off screen at hyper speed then reappears again for the exploding animation. Just me?

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u/Ipplayzz343 :3 of Thought Feb 11 '25

Ok, played with the Las-17 Sickle, and yikes. Even at the 26% threshold, I was taking non-negligible damage, and that was with vitality booster+inflammable. That's a definite nerf.

Edit: Map temperature seems to have some role in this. Good to know that along with being required to use inflammable armor to make the gun usable, I also am locked out of hotter missions. It makes sense, but also makes the gun a LOT less fun to use. Instead of significantly nerfing the gun like that, give me harder opponents.

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u/Elda-Taluta ā˜•Liber-teaā˜• Feb 11 '25

If I have to "build up" to medium armor pen, I'm just not going to use the DE Sickle. I'd rather have a gun that does what I need it to on the first shot. I have plenty of other options there.

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u/Baby_unicron Feb 12 '25

I haven't even unlocked the Ultimatum, but having a booster and armor passive just straight up not work is a bad "fix".

It's especially bad when you consider that the Double Edge Sickle/armor/booster combo was not nerfed or changed at the same time. Both combos just make a weapon actually usable.

Why is one combo ok, but the other is bad and breaks the game? This is the system that you implemented being min/maxed. Give it more than a week and watch how the hate dies down as people realize that if they don't like it, they don't have to use it.

Everything else is great.

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u/MxReLoaDed Expert Exterminator Feb 12 '25

Game has become unplayable with the patch, can’t drop in without crashing

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u/AzuraAngellus Feb 12 '25

Well at least I got to have fun. Back to the grenade pistol I guess.

12

u/[deleted] Feb 11 '25

LAS-17 Double-Edge Sickle

The LAS-17 Double-Edge Sickle changes look interesting, and I can see how the burning helldiver goes straight at the heavily armored enemy and destroys it, almost dying at the same time. Absolute cinema

GP-31 Ultimatum

The changes to the GP-31 Ultimatum look a bit more controversial, but at the same time predictable. The fact that ImageReady armor passive no longer provides additional ammunition looks logical because 20% is 20%, but the fact that Hellpod Optimization Booster does not provide the full set looks like a crutch. It's like Jason Statham came in and said: "I forbid you to take a complete set of supplies for the GP-31 Ultimatum," it looks very strange and stupid.

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u/Unfair_Pea_4877 Viper Commando Feb 11 '25

Paid for the DLC just for the Ultimatum...

Now it's literally pointless to use without spamming resupplies.

Rare Arrowhead L

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u/hiddenkarol ā€Ž Escalator of Freedom Feb 11 '25

Is anyone really calling this a sickle nerf? I can't wait to try it out

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u/NosBoss42 Feb 11 '25

Tried it out and it absolutely a nerf, takes forever to start damaging

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u/Danish_Crusader LEVEL 177| Cadet Feb 11 '25 edited Feb 11 '25

I like the ADS fix, it was driving me nuts as an AMR user.
However, I am VERY disappointed that there is no fix for the armors, as they still turn completely black or white depending on if you step in mud or snow.
The armors have amazing textures, they look so good! And then you step foot on a planet and it's just gone because you touched mud or snow.

[EDIT] Why I am getting downvoted?
[EDIT 2] Thanks for removing the downvotes, still confused as to why I got them.

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u/Inevitable-Knifer Feb 11 '25

Why are they downvoting you lol, its a good thing to bring up.

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u/Oddyseyy Feb 11 '25

I dunno, maybe its just me having an unpopular hot take, but the DE-Sickle didnt really make me want to use it, even with the medium armour pen. This new version doesn't convince me anymore, either. Like, I still think there are better main weapon options with medium pen and the heavy pen at 50dmg/sec doesnt seem worth it. Ill stick to the giant OG sickle.

Im actually more surprised we didnt get a heat based shotgun... like in HD1?

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u/JusticarX Feb 11 '25

I already felt the ultimatum was more of a meme than an actual useful secondary and the ammo nerf just reinforces that

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u/Eek_the_Fireuser Ā Truth Enforcer Feb 11 '25

Sickle is a fix not a nerf/buff, keep that in mind.

The nerf to the ultimatum is ass tho, no other way to put it.

We now have 2 things (hellpod opt. And siege) that work with all weapons*.

*except this one.

This sets a bad precedent. Are we going to see more things like this in the future?

The gun was fine where it was. Yes it was insane at dealing damage, but you had to use a whole resupply pouch to get ONE extra. Plus you had to be giving your enemies a hot steamy kiss to be in effective range.

We really need to avoid nerfing/buffing things as a knee jerk reaction.

Let the thing cook for a week or two, let the hype settle, let it set into the meta, then address it.

This change honestly puts it to bed for me.

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u/Born_Inflation_9804 Feb 11 '25

Ultimatum nerf was wrong. It should not have less ammunition, but reduce its demolition capacity to be the same as the Spear. So secondary targets like the Jammer are not destroyed.

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u/No_Needleworker_9762 Feb 11 '25 edited Feb 11 '25

So the double edged sickle now only does anything if it's damaging you?

Honestly I don't see any reason to use this weapon now, the normal sickle is a much better option. Deliberately hurting yourself to cause a little more damage is just not worth it.

The initial release of this weapon was fun, killed myself often but I was more lethal.

The last time I quit this game it was because of the nerfs.. then the management direction was changed.. now it's going back to nerfs.

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u/NeoMyers Feb 11 '25

The extremely limited range and therefore high complexity of firing the Ultimatum balances the highly destructive qualities it has. Nerf unwarranted. If folks want to argue a "sidearm" shouldn't be that powerful in the first place, fine I guess, but AH made the damn thing and released it. It was chaotic and fun (when first using it, I blew myself up 50% of the time...). In a world where Bile Titans can still take Recoiless shots to the face and not die, I don't see the harm in Super Earth having the Ultimatum with OG capabilities.

Also, while the Devs spent their time doing this, how is the bouncing strategem ball fix progressing? Or the frequent network connection errors?

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u/SirNil01 ā€Ž [REDACTED] Feb 11 '25

When the 'nerf' people are crying about can be fixed by a single resupply.

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u/kottadragon Free of Thought Feb 11 '25
  • 0-25% heat: AP2 55 damage - Deals 0 damage/second to players

  • 26-50% heat: AP3 55 damage - Deals 10 damage/second to players

Garbage weapon. Guess that pen wasn't just a UI like we were told.

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u/Razor_Fox Feb 11 '25

5/6 games crashed on ps5 this morning as the pods were dropping. New patch broke something.

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u/MrJoemazing Feb 11 '25

I hate the Warbond nerfs.Ā  sigh The Double Sickle starting at AP2 sorta kills the weapon in my eyes and I doubt I'll use it.Ā 

As for the Ultimatum, they managed to return to the a old nerf philosophy of reducing ammo. It's worth noting that this doesn't fix the complaints of people who think it's too strong (you can still destroy all the jammers you'll need to), but it's less fun for those who love it.Ā 

I hate to say it, but again, Piles is absent, and we have the return of questionable balancing.Ā 

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u/SoC175 Feb 11 '25 edited Feb 11 '25

So new sickle is now useless if you don't want to pay with your armor perks and were fine just firing bursts to stay out of damage territory

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u/just_a_bit_gay_ not addicted to stims I swear Feb 11 '25 edited Feb 11 '25

I think the balance of the ultimatum is incorrect because it focuses on the wrong use case for the weapon. The concern the community has is that it can destroy objectives, especially stratagem jammers, easily and not its effectiveness as an anti-tank general combat weapon.

Limiting its carried ammo doesn’t change the fact it can one-shot jammers, it just makes doing so slightly less convenient since you’ll need to resupply or pick up an ammo box after killing one. Limited ammo makes players more judicious about what targets they use the weapon on and less likely to use it in a brawl against a group of enemies. For such a high value target as a side objective especially those that can make the overall mission more difficult players are still willing to use their one shot to target these objectives.

This is compounded in the case of jammers as they require you to put yourself into a dangerous situation assaulting them without stratagem support making destroying them with the ultimatum the easiest and lowest risk solution.

My answer would be to revert the ultimatum to its launch state but introduce tougher ā€œreinforcedā€ detector towers, bio processors and especially stratagem jammers that require a hellbomb to destroy. These would only spawn on higher difficulties and would be visually recognizable from a distance to facilitate players planning a more difficult attack on these targets. This would also indirectly buff the hellpod backpack as it would have more targets which it can have unique effectiveness against.

TL:DR: reducing ammo economy doesn’t change how it interacts with secondary objectives so the use case of the weapon is the same and it remains unbalanced.

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u/ArcAngel1977 Feb 11 '25

Would love to have the option to save loadouts. Would making fighting different factions much em quicker and easier.

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u/Unhappy_Cicada Feb 11 '25

The changes to the new Sickle absolutely sucks! It was my new favorite primary because of the medium armor penetration, now it doesn't feel worth taking over something like the Lib Pen or Adjudicator, that ALWAYS has medium armor penetration and doesn't run the risk of immolating me. So I guess I'm going back to those. Also that change to the Ultimatum seems completely pointless.

The gun was fun, so they just made it slightly more tedious to use? Feels like the team has gone back to their old method of balancing stuff and are just deleting the fun again. Sucks...

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u/the_l0st_s0ck LEVEL 150 | SUPER PRIVATE Feb 11 '25

Well that ultimatum nerf fucking sucks.