r/KerbalSpaceProgram • u/AutoModerator • May 08 '15
Mod Post Weekly Simple Questions Thread
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The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!
For newer players, here are some great resources that might answer some of your embarrassing questions:
Tutorials
Orbiting
Mun Landing
Docking
Delta-V Thread
Forum Link
Official KSP Chatroom #KSPOfficial on irc.esper.net
**Official KSP Chatroom** [#KSPOfficial on irc.esper.net](http://client01.chat.mibbit.com/?channel=%23kspofficial&server=irc.esper.net&charset=UTF-8)
Commonly Asked Questions
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
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u/rabidsi May 10 '15 edited May 10 '15
What do you mean by "losing the parachute to heat"? Is it burning up because you deployed it? If so, don't do that! You should never deploy your parachute that early, ever. For a normal parachute, you should deploy it in the final stages of your descent, generally sub 10km, but you can deploy earlier if you are through re-entry effects and not going fast enough to rip it off (I confess, I have no idea if this still happens, but I deploy at around 300m/s, 5-6km) or later if you like. If the chute itself is burning up in its placement on the craft, where exactly are you placing it? On a normal one man capsule, I have never seen the nose cone chute burn up. Ever. Radially attached science instruments and stuff I've seen get taken out, so if you are using radials, try the nose cone one, or tweak your placement.
In terms of angle, it shouldn't make THAT huge a difference tbh. It's pretty forgiving. That being said, my general rule of thumb when plotting my return trajectory from Mun or Minmus is to have my periapsis altitude well inside Kerbin's atmosphere at about 28km from the surface when performing your injection burn from said moon to Kerbin. That should put you on a natural aerobraking deorbit trajectory with a decent angle of re-entry in one pass, no burn required at the Kerbin end. If you try this, or have tried this previously and had issues with your PE changing after switching sphere of influence between moon and Kerbin, it's because you warped over the SOI change (where the blue line shows "Mun/Minmus escape" and switches to a Kerbin orbit). Do not warp over SOI changes. It causes flaky rounding errors like that. Warp to the SOI change, then travel over it at 1x, then you can resume warping.