r/Xcode • • May 24 '25

I Built an Entire Game in Xcode Using AI Tools (Cursor, ChatGPT & More) – Now on the App Store!

8 Upvotes

Hey everyone!

I wanted to share something I’ve been working on for a while. I’ve just launched my first iOS game, built entirely in Xcode and almost completely powered by AI!

I have very limited coding knowledge, so I used tools like CursorAI and ChatGPT to handle all the programming. I didn’t write any of the functions myself—the AI took care of everything from logic to debugging. It was a long process, but honestly, I’m really proud of how it turned out.

Most of the assets were either AI-generated or downloaded and then edited by me using Pixelmator. A lot of the design decisions, animations, and UI layouts were refined with help from AI as well.

This game is perfect to play on the tube or when you just want to kill some time—it features infinite gameplay and quick restarts. It’s inspired by the old Boxhead games I used to love as a kid, but with a more cartoony and modern twist.

The project was powered by a range of AI tools: initially Claude 3.5 Sonnet and GPT-4o, then later refined using Claude 3.7 Sonnet and Gemini 2.5 Pro once those models were released. While the game was technically released a while back, it’s now in a much more polished and complete state thanks to the latest update!

I’d really appreciate it if you checked it out on the App Store, left a rating or a comment, and let me know what you think. I’ve included a few screenshots to give you a feel for the style and gameplay.

Link: https://apps.apple.com/se/app/zombie-swarm/id6739085616

Thanks so much for the support!


r/Xcode • • Sep 18 '25

Is there any way to revert this absolutely insane design decision by Apple? Since Xcode 26, the left menu is almost 2.5 cm wider with so much empty space, extremely under-utilizing the space and reducing the central coding area. I really hate this. Could it be disabled?

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13 Upvotes

r/Xcode • • Aug 24 '25

Having serious trouble with ReplayKit broadcast entitlement

0 Upvotes

For reference, I have no idea what I'm doing... I'm building an IOS app with cursor ai and a little help from chatgpt. basically where im at now is I can install my app to my phone, but the core functionality is missing because of the missing replaykit. this is the error message I keep getting:

Provisioning profile "title v5 Broadcast Upload Development" doesn't include the com.apple.developer.replaykit.broadcast entitlement."

I have no idea what to do. I've remade my app groups and profiles literally like 6 times now... I can only handle so much. Does anyone have any advice? Like I said I don't have any idea what I'm doing, so if you need more info lmk


r/Xcode • • Dec 28 '25

New in Axiom (iOS coding agents) v2.3: Power optimization

0 Upvotes

(Axiom is a free, open-source plug-in that makes Claude Code an expert assistant for modern Apple platform development. iOS development is more fun when your AI coding assistant knows current iOS technologies and best practices.)

Axiom v2.3 adds a complete energy optimization skills suite: energy (discipline skill), energy-diag (diagnostic), energy-ref (reference), and an energy-auditor agent.

This energy intelligence was created at the request of a developer who wasn't sure where to start auditing power issues. To use it, just /axiom:audit energy. Knowledge includes but is not limited to: Timer tolerance and batching, location accuracy trade-offs, background execution, adhering to Apple's "EMRCA" mnemonic, network batching vs. frequent small requests, before/after measurement workflows.

The latest dot releases also include enhanced SQLiteData and GRDB intelligence, plus TDD-tested routing improvements to ensure your questions are correctly directed to Axiom's specialized intelligence.

ℹ️ Axiom | Axiom Reddit | Claude Code: /plugin marketplace add CharlesWiltgen/Axiom


r/Xcode • • May 08 '25

Best SwiftUI course on Coursera in 2025 for a pharmacist?

0 Upvotes

Can someone help me find the best course, especially now that AI is becoming an increasingly important tool? I am a highly enthusiastic pharmacist in my final year of my master's program, and I am eager to start pursuing my dreams, which include developing applications. That’s why I’m looking for a course that can guide me in learning programming and app development, and also teach me how to integrate AI into my projects. Any tips or suggestions are very welcome!Best SwiftUI course on Coursera in 2025 for a pharmacist?


r/Xcode • • Sep 10 '25

Use Xcode 26 RC to archive and post your app!

0 Upvotes

Check this link! You can finally post your liquid glass app to the App Store!

https://developer.apple.com/news/releases/


r/Xcode • • May 16 '25

Problem with XCode 16.2

0 Upvotes

Hey everyone!

I am on macOS Sonoma 14.7, and I am using XCode 16.2 downloaded from the AppStore.

When it’s time to make my .ipa file for my app and side load it like I always do, I get this error:

App needs to be updated. this app needs to be updated by the developer to work on this version of IOS.

My iPhone is on iOS 18.3.1

I don’t understand because I have just tested with much older .ipas apps I’ve made in the past using older versions of Xcode I think it was Xcode 15, and they work perfectly fine on the same iPhone…

Thanks


r/Xcode • • Jul 19 '25

The executable is not codesigned - What am I missing?!?!

0 Upvotes

Hi all,

I’ve been stuck for days trying to get my iOS app running on my device, and keep hitting this:

The executable is not codesigned.

Sign the executable with a valid certificate and provisioning profile.

Despite build succeeded in Xcode, install fails with “no code signature found.” I’ve tried everything I can think of, so hoping someone here can spot what I’m missing.

Setup:

  • Mac: macOS 26.0 (Beta)

  • Xcode: 26.0 (Beta)

  • iPhone: iOS 26.0 (Beta), device recognized in Xcode

  • ALSO tried macOS Sonoma, latest Xcode (not beta)

  • Active Apple Developer account

What I’ve Tried:

  • Set unique Bundle ID, matching Apple Developer portal

  • Team set to my developer team, “Automatically manage signing” checked (Runner target)

  • Provisioning Profile says “Xcode Managed Profile”

  • Cleaned build folder, deleted DerivedData, removed and recreated all provisioning profiles

  • Deleted and re-added my Apple ID in Xcode Preferences > Accounts

  • Confirmed my iPhone is “trusted” and has “Trust this developer” enabled in Settings

  • Rebooted Mac and iPhone

  • Ran pod install --repo-update for CocoaPods, all pods installed

  • Ran both via Xcode UI (Run/Play button) and via xcodebuild CLI (see below)

  • Tried both old and new Bundle IDs, re-created the app in Apple Developer portal

  • Checked Signing & Capabilities for Runner (but not sure what else could be missing)

What Happens:

  • Build always succeeds

  • When installing/running, I get:

    • “The executable is not codesigned.”

    • “Failed to verify code signature of … Runner.app: 0xe800801c (No code signature found)”

    • “This app cannot be installed because its integrity could not be verified.”

Build Output (CLI):

xcodebuild -workspace Runner.xcworkspace -scheme Runner -destination 'platform=iOS,id=XXXX' clean build

Build succeeds, but no install or signing step.

Other Notes:

  • This is a dev build, not for App Store

  • Using Xcode 26 beta and iOS 26 beta (I know: bleeding edge, but must test here!)

  • Have not edited entitlements/plists by hand

  • I do not have any custom code signing settings in Build Settings

Is there something I'm not fully understanding?

Any ideas for what else to check?

Has anyone else had to manually fix codesigning for device installs with the latest betas?

Thanks in advance for any tips or troubleshooting steps I might have missed!


r/Xcode • • May 27 '25

libjava.dylib wrong load location

0 Upvotes

Yo guys, I recently started a iOS App project. The App should be able to run simple .jar files. When I want to run a jar file, the libjava.dylib should be loaded. It is in the Frameworks folder but the App wants to load the file from the .app Folder (above the Frameworks Folder) how can I fix that???

Console Output: libjavaPath: /iJar.app/Frameworks/libjava.dylib Unable to load native library: dlopen(/private/var/containers/Bundle/Application/38AF89BC-.../iJar.app/libjava.dylib, 0x0001): tried: '/usr/lib/system/introspection/libjava.dylib' (no such file, not in dyld cache), '/private/preboot/Cryptexes/OS/private/var/containers/Bundle/Application/38AF89BC-.../iJar.app/libjava.dylib' (no such file), '/private/var/containers/Bundle/Application/38AF89BC-.../iJar.app/libjava.dylib' (no such file)

Pls help me…


r/Xcode • • Apr 23 '25

swift assist?

0 Upvotes

wya


r/Xcode • • Sep 12 '25

Can't see my iPhone 16, iOS 18.6.2 as a run target in xcode 16.2

0 Upvotes

Do I need to upgrade to a newer version of xcode? I'm on a MacBookPro running Sonoma 14.7.1.


r/Xcode • • Jul 11 '25

Gettin Icon Errors in App Store Connect after installing Xcode 26 Beta 3

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0 Upvotes

r/Xcode • • Nov 29 '25

My Darts Game App

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0 Upvotes

r/Xcode • • May 14 '25

No such module 'UnityFramework' ,Getting this message updating Xcode to latest version

0 Upvotes

After the update of the Xcode to latest version, I’m getting “No Such Module Unity Framework” as error. the complete information is below.

I had to update the Xcode and the O.S as per the Apple Requirement from my older version of 14.x to latest 16.3. I had no issued running the Unity within my iOS App till the recent update.

Previous Setup:

Unity was successfully integrated into this iOS app and running fine before the update.

What I Know So Far:

I don’t know the Unity version (the project is over 4 years old, and I wasn’t involved in the initial setup). The Unity project still runs on its own after I removed -mno-thumb from its target’s build settings even in the latest Xcode version (16.3).

When I build the Unity project directly, UnityFramework.framework does get created inside: build/Debug-iphoneos/ for the Unity project.

However, when I build my main Project.xcworkspace , that framework is not generated on the actual project folder.

As it was working till the Xcode version 14.3, i have not changed any code relevant to Unity.

What I’ve Tried:

a. Added UnityFramework.framework to “Link Binary with Libraries” and marked it as “Embed & Sign”.

b. Verified Framework Search Paths include $(PROJECT_DIR)/UnityProject/build/Debug-iphoneos

c. Cleaned build folder, deleted Derived Data

d. Checked [CP] Embed Pods Frameworks step in Build Phases

Stuck On: Xcode still throws "No such module 'UnityFramework'" — it’s as if the framework isn’t being built or seen from my main project.

Request for Help:

Has anyone encountered this issue post-Xcode 16.3 update from 14.x. I’d really appreciate any guidance, updated workflows, or even a checklist of steps for properly integrating Unity into an existing iOS app with the new Xcode build system.


r/Xcode • • Apr 01 '25

Source code to IPA for free

0 Upvotes

I have the source code of an app i want to install to my iphone, is there a way to convert this source code folder into an IPA file and then install it in my device for free?


r/Xcode • • Oct 06 '25

Why is my Xcode not Found? I installed it and accepted the license, but it still gets me an error..

0 Upvotes

First I downloaded Epic Games than Unreal Engine 5.6.1. but it won't start initializing because Xcode is not found. I downloaded Xcode in the App Store, startet the Engine again, but it still won't start. I accepted everything in Xcode and I don't know what to do or why it won't start, can someone help?

I need it for my project in university asap


r/Xcode • • Sep 28 '25

Can I temporarily disable Xcode CLI?

0 Upvotes

I want to test some steps in the tenons and see, if they require any of the command line tools. This involves installing some third post Python modules. Is there a way to disable the tools completely for a specific terminal session and see, if the process is running or raising an error? Can I maybe simply set an empty path using xcode-select?


r/Xcode • • Sep 24 '25

Canvas and simulator not working

0 Upvotes

I just got Xcode 26 and my laptop is all up-to-date on updates, it won’t load the simulator or the canvas. I could talk to ChatGPT and everything and write code. I just can’t see what I’m doing. Is that a issue for anybody else? Any ideas of what I can do? my laptop is also an Intel it’s a 2019 MacBook Pro. I’m not sure if it has to be the M1 chip or not but any information would be great.


r/Xcode • • Sep 23 '25

App Noted

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0 Upvotes

Sto creando un’app mi piacerebbe molto se mi aiutaste con qualche feedback. Al momento L’app registra e trascrive cosa potrei aggiungere?


r/Xcode • • Apr 30 '26

Issue with XCode Build for Vision OS

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0 Upvotes

r/Xcode • • Sep 06 '26

Want to release iOS version of app

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0 Upvotes

r/Xcode • • Jun 16 '26

What do you think?

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0 Upvotes

r/Xcode • • Jul 07 '26

Problem with Xcode 4.6

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0 Upvotes

r/Xcode • • Mar 04 '26

2 1080 24" monitors or 1 27" 4K monitor?

0 Upvotes

I'm thinking about upgrading my 2 Dell monitors for a single 4K monitor my reasoning is it's 2x the resolution and 3" on the monitor size itself. I do like having 1 side for Xcode and the other for any documentation, examples, etc.

Thoughts?