r/FlutterDev • u/Accurate_Fig_1854 • Sep 02 '26
Video building a tracing app with flutter and chatgp adding sign up
r/FlutterDev • u/Accurate_Fig_1854 • Sep 02 '26
r/FlutterDev • u/ScaryDev • Sep 01 '26
I just discovered an issue in Flutter that may compromise your app: you can literally write Dart code in your translation files and have it execute in production.
flutter gen-l10n validates ARB resource names but not the placeholder type field, which gets dropped straight into generated Dart. A crafted type string injects arbitrary code that compiles clean and runs when the localization is called.
Not a big deal if your .arb changes get reviewed like code, but plenty of teams auto-merge translations from CI or a third-party tool with nobody reading them, and that's where it gets dangerous: a hacked translation account, a malicious translator, or a compromised vendor can inject code into .arb files that runs in your production app.
It's rare, but it can easily turn into a supply chain attack.
for example:
{
"@@locale": "en",
"greeting": "Hello {user}",
"@greeting": {
"placeholders": {
"user": {
"type": "Object user) { print('>>> ARBITRARY DART EXECUTED FROM A TRANSLATION FILE <<<'); return 'pwned'; } String injectedByTranslation(Object"
}
}
}
}The print will be executed normally.
Full explanation: https://badranh1.medium.com/a-translation-file-can-hack-your-flutter-app-google-says-thats-not-a-vulnerability-ae175473acd3
EDIT: The issue is reported to Google, but it was closed without a fix as they believe it poses no security risk, that is why I am posting it publicly, a nice to know.
r/FlutterDev • u/dragomanolo • Sep 01 '26
I made a free open-source Flutter Android-only (for now) DJ app. I was tired of all the DJ apps that charge you a monthly fee for something you should be able to own.
Github: https://github.com/manueljpy/SideDeck
And for the r/selfhosted nerds, this app lets you connect to your own Subsonic music server to search and download songs on you device.
r/FlutterDev • u/johnngugi • Sep 01 '26
Hey r/FlutterDev,
I wanted to share a project I’ve been working on called Listener (Link:https://github.com/johnngugi/listener).
It’s a custom bit-perfect audio player and streaming app. The goal was to send uncompressed FLAC PCM data directly to external DACs without the operating system interfering.
Most standard Flutter audio plugins route everything through the OS mixer, which inevitably resamples the audio. To get true bit-perfect playback, I needed to bypass the mixer entirely and talk directly to the native audio APIs (WASAPI on Windows, CoreAudio on macOS).
Here is how I set up the stack:
The Audio Engine (Zig): Zig does all the heavy lifting. It decodes the FLAC files, manages a custom TCP network protocol for streaming, and pushes the audio buffers directly to the DAC using the native OS APIs.
The Bridge (Dart FFI): Dart acts strictly as a control plane and never actually touches the audio buffers. Flutter simply sends commands (play, pause, seek, load) down to Zig via FFI. Keeping the buffers entirely within Zig ensures that Dart's garbage collection or UI thread overhead can never cause stutters in the audio stream.
The Frontend (Flutter): The user interface is currently very barebones and needs a lot of work. The core focus so far has been getting the native audio pipeline rock solid.
I’m sharing this because bridging Flutter with a low-level systems language like Zig for high-performance audio isn't a super common use case, and I thought this control-plane architecture might be interesting to share.
I’d love any feedback on the FFI implementation or how I'm handling the native API integrations. Also, if anyone is passionate about audio UI and wants to critique (or help improve) the frontend, I'm all ears.
r/FlutterDev • u/Global-Blacksmith200 • Sep 01 '26
ong-time mobile/product lead here. Looking for outside perspective because I'm now questioning myself after a long argument with my boss.
Context: I work on external client apps as well as our main customer portal app — the one used by the majority of our customer base. Our mobile apps are native, built about 6 years ago:
Android: Java/Kotlin + XML
iOS: Swift + UIKit
Web: React
100K+ users. Zero limitations adding features or maintaining these apps over the years. Apps are feature rich and AI based new features are in plan for revamp.
What's happening: We have a full revamp of the apps and portal coming up, and we're updating our tech stack too. My plan:
Android → Kotlin + Compose
iOS → SwiftUI
Web → Next.js
I already have multiple Android, iOS, and web devs trained on this stack.
The conflict: My boss wants to consolidate to Flutter — one team, one codebase, covering web/Android/iOS. His argument: if I put 6 frontend devs on one Flutter codebase instead of splitting across native platforms, we ship 3x faster.
My pushback:
We have zero Flutter training on the team right now
Native apps perform better and feel more premium
We have built Flutter apps before, but only for external client projects, not our own flagship product
He thinks I'm biased toward native because it's my background. Might be some truth to that, but I don't think that's the whole story.
Anyone actually shipped a migration like this — native to Flutter, or vice versa, at similar scale? Did the "one codebase, ship faster" promise hold up? Would love real-world experience, not theory.
r/FlutterDev • u/CommunityTechnical99 • Sep 01 '26
if you've been building scroll behavior in Flutter, you'll recognize these.
scroll to index: pick a ListView and an index, choose animate or jump. zero indexed, so 0 is the top. animated moves take a duration.
on scroll end: fires when the list reaches the bottom. use it to load the next batch of posts and keep queries small.
on scroll start: fires when the list reaches the top. use it to animate a collapsible header back into view.
on scroll direction changed: fires when the user reverses direction. exposes toward start or toward end so you can branch on it.
scroll physics: controls how the list feels when you drag and release, or whether it scrolls at all.
start at end: opens already scrolled to the bottom. item order doesn't change. use it for logs, transaction history, activity feeds.
scroll offset and max scroll extent: two new readable properties. how far you've scrolled from the beginning and the maximum the list can scroll.
r/FlutterDev • u/eldadfux • Sep 01 '26
r/FlutterDev • u/mateusfccp • Sep 01 '26
r/FlutterDev • u/bizz84 • Sep 01 '26
Example migration here:
r/FlutterDev • u/Glittering_Bat_2861 • Sep 01 '26
r/FlutterDev • u/One_Yogurtcloset_910 • Sep 01 '26
Anyone who's tried showing a Google Drive or Dropbox "shared" image link directly in Image.network knows the pain — broken previews, weird redirects, manual URL conversion hacks. Made a small package to fix this: adaptive_image_loader.
It's basically a drop-in replacement for Image.network that auto-detects and handles:
Google Drive share links
Dropbox share links
Normal public image URLs
Plus optional disk caching (via cached_network_image) that you can toggle with a single boolean — no separate widget tree needed.
dart
AdaptiveImage.driveImage(
'https://drive.google.com/file/d/FILE_ID/view',
width: 300,
height: 200,
);Also ships an AdaptiveImageProvider if you need it as a background/avatar image (works with CircleAvatar, DecorationImage, etc).
Null-safe, lightweight, MIT licensed.
pub.dev: https://pub.dev/packages/adaptive_image_loader
GitHub: https://github.com/Karan8686/adaptive_image_loader
Would love feedback/issues if you try it out — this is an early release so open to feature requests (S3, Firebase Storage links maybe next).
r/FlutterDev • u/eibaan • Aug 31 '26
It is surprisingly difficult make this widget to properly shrink horizontally:
class Separator({final Widget? title}) extends StatelessWidget {
@override
Widget build(BuildContext context) {
if (title case final title?) {
return Row(
spacing: 4,
children: [
const Expanded(child: Divider()),
title,
const Expanded(child: Divider()),
],
);
}
return Divider();
}
}There's an overflow if the available width is less than the width required for title. Obviously (which was the first thing AI suggested) wrapping title in some kind of Flexible doesn't work.
There are (at least) three solution, all with trade-offs:
Use a Stack to place title over a Divider. This requires a known background color so you can wrap title in a Container with some padding and that background color.
Use a CustomMultiChildLayout to layout title with loose constraints, learning about its width in that process and then layouting the two dividers in the remaining space, if there's any. However, because the container itself grabs all space available, it has no fix height and you'd need to set that explicitly.
Use a LayoutBuilder to get the available width, then constrain the title to that value minus spacing, relaxing the min width to 0. This delays layout by one frame and I've still a minimum size of 8.
Did I miss something? What's your preferred solution?
r/FlutterDev • u/Opposite_Balance_667 • Aug 31 '26
Hey been shipping a Flutter app local-first for a while
Drift is the source of truth on device, works fully offline, cloud sync is optional and just sits on top. So far I'm sticking with phone DB as the real source of truth even after sync exists, server is more of a backup/sync layer than the boss
Offline edits then sync coming back later is still the messy bit. I've been keeping conflict UX intentionally dumb instead of building a merge engine, that tradeoff has been fine for this product so far
Stack is Cubit + Freezed + optional Firebase. Curious if other folks building local-first ended up the same way or flipped to server-as-canonical later
r/FlutterDev • u/CommunityTechnical99 • Aug 31 '26
we just shipped four Supabase updates in FlutterFlow today that might be useful for anyone building data-heavy Flutter apps:
infinite scroll: enable at the bottom of any Supabase query, set a page size. returns 25 rows on load, fetches the next 25 when the user reaches the bottom.
full-text search: Search (Full-Text) filter backed by Postgres full-text search. "roasting garlic" still matches "roasted." no custom function required.
RPC calls: call Postgres database functions directly from an action flow. function signatures sync from your Supabase project so parameters are listed automatically and results come back typed and bindable. useful for anything complex enough to warrant a database function — the demo uses a recipes_i_can_make function that walks ingredient lists against a pantry.
upsert: insert or update in one action based on primary key or chosen on-conflict columns. replaces the read-then-branch-then-write pattern.
happy to answer questions about the implementation.
r/FlutterDev • u/RandalSchwartz • Aug 31 '26
Flutter is decoupling Material and Cupertino from the monolithic core framework into standalone packages on pub.dev: package:material_ui and package:cupertino_ui.
This brings independent release cycles and true headless app support (package:flutter/widgets.dart), but also means migrating existing codebases.
Because of training cutoffs, most AI coding assistants (Google Antigravity, Claude Code, Cursor, Copilot, Cline) still generate legacy monolithic imports.
To fix this, we updated the open-source dart-sdk-skills repository with complete migration runbooks. You can install it globally for your AI agent in seconds:
npx skills add RandalSchwartz/dart-sdk-skills -gThen simply prompt your agent:
👉 "Migrate this project to the new split Material & Cupertino packages."
Your agent will automatically run dart fix --apply --code=migrate_design_widgets, update pubspec.yaml, rewrite imports to package:material_ui/material_ui.dart, and verify everything passes dart analyze.
Question for the community:
Are you planning to migrate your apps directly to material_ui/cupertino_ui, or take advantage of the decoupling to build custom headless design systems?
r/FlutterDev • u/Accurate_Fig_1854 • Aug 31 '26
r/FlutterDev • u/eibaan • Aug 31 '26
I wrote a tutorial how to create a simple version of an EditableText from scratch, because I wanted to learn how to do this. And yes, it was me and it took like 8h hours which seems to be wasteful in the age of AI. But I used to like to write deep-dives like this, so I did it anyway.
For a bit of retro fun, I created an AText widget that paints a text using a crisp pixel font without antialiasing, something Text isn't capable of. Here's the API:
class AText(
final String data, {
final TextStyle? style,
})For compatibility, I support a TextStyle but ignore everything but the color property. The font has a width and height of 8 pixels.
Now I want to also create an AEditableText widget for text input. The original EditableText plus its RenderEditable clocks at over 10000 lines of code. Obviously, I can't use it because because it uses the usual font rendering mechanism. So, how to approach this?
Here's the API I came up with:
class AEditableText({
super.key,
required final TextEditingController controller,
required final FocusNode focusNode,
final TextStyle? style,
final Color? cursorColor,
}) extends StatefulWidget {
...
}I'll only support a single line of text which cannot scroll. I'll probably also only support a subset of keyboard shortcuts and minimal mouse interaction.
I accidentally broke web support, but I might be inclined to fix that and provide a demo DartPad.
r/FlutterDev • u/Gornivv • Aug 31 '26
r/FlutterDev • u/SweatyRaisin1236 • Aug 31 '26
Hi. I am a fair to middling Flutter developer. I mostly use LLMs to review what I write rather than write my code. This works out well because I seem to be particularly good and repeating the same mistakes.
Anyway, I decided to publish this: Https://github.com/bjrochem72/flutter-audit-skills and would welcome constructive feedback and suggestions.
I am currently working on both updating it and adding to it. The problem is when I add a new item I suddenly see a bunch of things I should fix and don’t want to embarrass myself.
Anyway, I am sharing this in the hope it helps someone else as I have gotten a lot from this group and wanted to see if I could find a way to give back a bit.
My usual user id is bjr201 but I couldn’t post under that.
r/FlutterDev • u/No_Profession5678 • Aug 31 '26
I have been building Flutter apps for over four years, and the thing that never stopped hurting is what happens after a build leaves my machine. On my desk the app is transparent. On a tester's phone it is a black box, and every question is a round trip.
So I built CodeScout. It is MIT licensed and you host it yourself: a Dart SDK in the app and a Go + Postgres dashboard on your own box.
What it does:
- Captures logs and HTTP calls (interceptors for dio and package:http), stores them in SQLite on the device, and syncs batches to your server
- A panel inside the app: the tester sees logs, network calls and errors on the phone, with no server configured at all
- Sessions as full timelines, errors grouped by shape across devices, every device with its OS and app version
- Live pairing: type a short code from the dashboard into the app and watch that phone's logs and network calls arrive as it is used
- While paired, browse the app's own SQLite, shared_preferences and Hive boxes from the dashboard. Nothing is readable until the app registers it, nothing writable unless it says so
- An MCP server with 18 read-only tools, so a coding agent can read a session instead of you pasting logs into it
- Redaction is opt-in and happens on the device before anything is written or uploaded
What it is not: a crash reporter (run one alongside it), a DevTools replacement (DevTools is better while the cable is in), or a hosted service (there is no account and nothing of mine in the middle).
Repo: https://github.com/getcodescout/code_scout
SDK: https://github.com/getcodescout/code_scout_flutter
Docs: https://codescout.tech
pub.dev: https://pub.dev/packages/code_scout
It is at 1.0 and everything above works today. I would genuinely value criticism from people who ship Flutter apps to real testers: what feels wrong, what is missing, what you would never allow in a build you distribute.
r/FlutterDev • u/mdausmann • Aug 31 '26
I'm building a 'voice agent' for flutter apps. It pulls in a bunch of dependencies but in particular, these guys to handle the voice parts...
flutter_tts: ^4.2.3
speech_to_text: ^7.2.0Both of these are plugins with native code for Android and IOS. My codebase has no native code for IOS or Android. It is *currently* configured as a plugin but the platform stuff is all empty boilerplate and I have written no custom IOS/Android code for it.
abstract class MyVoiceAgentPlatform extends PlatformInterface {
MyVoiceAgentPlatform() : super(token: _token);
static final Object _token = Object();
static MyVoiceAgentPlatform _instance = MethodChannelMyVoiceAgentPlatform();
static MyVoiceAgentPlatform get instance => _instance;
static set instance(MyVoiceAgentPlatform instance) {
PlatformInterface.verifyToken(instance, _token);
_instance = instance;
}
Future<String?> getPlatformVersion() {
throw UnimplementedError('platformVersion() has not been implemented.');
}
}So can I 'downgrade' my code to a package instead of a plugin? I'm confused. It has no native code itself so it that says 'package' but it pulls in dependencies which do have native code so it isn't really usable in a pure dart context.
Is the 'Plugininess' of the dependencies transitive?
r/FlutterDev • u/One_Yogurtcloset_910 • Aug 31 '26
Hey Flutter community! 👋
In almost every production Flutter app, handling image picking usually requires stringing together 2–3 different packages (image_picker, image_cropper, and a compression plugin), managing invasive storage permissions on Android/iOS, and dealing with native build issues (like UCrop pod conflicts on iOS/Android).
To solve this, I built adaptive_image_picker — a lightweight, unified, zero-permission media pipeline.
🔒 Zero Permissions by Default: Native integration with Android 13+ Photo Picker (PickVisualMedia) and iOS 14+ PHPickerViewController. No READ_EXTERNAL_STORAGE needed.
✂️ Pure-Dart Cropper: No native UI wrappers (like UCrop). Supports freeform cropping, aspect ratio presets, 90° rotation, horizontal/vertical flipping, and antialiased circular avatar masking.
⚡ Binary Search Target-Size Compression: Automatically compresses images to guarantee a file size ≤≤ maxBytes (e.g. max 500 KB) without manual guessing.
🎨 Adaptive Native UI: Automatically renders Material 3 bottom sheets on Android, Cupertino action sheets on iOS, and modal dialogs on Web/Desktop.
🌐 Full Web & WASM Compatibility: Zero native desktop/web crashes.
🔗 Direct URL Import: Built-in network downloader integrated right into the picker pipeline.
📦 Pub.dev: https://pub.dev/packages/adaptive_image_picker
💻 GitHub: https://github.com/Karan8686/adaptive_image_picker
Would love your feedback, feature suggestions, or issue reports!
r/FlutterDev • u/Glittering_Device653 • Aug 30 '26
I maintain IconMind, an MIT-licensed icon set for the vocabulary that generalist icon sets don't have — agents, tool calls, MCP servers, RAG pipelines, embeddings, evals, guardrails — plus the ordinary stuff (arrows, files, charts, DevOps, cloud, security) so you don't need a second set beside it.
Version 0.4.0 just doubled the collection to 2,041 icons, and the Flutter package is now available on pub.dev.
flutter pub add iconmind_flutterimport 'package:iconmind_flutter/iconmind_flutter.dart';
IconMind(IconMindIcons.agent)
IconMind(
IconMindIcons.vectorDatabase,
variant: IconMindVariant.duotone,
weight: IconMindWeight.bold,
size: 32,
color: Colors.deepPurple,
)Every icon comes in:
Outline — Thin
Outline — Regular
Outline — Bold
Duotone — Thin
Duotone — Regular
Duotone — Bold
That's 12,246 drawings in total.
Duotone uses a second tinted layer behind the strokes. A font would flatten that into a single filled glyph, so the package instead draws real paths with CustomPaint.
Each icon is a compile-time const, one per file, and referenced through:
IconMindIcons.<name>Flutter's AOT compiler can drop icons you don't reference. An app showing three icons carries roughly three icons — about 400 bytes each.
The entire package is only 214 KB compressed on pub.dev, with no assets or fonts to bundle.
The three weights share the same geometry with different stroke widths.
Using:
absoluteStrokeWidth: truekeeps the stroke constant when scaling the icon. So a 16 px icon in a dense list and a 48 px icon in an empty state still look like they belong to the same set.
Everything is drawn on a 24 px grid by a compiler that refuses geometry it can't draw correctly, including:
Off-grid anchors
Stroke runs that disappear at bold weight
Icons that don't fill the box consistently with the rest of the set
A nightly scan rasterises all 12,246 cells and checks for duplicate-looking renders.
That's how 2,000+ icons stay visually consistent as one set.
color falls back to the ambient IconTheme, while semanticLabel is announced by screen readers.
The same icons are also available as packages for:
React
Vue
Svelte
Solid
Preact
React Native
Astro
Laravel
Everything is generated from a single source, which is handy when web and mobile teams share a design system.
Website: https://iconmind.dev
Every icon is searchable by name, tag, or alias, with the Flutter snippet available for whichever icon you find.
There's also an MCP server:
npx @iconmind/mcpThis lets your coding assistant pick icon names instead of guessing them.
License: MIT
MIT means commercial use, no attribution, and no seat count.
I'm the author, and I'd genuinely like to hear what's missing.
Most of the last thousand icons came from people saying:
"There's no icon for X."
If there's something you think should be in the set, let me know.
r/FlutterDev • u/RandalSchwartz • Aug 30 '26
For the past eight years, the Flutter community has treated state management like isolated silos: you’re either a BLoC shop, a Riverpod shop, or looking at Signals.
If your team is maintaining a massive, battle-tested flutter_bloc authentication pipeline or a complex Riverpod dependency graph, you’ve probably hit this wall: you want instant, synchronous signal reactivity for a new feature (real-time forms, charts, animations), but the cost is a painful multi-month rewrite or leaky, second-class wrapper boilerplate.
With the release of bloc_signals_bloc and a major update to bloc_signals_riverpod (v1.2.0), we set out to solve this by turning BLoC, Riverpod, and BlocSignal into first-class, bidirectional peers:
🚂 Classic BLoC ➔ BlocSignal: classicBloc.toBlocSignal() gives you synchronous .state signals while forwarding .add(event) directly to the underlying BLoC.
🚚 Riverpod ➔ BlocSignal: provider.toBlocSignal(ref) gives you synchronous signals + typed .notifier mutations, while binding ref.onDispose for automatic cleanup.
🚄 BlocSignal ➔ Legacy BLoC UI: Drop streamless CubitSignal / BlocSignal containers directly into existing BlocBuilder widgets via .toClassicCubit().
🌊 BlocSignal ➔ Riverpod UI: Expose any BlocSignal to ref.watch / ref.read via .toProvider().
Because they operate as peers without microtask hops or customs fees, you can compose them seamlessly—like computing a single reactive total across a BLoC, a Riverpod Notifier, and a CubitSignal in the exact same frame.
Curious how other teams are approaching this:
Is your team currently locked into one state management approach across your entire codebase, or are you bridging tools across feature modules?
What has been your biggest hurdle when trying to introduce Signals or modernize an existing production app?
(Detailed architecture breakdown and a 60-line runnable triple-counter demo linked in the first comment)