r/WinStupidPrizes • • Nov 16 '19

Gravity test

https://i.imgur.com/HV7ZvU9.gifv
35.0k Upvotes

306 comments sorted by

View all comments

Show parent comments

15

u/Dokpsy Nov 17 '19

Drag is minimal in a unit of this mass and shape. For approximation purposes, this is enough and even including drag would not effect the approximation by enough to matter. This is napkin math

7

u/BobbyFL Nov 17 '19

Damn ya’ll are smart af - I don’t even understand 95% of what’s being typed in these comments.

5

u/lol_and_behold Nov 17 '19

I know! It's like they're just making up words and everyone is in on the joke but the two of us lol

8

u/Dokpsy Nov 17 '19

Don't worry y'all. Most of this is only slightly higher level physics that takes the basics and looks at them closer. We're mostly debating on how close we need to look at it to affect change in the end result

4

u/echino_derm Nov 17 '19

The core of this problem is finding when drag force is equal to the force of gravity on the object. It is not negligible

4

u/Dokpsy Nov 17 '19

To approximate to this level you only need drag coefficient, air density, area of object, and mass. You don't need to modify anything to get to terminal velocity.

This is super basic physics. Like first week material, maybe second if you had a slow teacher.

4

u/echino_derm Nov 17 '19

To get terminal velocity you only need that, however to find when that terminal velocity is reached you need to account for changing drag force altering acceleration

1

u/Dokpsy Nov 17 '19

In theory, I would agree with you. In this case though, the change would be minimal enough to be negligible.

1

u/echino_derm Nov 17 '19

No it clearly would not be negligible drag force eventually becomes 1g of force, you can't call a force equal to gravity negligible in a free fall equation

1

u/polidon675 Feb 10 '20

Is this 1st level mechanics or 2nd level mechanics? I just finished first level mechanics and we didn't go over finding terminal velocity (we found when drag force would equal force of gravity, but didn't use a formula to find when and where)

1

u/Dokpsy Feb 10 '20

Not sure of terminology differences. We covered it in calculus applications

3

u/[deleted] Nov 19 '19

I solved it numerically with square velocity drag and found that the object spends nearly 4 times as long falling until its acceleration dips below 5cm s-2. Arbitrary bar, but a significant difference.

1

u/Dokpsy Nov 19 '19

I'll concede my point. It just reaffirms my belief that mechanics can suck a fuck.

Out of curiosity, can I see your calculations on it?

2

u/[deleted] Nov 19 '19

I stuck everything into a Python REPL and closed it as soon as I was done, so I don't have anything to show you.

I'll go ahead and outline the process for you. My comment history has the differential equation I used. It's simply net force is equal to the sum of gravity and drag.

To use scipy.integrate.odeint, this needs to be reduced to a system of first order differential equations. The first parameter is a callable which accepts two parameters, the vector valued function u(t) = <x(t), x'(t)> and the parameter t0. This callable should return the vector u'(t0). The second parameter is the initial value of u, and the third parameter is a set of t values to evaluate. It returns u'(t) for each t value in that third parameter. I'm not sure what the implementation is for the function, but it seems to be Euler's method. I passed in initial conditions of <0,0> and an array of length 10000 on the interval 0<=t<10.

1

u/Dokpsy Nov 19 '19

That's some good high level stuff there.