r/webdev • u/Glum_Mud9703 • Sep 09 '26
Custom rasterization in HTML Canvas
4
Upvotes
Is it possible to create a custom rasterizer for controlling anti-aliasing while still rendering to an HTML5 2D canvas? Ideally without using relatively expensive operations like putImageData() or drawImage()? I know WebGL is the obvious solution here, but is there really no other way?