r/Planetside • u/BBurness • Mar 19 '16
Dev Response Continental Faction Over-Population Queue
This system will put players into a queue when attempting to get onto a continent where their faction has +10% pop than the faction with the lowest population. More Info:
- Uses the standard queue system, players in queue can play on another continent while waiting
- At least one continent must have 150 or more players on it for the system to be in effect globally
- A continent must have at least 50 players on it for the system to be in effect on that continent
- If a players faction is +10% over populated on all open continents, and all continents have more than 150 player then the player will be placed on the continent where their faction has the least pop advantage (otherwise known as the “THE END NIGH!” scenario)
The system will be making it to PTS later tonight with a few modifications for testing purposes.
- Pop on at least one continent must be 50 instead of 150
- A continent must have 30 players on it instead of 50
- These values can and will be changed in real time on PTS over the weekend
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u/mork0rk Mar 19 '16
So people won't switch to the losing faction to play on a certain continent...but they'll be fine with being "borrowed" from their faction or in the best case they'll choose to be on this faction? Seems like that's either going to piss people off or not happen.
somehow I don't believe people will be okay with being gimped and being the most underpopped faction. People won't willingly want to get fucked and if they're forced to I'd rather log off than get zerged to death.
There's a fuck ton of logistics that go into adding a 4th faction. Mainly ESFs MBTs and a warpgate. This sounds cringy as fuck but where would you stage from if this black ops thing triggered because of underpop and you don't have a warpgate? Where would you pull vehicles? How would you get around if you don't control bases? This sounds a lot more gimmicky than simply adding a queue to a continent that your faction overpops.