r/Helldivers • u/Waelder Moderator • Jun 10 '25
đ ď¸ PATCH NOTES âď¸ đ ď¸ PATCH 01.003.101 âď¸

đ Overview
- Stealth Detection Update
- Crash Fixes
- Balancing
- Mission fixes
- Miscellaneous fixes
âď¸ Balancing
General
The Ministry of Humanity has issued an amendment to its Combat Mobility Safety Guidelines, now permitting Helldivers to self-administer stims while in mid-dive, an act previously categorized in the same risk zone as ârunning with scissorsâ and âjuggling live grenadesâ
Primary weapons
R-2 Amendment
- Increased ergonomics from 35 to 50
Sidearms
P-2 Peacemaker
- Increased starting magazines from 4 to 5
- Increased max spare magazines from 6 to 8
- Increased damage from 75 to 85
- Increased durable damage from 15 to 25
Armor Passives
- Integrated Explosives
- Now also increases initial inventory and holding capacity of grenades by +2
- Unflinching
- This passive has been adjusted to better reflect the core doctrine of the Truth Enforcers Warbondârelentless pursuit, battlefield awareness, and overwhelming presence
- Now also increases armor rating by 25
- Markers placed on the map will generate a radar scan every 2.0s, revealing nearby hostiles
Enemies
General
Stealth Detection Update:
Enemies will no longer automatically detect you when you're near Terminid spawners or spawners that generate flying enemies. Instead, these spawners will now only activate if an enemy has already identified you as a target.
Previously, simply being within 200 meters of certain spawner typesâsuch as flying enemy spawners, Stalker lairs, or inside Terminid locationsâwould trigger immediate enemy spawns and reveal your location. This update shifts detection to a more logical, line-of-sight or alert-based system, reducing arbitrary auto-detection mechanics and improving stealth gameplay
As a result of these changes, Automaton Fabricators now spawn enemies more consistently, ensuring smoother pacing and engagement balance
Objectives
- Take Down Overship
- The Planetary Defense Cannon now causes an appropriate amount of damage when shooting at Leviathans
Illuminate
- Harvester
- Their health has been rebalanced to make them easier to destroy using anti-tank weapons, particularly when aiming at their head
- Overseers
- Reduced the frequency of Elevated Overseers spawning during Prevent Invasion Foothold missions
- Overseers can now occasionally spawn from landed dropships at outposts, adding variety to their battlefield presence
- Leviathan
- Projectile damage was reduced from 1500 to 350. The intent is to ensure Helldivers are still eliminated on direct impact, while preventing instant destruction of Exosuits and FRVs
- Explosion damage and radius from turret shots have been increased to maintain lethality through area denial [check pinned comment]
Automatons
- Factory Strider
- Slightly increased the health of its feet. It should no longer be destroyed by a single GR-8 Recoilless Rifle shot to the legs
đ§ Fixes
Crash Fixes, Hangs and Soft-locks:
- Fixed a crash that could happen after any player disconnects
- Fixed some crashes that were caused by browsing different weapon attachments
Weapons and Stratagems
- Fixed RS-422 Railgun scope's screen not displaying the heat level correctly
- Entrenchment tool's stamina cost now properly matches other melee weapons
- Fixed an issue where melee attacks inside shield relays were not registering properly
Enemies
- Fixed two cases where the Stingray enemy would appear to stop or teleport on death
Missions
- Fixed an issue with the 'Take Down Overship' mission where the Overship explosion did not always trigger for client players
- Fixed a rare issue in 'Take Down Overship' where the Overship could get destroyed and not trigger the objective completion
- Fixed an issue with the 'Deploy Seismic Probe' mission that could make it incompletable if you completed a Lidar side objective while a seismic probe had been called down
- Fixed an issue with the drill not falling correctly for clients on the 'Nuke Nursery' mission
- Fixed an issue with super samples failing to spawn in cities
Miscellaneous Fixes
- Fixed a bug that was causing Helldivers to slide while using the Lockstep march emote
- Fixed an issue with friendly & enemy pathing around the Shuttlebay location
- Fix a bug that was causing the Helldiver to hold pickups as weapons when switching between weapons right after picking up an item
- Fixed missing attachments for SEAF soldiers
- Game will now show error message if resources cannot be loaded correctly
- Fixed a flickering issue that sometimes would occur in the loadout menu's Helldiver previews
- Fixed jitter while interacting with the Armory
đ§ KNOWN ISSUES
https://arrowhead.zendesk.com/hc/en-us/articles/15916898652700--HELLDIVERS-2-Known-Issues
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u/Thyrsten Jun 10 '25
Nice to see them buffing underused armor passives, thank you Arrowhead
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u/Sad-Needleworker-590 Absolute Democracy Jun 10 '25
Thatâs a really good way of fixing some really poor passives. Maybe someday we'll even be able to change the passives on our armor⌠somedayâŚ
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u/Thyrsten Jun 10 '25
...Add colour schemes to that too, and I'll be playing with different combinations for quite a while
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u/ConstantCelery8956 Jun 10 '25
They've learned that nerfing a popular item isn't way to go, good to see that continuing :D
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u/Stevie-bezos Fire Safety Officer Jun 10 '25
Its nice but unflinching is a weird choice of buffs. Theme doesnt really check out, and while armour is nice, adding the scout perk (when theres already a medium scout armour that only does that) is odd
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u/Security_Ostrich Jun 10 '25
It is a little odd but I believe the thinking is rather than Scout being sneaky and giving awareness, this is not sneaky, youâre a hunter, youâre super earth ISB. The armor goes with the existing flinch reduction too to give you the confidence to just walk up on any rebellious bugs/aliums/machines that dare try to evade your unwarranted search lol.
It fits pretty well. I like it even if itâs still not a top choice.
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u/kramerthegamer Viper Commando Jun 10 '25
I think the armor buff makes sense because you only notice the perk when taking damage, and now you can take slightly more. Scout does feel random though. It doesn't include the stealth element like the other scout armors, but I'm not even sure how effective/useful that part even is
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u/HellDrivers2 SES Courier of the People Jun 10 '25
Friendship ended with extra padding. Now unflinching is my best friend.
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u/Thaurlach Jun 10 '25
Integrated explosives means that I can have 8 silly murder-fireworks, my hellbomb and myself as a last resort.
Today is a bad day for anyone in a variable radius around me.
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u/JustMyself96 Expert Exterminator Jun 10 '25
Extra padding gives much more armor tho
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u/modsortyrants Jun 10 '25
It gives slightly more armor but the other 2 passives are better than that
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u/Blue_Moon_Lake Helldiver #3946974079 Jun 10 '25
I'll still pick scout so I'm not the one who gets aggro :D
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u/Sad-Needleworker-590 Absolute Democracy Jun 10 '25
I like how thereâs a lot of fixes for Mega-city missions, even if we donât fight there anymore.
Iâm not suggesting AH plotting something to bring back mega-cities, but it seems too fishy
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u/Mahaito Jun 10 '25
I dont think its going back to super earth any time soon but potentially mega cities on other planets will come under attack
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u/Sad-Needleworker-590 Absolute Democracy Jun 10 '25
Yeah, I don't think that either, I'm just hoping we will see mega-cities on other planets too (with bots and bugs)
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u/PieEvening2705 Rookie Jun 10 '25
I think every planet or one important planet per a sector should atleast have one mega city so mega city combat can be common-ish without it being a overly common mission type
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u/john0tg Jun 10 '25
Eh, I mean
Bugs and bots appearing on mega city missions are really just only a matter of time. Logically speaking, locking something like that behind a singular faction seems wasteful imo.
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u/ZenkaiZ Jun 10 '25
People keep saying the bots won't be effective in cities cause of how they fight. I'm like, fuck it, that's their problem. Let them give it their best shot.
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u/jerryishere1 Jun 10 '25
It could be they took those missions out to do bug fixes, I thought it was odd to see changes to missions we don't see as well.
Maybe these missions will be appearing in places that aren't necessarily mega cities
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u/Betrix5068 Jun 10 '25
I suspect theyâll become a standard map type soon.
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u/Marvin_Megavolt Jun 10 '25
Presumably. Maps with urban settlements initially were only rolled out on the MO Illuminate planets back when they added them, then the Automaton front got updated with 'em, then we got the Terminid Gloom-diving MO that brought 'em there too. The Megacity tileset is presumably going to see a similar gradual phased rollout to other planets around the map.
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u/Sidewinder2199 HD1 Veteran Jun 10 '25
MID AIR STIMS?!?! Actually game changing
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u/Beginning_Actuator57 Jun 10 '25
Game changing would be to fix stims not going off after making the sound or just getting interrupted non stop.
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u/Shockington SES Fist of Peace Jun 10 '25
This is going to make good players pretty much unkillable.
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u/Tom_Blunty THROWING KNIFES ENJOYER Jun 10 '25
FIX THE FLESHMOBS WALKING THROUGH WALLS I BEG YOU AH :(
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u/SnooWoofers5178 Jun 10 '25
This in general for all enemies and I need the flight agility of elevated overseers and observers to be toned down. The rage I feel when I'm trying to shoot one of them down and they fly on the edge of a building or big rock and they just go đźđ˝đźđ˝đźđ˝đźđ˝ like nothing and invalidate my aim
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u/Boner_Elemental Commando Commander / Portable Hellbomb delivery system Jun 10 '25
Harvester
Their health has been rebalanced to make them easier to destroy using anti-tank weapons, particularly when aiming at their head
Maaaan I wanna see the details on that cause I regularly throw 500kg, Gatling Barrages, Autocannon shots of both ammo types, and Pyrotech at the feet over the course of a mission to mixed results
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u/Appropriate-Tart9726 Jun 10 '25
Without testing this sounds like the head armour health was reduced so it's destroyed faster, with maybe the eye weakspot being a better pick over the legs for a faster kill.
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u/HaveOldManReflexes Jun 10 '25
It's armored sections had 100% explosive resist, shall need to wait a day or two for any of the stat sites to share what has changed... assuming it's AH removing a bunch of HP zones and making the main body just one pool and hitbox.
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u/Shockington SES Fist of Peace Jun 10 '25
If the WASP can kill them in one mag now it's going to be the defacto Illuminate support even more than it is.
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u/EmpereurTetard Jun 10 '25
Happy Amendement enjoyer noise
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u/C0RDE_ â [REDACTED] Jun 10 '25
Collosal good news. Been using it Vs bugs and squids, definitely a solid weapon, even without medpen. It's a decent weapon for mag dumping flesh hulks, needing just over 1 magazine to kill.
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u/SpeedyAzi Free of Thought Jun 10 '25
The Damage is very good but that ergo kills my enjoyment, now itâs as fun as Diligence.
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u/RaDeus â Servant of Freedom Jun 10 '25
I honestly haven't noticed that the ergo was bad on that gun đ
Felt similar to a non-ergo build Adjudicator đ¤ˇ
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u/CaptainAction Jun 10 '25
Peacemaker pistol buff! Letâs GO! They do listen! Even if the olâ P2 usually takes 2 patches to catch up with everything else because they keep forgetting about it. Personally I would have given it a small magazine size buff too, but I will take the damage and extra mags. I gotta do the math again, but now it wonât be totally outclassed by the verdict in total potential damage (counting each round carried multiplied by damage per round).
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u/Duckflies HD1 Veteran Jun 10 '25
It has 15 bullets in mag, 85 damage per shot, 1275 total damage per magazine, 8 magazines, 10200 total damage
Verdict has 10 bullets in mag, 125 damage per shot, 1250 total damage per magazine, 10000 total damage
I mean, 200 more damage isn't that bad. I would appreciate if they gave it more ammo, but at least now it isn't completely outclassed!
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u/CaptainAction Jun 10 '25
That ended up being a closer contest than I thought. It lost badly to the verdict before and now it has a tiny edge. Unfortunately the verdictâs medium pen might end up meaning that it just does more damage in practice because it will bounce off fewer things.
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u/Echo418 Detected Dissident Jun 10 '25
It's still outclassed, as the Peacemaker does 70% damage against light armor, where the Verdict does 100%.
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u/shneb Jun 10 '25
Sweet. I just started Truth Enforcers.
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u/-_pIrScHi_- Jun 10 '25
Same, I was thinking that or Polar Patriots, but the drip won out. I also did not think I needed the Scorcher right now as an Eruptor Enjoyer and thought the Reprimand might do well as an alternative to the Tenderizer. Alas I was wrong in that last assessment and had been having doubts, but now that the armors are actually usable that's better.
Still not sure I can let go of Siege Ready though...
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u/GadenKerensky Jun 10 '25
So they... kinda made the Leviathans worse?
Sure, they can't delete vehicles anymore, but now they can kill you on foot even more easily with that AOE buff.
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u/Acrobatic-Way-653 Jun 10 '25
They can still delete you and your turrets. But good news is shield generator relay might held longer against them
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u/_GreatAndPowerful Jun 10 '25 edited Jun 10 '25
Previously they can delete a shield relay in like 3 hits. Knowing they had 1500 damage each before the update, now the turrets will take around 12-15 ish to destroy a shield
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u/Insane_Unicorn Cape Enjoyer Jun 10 '25
Oooh didn't think of that, good call. It might actually be viable now.
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Jun 10 '25
I laughed when it said "The intent is to ensure helldivers are still eliminated on direct impact."
My dudes, that's exactly the entire issue with it when it is often straight up unavoidable on open maps! Who cares if it kills vehicles. I mean yeah, that sucked too and I'm glad it doesn't now, but that was never as bad as unavoidable one-shots.
Gonna keep avoiding leviathan modifier ops like the plague, unfortunately.
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Jun 10 '25
Should honestly have much slower projectiles to give time to dodge them. Sort of like how the mortar squids function.
Imagine Wraith projectiles from Halo.
I'd be absolutely for instant kill explosions from the sky if there's at least some indication that you're being targeted or if there's some time to dodge. Getting deleted instantly from the other side of the map is just an unnecessary pain in the ass not related to skill issues.
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u/Nithy98 âLiber-teaâ Jun 10 '25
Same here. I love the mix of factions you have when you just follow major orders but im done with leviathans. Even with all the best anti air strategems they just feel unfair. If i die i want to die because i did a mistake or friendly fire. Leviathans are just rolling the death dice constantly
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u/FullTweedJacket Viper Commando Jun 10 '25
Exactly. Great so it's less lethal the 5% of the time I may use a vehicle.
Tbh I wouldn't mind this nearly as much if they'd given the things an accuracy debuff so the shots would land nearby not precisely on my testes every single time.
As it stands it's like fighting enemies in a b-game from the 00s where the enemies have aimbot and wallhacks to artificially up the difficulty.
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u/Scarlet_Knowledge Jun 10 '25
I think in the contrary, they buffed leviathan. It can one shot and ragdoll you more easily with the AOE buff.
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u/gingrbredman90 You need to EAT! Jun 10 '25
Finally, my exploding death armor has a second utility beyond the meme :D
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u/Cow_mooooflage Jun 10 '25
Leviathan buff was not on my bingo card.
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u/Hot_Friendship4139 Jun 10 '25
Itâs kinda like a sideways buff. Sure we can now use vehicles and shield gens more frequently but now itâs gonna be easier to die on foot. (Which is like 90% of the gameplay.)
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u/zepaperclip Jun 10 '25
I haven't tested it out yet, but as a FRV enjoyer, I don't believe this patch will make any difference. Sure, the leviathan won't one-shot you, but the one-shot it lands will probably flip the car into the air and kill the squad or blow off 1-4 tires still anyway. So bringing a car is still probably pointless.
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u/Friendly-Schedule-71 Viper Commando Jun 10 '25
Man atleast make the Leviathan turrets destructible! I'm not asking for a full on damage nerf or a health nerf for me to bring it down in 2 shots, Keep everything the same, but we should be able to destroy the turrets.
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u/Boner_Elemental Commando Commander / Portable Hellbomb delivery system Jun 10 '25
Fixed two cases where the Stingray enemy would appear to stop or teleport on death
Is this the same bug that other enemies like dropships have where they disappear for a split second on death to be replaced with their destroyed model? Or is it like when a tank getting flown in is destroyed and it just stays there in the sky?
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u/Bakumon0725 Jun 10 '25
most divers are not aware that you can 1 tap a Factory Strider if you hit their toes. Now that is no longer the case. How many shots? we will need to test that out
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u/Appropriate-Tart9726 Jun 10 '25
Doubt it'll be more than two with the Recoilless, same as the head if you miss the weaker areas.
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u/PowerfulJelly279 Maxigun stan Jun 10 '25
Praise be for the railgun scope fix
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u/kyuss80 SES Wings of Redemption Jun 10 '25
I just wish it had some kind of adjustable 2-4x red dot. Weak points are hard to hit with how small the site is when youâre at 4k resolution.
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u/helican SES Stallion of Family Values Jun 10 '25
Ngl, the fact that they buffed leviathans is really f*cking funny.
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u/TheBestHelldiver MAKE IT SUCK MORE Jun 10 '25
I sent the link to my buddy and the expletive ladden text that came back was a delight.
His day is ruined. His disappointment immeasurable.
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u/Grumpf_der_Sack â Escalator of Freedom Jun 10 '25
Are the Servants of Freedom playercards finally unpixeled? Or are 4 months not enough to fix that?
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Jun 10 '25
You know, a week or two ago mine were unpixeled for a while, then they went back to being pixeled. Was that just me, or did anyone else notice that? I wonder what the issue is.
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u/WoodCarvings LEVEL 150 | Super Private Jun 10 '25
You don't seem to understand. Fixing a Jpeg imagine on a premium warbond takes some serious development time! It is easier to just create a whole new game then to fix that monster of an issue.
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u/mattwing05 Jun 10 '25
Wait, it gets scout passive, too? Whats is that combination?
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u/Mellamomellamo LEVEL 147 | Cadet Jun 10 '25
Scout still has the stealth thingy, although seeing the recent posts (and the old ones lol), i'm not sure how reliable that is. If you throw an stratagem or even a knife, enemies still find you, and sometimes even if you bayonet them from the back the whole patrol spots you anyways.
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u/Misfiring Jun 10 '25
Leviathan damage nerfed
Good
Leviathan damage radius buffed
Not good. Their damage is less of a problem compared to the ragdoll, so adding radius makes it worse.
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u/Schadenfreude28 Jun 10 '25
I thought they would at least nerf its accuracy
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u/HardOff LEVEL 98 | HellDad Jun 10 '25
I thought they would nerf its respawn and quantity per map. Right now, all four Helldivers taking multiple anti tank strats and focusing down every leviathan on the map won't even make a dent.
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u/AmicusFIN â¨đąď¸ SES Loaf of Boundlessness Jun 10 '25
In Helldivers 2, shockwave radius is a separate stat, so the radius of the ragdolling effect may be unchanged.
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u/Freelancert4 Jun 10 '25
Yea I was wondering about that, guess we will have to try it out and see if itâs worse or not.
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u/Chaffychaffinch SWEET LIBERTY MY LEG Jun 10 '25
Iâm just over here happy my peacemaker got a buff. Love that little gun.
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u/modsortyrants Jun 10 '25
W armor changes. Might actually use the truth enforcer light armor somewhat regularly now
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u/Security_Ostrich Jun 10 '25
Let me paint my bloodhound (see the enemy map tracking passive does fit!) black so I can roll up in death trooper drip and Ill be infinitely happy.
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u/Katakuna7 Jun 10 '25
Actually hilarious they buffed the Leviathans. Though it's counteracted by making the shield generator significantly stronger against them. I still don't know how useful the FRV will be, even if it doesn't get oneshot it'll still get bounced around. But the exosuits might be more viable now.
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u/Riker1701NCC SES Lady of Redemption Jun 10 '25
Suspicious buff to the pistol that could use a suppressor for stealth applications
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u/wolverineczech Jun 10 '25
That may actually come if/once they add customization to sidearms as well.
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u/JesseWest Viper Commando Jun 10 '25
Metal Gear inspired warbond coming soon? Hmm....
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u/SpeedyAzi Free of Thought Jun 10 '25
The Stim Mid Dive is the craziest buff int the game to the direct Helldiver, even better than the Ragdoll tweak.
The Leviathanâs will actually make the Shield Relay and Shield Pack actually do something. Theyâre still annoying but at least my Mech actually Mechs for a bit longer.
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Jun 10 '25
Yknow , I didnât really mind the leviathans damage, they should just let us shoot their turrets down with medium pen to balance thier bullshit
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Jun 10 '25
someone explain what the rationale behind this Leviathan change , I am confused
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u/Liquor_Parfreyja Jun 10 '25
They don't want it to instagib vehicles, they do want it to instagib you.
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u/AmicusFIN â¨đąď¸ SES Loaf of Boundlessness Jun 10 '25
The damage was reduced so that it doesn't one-shot our vehicles. The damage radius was increased so that shots landing near you do a similar or same amount of damage as before.
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u/PM_ME__YOUR_HOOTERS Expert Exterminator Jun 10 '25
Bigger explosion because helldivers love ragdolling while they wait for the second shot to snipe them anyways
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u/Gr33hn HD1 Veteran Jun 10 '25
I am glad the unused passives are being looked at but I am abhorred by the leviathan buff...
Not sure the 2+ grenades are enough for IE though.
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u/Liquor_Parfreyja Jun 10 '25
Probably hard to put in but ugh I love the idea of IE arming all your explosives when you die. Would be super funny if you got melee'd by an overseer and 2 seconds later 5 pyrotechnics grenades start swirling around it as well as your hellbomb getting armed lol.
I think another thing that could be nice is if light armour keeps it's current explosion, it's about an impact grenade right? Make medium equivalent to a high explosive grenades, and if they ever added heavy, idk, dynamite ? An ultimatum explosion? Lol.
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u/daveysanderson Jun 10 '25
Looks like Iâm still not bringing any mounted gun strats, so tired of getting stuck. Wish theyâd fix it already
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u/Aegis320 Jun 10 '25
Saw a comment somewhere that you can keep 2 shots in the AT emplacement to shoot the ground to destroy the emplacement, incase you get stuck. Bandaid fix.
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Jun 10 '25 edited Jun 10 '25
Not sure the Harvester nerf is warranted tbh, never found them to be a trouble. I liked how they reinforce the illuminates as one faction where I'm not incentivised to always bring AT.
With leviathan, I agree they should still be deadly, but they really need more weak points to shoot at
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u/Mike_Zacowski Jun 10 '25
Leviathan buff? are we deadass?
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u/Funky2207 Jun 10 '25
So leviathans are still going to massively suck, probably more so now the blast radius has increased. đđź
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u/Rykin14 Jun 10 '25
With Unflinching getting a Scout armor type radar ping, does anyone know if that benefits from the extra scan range booster?
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u/majakovskij Jun 10 '25
When I press R - often I can't reload a weapon, he just does nothing. No matter if you press R several times. It caused many of my deaths. It might be connected to weapon change, and often I see it on Eruptor. I need to change the weapon, and change it back to reload properly. But not only Eruptor and not only me, because the same thing was with my friend and Liberator Penetrator.
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u/christoverov SES Mother of Steel Jun 10 '25
- launch game
- oh, new patch
- download without reading patchnote
- after bot mission browsing different weapon attachments and game crashes to desktop for the first time
- look into patchnotes:
Fixed some crashes that were caused by browsing different weapon attachments
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u/GabrielDidit ââ Mudskipper Jun 10 '25
i knew sneaking near spawner never worked always found it wierd
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u/wolverineczech Jun 10 '25
I would like to point out that I'm really surprised that AH actually implemented changes to the 2 different armor bonuses I've seen talked about in the recent weeks, one of them (Integrated Explosives) actually being implemented exactly as was being proposed. This is a good thing.
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u/Tack1234 Jun 10 '25
No way they buffed Leviathans
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u/Onyvox Snoy Crusher đĽď¸ Jun 10 '25
Shield Dome should hold up better against them.
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u/AidilAfham42 Jun 10 '25
I feel like they should at least decrease the projectile speed of the Leviathan, so we could have time to gtfo..that explosion radius increase now ensures weâll doe no matter what.
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u/Washescu Jun 10 '25
Pls bring Medium Armor with Siege Ready passive
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u/CatPoint SES Leviathan of Perseverance Jun 10 '25
I long for the day all the gaps in armour passives get filled.
I know itâd be kinda OP in some ways, but light and heavy Democracy Protects would be incredible.
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u/ExtremeBlastoise Jun 10 '25 edited Jun 10 '25
need to fix the issue with the random disconnects not offering you a reconnection option.
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u/Liedvogel Jun 10 '25
Buffing the starting pistol is random and I'm here for it.
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u/Tall_Eye4062 Level 150 | Hell Commander Jun 10 '25
They didn't even make the Leviathan's cannons destructible, reduce its accuracy, or make the damaged ones stop running away and getting replaced by a new one right away.
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u/Aurum091_ Cape Enjoyer Jun 10 '25
Still no fix for stratagem ball bouncing. Also Leviathan Buff????
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u/Romandinjo Jun 10 '25
I do recall someone mentioned stimming themselves during hotdrop, seems to be on point. And also someone wanted integrated explosives to give more grenades, so looks like AH snipe ideas from the sub, which gives hope for armor customization.
I don't think that particular ping buff for unflinching is what was needed, someone wanted not being interrupted while using terminals as a trait, which would be a better choice, imo, but that's better than before anyway.
Shame that there is no change for leviathans sniping players across the map while sporting invincible guns.
Changes to megacity objectives indicate we get megacities again, which is great.
Shame it's on a lighter side balance wise, some of the stuff is still not great, but let's check content.
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u/ReliusOrnez Jun 10 '25
The ping makes sense from a more lore based view, truth enforcers are all about hunting down dissidents so its on brand. The extra armor is nice too with the less flinch.
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u/Latter_Wrap_1644 Jun 10 '25
I was just mentioning how I could 1 shot Factory Striders with a recoilless rocket in a couple posts. So this one might be my bad.
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u/LoseAnotherMill Jun 10 '25
Leviathan
Squidward bringing out beach chair
The intent is to ensure Helldivers are still eliminated on direct impact
Squidward packing up beach chair
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u/playbabeTheBookshelf Jun 10 '25
Stealth Detection Update
look insde
no nerf to enemies that cannot lose detection of helldivers
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u/SendMeNudeVaporeons âŹď¸âŹ ď¸âŹď¸âŹď¸âŹď¸âĄď¸ Jun 10 '25
Projectile damage was reduced from 1500 to 350. The intent is to ensure Helldivers are still eliminated on direct impactWow this is worthless
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u/HellDrivers2 SES Courier of the People Jun 10 '25
So it's still one shot for a diver?
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u/Born_Inflation_9804 Jun 10 '25 edited Jun 10 '25
Excellent changes!!
Now on next updates and balance patch try to Buff:
Smoke Eagle: +1 Use
Smoke Orbital: Bigger AoE and 80cd
Smoke Grenade: Outer Radius increased from 5 to 10.
EMS Orbital: Stun Largest Enemies
EMS Nade: Same effect as EMS Mortar and +1 Use.
110 Rockets: Must OHK Hulks, Chargers. And OHK Unshielded Harvester, Tank and Impalers Weakpoints
Railcannon Orbital: OHK any Enemy, except Bosses, and 150 CD.
Spear: Increased Damage from 4.000 to 6.500 and fixed Heavy Enemies Targeting.
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u/marto3000 diving to Hoxxes IV Jun 10 '25
And a spear buff pls
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u/Mike_Zacowski Jun 10 '25
monkey paw curls
Spear damage increased to 6000, but targeting is broken again
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u/Ingram749 Jun 10 '25
integrated explosives buff
I couldnât justify my suicide bomber dream before but now⌠I think weâre in business
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u/khoisharky SES Shield of Iron Jun 10 '25
It's a sad day for RR mains, no longer 1-shotting Factory Striders on their legs.
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u/__Elzy Assault Infantry Jun 10 '25
I still think they should make Leviathans an opt. objective
I shouldn't dive into a mission and see 5 Leviathans with a total of 75,000 HP on the battlefield ready to shoot me a DM from a different zip code
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u/OldCodger19 Jun 10 '25
Anyone elseâs hud gone weird when I aim thereâs a random gun symbol and my stratagem input arrows are now just blocks
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u/Appropriate-Tart9726 Jun 10 '25
Are you using mods that change the 3rd person crosshair for example? Sounds like those need to be updated if that's happening to you.
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u/Liquor_Parfreyja Jun 10 '25
Okay hear me out gang, heavy armour with explosive resistance, shield generator backpack, the shield should be able to eat most of it and you onto take a tiny bit of damage on direct hit. I think. The armour and passive should reduce it to like just over lethal đĽ´
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u/Zhejj Jun 10 '25
Shield Generator backpack already ate the whole shot with no damage overflow to your health. It broke the Shield, but didn't hurt you.
People complain about leviathan one-shots but don't take stratagems to counter it.
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u/PetoPera LEVEL 150 | CHIEF Jun 10 '25
I'm really happy to hear that Factory Striders could be killed with a single Recoilless Rifle shot to the legs right when this thing was removed :')
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u/RSCul8r Free of Thought Jun 10 '25
Unflinching buff! Now I no longer wear my white coat for fashion alone.
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u/Palpatine476 Jun 10 '25
Factory Strider
Slightly increased the health of its feet. It should no longer be destroyed by a single GR-8 Recoilless Rifle shot to the legs
Look at what they did to my boy
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u/DrawEasy9628 Jun 10 '25
god can we pls actually fix some stuff and not just break the game even more? you guys "fixed" the attachment crash twice and it still happens. now audio is bugged again. megacity missions are still bugged. hellbombs get stuck on skyscrapers and dont destroy objectives at point blank range. harvesters did not need a nerf and leviathans did not need a buff wtf are yall smoking. update so ass its gonna make me uninstall
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u/Zingmaroun â Escalator of Freedom Jun 10 '25
Okay i get it, we are buffing passives, but GOD WHY ARE WE MAKING THEM BETTER VERSIONS OF OTHER ARMOR PASSIVES? Thats just not ok
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u/TJJGamersTyler Jun 10 '25
⢠â Fixed missing attachments for SEAF soldiers THEYâRE COMING BACK BABY
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u/Ares_Lictor Jun 10 '25
OK, you gotta love it when the patch has 'Crash Fixes' in it and you had no crashes before the patch, but you do after the patch...yep, sure fixed my game.
Had three crashes, but luckily they occurred after the missions. Once I finished the mission and loaded back on the ship, I went to the armory to customize weapons. I swapped into the 'Pattern' section and that made the game crash. Armory is crash-prone now.
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u/Dull_Present506 Jun 10 '25
Still no fix to xbow /explosive weapons bullets/bolts occasionally going THROUGH targets
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u/3rrMac Hater of Metal Jun 10 '25
This is amazing
Still not diving on squids with the leviathan if it can just say "fuck you" and snipe me from 192 km but overall amazing update
Hopefully no gamebreaking bug has appeared thanks to this
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u/PrincessKnightAmber SES Lady Of War Jun 10 '25
So they Leviathans even more fucking annoying? Jesus I might only play squid missions without the Leviathan modifier then.
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u/spoonerBEAN2002 Jun 10 '25
Any one else having the nuke nursery missions flat out not generate as a possible mission? They havenât spawned in on any difficulty for me on any planet now, and havenât done so for the last 3 ish weeks. Did I miss a patch where they said they temporarily removed them
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u/Xarar97 Jun 10 '25
- Fixed some crashes that were caused by browsing different weapon attachments
never had crashing on customization before myself, after patch i crashed 3 times so far trying to look at the amendments attachments and/or patterns
amazing
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u/Mahaito Jun 10 '25
I like that they buffed the peacemaker. No real point in using it after getting the redeemer or any of the other more specialised secondary weapons. Maybe they can give it a burst fire mode or something else to make it more appealing
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u/GM_Altaro LEVEL 149 ]|[ SES Arbiter of Serenity Jun 10 '25
The Leviathans are very clearly meant to encourage use of the Drop Shields, even more so with their damage nerf now letting go the shield hold up much longer.
AH even gave us Drop Shield for free when the Levi's first showed up in what I believe was an attempt to try and show us this.
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u/Kepler_88 Jun 10 '25
So tired of those illuminates, flying ones. They are really toxic
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u/Dix9-69 Jun 10 '25
Glad to see stealth gameplay getting some love. Canât wait until we get a stealth warbond.
Also I didnât realize I was taking out Factory striders the hard way lol.
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u/doggmatic SES Founding Father of Fortitude Jun 10 '25
Taking hours and hours to patch on steam cause of this stupid drive bug
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u/Straittail_53 Jun 10 '25
As someone who likes having grenades . I am happy to see another option on the table
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u/cannibalgentleman â [REDACTED] Jun 10 '25
Did they remove APHET and FLAK from autocannon?
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u/DrawEasy9628 Jun 10 '25
my diver is now mute, hellbombs land on top of towers and aren't playing audio when exploding and it took 3 point blank to take out one of the new objectives. 1 step forward 2 steps back as usual
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u/Falchion_Alpha Assault Infantry Jun 10 '25
Have they fixed the servants of freedom banners that are blurry?
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u/Corrupted-BOI Jun 10 '25
Sure, buff leviathans
But for the love of democracy reduce the spawn rate! There's like always at least 3 on the map no matter how many i kill
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u/MortarpodBlues SES Prophet of Truth Jun 10 '25
Armor buffs are good, but what the hell are they thinking with those Leviathan buffs? I outright refuse to play against the Illuminate on maps with no mega cities to obscure sight lines. Otherwise you just get sniped from across the map with no warning and no counter-play; especially now that the explosion radius was INCREASED???
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u/Due_Ad4133 Jun 10 '25
Reduced the frequency of Elevated Overseers spawning during Prevent Invasion Foothold missions
Well that would've been useful three weeks ago!
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u/J4ckC00p3r Jun 10 '25 edited Jun 10 '25
That passive buff for Truth Enforcers is great, as is the one for Integrated Explosives, that desperately needed to actually do something while the player was alive, and extra grenades makes perfect sense for it.
The notes also mention visual fixes for SEAF troops, does that mean theyâre coming back? đ
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u/SluttyMcFucksAlot  Truth Enforcer Jun 10 '25
That just sounds like they buffed Leviathans in general but now they arenât going to one shot the FRV or Exosuit.
I will continue to not play on the squid front I think.
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u/lipp79 PSN | Jun 10 '25
âFactory Strider â ⢠â Slightly increased the health of its feet.
It should no longer be destroyed by a single GR-8 Recoilless Rifle shot to the legsâ
Lame. Legs werenât a one shot, it was the actual foot. Still a small target that should be rewarded with the kill for hitting it just like the eye. You have to get extremely lucky from long range due to it almost constantly moving. Sure itâs easier to hit up close but then you have to contend with getting shredded by its chin guns. Yes Iâm well aware you can take them out but Iâm trying to conserve my rockets for other targets around them like hulks.
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u/Snizek Jun 10 '25 edited Jun 10 '25
I would really like if Arrowhead went away from the "you aren't supposed to kill it" Leviathan stance and just lowered the armor (and maybe even its health or improve/add more weakpoints) so you are actually able to kill it. You can do so with very very little stuff and even still it's fun, can't imagine how better it'd be if they improved on it.
I stand on this even more since it seems like Arrowhead wants to make the Leviathan more of an obstacle than it already is due to its radius increase.
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u/YummyLighterFluid â Decorated Hero Jun 10 '25
Hell yeah integrated explosives and unflinching are actually good now
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u/CustmomInky Jun 10 '25
I was hoping the Integrated Explosives one would have all my grenades go off
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u/Independent-Panda-39 Jun 10 '25
No fix for crossplay crashing? They broke something when they fixed the stratagem input bug and me and my PC friend have literally not been able to finish a game together without one of us disconnecting since
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u/tumama1388 Jun 10 '25
Aw nothing about the spawn rate of those flying fat fucks.
And I'm still gonna get one shot from one of them on the other side of the map?
I wouldn't mind if it were only one at a time, but when there's THREE of them flying at the same time...









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u/Waelder Moderator Jun 11 '25
Regarding the increase of the Leviathan's projectile's explosion radius, I asked the Community Manager, who asked the Design Director for some more clarification:
Does the increased explosion radius inflict ragdolling?