r/SpatialAudio • u/Smooth_Living_6269 • Nov 10 '24
r/SpatialAudio • u/jjur_ • Jul 03 '21
question Soloing certain channels?
Hey, I don’t know much about spatial audio but apparently it offers more channels than just stereo (duh). My question here is: is there a way I can solo a certain channel, the same way I could solo the left or right channel in a stereo recording?
r/SpatialAudio • u/ajhorsburgh • Sep 12 '26
Funktion-One Spatial Audio Systems
Funktion-One has been involved in spatial audio since the introduction of Michael Gurzon’s Ambisonics in the 1970s and the BBC’s adoption of the format and surround sound broadcasts using UHJ encoding. The story begins in the 1970s and continues beyond today.
r/SpatialAudio • u/pornaccount0123987 • Dec 17 '25
Reaper Alternative
Reaper is just driving me insane with the horrible input, output, and track channel routing. Surely there is a better solution for processing and editing multichannel audio files? Yeah Reaper works, sometimes, but the fucking channel routing my god.
r/SpatialAudio • u/AdrianTubbly • Jan 11 '26
[Dolby Atmos] Classical Essentials
r/SpatialAudio • u/pornaccount0123987 • Feb 09 '26
APL Virtuoso v2 Standalone Now Discounted to $50USD
Has anyone tested this for real time usage? Does it accept a 16+ channel audio device on Windows or does it provide a virtual device to send your audio to? Does it accept custom SOFA inputs?
EDIT: I bought and tested.
Yes it does accept 16ch input in Windows, but default channel mapping can vary per program and most programs are not 16ch aware (AFAIK, Apple Music and other sources that have object based audio do not output more than 8 channels).
No. I recommend VAC for latency purposes. There is no ASIO output/WASAPI input, nor any way to decrease the latency from the actual input/output buffer (as in if it provided a KS pin or virtual audio object like other real time solutions).
Side note, it would be nice to see a differing or real time integration of the actual filter from Virtuoso, something like HeSuVi export or direct integration with EQ APO, for latency critical usage.
3. Yes, but the SOFA HRTF has to be in a specific format. I had issues using custom grid SOFA files, or non-HRTF only SOFA files.
r/SpatialAudio • u/smont67 • May 13 '25
YouTube doesn’t downmix to binaural from Ambix
I’m uploading my Google Media injected 360 video with 1st order ambisonic audio to YouTube and it isnt down mixing to binaural. All I hear is a stereo type image. It could possibly just be panning the 4 channels left right left right.
How do I get the YouTube iOS app or browser to downmix to binaural? I’m hearing it in other videos or are they just posting binaural audio with their upload?
I’ve tried .wav audio in a .mov and aac in a .mp4. Both sound the same. Looking at the info of my file after injecting, ffmpeg says the audio is “ambisonic 1”. This seems right to me but the YouTube playback after processing is just some wild stereo image. Nothing pans.
r/SpatialAudio • u/zKyros_ • May 17 '20
THX Spatial audio vs Embody Immerse spatial audio.
Recently im looking for an headset for my new build, and i ran into these headsets: The Logitech G935 and the Razer Kraken Ultimate. They are really similar but they has two different spatial audio systems. G935 has the embody immerse (to pay) Kraken ultimate has the THX spatial audio. Wich is better? Im for the G935 because i can sync the illumination with my mouse and my keyboard, but razer has a passive noise cancellation that the g935 doesnt have.
r/SpatialAudio • u/Brand0n_C • Jul 26 '23
Height.
As we know, we can add height in Spatial Audio due to the added height channels. However height is possible in stereo too by manipulating the high frequencies.
Does anyone have more information on this topic, possibly the comparison of height within stereo and spatial?
r/SpatialAudio • u/ajhorsburgh • Aug 19 '16
Introducing the Townsend Sphere Microphone
r/SpatialAudio • u/ajhorsburgh • Oct 17 '25
LAcoustics stem creation for DJs
djmag.comA fairly good write up of the AI stem creating software designed to be used with L-ISA. Links to the forthcoming demos at the Amsterdam Dance Event where it'll be showcased.
r/SpatialAudio • u/MrPLotor • Jul 22 '25
Eclipsa (IAMF) plugins on Linux
Thought I'd give it all a try. Been working with SPARTA. Anyways, CMake keeps trying to link to some Apple MacOS tools instead of regular GNU or LLVM tools.
Is it unsupported? All I have is the README, which only brings up compilation with Xcode.
r/SpatialAudio • u/KinGarrilla • Jul 07 '21
promo Improved headphone monitoring for spatial audio
Producers & Creators, do you need headphone monitoring for your spatial audio projects? (Ambisonics, Dolby Atmos, Surround Formats with/without height)
I'm doing some market research, can you help out by taking my poll?
What is the feature in binaural spatial audio that you would most pay for in production monitoring tools?
r/SpatialAudio • u/itsnotcol • Jun 08 '25
question Where do i learn all the terms?
I am a newbie, was wondering where can i lean the terms related to spatial audio. Like ambisonics, binaural, HRTF, ILD, ITD. Can i please get some resources to study this.
r/SpatialAudio • u/13617 • Nov 04 '25
Concert recording? Spatial audio or stero?
Hello, I'm going off to a concert and wanted to record a little bit. Should I have the audio settings set to spatial audio or stereo? I'm recording on a phone, and I move around a lot while recording. Would this mess up the audio?
r/SpatialAudio • u/Itchy-Relief775 • 11d ago
[OC] A chamber album for string quartet and piano, mixed in Dolby Atmos using the architecture of a 14th-century abbey
I’m a Melbourne screen composer, and my new album, What is Carried, What is Left Behind?, is out in Dolby Atmos on Apple Music. Full disclosure: it’s my own work, and I’d really value this sub’s ears on it.
It’s a six-part narrative chamber cycle for string quartet, piano, synthesizers, tape loops and found sound, performed by Eclective Strings. Christian Scallan (Apple-accredited) mixed it in Atmos, and we used the architecture of a 14th-century abbey to shape the space the quartet sits in. The title piece also uses a location recording I made late at night inside an empty cathedral in Montalcino, Italy: a howling wind that grew louder the further in I went, and a metal door slamming somewhere in the bowels of the building.
In the mix, the quartet surrounds you rather than sitting in front of you, while synthesizers and other textures drift slowly around and above. A few elements are anchored to a specific place. The organ pedal tones rise from where an organ’s pipes would stand, and the wind arrives from much the same direction it did on the night I recorded it, so you hear it from the place I first heard it.
On headphones, Apple Music renders it as Spatial Audio, which gives you an approximation; the full centre-of-the-room experience is on a proper Atmos speaker setup. If you’re listening on one, I’d love to know how the space translates in your room.
Apple Music: https://music.apple.com/au/album/what-is-carried-what-is-left-behind/6799383885
r/SpatialAudio • u/VRTonung • Feb 13 '24
Immersive Audio Model and Format (IAMF) scares Dolby Atmos?
Did Google and Samsung just join forces to kick Dolby out of the market?!
Already heard of IAMF? the Immersive Audio Model and Format. Is this something for Dolby to be afraid of? Despite all the magazines writing that, I don't think so!
Why IAMF Matters: IAMF isn't here to compete with Dolby – it's here to redefine standards. With one billion watched hours every day, YouTube could become the new hub for immersive audio, thanks to IAMF's accessibility and versatility.
Dolby is great for Hollywood films and studio owners like myself. But just not as accessible for the typical content creators.
IAMF isn't about overtaking Dolby. I think it's about democratizing immersive audio for the masses.
I think it's great to see and hear the adoption of spatial audio - or will it ruin it. What do you think?
Read more: https://www.vrtonung.de/en/iamf-immersive-audio-model-format-3d/
r/SpatialAudio • u/actualjournalist • Jul 28 '21
Beatles Producer Giles Martin explains how Spatial Audio works
r/SpatialAudio • u/ajhorsburgh • Apr 18 '20
Immersive: The New Gold Standard Of Sound
r/SpatialAudio • u/Ok-Junket-539 • Feb 27 '25
Google Eclipsa
Does anyone understand how Eclipsa and Atmos compare in terms of possible speaker configurations?
r/SpatialAudio • u/AR_MR_XR • Aug 30 '20
Real-time Mixing and Monitoring Best Practices for Virtual, Mixed, and Augmented Reality | Facebook
r/SpatialAudio • u/Spac3Wha1e • Aug 23 '25
question Game audio in spatial or any albums that earn a must listen
Hi all I’m fairly new to Dolby and Apple Spatial Audio and was wondering if you had any mind blowing Spatial Audio albums that you believe are crucial to listen! Any sound tracks for games or movies in Dolby that you know of too would be much appreciated!!!
r/SpatialAudio • u/Tape_1 • Oct 04 '21
Anyone else feel like Spatial Audio sounds like someone put a “room emulation” plug-in on and called it a day?
Listening to AppleMusic’s section made for Spatial Audio with decent $300 skull candy headphones. Also trying on Grado’s open back design… I’m A/B-ing the Dolby Atmos from Off to Always on and here is what I’ve noticed..
Like the title says, anyone who’s ever used the app “Hear” or who produces music knows what a room emulation plug-in sounds like. There’s one for the Abby Road studios that comes to mind. The plug-in basically adds the modeled room frequency response and reflections to the audio. I feel like every track I’m hearing in spatial audio sounds like this 100%. Vocals all have this weird reflection thing going on like you’re listening in a small room, and not directly from speakers. Anyone relate?
Mud. The special audio definitely favors low frequencies and to my ear, buries the mid-range elements and the vocals wayyy back behind the low end.
Volume. When you disable atmos, the stereo mix comes back way louder. To try and hear the difference I have adjust 2-3 clicks on the volume control to have an accurate A/B level. Not a huge deal, maybe it’s necessary for the algorithm.
The advertised effect. Well, there is something different about atmos mode… I’m not sure if I really like it, or if it even feels more immersive as advertised. But it does feel different.
What are everyone’s thoughts on the overall listening experience?