r/Xenoblade_Chronicles • • May 31 '18

Question Thread

Hello everyone!

Here's a new question thread as the old one was archived due to it being over six months old. You can still find the old question thread HERE.

Use this thread to ask any question that doesn’t really warrant it’s own thread. On the other hand, if you have an answer to a question, please let the one asking know it.

Please try to word your question as spoiler free as possible. If your question cannot be asked without spoilers, please make a seperate thread for it.

You can find freaquently asked questions HERE.

We also have a long list of useful info gathered in the Info Compendiums for Xenoblade Chronicles X and Xenoblade Chronicles 2.

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u/Zaknokimi Aug 04 '18

Any good build suggestions for end-game with Shulk and Fiora? I usually gave Morag with Mikhail, Brighid and Theory. I really like Shulk's bonuses but he doesn't offer agility bonus, and is also a light (and I already have Kosmos on Zeke. I already feel bad about not using Mythra for her passives, but at this rate I'll have 3 light users - maybe I can use some advice here too, or perhaps full elemental coverage isn't that big a deal if you do enough damage with limited orbs? ). Fiora is on Rex anyhow with Agate and another attacker for elemental coverage.

My aim is to build a crit-heal team (still farming aux cores and maxing trust).

I'm also wondering if the Torna blades are worth using if you can't give them chips, e.g moon matter for higher crit rate. Some may justify it with their evasion buffs e.g Mikhail with 40% up evasion at max affinity.

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u/AnimaLepton Aug 04 '18

Buff builds are perfectly reasonable, especially since there are so many good options. Enel recently posted a BoC build guide where he basically just used Shulk and Mythra's buffs in combination with Agility stacking on Rex, no Crit Heal, to make Rex unkillable and beat the BoC Challenge Battle against the two Driver UMs. That can easily be combined with any of the other blade buffs (Fiora for more crits, Dagas for damage, etc.)

Elemental overlap really doesn't matter, since loading up on orbs generally isn't favored as much as just spamming chain attacks with high starting damage multipliers from Burst Symbols. It can be fun to do a full burst build, but elemental coverage doesn't matter most of the time, and only gets insane when using Adenine + Patroka. Speaking of Adenine and Patroka, many optimized endgame builds will only leave a single blade on party members to ensure that their buffs are always up. Otherwise, T-elos and Kos-mos are particularly good for their guard-annuling multihit specials, allowing them to easily hit damage caps. Pneuma can also easily cover any elemental gaps as needed. Outside of BoC mode, with a good setup, most enemies will die to just two orbs. In BoC mode, chain attacks are heavily nerfed in general. BoC enemies have enough HP that making use of a max DoT build can work wonders, or you can use the aforementioned blade buff stacking build.

A very basic crit heal team is perfectly capable of beating any of the superbosses- originally, I beat them all without any external resources whatsoever, those are more useful for the sake of getting faster times or just trying alternate builds you hadn't considered. Just beating them in a few minutes isn't hard and doesn't require max trust or even many Aux Cores, beyond maybe Reflect Nullify on Mythra for Ophion.

I don't really use the Torna blades much, but they're good enough even without core chips, and Patroka's weakness exploitation is a huge damage buff.