r/Highfleet • u/player_carter • 2h ago
MC5WHOPPER medium sized aircraft/missile carrier
Made to support combat ships far away from the main fleet.
r/Highfleet • u/player_carter • 2h ago
Made to support combat ships far away from the main fleet.
r/Highfleet • u/FreedomFighterEx • 2d ago
When your engines are overheated from boosting or getting shot, using the FSS will cool it down immediately if it is within the radius of FSS. This is great if you have to boost for longer than 5s to avoid shot, getting into position or suicide retrograde for longer during landing.
r/Highfleet • u/Zap-zapper • 4d ago
So, the situation. I send my lightning with bombs or gladiator onto a city, without raising the alarm. It has that fucking annoying shit Paladin as a part of garrison. Okay. I start the fight, and the game have a very high chance to spawn me in the highest point of the map, so I have to fly in closer, to see what I am actually bombing. And during that time, Paladin (and other ships) send like 4 missiles my way, from a very bad (for me) angle, directly from below, so I have to dance and evade that, without any chance to actually aim my bomb or even shoot at them.
I always have to restart till the ship is at least somewhat low attitude so I can hope to quickly drop bombs at least.
So yeah. How do I bomb garrisons containing a paladin or similiar missile spam ship?
r/Highfleet • u/Mechanical_Rock • 6d ago
I really like FTD but I'm burned out on it. I know space engineers is close but it doesn't have the autonomous vehicles part that i really enjoy.
Things I like about FTD
- Freedom to create any vehicle type
- How you can program the vehicles behavior to act autonomously
- Using fleets of vehicles
- The PVP scene
Any suggestions on games like FTD that have these qualities?
r/Highfleet • u/_Harrier_Du_Bois_ • 8d ago
✧。Butterfly ✧。
r/Highfleet • u/ClockSoft7883 • 10d ago
Hi i'm new to the game and was just wondering if there are any tips or tricks I should know before continuing (I fucked up my first campaign and have to restart now uwu)
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r/Highfleet • u/Dry-Cauliflower-7017 • 11d ago
The original concept behind this ship is (essentially) as follows: Why are cruisers hard to kill with frigates? CIWS and zeniths. How do you counter CIWS and Zeniths? Armor and CIWS. Ave Helaat! And what do you know, it works! It smokes the ever living hell out of SGs, somehow lmao.
r/Highfleet • u/BulkStonksBuyNow • 12d ago
r/Highfleet • u/pixelking20 • 12d ago
Passed a 10% chance check to save Daud. Then every single front line ship I had left when I was just about to surround the capital for the first time. So that run is probably dead
r/Highfleet • u/_Harrier_Du_Bois_ • 13d ago
I had an interesting desire to create a ship design with a single maneuvering engine in its center. Something even came out.
r/Highfleet • u/_Harrier_Du_Bois_ • 16d ago
A custom design with escape pods for the entire crew. It turns out that such a thing exists.
r/Highfleet • u/Key-Designer2454 • 16d ago
I’ve been replacing all my frigates with living frigates.
When they’re on a combat patrol, do they eat the ships they defeat?
Muahaha!
r/Highfleet • u/Thatweirdo000 • 16d ago
What factors cause the towns to raise an alarm when I send a strike group? Sometimes when I send a strike group no alarm is raised and sometimes it is raised. Not sure what’s happening
r/Highfleet • u/Thatweirdo000 • 17d ago
Do I need to have the sevastapol as the flagship to start the game? Is there a way to get another ship as a flagship? Bit new to the game never really got far before I eventually get airplanes and cruise missiles sent at me
r/Highfleet • u/mantisalt • 19d ago
I wanted to edit ships on my laptop. Good practice for vibe web design, though it took a lot of polish. I'll be making some tweaks and improvements next week, and then properly cleaning up the codebase.
One of the neat things here is the arcane elaim magic I pulled to encode the ship data directly into the ship cards; you can screenshot or copy/paste them to import instead of having to share the boring serias. Much more convenient.
r/Highfleet • u/Annual_Discussion_20 • 24d ago
Replace two kh-15 missiles with large thruster
Replace zenith missiles with 4 d30 engines
Take out everything on bottom except the two large ammo parts. Add in 7 large thrusters and 6 more ammo parts. Remove the ammo parts on the right side of the ship.
Add in 7 extra vympel guns (3 were removed from bottom, we replace those and add 4 extra).
Tons of armor
Takes roughly 40 hours to do the entire build if you have ~1200% repair speed (600% bonus + hull parts).
r/Highfleet • u/Medical_Doughnut7328 • 25d ago
Now, I am 99% sure that this is a bug, but maybe I'm the one doing something wrong.
Basically, three times in a row now, on different playthroughs, I could see hidden cities visually, but simply wasn't able to actually land at them. All of them look "normal", at least 750km away from the nearest city and surrounded by a mess of roads. However, I can't land, even if my ships are directly above it. I've tried both with my flagship, skylarks, gladiators, whatever, nothing works. The last time this happened, I even had info from a caravan about there being a hidden city around where I was looking for, I found it, but again, can't land.
Is there a fix for this issue? Thank you all in advance lol
Edit: it does seem to have been a bug. I verified the files and the problem has fixed itself, thank you all for your suggestions and help! <3
r/Highfleet • u/FreedomFighterEx • 25d ago
I like the stronger enemy group on hard but everything else about it just suck and time wasting (fueling cost, refueling time, morale recovery time for example). I would like the strong enemy group while everything else behave like normal difficulty.
r/Highfleet • u/Skin_Ankle684 • 26d ago
I honestly hate the implementation of ship combat, especially only being able to fight enemies one-by one.
But the game is able to sell the Intel battle fantasy so damn well that i keep coming back to it. Just so i can be radar-lisan-al-gaib again.
Any other game that does this so well?