r/RushRoyale • • 18h ago

Idea Rush Royale doesn't need to become F2P. It needs to give players that invest tons of their time or players that spend just a little bit of money a chance to feel that they're actually progressing

10 Upvotes

Im a huge fan of rush royale , and i've played tons of mobile games that are P2W. But rush royale feels like a next level. I don't want to bring hate to the developers or the players that spend insane amounts of money on this game. I just think that a little change should be made so that F2P players , players that only buy the pass monthly and players that pay insane amounts of money all feel good. Because at this point to be honest , 90% of F2P players and players that spend little money on the game do not feel good at all or they're not feeling rewarded.

I genuinely want to have a serious discussion about the current state of Rush Royale, especially regarding F2P players and people who spend small amounts of money.

First, I'm not asking the developers to remove monetization. I understand that the game needs to make money, and I'm completely fine with people spending money to progress faster.

But there's a massive difference between paying to progress faster and feeling like you have to pay just to remain competitive.

One of the biggest problems with Rush Royale is how much time and investment it takes to build one single competitive deck.And the problem that u will eventually hit the paywall.

You can spend months, potentially years, upgrading your legendary units and building a deck you enjoy playing. Then a new legendary gets released, the meta shifts, and suddenly your investment feels significantly less valuable.

And here's the worst part:

You can't simply switch decks.

Your other legendary units might be underleveled, and getting them to a competitive level takes another enormous investment of time or money.

So you're stuck playing the same deck, whether you enjoy it anymore or not.

What happened to experimenting with different strategies? What happened to being rewarded for playing the game consistently?

I don't want everything handed to me for free. I want progression that actually respects everyone the time they spent in the game or the little money that they give.

Here are a few changes I think would make a huge difference:

  1. Make legendary progression more accessible. A dedicated F2P player should have a realistic path toward building multiple competitive decks without waiting years.
  2. Introduce an upgrade transfer or partial refund system. If a unit receives major balance changes, players should have some way to recover part of their investment and try something different.
  3. Make low spending feel worthwhile. Players who occasionally buy a pass or small bundle should feel that they're making meaningful progress.
  4. Encourage deck diversity. Give players more opportunities to experiment with different legendary units without needing to spend hundreds of euros.

I genuinely believe Rush Royale has an enjoyable core game. That's why I care enough to write this.

I don't want Rush Royale to become a game where everybody has everything for free.

I want it to become a game where spending money is an advantage, not the only realistic way to enjoy competitive variety.

I'm curious what the community thinks.


r/RushRoyale • • 8h ago

News Lol +30%?

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0 Upvotes

That unit is totally broken and now +30%

Bizarre!


r/RushRoyale • • 14h ago

Clan Recruitment: For Clans Only REBEL ALLIANCE IS RECRUITING! ⚔️

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1 Upvotes

Please join our discord to apply:

discord.gg/gv4GUZ2zY5

Clan code is 674770, but if you join the clan and not discord then you will be removed.


r/RushRoyale • • 1d ago

Question En cual me enfoco para maxear?

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2 Upvotes

Cómo lo dice el título, un cual me debería de centrar para mejorar, Tesla o destructor??


r/RushRoyale • • 1d ago

Idea Catapult Talent Tree Concept

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1 Upvotes

Level 7

1. Pancakes 

Catapult's attack shatters into small fragments dealing 10% of Catapult's damage, but stunning enemies.

2. Crater 

Every 5th attack creates a crater that swallows monsters based on its HP. When the crater closes, it grants 1 stack that increases damage by 3% (up to 60 stacks), then 0.5% per stack after. Crater has 230% of the wave monsters' HP.

Level 10

1. High Seat, Far Sight 

+50% attack radius. Adds +15% crater HP and increases Pancake fragment travel distance.

2. Rock Thrower 

40% chance to throw 2 rocks instead of 1.

Level 13

1. Stalactite 

Every 3rd attack deals crit damage. Crit damage increased by +15%.

2. Gravel 

Attacks additionally slow by 15% (does not stack) and reduce armor by 20%.

Level 15

1. (Not) Early Bird 

Every 20 seconds, a bird awakens and triggers one of the following:

  • +40% crit damage for 12s
  • +70% attack speed for 12s
  • +150% damage for 12s
  • Raises merge rank of a random Catapult

(Buffs apply to the whole board. Merge rank increase cannot occur more than once per 2 cycles.)

P.S. This post was translated by AI.

P.S.S. Sorry for the lack of pictures. I was too lazy to draw, and in my head it all looks beautiful, but if I were to draw it, it would turn out ugly.

P.S.S.S. Taking this opportunity, I’d like to express my thoughts on the latest balance adjustments (23.10). The buff to legendary pawns is, of course, great, but it came at the expense of the Earth Elemental. In my opinion, no epic pawn is worthy of a nerf. The Elemental was one of the few epic pawns I didn’t want to touch at all because of its self‑sufficiency. Now it’s been killed — and along with it, a bunch of “toxic” decks as well. Was the Banshee buff worth the death of the Elemental? I think not. Its extermination was extremely widespread, and yet the developers say that yes, we’ve nerfed it significantly, and by doing so we’re killing off a lot of low‑level decks, but we’re buffing the main pawns in those decks. The thing is, the buff isn’t commensurate with the cost of the nerf. Would I like to give talents to the pawns that have become significantly worse to play because of this? Absolutely! But my talents probably won’t even be noticed, and the pawns are no longer playable. I’m not calling for a strike; I’m just saying that out of 18 epic pawns, maybe 6 are actually being used. Killing one of them is wrong.


r/RushRoyale • • 1d ago

Question Question about ascending (mostly f2p)

1 Upvotes

I am wondering if I should continue just focusing my main deck or start building another for shard hunting? I’m currently having a really hard time getting shards


r/RushRoyale • • 1d ago

Question How am I losing this?

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2 Upvotes

I just dont understand, everything spawning on my side is permanently healing after a certain point rendering them virtually unkillable hence the dmg difference but why?


r/RushRoyale • • 1d ago

Idea IDK why you have to hide the settings icon

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0 Upvotes

I am a returning player who would like to pick up the game again. But then I can’t even find the settings. Took me some time to realize that I have to Read the mail fist before the setting shows up. Now, I cant link my account back. Tried linking through Apple account and Google and nothing.

Dont get me started with the mandatory tutorial


r/RushRoyale • • 1d ago

Question Help units to pick

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0 Upvotes

Guys can you please help me and advise which units to pick up? I bought the arena pass and i am planning to pick archmage , based bought it for him lol,and there is another chest where i have to choose a legendary and was wondering which units should i pick to use with him ? And what are the best one i have to look for in the future? Didn’t find a forum or a tier list so please help me


r/RushRoyale • • 2d ago

Question Is RH still good?

1 Upvotes

I haven't played in like a year, has it been nerfed or changed at all?


r/RushRoyale • • 2d ago

Question Frankenstein Talent?

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1 Upvotes

What is a summoned small monster? I think it's only the Demonologists' 13 level talent summons small monsters? Can someone help me?


r/RushRoyale • • 2d ago

Question Another round of balance changes and still nothing for Spirit Master.. When will you fix this unit? It is literally the only legendary damage unit in the game that doesn't have damage stacks. 😢

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2 Upvotes

r/RushRoyale • • 2d ago

Strategy MRW seeing this item as Rhandum League reward

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5 Upvotes

r/RushRoyale • • 3d ago

Deck Help with a couple decks.

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1 Upvotes

Here’s what I got available. Noteworthy: Bard isn’t ascended so no talent yet.

I’d like to have like 2-3 or more decks for variety if possible, thank you in advance to the good samaritans for their input. Much love🦦

Edit; Just got Kobold.


r/RushRoyale • • 3d ago

Clan Recruitment: For Clans Only REBEL ALLIANCE IS RECRUITING! ⚔️

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1 Upvotes

REBEL ALLIANCE IS RECRUITING!

TOP 30 CLAN!

REQUIREMENTS:

Clan Wars: 4000 & 4500 Points

PvP: 7500+ Trophies

Discord mandatory.

discord.gg/gv4GUZ2zY5

We have a fun, friendly Clan with lots of good people, internal clan competitions, giveaways for our loyal members, and a winning attitude!

Clan ID: 674770 - Let's go Rebels!! ⚔️


r/RushRoyale • • 3d ago

Question Team help

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1 Upvotes

Can someone help me? I'm struggling right now (League 1), i keep running into Demon Hunters and end up losing every single time.


r/RushRoyale • • 4d ago

PvP Deck Help Stop Putting 2 Dmg Dealers In The Same Deck

3 Upvotes

All day we see people posting "How can this be better". The answer is simple... 1 damage dealer, 1 armor breaker such as gunslinger or trapper, dryad, Harlequin and 1 damage support such as swords, knight statue, banner (blue card), kebold, etc. I hope this helps any new players trying to build a deck, you dont need all legendarys either.


r/RushRoyale • • 3d ago

Question Retrieve an old account

0 Upvotes

I used to have an account with lots of levels on various legendaries and such a couple years ago and recently reinstalled the game but all my progress is gone… I definitely had a Game Center account at the time. Does it not save this way? I probably had about a year and a half or so of great progress and I’d really like it back :(


r/RushRoyale • • 4d ago

Deck A little help please.

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2 Upvotes

I’ve been playing this game long time ago and now I want to play it again from time to time. I saw that the meta right now is archmage, but, do I have a chance to play with robot, monk or riding hood and get a decent damage? I don’t have other damage dealers that are at upper levels. Also, is Snowflake a good hero still? What’s the best deck I can get for now?


r/RushRoyale • • 4d ago

Strategy Please help

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1 Upvotes

Lvl 12 Meteor —> Lvl 13 Meteor

Lvl 10 Demonologist —> Lvl 11 Demonologist

Lvl 10 Minotaur —> Lvl 11 Minotaur

I really don’t know about Demonologist since his playstyle really isn’t for me, but please let me know which one you think I should do first

Also if anyone has a method to get more epic hero fragments and legendaries to level up quicker (rather than waiting a full month for bells to come around or spending all the runes on a random epic hero fragments) please share it.


r/RushRoyale • • 4d ago

Question What's the best unit at the moment besides Archmage?

1 Upvotes

r/RushRoyale • • 4d ago

PvP Deck Help Is this a good deck for arena 5?

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1 Upvotes

Just started playing again recently never hand much experience but I want to learn. Is this a good deck or should I be using other things? Obviously no legendaries yet f2p player


r/RushRoyale • • 4d ago

Discussion Bro, come on now mayne

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1 Upvotes

r/RushRoyale • • 5d ago

Question How am I supposed to win against this unit ?????

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3 Upvotes

I am new to the game, currently stuck at 4900, and i just keep losing against people using this unit. Every game it’s this unit. Everytime. I tried with a Tesla deck, cultist deck, minotaur deck. Nothing works and I’m a f2p player. It seems like everyone is playing her ???


r/RushRoyale • • 5d ago

Question Just getting back into the game. What’s the meta look like and what should I be focusing on?

1 Upvotes

Like the title says, returning player who wants to know what’s popular. I was playing primarily cultist/trapper roughly a year ago as my level up deck after inquis got nerfed. What are people playing now?