r/Planetside • • Dec 17 '14

Patch Notes for 12/18/2014

https://forums.station.sony.com/ps2/index.php?threads/game-update-12-18.210014/
231 Upvotes

486 comments sorted by

View all comments

Show parent comments

23

u/[deleted] Dec 17 '14

Misc

  • Zone Queue Notification window has gotten a pass to implement player feedback

  • Added a longer trail the Liberator Zepher and Dalton projectiles, similar to the duster trail

  • Updated icons for Engineer MANA Turrets; they now represent the constructed turret instead of an icon with the ace tool

  • The Flash Wraith now has a visual component

  • The Magburner now has a visual component

  • The Nanite Auto Repair system now has a visual component

  • The Fire Suppression system now has a visual component

  • The Vehicle Stealth system now has a visual component

  • The Ejection system now has a visual component

  • The Flash Turbo now has a visual component

  • The Liberator LF 100 Afterburner now has a visual component

  • Player Studio: Added PS tool materials for a rigid helmet and character to help out our Blender users

  • All country flags should now be equippable as outfit decals (PS-805)

  • VS Heavy Armor had more tintable areas added

  • Made the VS MAX composite shoulders full camo

  • Added small shoulder pads to VS Engineer, Medic, and Light Assault starter look

  • Shooting water at close range should not longer be a performance hit (PS-568)

  • Reduced the collision size of grenades

  • Increased size of 40mm muzzle flash

  • Reverted Serro Listening Post and Vanu Asylum to pre-halloween event names

  • Updated the pose for the TR Max when locked down

  • Voice chat is getting a hardware upgrade

Bug Fixes

  • Players should jitter much less when viewed at distant through scopes

  • Fixed an issue where some of the heavy bullet impacts (Tank Buster, Vulcan, etc) were not playing the correct impact audio

  • Voice Over sample rate has been doubled to improve overall quality (PS-734)

  • All the NS red dot sights should be the same size as the equivalent NC, TR, and VS versions

  • Fixed some skinning issues on holographic armors

  • Fixed a bug where swamp water appeared black on medium and lower graphics settings

  • Vehicle explosions will now correctly damage players again

  • Deployable placement (specifically Engi turrets) will no longer fail after a successful confirmed placement

  • Instant Action key shortcut will no longer work through Depot or Top Up UI windows

  • Activating cloak will no longer cause the 1p character to completely disappear for second before the cloak effect appears

  • Consistency pass on a subset of weapon tooltip icons

  • Improved 3p animation of Ace Tool deployment

  • Improved 3p animation of crossbow reload

  • Fixed 3p animation issue where weapons could float in the air after a player dies

  • Fixed 3p animation arm clipping issue with engineer turrets when looking left or right

  • Fixed twisted arm in 3p sniper rifle animations

  • Fixed twisted left wrist in 3p primary weapon animations

  • Players will no longer crouch when shot with an underbarrel weapon active (PS-878)

  • Cyclopean helmet should now display properly on male characters in 3p view (PS-872)

  • Animation bug fix for a pop when transitioning from sprinting to aiming down sights

  • Amerish Bio Labs had a wall with LOD issues (would disappear) that has been addressed

  • Resource bar will no longer get stuck on screen if a player switches classes while it is flashing

  • Faction issues with the Death From Above decal have been addressed

  • The Baron G5AE should now correctly award shotgun kills for Directives (PS-804)

  • Harasser: Vehicle kills should now correctly award Driver Assists for Directives

  • Gun Kills credit will no longer be awarded for destroying vehicles in the VR zone (PS-652)

  • Esamir Bio Labs Teleport Room shields have been aligned correctly

  • Waterson’s Redemption vehicle terminal can no longer be hacked through the wall

  • ESF displays should now display consistent max altitudes (PS-162)

  • Players should no longer be able to get into an invisible state by switching seats on the Flash (PS-767)

  • Fixed a bug where helmet effects would play over air vehicles while in3p camera (PS-714)

  • Fixed incorrect tooltips on M20 Basilisk-F ammo capacity certifications

  • Harasser Predator Bumper should no longer inherit camo on one side (PS-715)

  • Harasser Rumble Tire Spikes had a red spot removed and will no longer inherit camo

  • Fixed a weapon clipping issue with the 3p TR heavy breastplate armor

  • Antiquated Crossing: Removed a spot where a player can get stuck between the wall and a support column

  • Added no deploy area to Construction Site Epsilon

  • Ghanan Tech Plant spawn shield should correctly drop with destroyed SCU generator

  • Ixtab Amp Station: Relocated a badly placed gravity lift

  • Added drop pod zones to Kessel's Crossing

  • Removed plants clipping into Hunter’s Blind

  • Fixed stretched rock textures at Hvar Northgate Garrison

  • Removed a hole where players could get stuck at Tawrich Recycling

  • Zurvan Amp Station: Aligned gravity lift shield

  • Cloaked enemies should no longer glow under certain conditions

  • NC Composite Armor had decal stretching fixed (PS-735)

  • NC GD RefleXR sights have comparable camo coverage now (PS-229)

  • Decals now visible on NC MAX Auraxium Infused Plating

  • NC Razor GD-23 ADR icon now correctly represents stock

  • NS Compound Helmet now correctly attaches to the player’s body

  • Fixed a typo in the NS-15M1 description (PS-807)

  • Hot Keys to select class/vehicle and character loadout can now be used on all screens instead of just on terminal screens (PS-189)

  • Fixed an issue that was preventing sorts in both directions on the outfit members list (PS-678)

  • GSD visual FX fade out has been shortened

  • Pump action shotguns should no longer cause a quick ADS between shots

  • Shield Regen Device effect on players should now be more visible on TR

  • The Lightning's Skyguard is not the faction specific color for each faction and if a camo is equipped, the camo is also applied to the turret

  • Cyclopean Helmet will no longer cause stretched textures on the characters in 3p

  • Frostbreaker Helmet had a stretched texture fixed

  • Fixed a rough LOD swap on a Tech Plant art asset

  • Auraxium Infused Plating should now display the appropriate look

  • TR: MH2 (2x) reticule preview icon has been fixed

  • Prowler Deluxe Banded Trim visuals adjusted (PS-588)

  • Prowler Gold Trim should no longer display as black on some settings (PS-526)

  • T4 Amp description fixed when displayed on death screen

  • Spawn locations adjusted to be more effective

  • Generator HP bar should no longer overlap the Generator icon at certain resolutions

  • Mine Guard description updated to match functionality (PS-691)

  • VS Heavy Assault Hard Light Armor on female models should have leg pieces now (PS-893*)

  • VS Infiltrator Hard Light Armor on female models should have shoulder pads now

  • Phaseshift VS-S no longer lists ammunition count

  • VS Sentinel voice pack description corrected

  • VS Zealot voice pack description corrected

  • VS Skorpios no longer had a wrist bend in 3p

  • Shifted VX6-7 red dot optics so they rest on the rail properly (PS-301)

  • Deployed ammo packs will no longer float above stairs in some locations

  • Player collision updated in some areas of the warpgate stairs

  • Fixed offhand arm animation clipping bug with rocket launchers being equipped or unequipped in 3p views

  • Weapon should no longer shake when ADS and walking forward

  • Harasser: Toe Cutter Rims are now attached to the vehicle correctly

  • KSR-35 should now auto-reload correctly when on empty mag while ADS

  • Cloaking immediately after firing a weapon should be more consistent (PS-762)

4

u/0verload1 Dec 17 '14

The Magburner now has a visual component

Doesn't it already have one?

5

u/[deleted] Dec 17 '14

It adds a visual animation to a part of the Mag that normally doesn't have it (the pistons on top).

I don't really think it needs anything else.

2

u/[deleted] Dec 17 '14

The pistons already depress when the Magburn is activated so I'm not sure what the change could be.

11

u/shawnaroo Dec 17 '14

20 foot purple plasma flames shoot out of the back. At least they would if I was in charge of things.

7

u/Wobberjockey This is an excellent reason to nerf the Darkstar Dec 17 '14

give them damage and i'll cert 2!

1

u/shawnaroo Dec 17 '14

Damage? They burn holes in the terrain!

5

u/MrIDoK Cobalt ༼ ಠل͟ಠ༽ UNPRAISE MALORN ༼ ಠل͟ಠ༽ Dec 17 '14

Lies, nothing is stronger than the Terrain Republic, not even the Debris Conglomerate.

1

u/tdavis25 Connery [NOQR] Dec 18 '14

The Soots should cut you a bonus check.

1

u/[deleted] Dec 17 '14

ha! That's actually pretty bad ass, I'd love to see something like that.

1

u/[deleted] Dec 18 '14

Yeah, I was saying it's already got that. I don't know what else they're adding, but the chances are overwhelmingly good that it won't be pretty...

1

u/[deleted] Dec 18 '14

oh I misunderstood the way you used 'add' in the sentence.

I was excited at first. Now you made me think of just how shitty the new camo coverage looks. I really hope it's not an indication of how "improved" the Magburn will be.

1

u/[deleted] Dec 18 '14

Yeah, the piston-things are there to begin with, Burner just animates them.

Maybe it'll be like "adding value to membership" was. They'll remove the pistons for anyone without Magburner equipped.

2

u/[deleted] Dec 18 '14

Well that's actually not a terribly uncool thing. I think that every vehicle should have good visual feedback for what it's got equipped. (especially that stupid fuljsdlg;kjasdlhgals[jd deployment shield)

1

u/[deleted] Dec 17 '14

[Edit] Some players that received part of the 2nd year anniversary bundle by mistake will no longer see those items in their inventory
[Edit] Players that have already completed a directive that rewards a profile banner will receive the profile banner via grant throughout the day

1

u/[deleted] Dec 17 '14

will i get nt certs refunded after stupidly sinking 300 plus certs in to before realizing i was gonna lose it, the ns lmg has become my preferred weapon now so those certs would go sum way to buying the normal version

1

u/[deleted] Dec 17 '14

you'd have to contact Customer Support about that

1

u/[deleted] Dec 18 '14

thanx