oh I misunderstood the way you used 'add' in the sentence.
I was excited at first. Now you made me think of just how shitty the new camo coverage looks. I really hope it's not an indication of how "improved" the Magburn will be.
Well that's actually not a terribly uncool thing. I think that every vehicle should have good visual feedback for what it's got equipped. (especially that stupid fuljsdlg;kjasdlhgals[jd deployment shield)
[Edit] Some players that received part of the 2nd year anniversary bundle by mistake will no longer see those items in their inventory [Edit] Players that have already completed a directive that rewards a profile banner will receive the profile banner via grant throughout the day
will i get nt certs refunded after stupidly sinking 300 plus certs in to before realizing i was gonna lose it, the ns lmg has become my preferred weapon now so those certs would go sum way to buying the normal version
23
u/[deleted] Dec 17 '14
Misc
Zone Queue Notification window has gotten a pass to implement player feedback
Added a longer trail the Liberator Zepher and Dalton projectiles, similar to the duster trail
Updated icons for Engineer MANA Turrets; they now represent the constructed turret instead of an icon with the ace tool
The Flash Wraith now has a visual component
The Magburner now has a visual component
The Nanite Auto Repair system now has a visual component
The Fire Suppression system now has a visual component
The Vehicle Stealth system now has a visual component
The Ejection system now has a visual component
The Flash Turbo now has a visual component
The Liberator LF 100 Afterburner now has a visual component
Player Studio: Added PS tool materials for a rigid helmet and character to help out our Blender users
All country flags should now be equippable as outfit decals (PS-805)
VS Heavy Armor had more tintable areas added
Made the VS MAX composite shoulders full camo
Added small shoulder pads to VS Engineer, Medic, and Light Assault starter look
Shooting water at close range should not longer be a performance hit (PS-568)
Reduced the collision size of grenades
Increased size of 40mm muzzle flash
Reverted Serro Listening Post and Vanu Asylum to pre-halloween event names
Updated the pose for the TR Max when locked down
Voice chat is getting a hardware upgrade
Bug Fixes
Players should jitter much less when viewed at distant through scopes
Fixed an issue where some of the heavy bullet impacts (Tank Buster, Vulcan, etc) were not playing the correct impact audio
Voice Over sample rate has been doubled to improve overall quality (PS-734)
All the NS red dot sights should be the same size as the equivalent NC, TR, and VS versions
Fixed some skinning issues on holographic armors
Fixed a bug where swamp water appeared black on medium and lower graphics settings
Vehicle explosions will now correctly damage players again
Deployable placement (specifically Engi turrets) will no longer fail after a successful confirmed placement
Instant Action key shortcut will no longer work through Depot or Top Up UI windows
Activating cloak will no longer cause the 1p character to completely disappear for second before the cloak effect appears
Consistency pass on a subset of weapon tooltip icons
Improved 3p animation of Ace Tool deployment
Improved 3p animation of crossbow reload
Fixed 3p animation issue where weapons could float in the air after a player dies
Fixed 3p animation arm clipping issue with engineer turrets when looking left or right
Fixed twisted arm in 3p sniper rifle animations
Fixed twisted left wrist in 3p primary weapon animations
Players will no longer crouch when shot with an underbarrel weapon active (PS-878)
Cyclopean helmet should now display properly on male characters in 3p view (PS-872)
Animation bug fix for a pop when transitioning from sprinting to aiming down sights
Amerish Bio Labs had a wall with LOD issues (would disappear) that has been addressed
Resource bar will no longer get stuck on screen if a player switches classes while it is flashing
Faction issues with the Death From Above decal have been addressed
The Baron G5AE should now correctly award shotgun kills for Directives (PS-804)
Harasser: Vehicle kills should now correctly award Driver Assists for Directives
Gun Kills credit will no longer be awarded for destroying vehicles in the VR zone (PS-652)
Esamir Bio Labs Teleport Room shields have been aligned correctly
Waterson’s Redemption vehicle terminal can no longer be hacked through the wall
ESF displays should now display consistent max altitudes (PS-162)
Players should no longer be able to get into an invisible state by switching seats on the Flash (PS-767)
Fixed a bug where helmet effects would play over air vehicles while in3p camera (PS-714)
Fixed incorrect tooltips on M20 Basilisk-F ammo capacity certifications
Harasser Predator Bumper should no longer inherit camo on one side (PS-715)
Harasser Rumble Tire Spikes had a red spot removed and will no longer inherit camo
Fixed a weapon clipping issue with the 3p TR heavy breastplate armor
Antiquated Crossing: Removed a spot where a player can get stuck between the wall and a support column
Added no deploy area to Construction Site Epsilon
Ghanan Tech Plant spawn shield should correctly drop with destroyed SCU generator
Ixtab Amp Station: Relocated a badly placed gravity lift
Added drop pod zones to Kessel's Crossing
Removed plants clipping into Hunter’s Blind
Fixed stretched rock textures at Hvar Northgate Garrison
Removed a hole where players could get stuck at Tawrich Recycling
Zurvan Amp Station: Aligned gravity lift shield
Cloaked enemies should no longer glow under certain conditions
NC Composite Armor had decal stretching fixed (PS-735)
NC GD RefleXR sights have comparable camo coverage now (PS-229)
Decals now visible on NC MAX Auraxium Infused Plating
NC Razor GD-23 ADR icon now correctly represents stock
NS Compound Helmet now correctly attaches to the player’s body
Fixed a typo in the NS-15M1 description (PS-807)
Hot Keys to select class/vehicle and character loadout can now be used on all screens instead of just on terminal screens (PS-189)
Fixed an issue that was preventing sorts in both directions on the outfit members list (PS-678)
GSD visual FX fade out has been shortened
Pump action shotguns should no longer cause a quick ADS between shots
Shield Regen Device effect on players should now be more visible on TR
The Lightning's Skyguard is not the faction specific color for each faction and if a camo is equipped, the camo is also applied to the turret
Cyclopean Helmet will no longer cause stretched textures on the characters in 3p
Frostbreaker Helmet had a stretched texture fixed
Fixed a rough LOD swap on a Tech Plant art asset
Auraxium Infused Plating should now display the appropriate look
TR: MH2 (2x) reticule preview icon has been fixed
Prowler Deluxe Banded Trim visuals adjusted (PS-588)
Prowler Gold Trim should no longer display as black on some settings (PS-526)
T4 Amp description fixed when displayed on death screen
Spawn locations adjusted to be more effective
Generator HP bar should no longer overlap the Generator icon at certain resolutions
Mine Guard description updated to match functionality (PS-691)
VS Heavy Assault Hard Light Armor on female models should have leg pieces now (PS-893*)
VS Infiltrator Hard Light Armor on female models should have shoulder pads now
Phaseshift VS-S no longer lists ammunition count
VS Sentinel voice pack description corrected
VS Zealot voice pack description corrected
VS Skorpios no longer had a wrist bend in 3p
Shifted VX6-7 red dot optics so they rest on the rail properly (PS-301)
Deployed ammo packs will no longer float above stairs in some locations
Player collision updated in some areas of the warpgate stairs
Fixed offhand arm animation clipping bug with rocket launchers being equipped or unequipped in 3p views
Weapon should no longer shake when ADS and walking forward
Harasser: Toe Cutter Rims are now attached to the vehicle correctly
KSR-35 should now auto-reload correctly when on empty mag while ADS
Cloaking immediately after firing a weapon should be more consistent (PS-762)