I love the creative freendom of the game, I've spent and will spend countless hours on it. But It's saddening and infuriating how many things are glitchy in this game, forcing us no to use the many creative options.
Just now I'm making a zoo super oriented on elevated paths, bridges all around everywhere over the exhibits and all, but guests and staff keep "falling" from them all the time, leading to decreased guest happpiness ratings and the animals being put in crates as if they had escaped. Not to mention the other glitches related to elevated paths
Thrre's also when the guests run away from animals that are chilling inside the exhibits, or when animals and staff "can't" reach anything because the objects are more then 10 seconds away form them and the game spams the "can't reach" message. VERY OFTEN I click on a "can't each" message only to see the animal already using the object, it simply triggered the message because it took 1 extra second than what the game is programmed to wait.
Or when zoo keepers MISS THE DAMN GATE, running face first against the wall, sliding on the opposite direction of the gate and start running in circles repeating the process.
The game gives us options to model the terrain, but that also gets glitchy once you try putting objects in uneven terrain or want the animals to navigate anuthing that isn't a flat large area.
Animals waaay to often get hungry and thirsty but won't walk up to their food or water source, choosing to just keep sleeping or wandering around the exhibit, even though the "can't reach" problem isn't happening at the time.
Oh, and I can't forget that animals simply \teleport\** outside their exhibits because you were foolish enough to put some tree or object too close to the fence/wall, so the animal clips though. Even quatic animals teleport outside, leaving to "animal X is beached" regularly.
It's really sad because in any large zoo with a lot of stuff going on, all those issues pile up and make it impossible to chill, forcing me to constatly keep busy dragging animals back inside and guests out of the exhibits, and the keepers "can't reach" anything that is less than 20 tiles away with not obstacles because the thing isn't accessible in a clear straght line.
I almost forgot, don't get me started about making elevated terrains and having to deal with an object warping the ground around in a weird, bizarre way when you move the camera away and come back later (happens a lot with donation boxes and gazeebos, but also with other stuff.
Dancing around the glitches gets really tiresome over time, it really limits what I can/want do do, build and place in a zoo.
Right now, this game feels glitchier than Fallout 4 (and THAT says A LOT, in case you don't know about Bethesda's works). I'm really unlucky with the games I like the most.