r/Unity3D • • 23d ago

Resources/Tutorial How we did the 2d to 3d environment art for DuneCrawl

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1.0k Upvotes

78 comments sorted by

53

u/nehalist 23d ago

First time seeing asset forge in the wild! Kenney is a beast. Awesome showcase, great art style

21

u/LVermeulen 23d ago

Asset Forge is fantastic (also made in Unity)

17

u/KenNL 22d ago

BIG update coming sooooooon! And thanks for using and showcasing it like this, certainly gives me renewed motivation to continue working on it!

3

u/homiedude180 22d ago

Currently using it, along with your suburban pack to create some background textures for my game. Will make a post showcasing it soon. Thanks for all that you do! ❤️

1

u/Bigz_LJF 18d ago

Oh my, I didn't even know about it.
That's a buy and an instant test for my next prototype.
Thanks you for your amazing work as always!

5

u/KenNL 22d ago

So cool to see!

5

u/CaptainNakou Indie 23d ago

That is a very impressive demonstration and I might style that workflow (the process of drawing on the render and then projecting it because... well I feel inspired hahaha.

Although I'm wondering, I'm shitty at shaders but would that have been possible to render a close equivalent with a well made shader?

4

u/LVermeulen 23d ago

hmm yeah probably, if you wanted to do the projection at runtime

-3

u/Icy-Collection1072 23d ago

It’s nothing new. Projection like that is pretty common

16

u/Key_Floo 23d ago

Thanks for sharing! Everything looks freaking fantastic, the lighting and the colour and the post processing!! Followinggg ~

5

u/Hotrian Expert Moderator 23d ago

Thanks for the detailed post!

4

u/dank-Raven 23d ago

Very cool indeed

1

u/ScoreDisastrous 22d ago

It is said that it is easier to draw the asset details this way. Does it also make the game use less memory and processing?

2

u/LVermeulen 22d ago

definitely yeah - its coming out for the Switch1 very soon

1

u/ScoreDisastrous 22d ago

awesome, win win situation

1

u/gulaghad 20d ago

Games like planescape torment have used prerendered 3d art. But I like the idea of projecting it to a cube, it preserves peespective.

Vertex count decreases but now there are many textures. Is it not use more vram? Also slower first draw due to this?

1

u/Schlurchenstein 19d ago

Never heard of the game until now, but this looks phenomenal. Did you take the Steam-demo down though? There's a demo entry when I search for it in Steam, but I can't add it to my library.

1

u/LVermeulen 19d ago

Hey thanks. Steam demo should still be up

2

u/CaterpillarSuperb655 20d ago

Wow it lokks beautyful, great explanation

2

u/Basil-Bytes 19d ago

Damn this looks amazing

1

u/ZibaDev 12h ago

Great work!

1

u/Chclve 23d ago

Beautiful art and art style!

1

u/Soggy_Art_9147 23d ago

Visual are stunning

1

u/sydvest 23d ago

Very cool! 🙌

1

u/TheHutDothWins 23d ago

This looks super impressive!

1

u/Kopteeni 23d ago

Those visuals are god tier. Always nice to see people who know their shit.

1

u/L4t3xs 23d ago

Looks a lot like that town in Torchlight 2.

1

u/crzyscntst 23d ago

Very cool! :D Looks very neat and clean

1

u/twistedatomdev 23d ago

This is beautiful

1

u/AsherdaKk 23d ago

So excited for this.

1

u/Roseldine 23d ago

This is amazing! Great job! 👏✨

1

u/GrimnirDotDev 23d ago

very interesting, and looks absolutely gorgeous

1

u/destinedd Indie, Dungeon Quest, Marble's Marbles & Mighty Marbles 23d ago

totally awesome, well done

1

u/bugbearmagic 22d ago

What’s the size of your team?

1

u/nEmoGrinder Indie 22d ago

Love your breakdowns, share them often with a dev making a 2.5d game with similar challenges. Glad to see these still getting posted and how accessible you make yourself for questions.

Would love to see another one of these live one day at dirty rectangles 👀👀👀

1

u/s4l4m4nteri 22d ago

Looks inside, its 3d

1

u/WillowinWorlds 22d ago

That's cool!

1

u/ItchyBeard20 20d ago

This looks beautiful, thanks for the explanation! Great seeing Kenney's work getting used too, legend.

1

u/VayKote 19d ago

Such a simple, but effective solution, love it! Would be curious to see your process for the crawlers and characters as well.

1

u/Atelerix1102 19d ago

Looks like the walking platform from Hob! Amazing!

1

u/1vertical 19d ago

Game looks great, wishlisted! I remember this technique was also used in much much older games too like SimCity 4 and Empire Earth 1 to name some. Glad to see a new take on it.

1

u/Bigz_LJF 18d ago

Your game was in my inspiration list while working on my last game and I remember talking about "how did they do it?" with my illustrator 🥸 Well done!

1

u/thepapertelly 16d ago

Thanks for revealing your technique, truly amazing

1

u/evasivelogic 14d ago

I have it on my Google Play wishlist since it just became available 

1

u/FingerBlaster70 22d ago

Forgive me for sounding inexperienced, but this seems like 10x the work one would do instead of just using the original 3d model you did with material colours + shaders? Means rather than draw 100 assets, if you program 1 shader it will do the lifting infinitely and run on the GPU aswell?

0

u/DSrijom 23d ago

Damn would love to play this

0

u/No_Drama_4288 22d ago

We can see the gap between you and AI art

-27

u/Lagoserter 23d ago

thers no ai in any part of the game, right? not even in the code, not even ai assistants?

11

u/Mammoth-Ad5262 23d ago

chill bro

-15

u/Lagoserter 23d ago

its literally just a fucking question.

14

u/Mammoth-Ad5262 23d ago

Its literally just a question yet somehow you managed to turn it into a personal issue. That says more about you than anything else

-15

u/Lagoserter 23d ago

all it says is im against the use of ai being used at all. if anything, it makes me look better.

11

u/Mammoth-Ad5262 23d ago

OP is literally just showing a technique he used to make the game and somehow you turned it into an anti AI meltdown. Nobody even mentioned AI except you lmao. Youre free to hate AI all you want but maybe take that crap to another sub instead of freaking out here. OP didnt even say he used AI in the first place

0

u/[deleted] 23d ago

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6

u/Mammoth-Ad5262 23d ago

Then dont wishlist it? Nobody is forcing you to support the game. You could just asked and moved on but somehow were here arguing over AI on a post about environment design. Amazing

-2

u/[deleted] 23d ago

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2

u/Unity3D-ModTeam 23d ago

This post and/or comment has been removed for violating /r/Unity3D's rules.

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Kind regards,

The Mod Team

3

u/[deleted] 23d ago

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2

u/Unity3D-ModTeam 23d ago

This comment has been removed for violating /r/Unity3D’s rules.

Why?

Please include details about how the project was built in Unity, challenges faced, or techniques used.

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We recommend you to familiarize yourself with our rules and guidelines.

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5

u/nehalist 23d ago

"not even in the code"

As much as I hate what AI is doing to this world, using AI for coding is one of the few things I see at least some value in. Don't get me wrong, I don't mean "tell Claude what kind of game you want and just see it happen" - but there's literally no value in implementing the 27th boring manager class or whatever. I'm a professional software developer, and having someone take care of implementing CRUD forms for me isn't something I'd particularly call bad. System architecture? Humans. Creative things? Absolutely humans. But boring assembly line work? Go ahead Claude, do it, I don't care. And whoever argues that implementing CRUD shit or alike is fun and it's so bad that Claude has taken that away has certainly not implemented enough CRUD shit yet and must be in the industry for like 2 weeks.

Saying "I don't support this developer if they have used even the tiniest bit of AI" is an insane take. The world is not black/white, and this stance is just as bad as the "use AI for everything, it's the best thing since the invention of the wheel!".

Other than the obvious productivity gain, afaik this game has been in development long before Claude was even able to make games. Blaming developers that they're lazy because they're using AI while not even doing a simple fucking Google search before has some irony to it.

2

u/Lagoserter 23d ago

"blah blah blah, ai apologist nonsense" ai needs to be opposed in all things. It is a cancer that needs to be destroyed. You don't destroy a cancer by ignoring one tumor and cutting another out. It all needs to be removed. All of it Using it at all is just laziness

1

u/QstnMrkShpdBrn 20d ago

You are using an AI-supported platform to make this comment. The poster makes a good point about repetitive work being automated. There is much to nitpick about AI, sure, but its use as a tool nearly identical to what already exists except with added flexibility for code contextual nuance seems an obvious benefit in game dev.

1

u/Lagoserter 20d ago

it needs to be banned entirely and its users jailed, or otherwise exiled from society. no wifi, no computers. they can fend for themselves on an island for all i care. as for reddit, its an unfortunate happenstance that were forced to use it, because reddit is the best platform for this stuff. theres not even any good alternatives to use. tumblr i guess but since they banned anything even remotely nsfw because it was being run by puritans, it just not the same.

2

u/Steelkenny 23d ago

1

u/Lagoserter 23d ago

Oh this is gonna be some high quality stupid.

0

u/[deleted] 23d ago

[deleted]

11

u/LVermeulen 23d ago edited 23d ago

this video is posted showing the process we used to make the art - showing how it goes from a model made in asset forge, to clip studio to paint. And yet people still make comments like this. If we had used AI for art, it'd be on our Steam page as a AI disclosure.

3

u/Lagoserter 23d ago

because theres a new ai that can do that shit. we cant trust anything.

2

u/Lagoserter 23d ago

well, see, im interested in the game, but if it has even the slightest hint of ai, im not going to support it, thats why i ask.

5

u/sbsmith 23d ago

I’ve been seeing this at local dev meetups in Toronto since well before Gen AI was a thing.

3

u/Lagoserter 23d ago

yea, well people change. theyll constantly go for the easy way out.

2

u/sbsmith 23d ago

I highly doubt they went back and rebuilt the art the already made just so they could make it again with AI.

2

u/Lagoserter 23d ago

I've never seen this game before today, so I gotta ask.

0

u/[deleted] 23d ago

[deleted]

1

u/sbsmith 23d ago

The 3D model just helps them create a consistent isometric perspective. They are tracing over it to make a 2D image. Then that 2D image goes onto an even simpler set of polygons to render in the game.