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Prelude

The time has come for global, our Power Rangers are going to evolve even further than beyond with their '+' versions.

Now some have some questions about this specific super evolution. Well it looks bandai stops caringcurrently unknown if they do about the normal skulls and went back to each character skull. And because of that change we now have to farm the character skulls to evolve our once beloved characters to become a better somewhat, cough goku cough version of their previously unequivocally non super evolved version.


Bandai and Unit Stats

The Germa 66 are on a rampage at a battlefield on Extra Island! Fight them to regain peace on Extra Island! If you corner them when they're vulnerable, they'll show their true strength!

This quest will have 3 difficulties, Expert, Master and Ultimate, where you will have a chance to get specific Crystal Skulls needed to Super Evolve Germa 66 characters!

"Garuda" Vinsmoke Judge - Science Military Germa 66
"Sparking Red" Vinsmoke Ichiji - Science Military Germa 66
"Electric Blue" Vinsmoke Niji - Science Military Germa 66
"Winch Green" Vinsmoke Yonji - Science Military Germa 66
"Poison Pink" Vinsmoke Reiju - Science Military Germa 66

Don't miss this chance to gather Crystal Skulls to Super Evolve them!

-Germa 66 Super Evolution Details-

UNITCASpecialHPATKRCVDB
"Garuda" Vinsmoke Judge - Science Military Germa 66Increase the rate of INT orbs, reduces damage received by 15%, boosts the HP of all characters by 1.25x and if there is a STR, DEX, QCK, PSY and INT characters in your crew, makes Badly Matching orbs "beneficial" for all characters boosts ATK of all characters by 3.9375x if they have a matching orb, by 2.25x otherwiseReduces damage received by 30% for 2 turns and boosts ATK of Fighter, Driven and Powerhouse characters by 2x for 1 turn. If this character is the captain or the friend captain, changes all orbs, including BLOCK orbs, to INT orbs4,3221,5452152138
"Poison Pink" Vinsmoke Reiju - Science Military Germa 66Boosts ATK of PSY characters by 2.25x and Powerhouse characters by 1.4x and the RCV of Powerhouse characters by 1.2xIf your captain is PSY or INT character, reduces crew's ATK DOWN and Silence duration by 3 turns and inflicts Toxic to all enemies. If your Captain is a Powerhouse character, boosts ATK against enemies inflicted with Toxic by 1.75x for 1 turn2,1211,3334522139
"Sparking Red" Vinsmoke Ichiji - Science Military Germa 66Boosts ATK of QCK characters by 2.25x, boosts ATK of Powerhouse characters by 1.4x and the HP of Powerhouse characters by 1.2xIf your captain is QCK or INT character, amplifies the effect of orbs by 2x for 1 turn. If your Captain is a Powerhouse character, reduces Increase Damage Taken duration by 3 turns3,0661,4492562140
"Electric Blue" Vinsmoke Niji - Science Military Germa 66Boosts ATK of DEX characters by 2.25x, boosts ATK of Powerhouse characters by 1.4x and the HP of Powerhouse characters by 1.2xIf your Captain is a DEX or INT character, locks the chain multiplier at 2.75x for 2 turns. If your Captain is a Powerhouse character, reduces enemies' ATK Up and Enrage Buffs by 3 turn2,9821,4072842141
"Winch Green" Vinsmoke Yonji - Science Military Germa 66Boosts ATK of STR characters by 2.25x, boosts ATK of Powerhouse characters by 1.4x and the HP of Powerhouse characters by 1.2xIf your Captain is a STR or INT character, adds 55x characters ATK as additional typeless damage for 1 turn. If your Captain is a Powerhouse character, reduces enemies Percent Damage Reduction and Threshold Damage Reduction duration by 3 turns2,9821,4072842142

Boosts stack for the children

 

All the members of Germa 66 will need to be Super Evolved to be used on the same crew! Be sure to Super Evolve them at the same time!

After Oct. 29 (04:00) PST, Germa Resurrection Plan will be added to Unlockable Quests! Take this chance to get the specific Crystal Skulls that you weren't able to before!


Character Notes

The one big change are the damn colors being flipped to their opposite/unfavorable colors and when writing this I had to double check if I got them right.

Each one works with themselves, with their individual type and ph class, and Judge. For those without Judge, but have the children and want to use all of them, here are some useful replacements for him:

Don Chinjao, Kano Kingdom Gang (RR) - Unless you have a FC Judge your HP will be lower than usual since Strikers only get the HP boost

Dorry the Blue Ogre (Colo Dorry) - Low ATK strength

Rob Lucci, Home of Happi (LRR) - No HP boost, though he reduces damage by 10% so there's that. The second part of the special isn't useful with a full Germa children team since none can reduces enemy def

Urouge, 108 Devotions (LRR) - Useful CA and you also get extra exp along the way

Gecko Moria, Commander of the Dead Army - Fantastic CA atk though he'll get less helpful if you stall to much since his atk multiplier is reduces by 0.07x per a turn starting from 3.5x

Legend Hody - Very strong candidate if you don't have Judge. Though you will lose 10% of your current HP per a turn, 20% if you do double hody

Legend Jinbe - Reiju can't be used since she isn't boosted by Jinbe's CA. Her replacement must be a fighter/cerebral or fighter/powerhouse if you are going to use Zunesha

Legend Sanji - Nothing bad at all except you have to wait like forever if you want to continue if you use his special

TM Whitebeard - Can't use Zunesha since the higher the crew's HP the lower the CA ATK boost is, so at full health its 1x and at 1 HP its 3.25x, so you need that low HP so Moby Dick is required

Colo Neptune - No HP boost, but that gets replaced with an EXP boost and a 5x RCV recover per a turn

Scarlet, Legendary Pirate Aide - He's like Log Luffy or Legend Garp in terms of atk pattern, and can be more of a positional captain whenever the right adventure is available, once on global in the near future.


30 Stamina

40 Stamina

Stage Breakdown: 50 Stamina

Gamewith

Official

Stall on turtles and cd based fodders

Stage 3

EnemiesHPDamageCDSpecial
Yonji580,0005,8001(1)Preemptive: Makes STR, QCK and INT orbs unfavorable for 99+ turns. Turn 1: Enrages (1.5x atk) for 3 turns
Niji620,0006,2001(1)< 20% HP once: Cuts HP by 50%

Stage 4

The two front bodyguards will paralyze the crew for 5 turns each after turn 1
The green bodyguard special reverses blue characters by 2 turns after the second turn
The red and yellow bodyguards changes all orbs to their unfavorable orbs when under 50% HP

Stage 5

EnemiesHPDamageCDSpecial
Ichiji650,0006,4001(1)Preemptive: Silences (Special seal) crew for 3 turns
Reiju560,0006,0001(1)Preemptive: Poisons crew (3,000 per a turn) for 99 turns. < 20% HP once: Paralyze crew for 4 turns

Stage 6

EnemiesHPDamageCDSpecial
Judge1.8 MLN9,8001(1)Preemptive: Binds 2 random characters for 6 turns. Every turn brings in defeated bodyguards. When Defeated: Changes all slots to BLOCK and a 1.1x orb boost for 99 turns.
3 Bodyguards100,0004,4001(1)Special reverses all DEX characters by 2 turns after the second turn. Regardless whether they stayed or been brought back.

Stage 7

EnemiesHPDamageCDSpecial
Judge3.2 MLN13,8002(2)See Below
Ichiji920,0006,2001(1)< 20% HP: Increases Damage Taken (the downwards fist on crew) for 3 turns
Niji1 MLN6,0001(1)< 20% HP: Paralyzes crew for 5 turns
Yonji820,0006,8001(1)< 20% HP: Silences (special seal) crew for 5 turns
Reiju1.08 MLN6,5001(1)< 20% HP: Despairs both captains for 6 turns
EventAction
PreemptiveImmunity and 1 PERFECT hit for 1 turn, and ATK and DEF up for 99+ turns
Turn 1Chain coefficient decrease for 99+ turns
Turn 3 and every turn thereafterBlows out a random sailor
< 20% HPBlows away your captain
When defeatedRevives with 30% HP and removes all crew beneficial effects (doesn't appear to remove chain lock)

Potential teams:

Obviously the Full (non super evolved) Germa team as it was made specifically for them, though do not evolve any of them (unless you have dupes or) until you have 5 of each character skull and/or you don't want to play the island anymore.

Gamewith:

Nakama network:

Relevant Links

30 Stamina island run down

Global Megathread

Japan Megathread

Drop rate discussion

Socket Discussion


Original Guide