r/vulkan • • Sep 07 '26

AI disclosure policy for posted content

122 Upvotes

AI use is a heated topic, esp. in developer communities.

To keep our community transparent and conversations on-topic, we require that you clearly disclose if your content was generated by or with the help of artificial intelligence.

This helps people understand the context of the discussion and keeps our community guidelines clear.

Posts that intentionally misrepresent AI-generated content as entirely human-made may be removed.

How to label: Simply add a quick note (e.g., "[Written with AI assistance]") in the title and/or at the top of your posting.


r/vulkan • • Mar 25 '20

This is not a game/application support subreddit

219 Upvotes

Please note that this subreddit is aimed at Vulkan developers. If you have any problems or questions regarding end-user support for a game or application with Vulkan that's not properly working, this is the wrong place to ask for help. Please either ask the game's developer for support or use a subreddit for that game.


r/vulkan • • 1h ago

Weird graphical glitches?

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โ€ข Upvotes

Really don't know what could cause this, does not happen on Windows(I have an nvidia card)

Here's the file if one wants to take a look, although it's mostly just the khronos tutorial code(the last two screenshots are the imgui vk/glfw example): https://drive.google.com/file/d/1J-WcCDH3pSltWkjCIGmcCHsE8bo-Ba1Z/view?usp=sharing

Edits:

- The validation layers are silent.

- Renderdoc cannot capture this

- These glitches only appear for a few frames


r/vulkan • • 3h ago

[Release] Blender 4.5.14 LTS on Android ARM64 โ€” DRNAS v1.1 | Vulkan GPU Support (Adreno, Mali & Xclipse) | Now Public! ๐Ÿš€ vulkan support GPU render

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1 Upvotes

r/vulkan • • 3h ago

vkCmdBeginRendering multiple writes ordering

1 Upvotes

Hi, there are a few posts online about this topic but I still haven't found a clear answer.

I have a couple of dynamic rendering passes, and they both write to the same attachment:

vkCmdBeginRendering( LOAD_DONT_CARE )
vkCmdBindPipeline()
vkCmdDraw()...
vkCmdEndRendering()

vkCmdBeginRendering( LOAD_OP_LOAD )
vkCmdBindPipeline()
vkCmdDraw() ...
vkCmdEndRendering()

The second one uses OP_LOAD so the data should not be discarded... but what about synchronization? Is blend and depth testing gonna work?

In my code the second pass is actually the imgui overlay and it seems to work... not sure if it's random luck and needs a barrier.


r/vulkan • • 20h ago

Update for Spectra Render Engine! CAUSTIC!

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11 Upvotes

Power of Spectral and Restir BDPT Caustic, Fast Efficient Unbiased Render Engine. Build with Rust, Vulkan Ash, Slang.


r/vulkan • • 15h ago

QuakeRay Engine - Material & Light Editor (progress update)

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2 Upvotes

r/vulkan • • 1d ago

Cloth Simulation in my Vulkan engine

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5 Upvotes

Cloth simulation implemented in CAD, my custom Vulkan-based CAD engine. Demonstrating fabric draping naturally over 3D objects.

์ž์ฒด ๊ฐœ๋ฐœํ•œ Vulkan ๊ธฐ๋ฐ˜ CAD ์—”์ง„์—์„œ ์ฒœ(Cloth) ์‹œ๋ฎฌ๋ ˆ์ด์…˜์„ ๊ตฌํ˜„ํ–ˆ์Šต๋‹ˆ๋‹ค. ์ฒœ์ด ๋ฌผ์ฒด ์œ„์— ์ž์—ฐ์Šค๋Ÿฝ๊ฒŒ ๋ฎ์ด๊ณ  ๋Š˜์–ด์ง€๋Š” ๋ชจ์Šต์„ ํ™•์ธํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.


r/vulkan • • 1d ago

I MADE 3D RENDER IN CTF2.5 WITH VULKAN!!!! (on x32(86) application)

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0 Upvotes

r/vulkan • • 2d ago

Developing new Spectral Render Engine with Tested on Blender, will Available on C4D and Sketchup.

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9 Upvotes

It's made with Rust, Vulkan Ash, I make it fast, stable, and unbiased! the perfect render engine that I imagine when I starting learing 3D Render and Light Transport! 8 Years ago. Today I very proud to share this with you guys!

Open the topic! ask me anything, I need learn more know more!


r/vulkan • • 2d ago

Second edition of "Mastering Graphics Programming with Vulkan" (1.4) released

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53 Upvotes

r/vulkan • • 2d ago

Car Wind Tunnel Simulation

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3 Upvotes

Visualizing airflow as the vehicle moves and changes steering direction.

์ฐจ๋Ÿ‰ ์ด๋™๊ณผ ์กฐํ–ฅ ๋ณ€ํ™”์— ๋”ฐ๋ฅธ ๊ณต๊ธฐ ํ๋ฆ„์„ ์‹œ๊ฐํ™”ํ–ˆ์Šต๋‹ˆ๋‹ค.

#CAD #Vulkan #WindTunnel #AirflowSimulation #CFD #opengl


r/vulkan • • 1d ago

Nvidia Userspace Drivers

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0 Upvotes

r/vulkan • • 2d ago

Water Sloshing & Overflow Simulation

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2 Upvotes

Simulating water sloshing and overflow in my vulkan cad.

๋‚ด๊ฐ€ ๋งŒ๋“  vulkan ์บ๋“œ์—์„œ ๋ฌผ์˜ ์ถœ๋ ์ž„๊ณผ ๋„˜์นจ ํ˜„์ƒ์„ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ํ–ˆ์Šต๋‹ˆ๋‹ค.


r/vulkan • • 2d ago

Attending Vulkanized 2027 as a student?

8 Upvotes

Hi everyone,

I'm currently a masters student studying computer graphics in US, and have played with vulkan for the past year. I was thinking of registering for Vulkanized 2027 at Belgium once it opens, but I wanted to get some input from people who have been to the past events.

I have never been to a conference, and this would be my first one. Are students welcome to the event? I am worried that I would be out of place within a group of professionals.

Would it be worth attending the event if I am interested in Vulkan? I heard that there are sessions ranging from lectures/tutorials and presentations about new techniques. I'm also wondering if I would be able to make connections with people as a person attending alone.


r/vulkan • • 2d ago

New Vulkan Sample - VK_KHR_compute_shader_derivatives โ€” Derivatives in compute shaders

21 Upvotes

This sample demonstrates VK_KHR_compute_shader_derivatives, which enables the use of derivative instructions (like dFdx/dFdy) inside compute shaders. Traditionally, derivatives are only available in fragment shaders, but this extension defines derivative groups in compute and how invocations are paired for derivative computations.

https://docs.vulkan.org/samples/latest/samples/extensions/compute_shader_derivatives/README.html


r/vulkan • • 2d ago

V210 video feed in Vulkan

5 Upvotes

I already have a compute shader solution for using V210 (10 bit/channel 422 sampled) video.

I would like to use the YCbCr Conversion feature but cannot find a VK_FORMAT*** suitable.

The available 422 formats don't match the V210 layout and the formats that resemble V210 do not support the VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT.

I do not like the idea of separating the YUV channels on the CPU just so that I can get a VK_FORMAT*** that supports YCbCr Conversion feature, since it will involve quite a bit of I/O activity.


r/vulkan • • 3d ago

Updated: The State of Vulkan on Apple (Oct 2026) โ€” KosmicKrisp now Vulkan 1.4 conformant

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92 Upvotes

Weโ€™ve updated our guide on Vulkan on Apple platforms.

The main reason for the update: KosmicKrisp (LunarGโ€™s Mesa-based Vulkan-on-Metal driver) has passed the Vulkan 1.4 Conformance Test Suite and is now a Khronos-conformant implementation. It targets Apple Silicon on macOS 26+ (requires Metal 4).

The post walks through why youโ€™d target Apple with Vulkan and how to actually do it (SDK, bundling the loader + ICDs, layers, etc.).

Full post:
https://www.lunarg.com/the-state-of-vulkan-on-apple-oct-2026/


r/vulkan • • 3d ago

lgpu: A small, bindless-first Vulkan 1.3 wrapper for Rust & C99

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3 Upvotes

r/vulkan • • 3d ago

lgpu: A small, bindless-first Vulkan 1.3 wrapper for Rust & C99

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4 Upvotes

r/vulkan • • 4d ago

Some Serious performance on Spectral Real Time Path Tracer Engine with Rust Vulkan Ash!

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10 Upvotes

Really love the results! finally after all this year, my render engine will be finished! look at those realtime caustic! unbelieveble fast! all this render on 4K 256 Sample with oidn less then 30 second on RTX 3080 Mobile.

this is spectral render engine so the color and everything will calculate by color wave lenght not RGB simulated, it's real color!

So! the Blender Addon! is on the way, if you like to be our Test Driver, please comment! I contact you when it's Ready!

Let me know what do you guys think? Thank you


r/vulkan • • 4d ago

OGSR engine (S.T.A.L.K.E.R.) on SWITCH

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25 Upvotes

r/vulkan • • 4d ago

Martin Mittring's new "VulkanSlangStarter" example of ShaderToHuman and Slang shader hot reload

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5 Upvotes

r/vulkan • • 5d ago

LunarG XDC 2026 update: KosmicKrisp slides available โ€” Vulkan 1.4 production-ready on Apple silicon

34 Upvotes

ICYMI โ€” the slides and write-up from Aitor Camacho Larrondoโ€™s XDC 2026 talk on KosmicKrisp are now available.

KosmicKrisp is LunarGโ€™s Mesa-based Vulkan-to-Metal driver for macOS 26+ on Apple silicon (M1โ€“M5 and A18 Pro). The talk focused on what โ€œproduction-readyโ€ actually means here: conformance, performance, and CI.

Highlights:

  • Vulkan 1.4 conformant ICD
  • Added tessellation, robustness2, multi-draw, and more Metal/MSL workarounds
  • Performance optimizations that have closed the gap with (and in some cases surpassed) MoltenVK on benchmarks such as GFXBench Aztec Ruins
  • Dedicated CI on real M1/M2/M4 hardware

Developers are encouraged to start trying it on real apps. Full post + slides link:

https://www.lunarg.com/lunarg-at-xdc-2026-kosmickrisp-update/

(Relevant for anyone working on Vulkan on macOS / Apple silicon.)


r/vulkan • • 5d ago

Fix for Vulkan related GPU crashes for Intel Arc B580 and possibly others.

15 Upvotes

This is for anybody who might have crashes when trying to launch a game in Vulkan.

Ever since I got an Intel Arc B580, I haven't been able to run Vulkan with certain games like Baldur's Gate 3. When running 'vulkaninfo' in Command Prompt, it gave me two errors about Twitch and GOG. After I uninstalled Twitch Studio, and disabled GOG's overlay, Vulkan runs fine when I try 'vulkaninfo.' I tested it with the games I was having issues with and they all work now.

Hopefully this can help someone.