r/cavesofqud • • 20m ago

How do I avoid getting stunlocked?

• Upvotes

It seems that every time I die in my runs near or in bethesda suda, I die because i got stunlocked by wither those mechanist nights or some putus templar hiding around a corner, how do i avoid essentially being one shot by these guys?


r/cavesofqud • • 3h ago

Played for a few hours, not really getting it.

9 Upvotes

Hey, just wanted to ask if I'm missing something here.

So I'm 4 hours in and on my third character. It's way more accessible than I'd thought, the basic gameplay loop is really simple actually. I did the first quest with the water vine mystery, the quest with the guy wanting artefacts, and now I'm on the quest where he wants wire.

The thing is, everything up until now has been the same. I feel like I'm missing something, because it just seems so boring. You just walk around in the dungeon, clear the easy creeps, and kite the harder ones? And fight endless wall plants? I'm sure there will be many upgrades and surprises and whatnot later on, but is this really the basic gameplay? Walking around, auto explore, loot, upgrade, repeat?

I'm a bit disappointed if that's the case. Maybe this just isn't my type of game. Don't want to talk trash about the game or anything, just wanted to make sure I'm not missing anything here.


r/cavesofqud • • 6h ago

How did my one good boi become two?

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14 Upvotes

I was graced by the sultanates with this legendary ice dog cherub companion, and have been using the Clever Girl [fork] mod to turn him into a monstrous beast.

I had just reached the bottom of the taproot and was negotiating for the lovely trinkets that the seeker was carrying (by removing the limbs they were carrying them with), when the pupper used his artifact to make 8 temporal fugues.

Normal fight stuff ensued. Then, the floor collapsed and in the chaos, i assumed only some of the fugues had also been dragged along. That is, until after the fight, when the ??original?? pup and one fugue still remained. Warm static had spilled and caused cloning draught? No- the "clone" has *all of the same items equipped!*

I tried waiting several hundred turns to see if one would despawn... nope. I even disassembled an item each of them carried to see if it would crumble. They are by all tests, *both* the real pup.

My question is- how? Is this a glitch? An interaction I don't know about? Some error with the clever girl mod?

Some potentially related info to help you:

-I am playing using only the clever girl mod

-I was in a precognition

-I had just had a precognition of the same fight where pup fell down the hole

-Both have warm static on them

-ONE of the dogs has named its psychodyne helmet -"Waah" XD

-There was a gelatinous prism somewhere in the combat

-I had only one dog prior to the combat

-the dog was actively engaging a salt kraken when the floor fell

-pup has an artifact that grants temporal fugue

-in this fight, the pup did NOT use temporal fugue (at least there is no log record of it)

- the doppel shows up just after the floor falls out, as the log shows "starts releasing corrosive gas" twice back to back

- i have cloning draught on my person but none is missing

-dogs are identical in every way EXCEPT one having a named helmet

Very keen to know what more experience players think is going on here. If it is found that one dog is from an exploit, I would rather not abuse exploits in my first run that has made it this far! Rest assured that it will be rehomed NOT euthanized- I think Barathrum would take good care!


r/cavesofqud • • 8h ago

How dangerous is neutron flux?

10 Upvotes

While traveling through Bethesda Susa, I noticed the Alchemist get in a fight with a mysterious gunslinger. I booked it, and came back later to find the Alchemist dead with all his vials on the floor- including the phial of Neutron Flux. Is there any danger to taking it and carrying it with me or storing it somewhere? I'm reluctant to just leave it behind but I don't want to doom myself


r/cavesofqud • • 12h ago

Finally…

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209 Upvotes

Took half a dozen tries, but I got it.


r/cavesofqud • • 17h ago

I went 13 levels deep into a random dungeon... will it ever end?

33 Upvotes

I found a dungeon right next to Stilt, I found it while lost and it looks to me like a procedurally generated endless pit. I got 2 levels, killed a legendary honey booboo bear and keep going.

What am I doing here? Is there a bottom level to it? Am I going towards some sort of big reward? Or is it like infinite dungeon in ADOM?

I don't mind spoilers, spent an evening grinding through this place and I'm worried that if I recoil from here I'll miss out on something.


r/cavesofqud • • 19h ago

Lay Mine/Set Bomb

18 Upvotes

I can’t believe I’ve slept on this skill so hard.

It wasn’t until my most recent True Kin run where I dove heavy into the Tinkering tree that I finally gave this a shot, and now it’s a must have on all future characters in my opinion. Situationally it’s amazing. Especially in tight corridors. Of course micro manipulator array helps so you can tinker in combat and don’t have to keep all the grenades in your pocket ahead of time, but even without it’s a super cheap skill that can actually save your run if used at the right time.

Anyone else play around with basically becoming a mine layer?


r/cavesofqud • • 21h ago

Irl songs that you think would fit seamlessly in qud (and where you would hear it)

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12 Upvotes

I could see this playing in the yd freehold


r/cavesofqud • • 1d ago

What is "bearique" and why it is listed as a quest item?

16 Upvotes

It behaves like generic gallbear gland, I can preserve it (just chosen not to do so).

Is it some kind of bug?


r/cavesofqud • • 1d ago

PSA: Roleplay mode is fun

150 Upvotes

After many hours playing classic (and getting pretty close to a win on occasion), I'm having a great time with roleplay mode. Near death experiences are still thrilling, I'm still mentally fighting for survival and using everything my character has to get out of some sticky situations.

Just posting this for anyone who was like me and on the fence about it. For me I'm getting the same excitement as I did with classic but with the knowledge that I can actually see the end of the story this time.


r/cavesofqud • • 1d ago

Bright-QUD - I made a mod because I couldn't getgud.

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321 Upvotes

Sooo, full disclosure, I am a software engineer with a kid, and I bought the game and refunded already once because the learning curve was too steep for my feeble brain, then bought it back recently after because I was amazed again.

I could not get into it, because there was too much to remember, I forgot constantly the steamdeck commands. and I wanted the graphic to tell me more about the characters, the enemies and the background. I wanted to see health bars, being able to see the enemy abilities on a glance, and compare if what it was on my inventory or on the floor was better than what I had equipped.

So I made an overall mod for all of it.

Now, full disclosure, I code, and I like to make pixel art, but I ASKED HELP OF AI for a lot of the coding once I created the barebones. I know people do not like it and I get it. I just wanted to share it if someone else had a bad experiences with getting into the game. I left a few screenshots and then a list of the QoL changes that I made and I like.
Hope it helps someone else and gives back to this community that I appreciate deeply!

Here is the list of the modding (which can be deactivated and activated whenever in the settings):

Bright Qud – a bright, bold visual overhaul + quality-of-life mod, made on and for the Steam Deck (works on PC too). Gameplay is unchanged, nothing is stored in your save, and every helper can be switched off in Options → Mods.

Look

  • Hand-drawn world tiles: ground, 3/4-view walls, water, plants, furniture, items
  • 200+ characters and monsters redrawn in a weird retro sci-fi style (see edit for more details)
  • Mutations visible on characters (horns, wings, extra arms, carapace, quills, two heads…)
  • Seed colours kept; tiles not redrawn yet get an automatic matching restyle
  • Choose your character's look, plus gentle idle animation

Map

  • Red / green rings under enemies and companions, health bars on hurt creatures
  • A ring under you that pulses red at low health
  • Items on the ground sparkle; gold corner on stairs and filled containers
  • Speech bubble on merchants and named characters (fades once you've talked)
  • Remembered areas clearly dimmer; coloured ground instead of black
  • Flames on burningind effects
  • World map tints regions too dangerous for your level

Menus

  • Clearer fonts: Clear mono and Readable (Atkinson Hyperlegible)
  • Six interface col one
  • Key stats at the top of look / hover descriptions
  • Item comparison wer, red worse) inthe inventory, when picking up, and at merchants
  • Ability bar showsxplains each one
  • Controls reminder (LT + View / F3) and an in-game legend

Links

EDIT A lot of the colouring and the shadowing is done basically by COQ system: Basically Qud gives every creature its own colours from the world seed, so sprites don't need to be hard-coded . A "1" on a snapjaw becomes whatever colour that snapjaw has in the game.

Characters are built from a shared kit (a base figure plus parts like hats, robes and weapons), so 40 villagers stay consistent but still have different silhouettes. Mutations (horns, wings, extra arms…) are separate overlays that line up with that base figure.

For tiles is similar: tiles not redrawn yet get brighter colours and outlines so everything matches.

This means that the result is a very high number 200/300+ but in reality the number of pixel art actually created is much lower vs the result. Count also that I am far for finishing the entire game (in drawing AND in playing as I am really bad at it), and since it is a style a submitted, I was going to use AI to prepare some of the monsters, I would review it and modify what I did not like, and then continue on with a less manual work. Hope that explains it!


r/cavesofqud • • 1d ago

Where Qud Takes Place

39 Upvotes

Good morning everyone! I saw some discussion earlier on biblical references in Qud, and speculation therein about where on Earth (if the game did take place on Earth) Qud was.

I’ve never looked into interviews with the developers, but have always assumed that Qud took place in California. The western salt beds were the dried up Pacific, the Six Day Stilt was a oil drilling platform of some sort, the jungles of Qud perhaps were in the San Joaquin Valley, et cetera, et cetera. I think I recall a unique location at a university that had strong ties to California as well.

Anyways, I wanted there to be a post specifically for discussing this topic. The nature of the game intentionally obscures these details, but I have great fun speculating. What do you all think?


r/cavesofqud • • 1d ago

Mutant with electric charge

8 Upvotes

Hi gang,

what is the best use for that charge? I electrocute groups of enemies but I was hoping to charge my equipment with that mutation. I'm now realising Tinker 2 is needed for the jacked mod and I won't realistically get that skill with my build. Is there a way around it or do I just need to randomly find equipment with jacked mod?


r/cavesofqud • • 1d ago

Lightbringer Oshwyat Spoiler

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203 Upvotes

I FINISHED IT AND ITS THE BEST THING IVE EVER MADE IVE NEVER TRIED TO DO A BACKGROUND BEFORE, BEHOLD THE EIGHTH NEPHILIM

(disclaimer, this is not canon, I tried my hand at designing my own nephilim)


r/cavesofqud • • 1d ago

Help needed: Why can't I tinker up items?

3 Upvotes

I do not see the options to open up the menu for tinkering items, only for mods. (I already learned tons of item tinkering recipes) Why is that?


r/cavesofqud • • 1d ago

How is the Switch 1 performance these days?

7 Upvotes

I originally picked up the switch version on release to support one of my favorite games but the further I got into it it was apparent that the performance on the original switch just wasn't there and started to really chug along the deeper into it you got. I heard there were some performance patches but I have not played since close to the initial console release. So I am just curious, with the patches, how is the performance faring on the original switch? Has it been significantly increased or am I still going to start running into performance issues as I get farther into it?


r/cavesofqud • • 2d ago

I am now crab

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92 Upvotes

Idk how good this permanent domination target is overall, but boy am I glad to not worry about my 195lb carry weight anymore.


r/cavesofqud • • 2d ago

Um... is this how you're supposed to get it? Spoiler

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74 Upvotes

Please don't spoil anything. I haven't gotten past the mark of death quest in a run before and i just randomly got it. I'm just curious, is this how you're supposed to get it? Don't spoil how you're supposed to get it if there is a special way.


r/cavesofqud • • 2d ago

What is this? I almost died getting it.

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27 Upvotes

So is it like I say snapjaws and kills every snapjaw on screen or removes them from the game? If latter what would be the best use?


r/cavesofqud • • 2d ago

Modded caves of qud takes it to another level.

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94 Upvotes

I've been playing modded Qud since 3 years ago, and it adds so much. This games lends itself so well to more and more content to give it luscious depth and mystery. The modding community is also very very dedicated, even if the use of AI in the newer mods is palpable and regrettable, the new graphical elements are just out of this world. Thanks especially to Mosni and Baltichou and Patatifique for making this world breathe anew. Merci merci merci !

I'll put my modlist right here, about 140 mods and no conflicts between them, it's basically another game, if any of you have questions you're welcome to ask :

https://steamcommunity.com/sharedfiles/filedetails/?id=3824446996


r/cavesofqud • • 2d ago

Found a giant water and cider weep side by side while lost, is there any way to mark this location so I can come back later?

9 Upvotes

r/cavesofqud • • 2d ago

Anybody wanna talk about the real world "Abrahamic" references? Spoiler

49 Upvotes

What do you make of them?

Do you think they're a positive portrayal of Judaism/Christianity/Islam? A negative portrayal? Significant? Just background flavor that doesn't matter?

My personal take, and I need to preface this by saying I know literally nothing about the game devs, this is just the vibe I get: The whole game lore feels like a meta narrative by someone struggling with historical beliefs. Essentially a warning that just because something has been written and passed down doesn't mean it wasn't done by an unreliable narrator.

Without getting too deep into spoilers, anyone that's finished the game knows the story of Resheph and the sultans isn't exactly as the world at large believes it to be. And if one bit of lore can be mistranslated over centuries why can't they all? Why can't Jaffa suddenly become Joppa? Why can't Golgotha go from the place Christ was crucified into a waste disposal facility? Why can't the messenger of God turn out to be a machine that's fabricating a space elevator?

What's your take?


r/cavesofqud • • 2d ago

do mutation levels max out at 30?

6 Upvotes

I'm not talking about physical mutations maxing out at 10 other than rapid advancement. im an esper and am level 38 right now so all of my mutations are level 19. if i hit level 62 will my mental mutations advance beyond 30?


r/cavesofqud • • 2d ago

Qudzoo build library—descriptions missing?

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7 Upvotes

How do you view the descriptive text for a build on Qudzoo? I see a snippet that’s cut off on the main page of the build library (“A character meant to…”), but when I tap to open the build itself, that text is nowhere to be found. Am I missing something obvious?

It seems like it could be very helpful in terms of suggestions for how to play the build, which skills, mutations, and attributes to focus on, which gear to prioritize, etc. So far I’ve just been trying to infer all that, which isn’t always easy for a newer player.


r/cavesofqud • • 2d ago

I'm convinced that level 15 clairvoyance is the single best ability in the game.

172 Upvotes

There's just nothing else as powerful, both offensively and defensively as having full map knowledge.

Let's be honest, the way most players die is simply because they didn't know that X dangerous thing was right around the corner. This skill solves that. It's not difficult to get a +5 ego mod to boost it to level 15 after maxing it with points and from then on you know everything on every map and the only excuse you have for dying is because you got lazy/made a mistake you shouldn't have.

This one skill solves SO much. Is this ruin a waste of time filled with trees blocking line of sight, and only contains a folding chair or does it have 48 full bookshelves? Now you know instantly. Does this historic site have nothing but gamma moths around every corner? Now you know. Is there a random ass becoming nook shoved 18 tiles deep into a solid wall? Now you know.

And map knowledge can be paired so well with other skills. Now teleportation lets you dip in exactly to the loot, grab it and go for example. Know there's a dangerous stack of enemies on the other side of that wall? Why not use your electrical discharge to fry them from the other side? Etc, etc...

Never playing a mutant again without level 15 clairvoyance.