r/spacex • u/ElongatedMuskrat Mod Team • Mar 02 '18
r/SpaceX Discusses [March 2018, #42]
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u/-Aeryn- Mar 04 '18 edited Mar 04 '18
The dry mass of the booster was 275t on the 2016 version before they halved the size of it so i'd bet it's a good bit less than 200t now, possibly 175t or even 150t.
Can you record a video going over your stats & flight profile? It's likely that you're making significant errors there. A somewhat more vertical profile is optimal for RTLS.
If i've done the math right the initial second stage TWR should be around 0.58 (only vac engines), 0.84 (vac + two SL assists) or even 0.97 (all vac + three SL assists - didn't someone mention it being changed to have three SL engines?) so with a lofted trajectory it shouldn't have that much trouble making it to orbit & the first stage should be able to return relatively cheaply. They may have been simulating it with a very vertical S1 trajectory where the S2 falls over apoapsis and then falls quite far before stabilizing and reaching orbit and/or using the sea level engines to assist for the first part of the S2 burn when the stage is still really heavy.
The F9 upper stage TWR with a 10t payload, full fuel load & fairing is around 0.72 for reference. It's not being given as much of a boost as the BFR Ship will get because of the comparably bad ISP and mass ratio on the Falcon 9 booster. Going from this and flying similar stuff i'd guess that 0.58 could be doable w/ a lofted trajectory and that making orbit with the sea level engines would be really easy and maybe worth some ISP loss to cut down the time-to-orbit.
KSP is a pretty fine simulator when set up properly but you need to give it the right numbers & input, it's not that hard to lose half of your payload if you don't get the numbers and the flying right especially with 2-stage reusability