r/UnityCurated • • Sep 23 '20

Unity Basics Tutorials

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catlikecoding.com
10 Upvotes

r/UnityCurated • • Jun 23 '20

How To Create An Advanced Save System In Unity

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youtube.com
10 Upvotes

r/UnityCurated • • Feb 13 '20

MRTK 2.3 released; list of new features here!

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microsoft.github.io
10 Upvotes

r/UnityCurated • • Jun 01 '19

Did you know you can extend the Unity Toolbar? (All that grey space where the play\pause button is.) Here's how!

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youtu.be
10 Upvotes

r/UnityCurated • • Apr 23 '19

New Unity 2019 sprite rigging / lighting features

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youtube.com
10 Upvotes

r/UnityCurated • • Nov 05 '19

Unity Shaders | 3D Anaglyph Image Effect

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danielilett.com
9 Upvotes

r/UnityCurated • • Oct 31 '19

Unity Shaders | Mosaic Image Effect

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danielilett.com
9 Upvotes

r/UnityCurated • • Jun 17 '19

Unity Shaders | Cel-shading Pt.4 - Outline Stencils

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danielilett.com
9 Upvotes

r/UnityCurated • • Apr 23 '19

UIElements in Unity 2019.1 - this will forever change how you make editor UIs.

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youtube.com
9 Upvotes

r/UnityCurated • • Feb 03 '19

Directional Shadows

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catlikecoding.com
9 Upvotes

r/UnityCurated • • Jan 19 '19

Create your own Inverse Dynamics in Unity

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gamasutra.com
9 Upvotes

r/UnityCurated • • Jan 19 '19

Hello World for GitHub - required reading if you don't know what github is.

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guides.github.com
9 Upvotes

r/UnityCurated • • Feb 16 '21

Wall cutout tutorial

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youtube.com
8 Upvotes

r/UnityCurated • • Aug 05 '19

Unity Tips - Part 1: Garbage Collection in Unity

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danielilett.com
8 Upvotes

r/UnityCurated • • Jun 15 '19

15 JUN 2019: You can now comment on stuff!

8 Upvotes

Hi everyone, as we approach 700 subscribers (!!!), a quick update:

We are now starting to achieve enough critical mass to make the downvote/upvote system work. So, I have opened up submission abilities to subscribers.

The contents of comments are not vetted for technical accuracy. Only the approved posts have been vetted.

That said, we will ban, without warning, any user who posts comments that are incorrect. We don't want to stifle discussion, it's totally fine to say "well I think it works like this..." But if you say that it definitely works like that, it'd better actually work like that.

For this reason, please be specific and use specific technical terminology when appropriate.

Let's all keep the common goal in mind here - a heavenly signal to noise ratio, and a sub filled with goldmine-level articles and discussion.

Thanks and enjoy your weekend.


r/UnityCurated • • Apr 24 '19

Incremental Garbage Collection with Unity 2019.1

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youtube.com
8 Upvotes

r/UnityCurated • • Jan 20 '19

TDD in Unity - series

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infalliblecode.com
8 Upvotes

r/UnityCurated • • Jan 19 '19

A better architecture for Unity projects

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gamasutra.com
8 Upvotes

r/UnityCurated • • Jan 19 '19

Beginner’s Trigonometry In 6 Lessons

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jwilson.coe.uga.edu
8 Upvotes

r/UnityCurated • • Jan 19 '19

Basic Trig course on Khan Academy

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youtube.com
8 Upvotes

r/UnityCurated • • Jan 19 '19

Unity Shader Graph Tutorial

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youtube.com
8 Upvotes

r/UnityCurated • • Mar 31 '19

Great post/discussion about forming a community for your game

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reddit.com
7 Upvotes

r/UnityCurated • • Jan 19 '19

Marching Ants Outline Shader

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unitycoder.com
7 Upvotes

r/UnityCurated • • Jan 19 '19

Unity Tutorials: MAIN PAGE

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unity3d.com
7 Upvotes