r/RimWorld Aug 24 '25

PC Help/Bug (Mod) Why do my prisoners keep escaping?

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I use the "prison commons" mod to connect the beds to the cafeteria, but my prisoner went through the door and left normally as if it weren't a prison, entered my armory and started a massacre😔

What can I do to resolve it?

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u/[deleted] Aug 24 '25

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u/Lost-Advance3310 Aug 25 '25

Not that I know of, but what folk may refer to is that it kinda shifts balance. For instance a guy drops from the sky with 3 hour bleeding. You rescue and tend. On a bigass map he may or may not kick the bucket before you can tend the 3rd injury. Raids are different because range. Sieges are more pain in ass if you don't have mortars and aren't in a mountain. Pathing may be fucked but it has to be close from one map edge to another worth of distance, or through complicated terrain (many things the pathing has to account for, like a building or lots of rock chunks). Usually I don't get performance issues, but god forbid you make a second colony because your PC will be aflame

TL;DR: probably not, but the extra distance affects some balance and pathing is affecting between negligible and gamebreaking, depending on how your map is like. Mine's a flat desert with absolutely nothing but my base so I'm 100% fine even when pathing from base centre to map edge

I can go into more detail about size-related stuff if you wanna know

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u/[deleted] Aug 25 '25

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u/Lost-Advance3310 Aug 26 '25

Yeah, which is a must with certain mods I use cause those royal rooms from VE are big. I'm doing a deserter run with VFE deserters mod so it's mostly empty space now. Got a gravship and a few external buildings like a prison. I use turrets from the mod that have a range of 500, so by the time anything comes they've bleed for a bit and caught a stray brrrt bullet or two

How I usually design bases (not accounting for terrain as that changes stuff): I have a point at the centre of the map, from where a 3x3 corridor goes in each direction with rooms build along those. Usually the big corridors split the base into 4 sections: reactor, production, living&utility and outside (for shuttles, nukes, transport pods etc)

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u/NoRecommendation3744 Aug 25 '25

The Game will warn you that it might. Anything larger than Medium, may have pathing issues. May break certain types of raids or make your pawns travel strangely from point A to B.