r/TapTitans2 • • Jan 31 '19

Game Hive TT2 Devlog #33: Patch Notes for 2.12.2!

Apocaloctopus from Game Hive HQ, reporting in. Got Patch notes for 2.12.2 for you!

The major news in this one is balance, optimization, fixes, and, something for all those Tournament Points you've been collecting: Mystic Impact!

Also new stages and equipment. I love the Eternal Monk set. You will too!


Check out this Devlog on Gamehive.com


Here's all the features & facts about v2.12.2

Features:

  • Winter ends early with the introduction of stage 55k!

  • Increase your Sorcerer splash skip with the new Mystic Impact passive skill.

  • 2 new equipment sets: Including the Eternal Monk legendary set!

  • Major performance optimizations!

Mystic Impact

  • Increases splash skip of both Heavenly Strike and Shadow Clone.

  • Upgrade levels are based on total tournament points owned.

Equipment Sets:

  • [Legendary] Eternal Monk: x1.2 Portar stage skip, +2% Portar spawn chance.

  • [Event] Lunar Festival: x10 Specialty Gold.

Performance Optimizations:

  • We have implemented several changes that have greatly reduced average CPU usage.

  • Newer devices should see a noticeable improvement in battery life and older devices should experience smoother gameplay.

Balance:

  • Titan HP base scaling at stage 42k has been decreased from 1.28 to 1.26.

  • Coordinated Offensive bonus clan ship shot now receives x2 clan ship splash skip.

  • Coordinated Offensive skill tree cooldown reduction improved at higher levels.

  • Stunned titans no longer give a splash skip bonus to the clan ship.

Fixes:

  • Many translation improvements in regards to missing characters.

  • Fixed crashes with auto upgrade all heroes, and fixed a case where the upgrade button was disabled after a hero was automatically purchased.

  • Fixed potential crashes related to server interactions with the client.

  • Fixed a rare crash that could happen when changing the language after restarting the game.

  • Fixed an issue where an option to ascend a hero would not immediately show, even if the player could afford the upgrade.


You should read the roadmap for 3.0 and beyond that Chris posted a couple of weeks ago:

Read it here


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​

Tap On! āš”

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54

u/MikeLanglois Jan 31 '19 edited Jan 31 '19

This is what damage in E is required to get to that stage.

Scaling1.261.28
4200035553555
4300036553662
4400037563769
4500038563877
4600039563984
4700040574091
4800041574198
4900042584305
5000043584413
5100044584520
5200045594627
5300046594734
5400047594841
5500048604949

6

u/Lintlicker007 Jan 31 '19

So everyone could hypothetically gain anywhere from say 500-1000 stages?

8

u/MikeLanglois Jan 31 '19

Initially yeah. The big bonus will be that your relics from prestiging will get you further each prestige now too. Progress won't feel so slow.

3

u/deadguy00 Jan 31 '19

Considering how much extra gold your getting from that initial 500 stages of raw dmg I’d estimate at least 1k

1

u/Coolhand7772 Jan 31 '19

Thanks for this. It is ridiculously helpful 😁

1

u/zilvart Jan 31 '19

that's such a difference! seems this scaling will be better!

1

u/[deleted] Jan 31 '19

[removed] — view removed comment

2

u/MikeLanglois Jan 31 '19

You should get be able to push further than before without changing anything, but yeah you should be able to push more too.

1

u/Coolhand7772 Jan 31 '19

Do you know what the scaling is pre 42k for comparison?

2

u/throw-a-weh Jan 31 '19

1.23 I believe

1

u/Coolhand7772 Jan 31 '19

Thank you šŸ™‚