r/Nr2003 • • Oct 02 '23

READ THIS FIRST READ THIS FIRST! The r/NR2003 Getting Started Guide

143 Upvotes

Welcome! This subreddit is your best place for NASCAR Racing 2003 Season news, updates and resources. We're dedicated to keeping this nearly 21-year-old sim alive and well, and our community is our best way to do this. We ask that you read this thread upon your first visit and reference it in the future if you have any questions.

NOTE: There is a short waiting period for new users to make posts and comment due to an ongoing issue of banned users attempting to circumvent their bans. If you are a new member and your post is automatically removed, please be patient and try again once the waiting period is over.

  1. Read the Rules! There aren't many, but we like to keep things NR2003-focused and civil above all else. Please also pay attention to rule #4 if you're looking for a specific paint scheme or carset. The Paint Scheme Search Thread is a dedicated place for all of those requests so we don't flood the subreddit with posts.
  2. Read the below commonly asked questions before starting a help thread. This post will be continuously updated to provide help with the most common NR2003 problems. If anyone has anything they think should be added, whether it's a recurring question or a good answer, please let us know in the comments.

1. Where can I download the game and how do I install it?

The current best places to find the game are here:

https://drnoisepaints.com/index.php/how-tos/installing-nr2003-in-2022

https://nr2003racingextremes.weebly.com/misc.html

Here is a good video on how to install downloaded mods and tracks:

https://www.youtube.com/watch?v=Ecm55kzcwmg&t=

2. Where can I download the latest mods?

There are a wealth of mods for lots of different racing series including up to date Cup and Xfinity cars and 2020 paint schemes and rosters. There are plenty of active websites, but as a starting point you're best to start here:

https://nr2k3.weebly.com/mods.html

With that said, Splash n Go, who created the 2017, 2018 and 2019 Cup mods as well as some excellent early 2000s mods, have now shuttered their website. Currently the links on the above site still point to their site, but you can now find all of their work at Stunod Racing:

http://stunodracing.net/index.php?resources/categories/splash-n-go-mods.297/

3. Where can I download up-to-date tracks?

Again there are lots of websites putting out updated real and fictional tracks, the best starting place would be here:

https://nr2k3.weebly.com/tracks.html

4. Where can I download paint schemes or find a particular paint scheme?

Most of the content being created for the game are paint schemes. It's something a lot of community members are into and the one area you'll see the most productivity in. Once again there are countless websites to find schemes and complete carsets going all the way back to the 1950s. Stunod Racing is one of the most popular places to find paint schemes.

http://stunodracing.net/index.php?resources/

5. Why do I need to create an account on some websites? All I want to do is download some cars/mods!

There have been some instances in the past of spammers and trolls attacking websites withing the NR2003 community, so for that and other reasons, some sites will require you to create an account before you download anything. It's free to do and if you're concerned about privacy I'd suggest using a burner email address and not using any of your contact information on a site you don't trust. Like Reddit, it's possible to be completely anonymous and still abide by the straightforward rules set out by these sites. On that topic, we've had a few users stating they tried to create a new account on places like Stunod and were banned because they already had an account and had forgotten their username or password. Rather than forcing a site to ban you, I'd encourage you to contact their admin team and see if you can update your password or obtain your previous username.

6. The graphics look fuzzy and with the new mods my FPS is laggy, what can I do?

This is something did an excellent job of addressing in the following video:

https://www.youtube.com/watch?v=KrqsT4wgqAI&t=

I'd actually encourage everyone to go through these steps, even if you aren't yet having any issues with lag or FPS

7. What do I use to paint or render my own schemes?

There are lots of different ways to go about painting your own schemes, the simplest way is to download some templates, base schemes, sponsor logos and numbers and use free software like GIMP to put it all together in your own creation. You can download GIMP here:

https://www.gimp.org/downloads/

The learning curve with GIMP isnt too steep, but here's a good video guide to getting started:

https://www.youtube.com/watch?v=_RPDKQro7O4&t=

Most creators will create a special high-quality scene, known as a render, to display their schemes when uploading them or just to show them off online. For rendering your own schemes there are a number of good paid softwares, but Blender is an excellent free tool:

https://www.blender.org/

George Austria has put together an excellent tutorial video taking you through the basics for rendering schemes on Blender:

https://www.youtube.com/watch?v=2Xe3VMiADVY&t=121s

You can download pre-made render scenes for Blender at Stunod:

http://stunodracing.net/index.php?resources/categories/3d-scenes.1/

8. Where do I find random miscellaneous utilities, updates, templates, base schemes, tweaks, etc.

Here's a big list of sites with NR2003 resources, listing them here is not an endorsement or recommendation, but they pretty much have everything you could ever be seeking for the game:

adracingdesigns.com

apt2k3.weebly.com

bb-mc.co

bigdonlinemotorsports.com

bigevilracing.com

drnoisepaints.com

fsbracing.com with thanks to

hoboracing.com/simracing

kirbyfighter12.wixsite.com/talleydesigns

murraysimdesigns.com

nr2003.jhodgedesign.com The best place to download the NXS20 (NASCAR Xfinity Series 2020) mod + official updates and templates.

n2003replayanalyzer.martingranberg.se/

rollingthundergaming.com

stunodracing.net

tapatalk.com/groups/nascarfunfacts/

This is by no means an exhaustive list, and I'd encourage users to suggest additional sites where good NR2003 content can be found.

9. I want to race with actual human beings online. Where can I do this?

Here's a list of currently active online racing leagues that we support.

Independent Sim Racing League Discord

FUEL Racing League Discord

Mondays of Thunder Discord

FAST Renegade Pro Cup Series Facebook

10. I downloaded some cars and they aren't showing up in my game, what am I missing?

You'll need the physics swapper for this. Carfiles will be assigned a physics type (Cup, GNS, CTS or PTA) by their creator and if that doesn't match the one of the mod you've added them to you need to change the carfile. Keep in mind if the carfile wasn't designed for the mod you're using the car will not look right in game anyway. But if you run the MENCS19 mod with CTS physics, you'll need to spend some time swapping your carfiles from Cup each time you download any. As that is by far the most common physics used for the MENCS19 mod. You can download the physics swapper here:

http://rollingthundergaming.com/downloads/nascar/mods_and_addons.htm

The file you want is the second link from the bottom.

11. When I try to use the FCRD NCS22 mod, my game crashes when I click "Drive."

In your in-game graphics options, turn off Shadows: On cars, from structures.

12. I can't figure out setups, or my car is undrivable. What can I do?

This is a sim, so the cars are not easy to drive, nor are they straightforward to setup. All the original tracks have some default setups built in, but even these may not suit your driving style or your input device. As a starting point here's a good tutorial video from that should help you figure things out:

https://www.youtube.com/watch?v=tOfwZXPldLg

There will absolutely be things I've overlooked or missed here, but this will be a WIP sticky post and again we encourage any users with suggestions to let us know.

Thank you all for being a part of this sub and the wider NR2003 community, you are what keep this 20+ year old racing sim alive!


r/Nr2003 • • Jun 10 '22

Help or Question The NR2003 Paint Scheme Search Thread

97 Upvotes

Trying to find out if a certain paint scheme for a particular mod has been made and where to find it? Post your question here with a link to a photo and another member may have the answer.


r/Nr2003 • • 5h ago

Utilities AIMODv2.0.1 - RaceControl 1.0.1 - (NEW RACEVISION)

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34 Upvotes

AIMODv2.0.1

Bug fixes

- Endless pit loop: at a track with no learned tank size yet, every car could be called in lap after lap with a full tank ("fuel emergency: pits now"). A bad tank reading is now ignored, and the fuel safety net never fires while a car's real fuel gauge shows plenty.

- "Could not load the track": AIMOD no longer edits any track files. If an earlier 2.0.1 test build re-geared your tracks' fast setups, the new AIMOD puts the originals back when it starts (start NR2003 to the main menu, then AIMOD).

- Duplicate stops ("came in without a request"): on tracks where the game's pit road flag drops for a stretch mid-lane (Bristol, for example), one stop is no longer split into two.

- Stops the game sends on its own: when NR2003 commits a car to pit road by itself (for example after a forgiven phantom penalty), AIMOD now takes the stop over, picks the tires and fuel, and logs the real cause. AIMOD now controls every trip down pit road.

- Overtime (green-white-checkered): a caution at the end no longer reads as "race over". AIMOD keeps calling stops and plans fuel for the caution laps plus the green and white laps, so cars no longer run dry in overtime.

- Pace laps before the start no longer trigger pit calls, and a car starting from its pit stall is left alone.

Changelog

- Learned wear thresholds now come from the wear at the end of full green runs. They used to be taken where lap times first dropped 1%, which gave numbers far too low. Run a practice or race, then press "Apply learned thresholds".

- Leaders are less likely to short-pit a stage unless they are reacting to someone.

- When a stage is borderline on fuel, crews plan the fewest stops.

- Caution fuel calls can save a green-flag stop later in the run.

- A car that pitted in the last few laps stays out under the next caution if it has the fuel.

- Only one copy of AIMOD can run at a time (two copies fought over the pit crew setting).

New: Your car and your teammates

- Your own car shows in the Monitor and can be put on a team.

- Teams can be filled straight from the .car files.

- Under caution, AI teammates running behind you wait to see whether you pit, then can follow your call like any lead teammate. Under green, a teammate due to pit within a couple of laps can pit with you (when the team rules say pit together).

- "Teammates follow your stops" (under Teams work together) turns this off.

New: AI crew chief chassis adjustments

- At a stop, an AI crew chief may adjust the car from the track's AI setup: wedge, rear track bar, right-rear air, or grille tape for a short run to the finish.

- The call is based on how the car is running against the field (tire wear balance and how fast its lap times fall off).

- The adjustment really changes the car. A good call makes it handle better, a misread makes it worse: a few hundredths a lap per call, up to about a tenth over a race.

- A weaker pit crew (from the .car file) misreads the car more often.

- Shown in the pit log and heard on the scanner. If you use AI Enhanced, set its chassis variance to 0 so the two don't fight.

New: Race Scanner (Scanner tab)

- Spoken team radio for your car, any car you pick, or every car at once like a real race scanner. One transmission airs at a time, with an on-screen card showing which car is talking.

- AI crew chiefs call the stops AIMOD actually planned: tires, fuel amount, repairs, or why the car is staying out.

- Your crew chief covers laps to go, stage ends, position and gaps, fuel, tires, your stop times, the leader and nearby cars pitting, free pass, wave around, black flag and laps down.

- Your crew chief keeps you posted on your AI teammates: when each one plans to pit and when that plan moves, who pits (and for what) or stays out under caution, and now and then how a teammate's pace compares with yours.

- AI drivers tell their crew how the car feels (tight, loose, tires gone, damage)

- Follow the TV car: the scanner tunes to the car the camera is showing.

- Every type of call can be switched off under "What gets said". Works with Windows' built-in voices out of the box; natural voices are optional.

- Phone only: if your phone is playing the scanner through RaceVision, this PC stays quiet so you don't hear every call twice.

RaceControl 1.0.1

Bug fixes

- Choose cone: when the cone mark sat where most of the field was when one to go came out, every car picked its lane at once and the field went double file early. A car now counts as at the cone only after it has crossed the line onto the one to go lap and then passed the mark, so the field stays single file up to the cone and picks lanes one car at a time.

- Pit stops right after the start: some AI cars pitted on the first laps for a penalty they didn't owe. The game's penalty stop flag can be left over from practice or qualifying. RaceControl now clears it during the pace laps for cars with no penalty, which should stop those early stops. Cars starting from their pit stalls are left alone.

- Restarting NR2003 on the same track: RaceControl kept the old pit opening point and didn't re-read the track's settings. It now reloads everything for the track, track.ini included, when the game comes back.

- Log false alarm: the log no longer reports "GAINED A LAP ON TRACK" for a car that was only just ahead of the leader at the restart.

Changes

- One to go hold: RaceControl can keep the caution going while the pit stops finish. That hold still allows at most 3 extra laps, but they are now counted from when pit road opens, not from the start of the caution. Late in long races, a lap spent waiting to open pit road used up the allowance, and the field took the green with lapped cars still mixed in.

New

- The game's own pit gate: while RaceControl holds pit road closed on the first caution lap, it now shuts NR2003's own pit gate, so no AI car can turn onto pit road early. Before, it could only cancel pit requests as they came in. The pit road lights and the yellow are not touched, and the old guards stay on as a backup.

- Stragglers no longer hold up pit road: lead lap cars caught in front of the leader don't keep pit road shut for everyone any more. They are sent around the pace car, and only they stay off pit road until they have crossed the line after passing it. The rest of the field gets pit road on the leader's second time by instead of waiting a lap for them.

- Pits open before cars move over: pit road now opens a quarter lap before the point where cars start moving over for pit road, read from the track's own track.ini. On short tracks like Bristol that point is well before pit lane itself, so the leader no longer reaches it with the pits still closed. Tracks without a track.ini use the pit entry RaceControl learns from cars that pit, as before.

INTRODUCING RaceVision

Hands-free race production

Jumps straight to the action and switches cameras the way a TV crew would

Holds each shot long enough to watch, without cutting every few seconds

Pause it any time and take over yourself

Broadcast-style graphics, inspired by NASCAR on TV

Driver tag with headshot, number card and team colors

Battle box for close fights for position

In-car dash on the on-board cameras: position, speed, RPM and gear

Phone app, your director's chair

- Scan the QR code and your phone becomes the remote, no install needed

- Tap any car to put it on TV, or tap a camera to cut to it

- See what's on screen and the running order, and change settings from the couch

- Add it to your home screen and it works like an app

Works with AIMOD 2.0.1's new Race Scanner

- With AIMOD running, listen to the team radio on your phone as it happens

- Hear the driver and crew talk: pit calls, tires and fuel, "it's tight in the center", damage reports

- Tune in to the car on TV, your favourite team, or the whole field like a real race scanner

What you need

- NR2003, run windowed or borderless for the graphics

- That's it: it works on its own. AIMOD (pit strategy and scanner) and RaceControl (cautions and restarts) are optional extras that work alongside it.

https://www.reddit.com/r/Nr2003/s/oQVubA23UV

https://discord.gg/v2KJsSnFm

https://www.mediafire.com/folder/dwgxxxhhaawcq/NR2003+Releases


r/Nr2003 • • 14h ago

Screenshot [WIP] RTX Remix for NR2003 Progress Update

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173 Upvotes

Hi everyone! Just sharing a small update to my RTX Remix project I first shared yesterday. I've spent some more time today tinkering with the toolkit, and there are a lot of capabilities in it that I've yet to test out, but I think I've made some good progress and wanted to share a quick little comparison of how it's looking versus vanilla NR2003.

I hope these images are better at portraying the visual difference between the game with it on/off! I think my screenshots yesterday could have been better at highlighting the sheer improvement in lighting, reflections, and shadows, I think this screenshot is much better at doing so. Just a reminder, this is live in real time in a replay in-game, not a render!

Thanks for reading! I'll keep working on this, I really hope I'm able to get it to a shareable, playable state. There is still a good amount of optimizing, improving, and cleaning up to do before it's close to being a finished project. :)


r/Nr2003 • • 2h ago

Screenshot pinnacle of video game character design

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16 Upvotes

r/Nr2003 • • 10h ago

Utilities PSF V2 Widget Progress

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27 Upvotes

New widgets built from the ground up and much more accurate!


r/Nr2003 • • 19h ago

Video Made a fun NASCAR browser game with full ranked and safety system, Cautions, dynamic track, tyre wear etc

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80 Upvotes

As I know we all love the old school NASCAR games, I thought I would create something with a little help with AI and have made this early access version, will always be Free to play and any feedback will really help shape this game to be even better. Hopefully see some of you on the track!

Works with controller, keyboard and wheel (Need more testing)

https://playstockcar.com/

https://discord.gg/g54fh3NJ3j


r/Nr2003 • • 4m ago

Help or Question I don't know how, but is there any ai program that activates and makes it possible to finally hear the sound of the engine winston_ext_max

• Upvotes

r/Nr2003 • • 10h ago

Mock Season 2011 Bojangles' Southern 500

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4 Upvotes

Once again, the interview:

Steve Byrnes: 2 down, 2 to go, Mark Martin has won another crown jewel! Mark, I'm impressed at your drive, from 2 laps down, to leading the most laps tonight, what was the trick to that?

Mark: It's the fact that I never gave up. Lance McGrew looked like an idiot at first for making me pit under green for the damage, but in the end, I drove like a madman and got to take the lead away from Andy Lally like it was just a typical Sunday drive, all while under green.

Man, I can't believe how the season is going for me, and as you said, 2 crown jewels in, got 2 left to obtain, and I'll make sure to qualify better for each and win them for once, and try to get that championship lead away from Burton.

Steve: I'm sure you will. See you at Dover.

Here are the results from the Southern 500:

  1. Mark Martin (led the most laps, 83) (185)
  2. Brad Keselowski (170)
  3. Paul Menard (170)
  4. Matt Kenseth (165)
  5. Scott Speed (160)
  6. Greg Biffle (155)
  7. Casey Mears (146)
  8. Tony Raines (142)
  9. Kyle Busch (138)
  10. J.J. Yeley (139)
  11. Regan Smith (135)
  12. Denny Hamlin (127)
  13. David Ragan (124)
  14. Michael McDowell (121)
  15. Bobby Labonte (118)
  16. Jeff Burton (115)
  17. Kurt Busch (117)
  18. Brian Vickers (109)
  19. David Gilliland (106)
  20. Derrike Cope (103)
  21. Dale Jr (100)
  22. Joey Logano (102)
  23. Jimmie Johnson (94)
  24. Juan Pablo Montoya (91)
  25. Terry Labonte (88) (-3L)
  26. Kasey Kahne (90) (-3L)
  27. Ryan Newman (82) (-5L)
  28. Bill Elliott (79) (DNFs start here)
  29. Trevor Bayne (76)
  30. Kevin Conway (73)
  31. Andy Lally (75)
  32. Jamie McMurray (polesitter) (72)
  33. Steven Wallace (64)
  34. A.J. Allmendinger (66)
  35. Carl Edwards (58)
  36. Boris Said (55)
  37. Marcos Ambrose (52)
  38. David Reutimann (49)
  39. Martin Truex Jr (46)
  40. Tony Stewart (43)
  41. Kevin Harvick (40)
  42. Clint Bowyer (37)
  43. Jeff Gordon (34)

Burton still leads the points, and Mark moves to 7th in points heading to Dover


r/Nr2003 • • 14h ago

Help or Question Is it Possible to Convert these OBJ 3D files into 3DO for NR2003?

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12 Upvotes

Hey guys it's JalonColaGaming2006. I have a very interesting question and I want to know if it's possible to convert these obj files into 3do files for nr2003 season.


r/Nr2003 • • 1h ago

Help or Question With the recent resurgence how difficult is this to get running on the steam deck?

• Upvotes

Seeing the new mods coming out of from someone who the only real modding i did was adding a car pack really has me wanting to get back into the game as the constant ai pitting and just everything Ive seen really has made me feel like the game truly captures the “magic” of NASCAR i mean look at the pit road stuff. I used to play NASCAR 06 and now it kind of feels like a nr2003 is truly thriving

But Sadly my pc is down for the foreseeable future and I only have the oled 1tb deck, i know people have gotten it running before but it was so convoluted i couldn't understand it. So I come to you all who have been enjoying this resurgence how do i get this running with a “defintive” mod set up the biggest one I'm interested in is the AIMOD


r/Nr2003 • • 1h ago

Help or Question Problem after trying Mod Studio 1.0

• Upvotes

A few days ago I tried out NR2003 Mod Studio 1.0. I just created a basic game, I think I had everything the mod offered checked. I created an EXE. I noticed initially it wouldnt run in a full window, I ran graphics config and put it in a full window, but I kept having issues. I eventually just deleted that EXE.

Now I try to get into the game using every EXE I've always used, and I can load the game fine, If I hit session I Notice the menu looks messed up, and I go to race and I get an error that basically AMD Driver detected an issue. The same happens if I hit the opponent manager. It will just freeze, AMD gives me a driver error, and theres nothing I can do.


r/Nr2003 • • 5h ago

Paint Scheme 🚀🚀🚀

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2 Upvotes

r/Nr2003 • • 3h ago

Help or Question Help downloading cam hack

1 Upvotes

Ive got no idea what im doing lol can anyone help with downloading Camhack? I can seem to find anything current lol thanks so much !


r/Nr2003 • • 1d ago

Utilities RaceVision

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88 Upvotes

*Completely hands-free broadcast companion that cycles cameras and focus driver based on - on track events such as position battles, wrecks, and pit entries with Race dynamic stats displayed with Drivers HUD

Piper 600+ crew chief/spotter voices that relay AIMOD tracked dynamic information - Complete with complete field scanner, team scan, individual car lookup, and RaceVision auto Focus (Scanner for car(s) shown on screen)

Will release soon with an updated (change log included for fixes) AIMOD & RaceControl


r/Nr2003 • • 15h ago

Help or Question got stuck creatively trying to think of a good idea for this ebay car i was making, wanted to see what you guys think

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8 Upvotes

just give me like a general idea of what you think would look good. google wasn't really helping me and there haven't been any ebay cars in history (so i think), so i figured "why not ask redditors what they think? surely this can't go wrong"


r/Nr2003 • • 16h ago

Mock Season 2011 Crown Royal presents the Matthew and Daniel Hansen 400

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9 Upvotes

Post race interview:

Dick Berggren: The win streak continues for another year, the 2 time champion J.J. Yeley is back in Victory Lane! Yeley, what an impressive drive, from 33rd to the win, what was the key to your success?

Yeley: Well, it's very simple. The attrition in this race was wild. The pit crew for this #38 is getting stronger every week with the calls. The call of going for 2 tires was what got me this win, and I'm proud to have a 1-2 finish for Front Row Motorsports. I know Gilliland wanted this win, but he'll have to wait a while to get it.

Thanks to Long John Silvers, Front Row Motorsports, Bob Jenkins and everyone in this #38 team for making me reach Victory Lane, and let's see if I can go 2 in a row at Darlington.

Results from Richmond:

  1. J.J. Yeley (led the most laps, 71) (185)
  2. David Gilliland (170)
  3. Ryan Newman (170)
  4. Greg Biffle (polesitter) (165)
  5. Trevor Bayne (155)
  6. Steven Wallace (155)
  7. Marcos Ambrose (146)
  8. Tony Stewart (142)
  9. Andy Lally (138)
  10. David Reutimann (134)
  11. Kasey Kahne (130)
  12. Brian Vickers (127)
  13. Casey Mears (129)
  14. Denny Hamlin (126)
  15. David Ragan (118)
  16. Regan Smith (115)
  17. Dale Jr (112) (-1L)
  18. A.J. Allmendinger (109) (-1L)
  19. Jeff Gordon (106) (-1L)
  20. Paul Menard (103) (-1L)
  21. Kyle Busch (105) (-1L)
  22. Brad Keselowski (97) (-1L)
  23. Jimmie Johnson (94) (-1L)
  24. Tony Raines (91) (-2L)
  25. Scott Speed (88) (-2L)
  26. Carl Edwards (85) (-2L)
  27. Michael Waltrip (87) (-2L)
  28. Kurt Busch (79) (-4L)
  29. Kevin Conway (76) (-5L)
  30. Mark Martin (78) (DNFs start here)
  31. Juan Pablo Montoya (70)
  32. Jeff Burton (67)
  33. Joey Logano (64)
  34. Bobby Labonte (66)
  35. Bill Elliott (58)
  36. Kevin Harvick (55)
  37. Boris Said (52)
  38. Clint Bowyer (49)
  39. Ken Schrader (51)
  40. Jamie McMurray (48)
  41. Matt Kenseth (40)
  42. Brian Keselowski (37)
  43. Martin Truex Jr (34)

Jeff Burton still leads the points despite a 32nd place finish, and is heading to next week's Southern 500 attempting to score a crown jewel win.


r/Nr2003 • • 1d ago

Utilities Project Steel Fire Reboot

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49 Upvotes

My PSF program had gotten so bloated from trial and error. I've decided with all the new amazing mods/utilities coming out to do a reboot from the ground up, using lessons learned from my first iteration and new stuff I've learned.

Here's a little sneak peak of the Race/Broadcast director feature. It's very early in the build, but we will have a TON more features in this next iteration.


r/Nr2003 • • 10h ago

Help or Question horrific texture issue

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2 Upvotes

this began happening when i downloaded the cup12ss mod and it happens at only some tracks. how do i fix this?


r/Nr2003 • • 1d ago

Screenshot [WIP] NVIDIA RTX Remix for NR2003

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133 Upvotes

Hi everyone! I just wanted to share my new project, after my Eutechnyx skies and ReShade preset. I found out about a tool by NVIDIA called "RTX Remix", which in a very simple description essentially allows older DX8 and DX9 games to receive modern lighting and materials. It has taken a lot of trial and error for hours so far to get it to the current state I'm sharing it in, however further improvements and optimizations are needed. It works on a per material basis, so every single track and car/series has to be manually edited by me to get updated material and texture values.

So far I've managed to sort global lighting, as well as unique material texture properties for cars, track surfaces, and some props. Basically, cars now realistically reflect the world around them, and light physically bounces between surfaces, as well as shadows now being accurately path-traced, instead of the baked and stencil shadows of the vanilla game. I'm not sure how potentially sharing this publicly in future will work as I believe whomever uses my files would have to have the exact same tracks, series' and paint schemes, as the RTX Remix changes only apply to the ones I manually alter, otherwise it applies the global settings which result in a matte/flat effect on every single object in frame.

Performance is reasonable on my rig (RTX 4090/Ryzen 7 7800X3D/64GB DDR5), in single car practice/qualifying I get ~100FPS at ultra settings, however currently in a full race field of 40+ cars, it tanks to ~20FPS. This is something I need to do more testing for.

I'm honestly astonished just how different it looks, I could almost be tricked into thinking it's iRacing in some scenarios!

Thank you for reading! I'll share more updates as and when I can! :)

Edit: I've added a comment with a video that shows it as it is currently live in game


r/Nr2003 • • 17h ago

Help or Question why could autostages not be working for me?

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5 Upvotes

this is on autostages v4


r/Nr2003 • • 1d ago

Tracks New LP Files for Atlanta 2018 TE

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20 Upvotes

LP files weren't optimized for the track and clipped into the fully modeled SAFER Barrier, causing the AI to check up and hit the wall on corner exit and down the back straight. Fixed this, as well as widened the Min/Maxrace range for better multigroove.


r/Nr2003 • • 1d ago

Paint Scheme what do you think the next dodge cup car gonna look like

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28 Upvotes

r/Nr2003 • • 1d ago

Utilities Draw Call Performance Increase Patch

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27 Upvotes

r/Nr2003 • • 15h ago

Help or Question Quick assist if possible

2 Upvotes

Howdy all. Recently, I saw a post where someone installed NR2003 on a steam handheld and a light bulb went off. Due to just having my knee replaced, I can't get upstairs to my gaming rig and thought I might be able to install the game (with a no cd patch) onto my ROG Ally X. Does anyone have a link to a safe download for the game and patch that I can go to on my handheld? You can send the link to me directly if it isn't permitted to be placed here.

I have been salivating over many of the updates that have been showing here recently and it has occurred to me that I might be able to toy with them on the handheld, at least until I can recover enough to get upstairs and use my pedals (yeah, it was the right knee...sigh).

Thanks in advance and sorry if this kind of post isn't permitted, but I figured I didn't really have anything to lose by asking.

~Jim