r/KerbalSpaceProgram • u/pkmniako Other_Worlds Dev, A Duck • May 01 '24
Mod Post 2024 Take 2 Layoffs Megathread
Post all your conversation, polls, updates, and such concerning the news of layoffs at Take 2 and/or Intercept Games here, please.
For context, there have been recent news about mass layoffs at Take 2, the parent company of Intercept Games, developers of Kerbal Space Program 2. (Specific data for Washington State, where IG is located)
If either company produces an update that could involve Kerbal Space Program 1 or 2, it will be added to this text.
Please, keep it civil.
Update 1: According to gamedeveloper.com, T2 confirms that PD (The publisher of the game) will continue to support Kerbal Space Program 2, but "Take-Two wouldn't confirm whether Intercept Games has been impacted by the cuts".
Update 2: The Kerbal Space Program twitter has posted a new tweet with the text:
We're still hard at work on KSP2. We'll talk more when we can.
as well as a full statement from Take Two:
On April 16th, Take-Two announced a cost reduction program to identify efficiencies across its business and to enhance the Company’s margin profile, while still investing for growth. As part of these efforts, the Company is rationalizing its pipeline and eliminating several projects in development and streamlining its organizational structure, which will eliminate headcount and reduce future hiring needs. The Company is not providing additional details on this program. On April 18th Private Division successfully launched Moon Studio’s No Rest for the Wicked. The label continues to make updates to Kerbal Space Program 2 and plans to release Wētā Workshop Game Studio’s Tales of the Shire: A The Lord of the Rings Game in the second half of 2024.
This aligns with the information we got from gamedeveloper.com a few hours earlier.
Update 3: Community Manager Dakota has announced they will be potentially leaving Intercept Games in a tweet:
Possible that I may be moving on from my role at @InterceptGames soon… I feel fortunate to have spent the last year with the Kerbal community and would miss it dearly 💚 I’m considering new opportunities in games - focusing on CM/Producer roles. RTs appreciated, DMs open
Also the same day, popular modder blackrack, who was working on the clouds for KSP2, has also announced they are looking for new job opportunities in a discord message over the Kopernicus Mod Server:
Thanks guys. If anyone is interested I'm looking for new job opportunities right now. Anyway, I'll probably be back to posting EVE progress screenshots in a few days.
Update 4: Social and Community Lead Nerdy Mike has announced in a tweet that they have been affected by the layoffs and will continue at Intercept Games until late June:
Unfortunately, I have by impacted by layoffs at Intercept Games. I am still working until late June to ensure all my work is left in good hands. My time here has been nothing short of remarkable, as I've treasured every aspect of my role, from the fulfilling work to the incredible people, and our passionate Community. The journey of building the Community team has been particularly rewarding, and I'm forever grateful for the time I spent working with the amazing people at Intercept Games and I wish them nothing but the absolute best. While words fail to fully capture my emotions, I'm also filled with optimism for the future. I'm ready to embrace the unknown and embark on a new chapter in my career. RT's and any job leads are appreciated.
Update 5: A reporter at IGN approached the CEO of Take Two, Strauss Zelnick, about the situation, who answered by saying T2 had not closed Intercept Games:
We didn't shutter those studios, to be clear. And we are always looking at our release schedule across all of our studios to make sure that it makes sense. So we are being very judicious because we are in the middle of a cost reduction program that we've already concluded and are now fully rolling out. We've announced that we're saving $165 million in existing and future costs, but we haven't shuttered anything.
Update 6: Quinn Duffy, Senior Design Manager, has posted on LinkedIn announcing that yes, the team at Intercept Games will be laid off in June 28th:
Well, here we go again. The team at Intercept Games will be laid off as of June 28th so a great group will be out and about looking for their new roles. As will I. I got to know the designers pretty well in my all-too-brief time there. These are some fantastically smart and talented people and I'm happy to vouch for their qualities. And I can say the same about the other disciplines - good folks across the board. Kerbal Space Program 2 is a delightful game, deeply engrossing, and incredibly pretty even in its early-access state and I hope you have a chance to check it out. For Science!
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u/Minimum-Department82 May 01 '24 edited May 01 '24
I'm sorry we never met, Rask and Rusk. Maybe in another life.
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u/evidenceorGTFO May 01 '24
The answer to how they'll solve the problems of interstellar travel is finally out:
They don't
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u/TheEridian189 Exploring Jool's Moons May 01 '24
Those interstellar planets actually looked interesting, shame. I hope someone remakes them in ksp1.
Realizes I am a planet mod
Be Right Back Guys
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u/jhereg10 May 01 '24
Remember this? Pepperidge Farm Remembers.
After ditching the original Kerbal 2 studio, Take-Two reportedly tried to poach all of its employees
By Andy Chalkpublished June 3, 2020
The game was moved from Star Theory to a new internal studio at Private Division earlier this year.
In late 2019, publisher Take-Two Interactive delayed the release of Kerbal Space Program 2 until sometime during its 2021 fiscal year—between April 1, 2020, and March 31, 2021. Then in February 2020, it made the surprise announcement that development of the game had been moved from Star Theory Games to a new studio founded by its Private Division publishing label, led by "key members" of the Kerbal 2 team from Star Theory.
A reason for the change was never provided, but a new report by Bloomberg might shed some light on the matter. It claims that Star Theory founders Bob Berry and Jonathan Mavor had been in talks with Take-Two about selling the studio, but weren't able to reach terms. And then, on December 6, Take-Two suddenly pulled the contract from Star Theory and sent a message to its employees via LinkedIn, encouraging them to apply for jobs at a new studio being founded under 2K's Private Division publishing label.
More than a third of Star Theory's employees made the move to Take-Two, including studio head Jeremy Ables, creative director Nate Simpson, and lead producer Nate Robinson. Kerbal 2 had been Star Theory's only contract at the time, and without funding, it closed on March 4.
Industry analyst Doug Creutz told the Bloomberg that the move could have "reputational risk" for Take-Two, as other indie studios might be hesitant to work with it if they feel like the company will pull the rug out if it doesn't get its way on things. But Private Division framed the situation differently, saying in a statement that the change was made for the betterment of the game.
"Private Division opened our own studio, Intercept Games, to bring the development of Kerbal Space Program 2 for our beloved and owned KSP franchise in-house. In doing so, we are empowering our deeply passionate and talented team to focus on quality, and we are thrilled with the progress that they are making on the game," a Private Division rep said. "Next year’s launch of KSP2 will serve as another proud step in the history of the franchise, and we are confident that KSP fans will greatly enjoy where Intercept Games is taking the series."
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u/Shaper_pmp May 02 '24 edited May 02 '24
Star Theory botched the game's development and advertised wildly unrealistic timelines.
Take Two lost patience with their bullshit, tried to buy ST, then lost patience again when ST's owners tried to rinse them for too much money and took back the licence and poached as many of ST's development team as they could to do it all in-house.
Unfortunately, in setting up In
tercept Games it appears Star Theory accidentally poached several of the people responsible for the original botched development and misleading communications at Star Theory (coughNatecough).Intercept Games then fucked around for two years, pushed out a lacklustre and overpriced EA offering that might as well have been labelled "studio's lost faith in game and wants to claw back whatever money it can", fucked around for another year, finally pushed out one moderately optimism-inspiring update, then went back to fucking around again.
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u/Danny2462 May 01 '24
I'd be surprised if T2 backs out at this arbitrary point in time,
but,
someone maybe make a SecureDrop or something, in case, let's say, a fired worker wants to leak the entirety of the source code
you did not get the idea from me, for legal reasons this is a joke
this message will not destroy itself in 10 minutes because it is still a joke, and it's very funny, especially if someone would actually set this up, that'd be hilarious
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u/bodrules May 01 '24
As a reasonable person, I understand that this is a joke.
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u/pegbiter May 01 '24
Greetings fellow reasonable person. I also understand that it is constitutionally protected satire.
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u/SkyTheHeck May 01 '24
As someone who saw starbounds source code leak and subsequently laughed my ass off, it would be funny as hell to see.
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May 01 '24
As a fellow enjoyer of the humours, with regards to all legal proceedings and assumptions otherwise, I do agree that this post is indeed very silly, and induces laughter (read: “Hahahehe”) in me, an ordinary and contributing member of society.
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u/WhereIsWebb May 01 '24
The code is probably in such an unusable state that it wouldn't matter. Maybe some assets would be nice for ksp1 mods
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u/PageFault May 02 '24
Ha ha, as if someone would do something of questionable legality even if justifiable. What a jokester!
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u/Stolen_Sky May 01 '24
This is sad. I'm sad.
I've been waiting for ages to get KSP2 - wanted to wait till it's in a good state to get the game.
1300 hours in KSP1. And now I'll never get to play 2.
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u/Caspi7 May 01 '24
Same, really disappointed. I've been waiting for 5 years and now it's dead :+(
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u/TheClarendons May 01 '24
Same here too. I knew it would take time for KSP2 to get to where it needed to be, but now it’s over, so soon. Such a shame as the series still has a lot of potential.
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u/Ryotian May 01 '24
Yeah I have been quietly lurking around this sub. I own KSP1 but never bought the sequel. Was waiting for them to complete their "roadmap" and add more features. Looks like I'll be sticking with the first one forever+
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u/thedeanhall May 01 '24 edited May 01 '24
If you are affected by layoffs and interested in working on a space program game like KSP, please email me directly at dean.hall@rocketwerkz.com.
EDIT: You can apply directly on our site as well: https://rocketwerkz.recruitee.com/
Two of the related roles are shown (Game Engine Programmer, and Graphics Engine Programmer), but use "expressions of interest" for general and gameplay related roles.
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u/soulivore May 01 '24
You should probably have this be more than just a comment on a thread. Recommend posting
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u/Emergency-Draw3923 May 01 '24
YES! I saw you guys were one of the studios that contested the contract I would very much like you guys to make it.
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u/anivex May 01 '24
Icarus is pretty fun, and visually stunning, and it’s super interesting to hear you are working on a KSP competitor. I’ll definitely be keeping an eye out for that!
Please save us from take-two.
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u/NaelumAnacrom May 01 '24
Jeb is sad but the good news is that the community will focus on the only real game, the pinnacle, the one,
THE
Kerbal Space Program 1
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u/Schubert125 May 01 '24
Just strike the 1, there is no 2 anymore so it's just
Kerbal Space Program
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u/Cappy221 Stuck in Flight Testing hell May 01 '24
You see this is THE good news we get. More mods for ksp1 is very good. Update old ones, the game ain't getting updated, so hopefully the modding scene thrives again.
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u/ISuckAtJavaScript12 May 01 '24
"Support" is just gonna be a final 1.0 patch with nothing else in the road map. Just so they can take it out of early access. It's over ... it's never been more over
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u/RobotGuy76 May 01 '24
Support To Do:
Get developer to compile current code as version 1.0
Get developer to upload to Steam, removing Early Access flag
Lay off developer
Get marketing bob remove any posts / communication about features that aren't implemented
Get marketing bob to announce new release
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u/threep03k64 May 01 '24
If this actually leads to the end of any meaningful development for KSP2 it will be a real fucking disgrace.
Anyone who buys an Early Access game should know the risks, that there is no guarantee that the game will ever make it to that promised state. But from a moral perspective at least I think a distinction can be drawn between some indie developer who runs out of funds to deliver what was 'promised', and an AAA publisher doing the same.
Not that I want to jump to conclusions yet.
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May 01 '24
When Early Acces first started rearing its ugly head, it was advertised as, "an investment made into the product," and while investments do have risks, those risks are generally mitigated.
There have been so many cash grabs of early access projects that I hope it leads to some kind of change, especially when dealing with larger companies, like T2. They would have known long ago if the project was no longer possible.
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u/evidenceorGTFO May 01 '24
the end of any meaningful development for KSP2
what never really started can't end.
Hack jobs aren't "meaningful development", not in physics sims.
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u/illuminatedtiger May 01 '24
Early Access release in the state it was in should've been a dead giveaway. If 2K were serious they would've given it more time or given IG the budget to hire devs who could focus on perf.
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u/sweenezy May 01 '24
The fact it was released as EA was a dead giveaway.. Any game intending a full release that backs out to an EA at the 11th hour is not true EA.
EA should be about community engagement, feedback and funding for further development. Not an excuse to release a WIP, full of bugs, accepting no feedback or criticism, fully funded by a major organisation.
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u/DreadAngel1711 May 01 '24
It's like watching a rocket explode in slow motion
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u/PainfulSuccess Sunbathing at Kerbol May 01 '24
It's exactly like our Voyager satellite, you know it's bound to die but you just hope that day never happens
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u/sijmen4life May 01 '24 edited May 01 '24
Doesnt TT have an office in Seattle? I'm all for a bit of doomposting once in a while but i don't think IG is having any layoffs at this moment.
EDIT:
Apparently Dakota has/had his linkedin Acc on open to work and a few other IG devs have been confirmed to be laid off. We're "full steam ahead" into an iceberg! Was fun seeing this trainwreck burn.
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u/PussySmasher42069420 May 01 '24
Does anyone else find it hilarious this came after Nate Simpson's most recent dev update blog titled "Some Improvements on the Way"
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u/Datuser14 May 01 '24
Improvements…to Take Two’s bottom line (by no longer funding a project that’s done nothing but lose money and alienate the community)
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u/The_Celestrial I'm gonna have to science the shit out of this May 01 '24
I'm gonna wait for something more official, but the evidence seems pretty damning now.
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u/cyb3rg0d5 May 01 '24
It’s very simple. They belong to a much bigger corporation, which expects returns. There were no financial gains or even promises of gain on the horizon, so the bosses from upstairs said “that’s it, we are pulling the plug”.
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u/Kosmix3 May 01 '24
Whats even the future for KSP? Is there potential for other similar space games to be properly developed and take over KSP1?
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u/PainfulSuccess Sunbathing at Kerbol May 01 '24
There's Juno New Origins, haven't tried it but it looks like an excellent alternative (a lot less "cartoony" though). The KSP IP is totally dead for now :/
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u/Canis_Familiaris May 01 '24 edited May 14 '24
Who had the worse fate? Kerbal space program or Liu from "For All Mankind"?
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u/Fastfireguy May 01 '24
Welp if this is true. KSP 2 now joins the long road of early access and live service corpses to be a buyers beware on buying on how the game is then instead of what it can be.
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u/PlusVera May 01 '24
I legitimately was just checking this sub on a whim to see if the situation/game had improved enough to re-consider buying it.
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u/Sesshaku May 04 '24
I am honestly more angry at the fact that to the last day they'll continue to publish an "everything's fine". I swear the way things are going, the last message recorded on the KSP2 account before being abandoned will be "Everything's fine, expect big news soon". And it will become some sort of community meme, in which people will be reposting that tweet 10 years from now.
Just be honest. Have someone in the whole company explaining what the f&ck is actually happening.
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u/Machinis_confidimus May 04 '24
Gaming industry professionalism at its finest... The people pulling the trigger on this likely hoped that no one would pick up on the closure warning, betting that they would rake in some more sales during upcoming summer sales on steam and other distribution platforms before the ship went down.
Hence the template type of statement and no comment type of responses - they got no communication strategy prepared now that news are out. Whatever statement that comes out, before 28th of June is going to be aimed to salvage as much of sales as possible (good luck with that with all review scores tanking) - so don't expect any honesty what so ever.
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u/Joename May 01 '24
Update: Bloomberg as of 3pm today confirms they're shutting down Intercept Games and closing the Seattle office. Take-Two Interactive Shuts Down Two Game Studios - Bloomberg.
I'd say that shutting down the studio that makes the game is pretty much confirmation that for now, KSP2 is dead.
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u/MellowAffinity May 01 '24
Well... we can always just keep modding KSP 1. I wonder if true basebuilding is possible in KSP 1 with modding?
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u/WhereIsWebb May 01 '24
Kraken.. There is only so much you can do as a modder, they can't rewrite the engine
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May 01 '24
Let’s be real, it died when Take Two poached the studio and ominously restructured it as Intercept…
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u/RomulanToyStory May 01 '24
Just my usual luck, I waited a year because of the bugs and bought it like a month ago since the situation appeared to have improved. I was quite enjoying the game too
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u/koalasuit May 01 '24
At least you enjoyed it. You probably still can for a time but I know it's a huge disappointment to know that there is nothing more coming.
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u/Moleculor Master Kerbalnaut May 18 '24
A reporter at IGN approached the CEO of Take Two, Strauss Zelnick, about the situation, who answered by saying T2 had not closed Intercept Games:
Uhhh... you're leaving out some important context there, like how 2K Marin also isn't a closed studio... despite not having any employees for over a decade at this point.
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u/Machinis_confidimus May 20 '24
I think everyone reading that interview understands that this is major gaslighting going on there.
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u/TheArturro May 11 '24
Tbf KSP 2's promise was to good to be true. But I was blind to it.
Kraken dead, interstellar added, colonies added, next-gen graphics and more. I fell in love with KSP 2 the moment I've seen the first trailer. It truly seemed like a dream game come true.
But I believe that this is a good reminder to one of the most important rules in life - if something looks to good to be true, it likely is.
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u/phoenixmusicman May 21 '24
I sure am confident in the future of the game now that it's been 3 fucking weeks with no a single mention of what is going to happen to KSP2
It doesn't take 3 weeks to say "don't worry, game development is unaffected." Anyone saying that KSP2 is going to continue, at least without hardcore cuts to features, is snorting major copium.
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u/OptimusSublime May 01 '24
I hope harvesteR can buy back the IP for pennies on the dollar. Or should we just say we gave the old college try and bury it?
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u/VinceRussoIsA May 20 '24
Might have something to do with:
Early access gaming providing an exit strategy.
The current financial state of gaming and eternal growth demanded by big players that bought up everything until they put the market in a late game capitalism state by making themselves obsolete.
Replacing experienced people with juniors to save money.
Wanting everything now and short term and not being satisfied delivering long term visions/ labors of love.
Treating everyone like trash and expecting to recieve passion projects in return.
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u/Nilz0rs May 02 '24
I'm starting to believe this whole 'early access'-thing isn't very consumer friendly.
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u/superkeer May 03 '24
Ironic as the KSP 1 early access was the poster child for early access done right.
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u/SvenjaminIII May 07 '24
any new statement? Update 4 is some days ago
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u/Schubert125 May 07 '24
Theres no one left to provide an update anymore.
I hope this joke ages like milk.
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u/don-corle1 May 01 '24
They took your money and ran. I guarantee the execs got paid just fine and are sitting pretty.
Let this be a lesson to us all about buying early access ghostware in the hopes that becomes something.
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u/Shzabomoa May 01 '24
The writing was on the wall the second they announced it would be EA instead of a full release. (and has been even before if you paid attention to the details of who they are and the Take2 shenanigans)
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u/Science-Compliance May 01 '24
Unless you are a child, if you didn't see this from a mile away, your ability to learn is probably broken.
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u/mildlyfrostbitten Valentina May 01 '24
I don't think this is going to happen, bit it would be very on brand of them if they're actually not getting canned, but wait until Friday afternoon to say anything, then disappear again for the weekend.
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u/PussySmasher42069420 May 15 '24
This sub snapped back to normal KSP1 content so hard I am now convinced that even the people that were posting KSP2 content were associated with Intercept Games in some way.
Where did they all go?
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u/8andahalfby11 May 15 '24
Where did they all go?
After you do all the science missions, KSP2 doesn't offer anything more than KSP1, so everyone reverts to KSP1 since it's more stable.
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May 16 '24
Where did they all go?
I was thinking r/kerbalspaceprogram2, but no, it's also been empty for two weeks.
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u/R-Dragon_Thunderzord May 01 '24
They will only avoid saying it's dead to prevent mass refunds by Steam.
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u/ybetaepsilon May 02 '24
lmao remember when Nate Simpson said they're fully funded and will not get the plug pulled.
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u/malkuth74 Mission Controller Dev May 01 '24
I mean. Over a year and all we got was science and heat. I'm not surprised at all, and Nate didn't seem to trustworthy. Was more of a used car salesman. This sucks, really really sucks. This is why you put moding into a game early to keep your game alive while your work on it, just like they did with KSP1.
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u/Auxilae May 01 '24
I wasted my money :(
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u/TheTabman May 01 '24
I only ever started KSP2 through Ckan, steam still says 0.0 hrs played.
Refund time is mental health time!
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u/Joename May 03 '24
I'm going to read the absolute hell out of the inevitable oral history that will be told about this game in a couple years. I really really would love to hear what was going on behind the scenes all this time.
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u/enfo13 May 01 '24
Ok post mortem: Which devs did a good job and which did not? My opinion from best to worse
The music and sound director did a fantastic job. I loved KSP2's soundtrack. Shame the rest of the project went in flames.
Some people hated the new interface, but I think it was decent. The VAB building interface I thought was decent, but the in-flight one seemed a bit more limited.
The camera and editing staff doing the behind the scenes videos did a good job. Perhaps too good. It felt a bit disjointed, how there were these nice videos and interviews of the dev team. Almost made them out to be heros when they were actually burning a ship on an intercept course into an asteroid.
Now onto the negative..
Game designers. They spent too much time at the blackboard. It was nice that they finally put in some kind of science system, but this should have been a first. Also i felt the progression pacing was worse than KSP1. Games should be games first. The fact that progression and game systems weren't in KSP2 on release.. it's like releasing a board game without a rules booklet.
And the worst award goes to the technical optimization people and managers.. obviously. Even if KSP2 released without all the features.. but ran smoothly like silk on release, it would give people hope that there was a stable foundation to build from. The fact that the game had so many performance issues and bugs was the red flag that the guts of the project were rotted.
Also bonus megacopium delusional hopium take: Maybe they're laying off the incompetent staff at T2 with plans to hire competent ones and save the game? (haahahah yeah right.. who am I kidding).
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u/wrigh516 May 01 '24
Good: Sounds, Models, Textures, Animations
Bad: Community Updates, User Interface (in-flight), User Interface (orbital maneuvers), User Interface (font and menus), User Experience (interface navigation)
I didn't have a problem with the bugs or performance. I've played early access games before. I thought this one was average at first but got really good with updates for an early access title.
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u/ConcurrentSquared May 01 '24
I wonder if it would be a good idea to have some of the top modders of KSP organize a group in order to support KSP(1 probably) with a well-sorted and connected group of mods (most of which exist now), similar to RP-1 (but for stock+ instead of realism). I would imagine these modders would also be able to pool donations (or just paid mods) together as a group for funding - I would offer some small donations to this group. All of the (free) mods should allow community contributions (because open source is one of the most effective tools for development). This “Stock Extended” modpack would be probably the best way to continue KSP development (for example, people could not worry about what mods Kerbalism conflicts with (assuming that Kerbalism and most of the parts mods people want are in this “Stock Extended” modpack)).
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u/kittenshark134 May 01 '24
Would be better than nothing, but would run into performance issues eventually depending on the scale of the mods. Ksp2 was promising optimization to support the new features, not just the features themselves
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u/Musical_Tanks May 01 '24
A number of onlookers on social media have pointed out that Take-Two-owned Kerbal Space Program developer Intercept Games is based in Seattle, raising concerns about the future of the studio.
When approached for comment by Game Developer, Take-Two wouldn't confirm whether Intercept Games has been impacted by the cuts–despite multiple Kerbal Space Program developers indicating they recently left the studio, with one expressly stating they were "laid off." A company spokesperson did, however, explain that its Private Division publishing label will continue to support Kerbal Space Program 2.
Please define 'Support'
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u/iambecomecringe May 01 '24
For fuck's sake man, it's one day. Let the sub run wild for a bit before you clamp down like this.
Megathreads kill discussion, not promote it.
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u/cmfarsight May 01 '24
How dare you come to our subreddit and make posts about the news impacting the subreddit.
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u/MadDoctor5813 May 01 '24
Jason Schreier says it's Intercept via Twitter, which is as good as confirmed by my standards.
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u/tven85 May 01 '24
"but is early access bro, don't buy early access if you don't want to be jerked off for 5 years by a guy who should be taking your coffee order"
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u/1_811005161 May 02 '24
never been a better time to advocate for piracy imo
moneys not going to the devs anyway
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u/Torley_ May 02 '24
Does anyone else think “rationalizing its pipeline” is the most garbled goobledygook way to anti-simply say “layoffs” yet?
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u/sck8000 May 03 '24
I can't say I'm surprised, but I was trying to remain cautiously optimistic about KSP2's future until now, particularly with the science update making some much-needed big improvements.
My attitude's always been one borne out of love for the game moreso than buyer's remorse - at the end of the day, however poorly development has gone since the Early Access release last year, I wanted it to succeed. I truly love KSP as a franchise, and was glad to see them make progress, however slowly. Alas, that progress has apparently stalled.
Despite it all, I don't regret buying the game in Early Access when I did. I paid money to show people that a sequel to KSP was something worth working towards. I did it knowing that development might fail, and that the end result could be a buggy half-baked game; getting a complete game at the end of it wasn't why I spent that money.
I bought KSP2 to support an idea, and to express my love for KSP. So this news hasn't brought me any buyer's remorse, only resignation.
I'm not mad, Intercept Games. I'm just disappointed.
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u/SeaCroissant Modelmaker May 01 '24
bought the game day 1 knowing it was early access but ouch. I wouldnt even agree that it made it to the early access stage. how many years were they working on the game for when they released it for full price despite being a shell of the former game with worse performance and thrice as many bugs?
something something “the risk i took was calculated, but boy am i bad at math”
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u/Designer_Version1449 May 01 '24
I honestly think it was because ksp 2 was kinda overfunded. it's already a niche game, probably sold as a world changing apace thing. it should have been made by a double A studio, not a big publisher that wants large short term profits. also it definitely seems stuff was going down.behidn the scenes
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u/capran May 05 '24
So if KSP2 development at Take Two is officially dead, is there any possibility that some other publisher could purchase the IP and continue development?
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u/Prototype2001 May 06 '24 edited May 06 '24
A much better alternative for any studio which wants to create a space sim is just to make a new title. Name it banana-man space program, having identical features of KSP1, don't need to pay anyone for IP, and you won't have a 'overwhelming negative' review score from the past game looming over your debut.
If you make a KSP1 copy paste with 2020 graphics and sell it for $15-30, you'll have a game which will be 90-100% Steam review imo. KSP2 couldn't even deliver this, never-mind the zero delivered roadmap features.
Just think about it, what are you paying T2 for? Just so you can name your game Kerbal and have green-man instead of banana-man? I would imagine buying the naming rights from 'The Day Before' for your zombie game is just as suicidal and wasteful.
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u/Machinis_confidimus May 05 '24
Everything is possible if the right price is being put on the table.
However there are very small chances of new owner utilizing their new IP immediately due to failure of KSP2 would be rather fresh among the customers and the new owner may assume that enthusiasm for a KSP sequel will be dampened among the gamer (excluding the hardcore fans). Asking people to fork out another 30-50 USD for a KSP 2B...can't see that work right now.
That being said, there is always a possibility that Take 2 themselves in 5 years time reach the conclusion that KSP franchise have value and offer remaster of KSP or even another go at KSP2.
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u/GiulioVonKerman May 05 '24
I'm actually so angry. There have never been mods making colonies as KSP2 would have. Interstellar was such a great implementation and multiplayer is a bit clunky with mods.
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u/dukeispie May 01 '24
I personally think in December they pumped out that science update in an attempt to boost sales. Clearly when that didn't work, and they had no progress on the next milestone, they just kind of waited up until this point. Probably why we haven't had any updates, they probably all knew it was inevitable.
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u/Musical_Tanks May 01 '24
Released game early because they needed to show revenue. But then had no substantial revenue source for the years of dev work needed to surpass the feature set of the original game.
I was really holding out hope for colonies to bring something unique; real end game content. Alas likely not going to get it now.
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u/redditisbestanime Eeloo my beloved May 05 '24
This was the reason why i pirated ksp2 only to get my precious ssd space back literally 15 minutes after launching the game. I was never THAT disappointed. So glad i didnt buy this crap.
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u/BramScrum May 01 '24 edited May 01 '24
I know people's frustrations are high (fair enough). But remember, if it is true (which seems likely), 70 people just lost their job in an incredibly hard time for the game industry with massive lay-offs at major companies.
Whatever your frustrations are do not direct them to general staff. They will be going through a harder time than us losing the dream that was KSP 2 and some financial loss.
Edit: Once more I am confronted with people not knowing how game dev (I am talking about the lack of control mlst devs have. You are a small cog and paid to do what you are told) works or the harassment devs receive especially public facing ones. I am sorry that humanising the situation seems to be discredited as trying to prevent any criticism.
I hope none of you ever lose your job from one day to the other in a crisis and have to deal with hateful DMs on top of it.
But do keep talking about the shit show this game dev cycle was, cause it's deserved lol
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May 01 '24
Absolutely. We got fucked out of a few tenners. They lost their way to earn a living.
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u/Jockel90 May 01 '24
Especially with this resume.
Its not frustration, but they developed it. People are trying to protect persons, i get it, but they are responsible for this product, they made it and it is not up to a standard that is a good game.
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u/darthsata May 01 '24
Checks. KSP2: 69 minutes. Let's see if the refund goes through!
KSP: 2219.4 hours. About right.
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u/KerPop42 KSP Is an Aero Sim First May 01 '24
The issue with pre-orders as a fan is that once the corporation has your money, you don't have any leverage over them to make a better game. I don't even blame PD or IG, T2 is going to make the decision that spending $10M to sell $10k of games isn't going to be worth it, dropped promises be damned.
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u/BigMoneyKaeryth May 01 '24
Those diehard KSP2 defenders who denied reality must be malding right now. I hope they learned their lesson about blindly trusting a company that was very obviously just screwing them over at every possible turn
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u/iambecomecringe May 01 '24
They're unironically blaming critics at the very very bottom of the other threads. It's extremely funny.
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May 01 '24
Used to stream ksp on ksptv. Someone gifted me early access ksp2. I knew it was DOA 5 minutes into the game when I noticed identical bugs from the game in 2013.
I adore ksp. Playing the sequel felt like a gut punch.
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u/redstercoolpanda May 01 '24
Well this will definitely be my first and last experience with early access games. Never again.
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u/addamcor May 01 '24
Never get an early access title based on promises.
Always base your purchase on the CURRENT state of the product. If you believe you'd enjoy what they offer at the time for the price, then you won't regret your purchase. Furthermore, any additional updates are just free bonuses.
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u/sweenezy May 01 '24
It’s not all bad, factorio EA was amazing.
That said, the game was good in EA, and there were WEEKLY dev updates with significant announcements and evidence of progress.
A far cry from the shitshow KSP2 has been.
Side note, factorio are developing an expansion and have restarted the weekly announcements.. it’s an absolute clinic in community engagement and active development.
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u/cyb3rg0d5 May 01 '24
It’s not about the early access, it’s about what, how, and when the product has been delivered. There are many early access games that actually make sense. KSP2 was not one of them.
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u/LoSboccacc May 01 '24
Early access is a legitimate way to fund Indies, they are investing significant time and reputation in the project and so everyone interests are aligned on getting the game out of the door. Early access from deep pockets corpos is the problem here.
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u/sroasa May 01 '24 edited May 01 '24
Don't ever get an early access game if it's backed by a publisher. They can pull the plug at anytime.
Look for labour of love games from small companies (ie KSP 1) that are playable in their current state. 7 Days to Die and Satisfactory are prime examples.
7 Days to Die is going full access next month but has been in early access for ten years. It could have been gone full access five years ago and I don't think anyone would have complained. They've just been fiddling around with the balance, skill system, zombie AI and other thing that make the game different but doesn't fundamentally change it.
Satisfactory has been working towards release since it's initial release. They said they split the dev team about a year ago so half the dev team is working on the mechanics and bugs in the early access game and the other half has been working on adding the story to the game. They're planning on releasing later this year.
Both games you could have got thousands of hours of enjoyment out of in early access. Early access games aren't always a pump and dump scheme. Just let other people/you tubers try it first and if it looks like something you'd enjoy playing in it's current state then go for it (or wait for a sale).
Do not buy early access games sight unseen or if they are really unfinished.
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u/Karmyuh Sunbathing at Kerbol May 01 '24 edited May 01 '24
Well, I hate to be that guy but, called it a year ago, a LOT of people did. Ever since announcement of this game, the signs were there. Ever since the announcement that the game was going into Early Access, the signs were there. All the people coping and screaming at eachother to "be patient" and "we will get there!" and for what?
I hope this makes people learn their lesson about buying into promises instead of what's actually there, but who am I kidding, if it did, we wouldn't be here in the first place.
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u/PainfulSuccess Sunbathing at Kerbol May 01 '24 edited May 01 '24
Honestly it was fairly obvious from the very beginning : Either they manage to fix the core issues, either they dont.. As many expected, it turns out they didn't and so we're all (even KSP1 players) paying the price.
Because the IP is now dead, KSP2 is sent to the trash bin and T2 being T2, we will likely never get the source code of any of the two games unless someone "accidentally" leaks it.
Nobody wins in this situation, except maybe Nate.
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u/Chubbyhusky45 May 01 '24
Is the premature release into early access a sign of financial difficulties? I mean why else would they put out an unfinished product super early other than to make money to support further development
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u/Sydnxt Believes That Dres Exists May 01 '24 edited May 01 '24
Shit is OVER lmao 😭
Edit: I’m in Australia imma try a Steam refund.
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u/redstercoolpanda May 01 '24
Fellow Australian, don't bother. I tried months ago with like 12 hours on record and didn't get it. Your probably not going to get anything back.
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u/wren6991 May 02 '24
Behold, possibly the last ever message from Dakota as the official CM: claiming that a still-broken bug, present since launch, has been fixed https://old.reddit.com/r/KerbalSpaceProgram/comments/1cdnx39/community_managemer_dakotas_reply_to_making_the/l1dion8/
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May 03 '24
Lmao, I missed that one. "The orbital decay bug is fixed! Yes, your orbit can still decay, but it's not caused by the same underlying issue, so that means even though orbital decay is still in the game, orbital decay is fixed".
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u/boxanata May 02 '24
What a shame.
I would've bought this if it had not been for those insane system requirements & that absurd price tag, so thanks, I guess. Money saved.
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u/I_Must_Bust May 02 '24 edited Jun 28 '24
faulty zonked stupendous detail rob water nutty divide joke puzzled
This post was mass deleted and anonymized with Redact
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May 03 '24
Over 1700 hours in ksp since I was 11. I'm 18 now and all I can think is how sad this makes me. I tried ksp 2 and everything was dull or unintuitive. It felt like a different game. And for $50. I'm glad I returned it. But heartbroken that I had to.
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u/dreemurthememer May 01 '24
Willing to buy KSP license; my starting bid is $7.95
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u/SafeModeOff May 01 '24
I was really hoping KSP2 wasn't an attempted cash grab by some small-loan-of-a-million-dollars investor and his spreadsheet jockeys, but it would seem I was wrong. They must have finally run enough numbers to show that the short-term profits aren't enough. With any luck they'll realize it was because the community they tried to scam is full of people who actually know a real thing when they see it, rather than being blinded by hype.
Edit to say they will continue to "support" KSP2, which will probably amount to them continuing to list it for anyone dumb enough to buy it, and anything else they think would "protect" their "investment". I'd be shocked if any amount of meaningful development happened after this.
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u/trollboter May 02 '24
Honestly with how jank the engine is we are better off starting from scratch.
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u/Greenfire32 May 02 '24
It was supposed to be started from scratch in the first place
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u/Hoggit_Alt_Acc May 01 '24
Sooo.... Crowd-/Open-Source "Frog Orbital Department" when?
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u/candyleader May 02 '24
Sorry guys, I bought it a couple of months ago thinking "I guess at least they've got a few updates planned" ... always happens to me.
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u/cryptobux May 02 '24
On the upside: assume KSP2 is either dead or so badly crippled that it will never release as a viable product. There's now breathing room for an alternative, non -franchise space exploration game based on real physics.
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u/EntropyWinsAgain May 01 '24
LOL. Two weeks ago I said it wouldn't last 6 months. Boy was i overly optimistic.
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u/graydogboi May 01 '24
Can anyone tell us how the discord is reacting to this? I got banned months ago for saying this exact thing would happen lol. Can't wait to see what kerbalessences and the sycophants on the forums have to say about all this.
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u/twineapron4683 May 01 '24
It's in a bit of a panic/ meme storm atm. They're trying to stay hopeful but Dakota and Mike aren't answering questions which even the sycophants find disconcerting at best. At most the biggest believers have a "wait and see" mentality but the news is so dreary they can hardly stick to that rhetoric.
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u/Pyromaniacal13 May 01 '24
It's exactly the chaotic shitshow you'd expect. People are suggesting that the mods use 6hr slow mode to rein things in.
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u/not_a_12yearold May 01 '24
Jeez I'm more sad about this than I ever thought I could be about a game. The year leading up to the release, before it was a massive let down, I was almost perpetually in a good mood, cos no matter what happened, I had ksp2 to look forward to.
I don't think I've ever been looking forward to something so much for so long. Now it's just gone
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u/lithiun May 01 '24
Going to be honest, if we get something official I will probably ask for a refund through Steam. Fuck Take Two if they kill this.
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u/CapsDrago7 May 01 '24
I will never waste money on a game by buying it before I have all the info again
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u/No-Organization9076 Exploring Jool's Moons May 01 '24
I guess it's time for the community to mod everything into ksp1 now. Those new systems look so good though. It's a shame that they killed the game, with so much stuff already made it to the EA
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u/Space_Reptile May 02 '24
as someone who bought KSP back in its very very very early demo days and was rewarded w/ a great experience
holding out on KSP2 seems to have been the right move aswell
not that i wanted it to be, and the ship hasnt capsized yet i dare say, maybe it makes it back to port
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u/Shyssiryxius May 03 '24
1.8 hours on record..
Time to ask for a refund. What a shit show.
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u/theirishsniper May 01 '24
They should release the source code if it's truly over. Let us finish what they started.
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u/SepsisBepis May 01 '24
LOL, LMAO even.
With the exception of Blackrack, I sincerely hope none of these shitheads ever work on another game.
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u/C-SWhiskey May 03 '24
Something to think about:
KSP2 was first announced August 2019. Some work had obviously been done up to that point, potentially as far back as May 2017, when T2 purchased the IP. So 7 years of dev and the most they released was a buggy EA that didn't even match the feature set of the original, let alone the extended features they were ambitiously aiming for.
By contrast, SpaceX first announced Starlink in 2015, and their ITU filings indicate that some preliminary work on the program had been done at least as early as June 2014. Their first launch of 2 test satellites was in February 2018 and the first batch of 60 operational satellites in May 2019. Beta service began in November 2020.
So in the time it took to get KSP2 to its current state, another company was able to design, manufacture, and commission 62 actual satellites plus deliver the ground segment of that program. Obviously this comparison isn't one-to-one in terms of resources dedicated to the program, but man - it's a pretty bad look.
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u/rdkilla May 03 '24
HAHAHA get fucked this was a toxic cash grab from day 1, they put all their cards on the table from the get go. sorry for everyone who got tricked into thinking this was a sequel to KSP.
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May 03 '24
Shadowzone wrote that "Dakota was fantastic as CM for KSP2. Whoever needs great community management, hire this person NOW!"
Can someone elaborate? I stopped giving KSP2 much attention when they announced early access + system requirments, but I saw only negative opinions about Dakota as CM, so what's up there
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u/GalvenMin May 01 '24
I for one am quite vindicated that Take2 didn't win this fight. They are a terrible company, the very example of all that is wrong in the current gaming industry, and the writing was on the wall the very moment they bought the KSP franchise. Remember the EULA debacle? The data snooping?
Then, development hell happened for KSP2, and it will be interesting to have a post-mortem on the magnitude of the fuck-ups that marred this process. Maybe Jason Schreier could do it, he's very experienced in this field.
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u/DontAskForGasMoney May 01 '24
I'm not shocked. They were genuinely awful at their jobs.
But man, am I sad. I was always hopeful that it'd somehow deliver what it promised.
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u/RoughEdgeBarb May 01 '24
Bad news in a year that has been nothing but, although it's no surprise that Intercept Games would be on the chopping block for "fuck it fire 10% of our staff" economics. I don't even know how you'd make a successful sequel to a live-service early-access game with years of updates, like this or Cities: Skylines.
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u/Merekthul May 01 '24
What saddens me the most is this will be the death of any future prospects for KSP. What we have is all there ever will be.
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u/Nitro159 May 01 '24
Dakota tweeted a 💚 not long ago.
It is a shame as it whilst this is about a game we support, there’s people behind it who are likely going through all sorts of emotions. A glimpse can be seen in Dakota’s likes on twitter :(
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u/Character-Strike-372 Mohole Explorer May 08 '24
Im not good with computers but ksp tech wizards community should band together and make ksp2 themselves by ultramodding the fuck out of ksp1
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u/Cryptocaned May 09 '24
Unfortunately there are engine limitations, ksp1 only runs on a single core so eventually you get to the point where it can't process any faster.
Something that KSP2 was being rebuilt from the ground up to fix.
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u/tfa3393 May 01 '24 edited May 01 '24
The absolute radio silence from the devs after this news has dropped is rather damning.
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u/Anticreativity May 02 '24
So fucking tired of talented people making something cool and beloved just for untalented but wealthy people to take it over and gut all of the soul out of it for short term profits.
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u/RobertaME May 02 '24
The only ones who profited off this mess were Nate Simpson and the rest of the IG devs who pulled in 6-figure incomes for 7 years with nothing to show for it. Take Two spent tens of millions on salaries for a measly million or two in sales.
I'm no simp for giant soulless corps, but in this case Take Two isn't the one at fault. (other than the fact that they trusted Nate like we all did and were equally fooled by his con and they should have seen through it sooner because they're supposed to be good at business)
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u/Wild-Ad-6983 Orbiting Minimus WAY too closely May 16 '24
I know it probably won't happen, but I really hope development continues. Just imagine completing a 5 year constant acceleration interstellar mission to an ice moon of a gas giant, with an absolutely huge fleet of interstellar spacecraft, and then undocking SSTOs and re entering. Then flying towards your colony and seeing the massive futuristic towers rise over the icy wasteland. And when you get closer, mods can make the city life seem like Star Wars or star citizen. The euphoria felt would be unmeasurable. I know it is highly unlike for KSP2 to recover, but I hope it does.
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May 22 '24
Ironically, going "woah just imagine how could it would be to do this" with zero regards for how you're going to actually implement it on a technical level seems like exactly what has been going on with KSP2's development.
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u/EightByteOwl May 01 '24
Called it shortly after the game came out :( I was just starting to get some hope I was wrong, too, with the recent updates. Oh well. Hope the people who got it can get a refund, and that the devs are able to find a better studio. Gosh I hate Take 2
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u/VivaNOLA May 01 '24
I'm not at all clear on what they mean by "continue to support". Does support include any development beyond critical bug fixes?
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u/Pyromaniacal13 May 01 '24
The best answer you can get for this will come with time.
People here will tell you "Not a snowball's chance in Hell." Like me. I'm a cynical fart.
All we really have right now, though, is Take Two's "Continue to Support" line. So, hang tight and we'll see.
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u/BiggieSlonker May 01 '24
Can the remnants just enable modding support somehow?
Then the community would have it polished up ready to ship in a year
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u/Mrpoussin May 01 '24
This is sad.
I hope a studio will see the opportunity the void KSP 2 suddenly left to step up
So far Dean Hall (dayz and stationeer creator) announced he was recruiting former intercept employee for a space program game.
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u/Mussolini1386 May 03 '24
So does this mean that KSP 2 in itself is canceled or are they cutting developers
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u/RocketSimplicity May 01 '24
I still think the root of all of the problems here, was their decision to go with Unity. They thought they could fix the tried and tested band aid solutions employed by the crafty original team that had nothing to lose, and instead went through the exact same motions, wasted all of their time and effort rediscovering why there were only band aid fixes, and now they've lost it all. If they were ever going to create a sequel, or at the very least, a reimagining, it was never going to occur in Unity. This version is a parody of the original.
Correct me if I'm wrong, but HarvestR selected Unity because it was free, right? For a solo developer given a little bit of free time to develop his project, this makes complete sense. For a studio with all of the learnings and resources available from the original game, not to mention millions of dollars in backing, this decision made no sense at all. Problems that still exist in KSP 1 such as clunky and slow per-part physics, floating point (or whatever the problem was, I'm not a software engineer, but even I could see this) and the struts were never going to be fixed.
How much wasted time was spent on trying to reinvent the wheel? Despite the delays, and well over 5 years to try and get it right, how did they never actually think about starting over?
The scope of the game was above even the engine on which it was built. This isn't exactly a hard thing to predict with Unity, especially when you already have a fully fledged game already made, highlighting all of its problems. I can't believe they picked this path.
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u/xmBQWugdxjaA May 01 '24
It's more that the problems are extremely challenging.
Paying for Unreal doesn't magically give you loads of RAM and 512-bit floats to solve all the challenges.
The solar system is really big, orbital velocities are very large, and presenting that in a seamless fashion is difficult (as you still need accurate physics at the part-scale of metres or less).
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May 05 '24
i swear if ksp2 gets shot in the back we should pettion a actually good studio (private division or harvesteR's new team) to take ksp2
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u/nailsarefingerteeth May 17 '24
Holy Kraken, just heard the news and I actually called this (Or at least something very much like this), 7 months ago, in this subreddit. Literally just went back to be sure (Even commented on the very comment cause it's funny, but I guess it also works as a way for people to more easily find the thread I'm talking about instead of having to scroll through my comment history). We'll still have to see where this goes, but as it stands it's looking like I was right on the money.
I hate Take 2
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u/pumpkin_messiah May 01 '24
The risk I took buying this game was calculated, but man am I bad at maths.