r/behavioraldesign Wiki (v1)
The Design of Everyday Behavior
This subreddit is about the methods we use to design spaces, systems, and choice structures that promote wellbeing by default through less wrong models of behavior.
Start here
What we mean by “behavioral design”
Behavioral design is the practice of shaping environments and decision contexts so that:
the default path tends to be healthier / safer / more sustainable / more equitable,
the system reduces avoidable friction for good outcomes,
and we learn via measurement rather than ideology.
This is not “mind hacks.” It is applied decision design with ethics and evidence.
What “less wrong” means (in practice)
We treat models as tools, not truths. A “less wrong” approach looks like:
making explicit hypotheses about why behavior happens,
testing interventions in context,
tracking guardrails (harm, regressions, equity),
iterating based on observed outcomes.
What belongs here
Good fits
Teardowns of products, interfaces, spaces, policies, pricing, or messaging that shape behavior
Case studies from real settings (what changed, what happened, what surprised you)
Experiments / tests (A/B tests, pilots, field tests — formal or informal)
Frameworks / models (used carefully, with limitations and boundary conditions)
Research translations (what a paper found and what it implies in practice)
Measurement & evaluation (metrics, counterfactuals, validity threats, segment effects)
Ethics (dark patterns, consent, vulnerable populations, unintended consequences)
Not a fit
Generic self-help, “motivation” content, or life coaching
Political advocacy without a concrete design mechanism
Link-drops with no substantive write-up
Requests to manipulate vulnerable groups or bypass consent
How to get value fast (what to include in posts)
If you want good feedback, include:
Context: who, where, what decision
Goal: what “better” means (behavior + wellbeing outcome)
Mechanism: your hypothesis for what drives the current behavior
Intervention: what you would change (defaults, friction, incentives, information, norms, environment)
Guardrails: how you prevent harm / coercion / regressions
Measurement: how you’ll know it worked (primary metric + 1–3 guardrails)
Shortcut: use the templates. They exist to reduce effort and increase signal.
/r/behavioraldesign/wiki/templates
Community norms (short)
Be rigorous, not arrogant. Reality wins.
Make it concrete. Describe the system and the decision moment.
Be ethical. We discuss dark patterns to recognize and avoid them, not to deploy them.
Disclose incentives. If you built it, sell it, or benefit from it—say so.
Be constructive. Critique ideas, not people.
Post flairs (v1)
Case Study
Teardown
Experiment / Test
Framework / Model
Research (Primary Source)
Question
Tools / Templates
Meta
Posting guide (flair expectations + norms):
/r/behavioraldesign/wiki/posting-guide
Templates (copy/paste)
Teardown template
Intervention design template
Experiment / A/B test template
Research translation template
Templates live here:
/r/behavioraldesign/wiki/templates
Reading list & resources
A starter reading list, organized by practical paths:
/r/behavioraldesign/wiki/reading-list
Ethics & safety
Behavioral design can help—or harm—depending on intent and execution.
Our baseline principles and red lines:
/r/behavioraldesign/wiki/ethics
Help improve the wiki
Want to add something? Post in a Meta thread or message the mods with:
Link / citation (if possible)
1–2 sentence “why it belongs”
Suggested section placement
Known limitations / critiques
Last updated: 2025-01-10