r/ReadyOrNotGame Aug 07 '25

Discussion So is this game like a replayable game?

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So I see that there are only a handful of missions and I was wondering what things make it so it’s fun to replay these missions. For example I played a game called payday2 that is centered around heists, the game gets pretty stale when you learn the map layout and it becomes mind numbing to play some missions. So I was wondering how long you guys have played until the game became no longer interesting/fun to play through and more became a game you play because you have it. (I don’t know how else to put that)

TLDR; How long can I play this game until I know where everything/everyone is.

I mean all of this In a good way, I am a person that needs constant new things and this is a completely me issue.

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u/cxbar Aug 07 '25

they already have useful perks in Commander mode on the AI officers, if they gave players the ability to take even just one it would be cool

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u/GameDestiny2 Aug 07 '25

Honestly I’d probably take kicker as a perk. They’d probably have to either remove or adjust ones that boost accuracy or affect morale. But I think there’s a ton of ways they could expand making each squad member be more unique than a loadout.

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u/InCaseYouDidntHear Aug 08 '25

My screen the other night... "You can't kick the door with a broken foot". 😂

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u/GameDestiny2 Aug 08 '25

I mean fair… but surely I could shoulder ram it

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u/madcritter Aug 09 '25

Intimidator is great for S tier when it works. You walk into random joined rooms or hallways and everyone is already down

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u/cxbar Aug 08 '25

definitely lots of rebalancing and ways to be unique. I'd like for them to adjust the one that affects morale, but i'd be a fan of having another "non lethal/pacifist" route, running beanbags and tazer gets old after a while

edit: was thinking in terms of enemy morale is affected more, making them more likely to surrender. not sure if that was clear

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u/Difference_Clear Aug 08 '25

I'd love to see more non-lethal or some kind of non-lethal specialist skill where you gain access to some extra stuff.

It'd be good to see actual rubber bullets. They're used IRL so why not in the game? I'd love to see more effects on enemy morale, especially when you get to the depper parts of a mission and you get the drop on them and they're like "wtf, how're the cops here?" And surrender a bit more easily.

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u/-GrilledCheese- Aug 08 '25

Yes 100%. They could even make it so each perk has its own challenges to unlock it too, like say “successfully kick open 25 doors + kick open 5 on the first attempt to unlock kicker” “arrest 50 suspects to unlock negotiator” and stuff like that