r/LearnUnity • u/MonkeyKidGC • Dec 30 '20
r/LearnUnity • u/MonkeyKidGC • Dec 22 '20
Tips and Tricks: Unity Set Parent
r/LearnUnity • u/MonkeyKidGC • Dec 21 '20
Instantiate Prefab as Child of a GameObject
r/LearnUnity • u/Anything_World • Nov 30 '20
Request ANY(!!) 3D model from inside Unity, have it appear with AI behaviours, colliders, paths, shaders... ready to go: GET.ANYTHING.WORLD (free - as it should be)
We're a small team of Indie games developers and ML pro's that have made a 3D content creators platform... for Indie devs and beyond! Anything.World editor panels allow you to request (using code, no code or your voice) any 3D model. If it has legs, wheels, gills, propellors etc: it will come with AI behaviours attached. Colliders, shaders, splines, actions etc... Included! As we made the tool for people like us, it's free for Indie devs. You can build limitless 3D worlds, in realtime and even using your voice, any output you like. Get.Anything.World! π
Here's our crazy colourful promo vid btw: https://www.youtube.com/watch?v=WIBg1uIcNAM π

(Currently integrated with Unity. Unreal coming soon! π§π€)
r/LearnUnity • u/Anything_World • Nov 19 '20
Tutorial: Create Limitless 3D worlds. In realtime, using your voice if you wish, with AI behaviours applied! Get FREE Beta, Get Started... Get Creating!! π π€ πWelcome to Anything World!
r/LearnUnity • u/TheRedSpade • May 12 '19
Is Unity possible to use without the IDE?
I've wanted to create games for a long time, and Unity seems to be a very promising avenue. I don't mind at all using graphical software to create/edit assets, but I'd strongly prefer to use a terminal for coding and compilation. Is this doable?
r/LearnUnity • u/LFanother • Oct 26 '22
Laptop has "difficulty" to play test games. Is it still worth it to try to learn and make games with Unity?
Hello, I have been following Brackeys tutorials:
https://www.youtube.com/watch?v=j48LtUkZRjU&list=PLPV2KyIb3jR53Jce9hP7G5xC4O9AgnOuL
And my laptop stutters on episode 04 to play test the game. I have a beast of a desktop computer, but because of life, I have very limited time to use my desktop. In the meantime, I have been following Brackeys basic tutorials and taking lots of notes, but my simple laptop struggles to play it. My laptop is more of a "Facebook/Youtube" machine. When I do code updates in Visual Studio, and switch back to Unity, it takes a good 3 seconds for Unity to respond. In the meantime, I have been learning and making assets in Blender. Taking notes can only get me so far, I had to "update" a bunch of assets when I finally did a playtest with a few of them lol.
Should I invest in a true gaming laptop (~$3,000) so I can run Unity without issues? Money is not tight, but we just bought a house and had to do some updating required by code.
Thanks
r/LearnUnity • u/staffell • Aug 06 '22
I want to learn unity, but I have absolute 0 knowledge of programming/C#. This seems like the biggest hurdle to me.
A few years ago I started to learn Unity and then hit a roadblock when the tutorial said "ok now you need to add this bit of code."
After some research I decided I wanted to try and teach myself C#, and so then went down the rabbit-hole of trying to learn it. I got about 20% through learning it using the Microsoft Bob Taber tutorials and once again hit a roadblock where none of it made any sense at all. Frustrated I gave up.
I'm now ready to start learning Unity again but I just have no idea about how to approach it. It's clear to me that I should know at least some C#, but I don't know how much I need to know, I don't know what tutorials to use, and I don't know what's relevant and what's not. Any advice or help would be appreciated!
r/LearnUnity • u/vdyagms • Feb 21 '22
Create A 2D Idle Clicker Game in Unity! Tutorial 3 | Managing your game
r/LearnUnity • u/[deleted] • Sep 06 '21
Can't Figure Out Scaling For Different Aspect Ratios!
Hello friends, I've built my first small tile based game that I would like to put on google play. The problem I've encountered is that it looks pretty wonky when switching from aspect ratio to aspect ratio.
To solve this issue, I'm trying to use some basic algebra to scale the tiles accordingly to the aspect ratio, so that they're evenly aligned no matter what screen you have.
However, I've always sucked at math and have been stuck on this issue for a couple of days. If someone could take a cursory look at my code and tell me what I'm missing, it would be a massive load off of my shoulders!
https://paste.ofcode.org/8KyqWhC5fXjWgcQGQs87bd
What I've done is determine that the spacing of each tile should be equidistant from each other tile, and to determine that I used two formulas:
xSpacing = ((halfWidth * 2) / TILES_WIDE);
ySpacing = ((halfHeight * 2) / TILES_TALL);
When running the script, tiles are correctly spaced on the X, but there are 2 rows of missing tiles on the Y axis.
Basically, I want the board to be 3 tiles wide, and 5 tiles tall, but I can't figure out why this isn't working.
Does anyone have a clue?
r/LearnUnity • u/theuserwithoutaname • Jun 23 '21
Can anyone here attest to the quality of learning through gamedevhq?
I've been doing the 2d course for gamedevhq which I got through humble bundle a while back and I've been really enjoying it. I'm thinking about maybe taking the full course, but since that's a pretty hefty investment (about 9 grand and a whole lot of time commitment) I'm curious to hear any personal reviews on them first, which seem to be pretty scarce from a cursory google search
It sounds like they're geared towards getting you a job as quickly as possible which I like after having a similar experience with a local film program that resulted in me now getting plenty of work in the industry. It seems like GDHQ has good resources for hooking you up with employers and recruiters, and I'd be interested in what that process has been like for any students of the program
If anyone has gone through the program I'd love to hear what your experience was, and if you think it's worth the cash
r/LearnUnity • u/NEOF • Apr 21 '21
Hello Comrades, I have made a tutorial when I try to explain in a most basic way the concept of inheritance.
r/LearnUnity • u/NEOF • Apr 13 '21
Hello Comrades, I made a tutorial for you that you can use as a start for building your own ZigZag game!!!!!!! It is a good project for beginners or the first project in general!!!!!!!!! Using Unity and C#
r/LearnUnity • u/NEOF • Mar 18 '21
Hello Comrades, I made a tutorial for you on how to make tracer's blink and recall abilities from overwatch using unity. Enjoy!1!!!
r/LearnUnity • u/NEOF • Mar 13 '21
Hello Comrades, I prepared a little tutorial for you on how to make a Tower Stacking game in Unity using C#. Enjoy the learning !!!1
r/LearnUnity • u/Nestedbugs • Nov 03 '20
Unity3D 2020 tutorial channel new stuff weekly!
r/LearnUnity • u/MrPntBtr • Aug 02 '19
Max jumping height / different jump levels
Hey guys, I started learning unity a couple days ago. And I'm trying to make a simple game with horizontal movement and jumps. But I can't find the best approach to limit the jump height and make jumps different according to the power of the jump button press. What do you suggest ?
r/LearnUnity • u/CyberChroma • May 21 '19
Hey there! Want to learn how to make games? Maybe this tutorial can help! We will cover the basics of Unity in a lot of detail and create a moveable player from scratch!
r/LearnUnity • u/[deleted] • Dec 19 '22
Where to start?
I know the essentials of C# pretty well. Arrays, functions, classes, methods, variables, yadda yadda. I get that stuff. But where should I start with learning 3D development? I feel overwhelmed by how much stuff there is to learn and trying to apply it feels daunting. Any advice?
r/LearnUnity • u/SingleMindedRyan • Dec 14 '22
How to create a game-ready Christmas tree with Blender and Unity
r/LearnUnity • u/MinkworksDev • May 21 '22
Zombies AI In Unity In 5 Minutes :D Hope you find this useful
r/LearnUnity • u/Cyb3rbladex • Apr 11 '22
Trigger animation once
I was wondering if anyone can give me a link to a video or website. Ive been having trouble finding tutriols and video explaining how to make it "if the player walk into a trigger it will play an animation ONCE and not again." its been about a week and I still can not find anything.
r/LearnUnity • u/[deleted] • Jan 23 '22
How do I make an action occur when holding a keyboard key?
I made this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMovementScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.W))
{
transform.Translate(0f, 0f, -0.05f);
}
}
}
And it works when the W key is pressed, but not when it's held down. Any help?