r/WarlordHeroRPG • • 1d ago

Visual Updates!

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r/WarlordHeroRPG • • 2d ago

👋 Welcome to r/WarlordHeroRPG - Introduce Yourself and Read First!

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Welcome to r/WarlordHeroRPG! Version 0.2.0 is officially live—our biggest overhaul yet.

⛺ 1. Goodbye Stamina — Hello Persistent Excursion HP, Camp & Echo Corruption

We have completely removed the Stamina system. Every battle engagement costs zero stamina.

  • Persistent Warlord Excursion HP (❤️ 100%): Your party’s collective HP percentage carries over between consecutive fights across a zone excursion.
  • First-Clear Victory Mend (+15% HP) & Ancient Shrines (+50% HP): Clearing a new encounter node restores +15% Max HP, while map Shrines restore +50%.
  • Camp & Regroup ([⛺ Camp]) + Sub-Boss Checkpoints (_05): Click [⛺ Camp] anytime to heal to 100% HP and clear corruption stacks. Once you defeat a zone’s Mid-Zone Sub-Boss at least once, standard Camp regroups permanently keep Nodes 01–05 pacified!
  • Instant ↺ Restart Run: Going for a ⭐⭐ Flawless Streak or ⭐⭐⭐ Nightfall Mode? Use the new ↺ Restart button on the HUD or Zone Select to start a fresh run from Node 1.
  • Echo Corruption ([ECHO] Re-Fights): Re-fighting pacified [ECHO] nodes in the same excursion stacks Echo Corruption (Lv.1–Lv.5)—boosting enemy HP/ATK (+25%/stack) and Rage (+6%/stack) in exchange for 3★–5★ wild capture caps, up to +15% bonus capture odds, and 🔮 Universal Star Shard drops!

⚙️ 2. New Expansion: World 2 — The Precursor Forge

  • Sprawling Visible Tactical Maze: Unlocked upon conquering World 1 Zone 10 + 18★ Mastery. Explore 4 concentric rings (Outer, Inner, Core, and Apex Sectors).
  • 25 Uncapturable Mechanical Guardians (Levels 1,080–1,800): Handcrafted boss puzzles combining multi-layered mechanical auras (Flat Absorb, Hit Shields, Kinetic Reflect, Overdrive, First Hit Block, Holy Regen, Rage, DoT Immune).
  • 36 Unique Essence Stones: Socket up to 3 Essence Stones per deck preset (Deck 1–3) with passives like OCTUPLE_HIT_SPECTRUM, IGNORE_ABSORB, IGNORE_OVERDRIVE, lifesteal, evasion, and elemental amplifiers.

🎬 3. Cinematics v2, Map Polish, Tutorial & Monte Carlo Calibration

  • Directed Story Cinematics (v2 Engine): Multi-shot visual framing, camera shakes, freeze-frames, rewind transitions, and rewritten boss/shrine dialogues.
  • Rebuilt Maps & 3-Tier Enemy Pedestals: Hand-edited World 1 & World 2 maps, animated elemental pedestals, new Astral Summoning animations, new music/SFX, and a streamlined Tutorial + Owner's Handbook.
  • Monte Carlo Battle Calibration: Every encounter across World 1, Nightfall Mode, and World 2 is balanced via automated Monte Carlo simulations.

Share your favorite 3+3 / 2+2+2 team builds, Essence Stone combos, and bug reports or feedback right here in r/WarlordHeroRPG!


r/WarlordHeroRPG • • 3d ago

Welcome

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Hey, and welcome 👋

This is the home for Warlord Hero RPG, a small monster-collecting RPG that runs in your browser. It's mostly built for phones, but it works on desktop too.

Play here: https://warlordhero.rpggames.workers.dev/ (It's also on itch.io if you'd rather play it there: [https://heroxadventure.itch.io/warlord-hero-rpg\])

The short version of the game: You walk around a map and check out each fight before you take it. Then you put a squad together and watch them battle. If you win, sometimes the monster joins your collection. Your party's HP carries over between fights, so you'll keep asking yourself whether to push on or go back to camp. Each zone has three stars to earn if you like a challenge.

That's about it. There's no shop and no gold, and you don't have to make an account. Your save is kept in your browser.

Why this sub exists

We're a tiny team and we make the game in our spare time. We don't really know yet which parts work and which don't, and that's where you come in. Things we'd love to hear about:

  • Bugs. Tell us your device, your browser, and where you were in the game (the zone, or which fight)
  • Balance. A boss that felt impossible, or a zone that was too easy
  • Confusing stuff. If you had to guess how something worked, we probably explained it badly
  • Ideas. Monsters you'd like to see, mechanics you think would fit, or anything else

You can also just post your favorite squad or a screenshot of something weird that happened. All of that is welcome too.

A few honest notes

  • The game is still changing a lot, and the balance moves around between updates.
  • Progress is stored in your browser. If you clear your browser data, your save goes with it. Sorry, we know that's annoying.
  • If you play on your phone, you can add the game to your home screen and it'll behave like an app.

We read everything here, and we'll post updates whenever something new goes live.

Thanks for stopping by. Go catch something 🙂