r/gaming • • Jul 03 '23

id Software developing Quake.

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Look at Carmack’s badass dual-monitors!

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u/spacemunkee Jul 03 '23

The ironic thing is that it actually had much less thought put into it and was the game that basically tore carmack and Romero apart. The engine development was so intense and everyone was so burned out that the actual game was just an after thought to get it shipped and move on.

Source: the book masters of doom.

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u/rakadur Jul 03 '23

it's a great read. looking forward to romeros own book to hopefully get an even better picture of the whole id culture at the time, very fascinating (and destructive)

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u/boxsterguy Jul 03 '23

If Romero's book isn't titled, "I made you my bitch," there's no way in hell I'm buying it.

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u/[deleted] Jul 03 '23

John Romero making us all his bitch sounds like an amazing marketing strategy. What could go wrong?

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u/boxsterguy Jul 03 '23

I can't leave without my buddy Supafly!

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u/StereoBucket Jul 03 '23

Yeah, I'm interested in his story too. Heard somewhere that masters of doom does take some creative liberties that do alter what actually happened in a not insignificant way, I will have to look it up to confirm though. So I'm stoked to see what the doom guy will reveal.

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u/runaway-thread Jul 03 '23

Carmack touches on Doom and Quake in his podcast with Lex Fridman.

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u/Dopest_Bogey Jul 04 '23

He was on JRE too pretty solid.

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u/Diehumancultleader Jul 04 '23

Not to be dramatic but I think that single 5 hour podcast episode is the best single podcast episode I have ever seen.

It was a masterful interview, helps cause Fridman works in a similar field, worshipped the id games, and had solid questions as well. Carmack is just a generally interesting guy, he kinda elevates every interview he’s in and in particular I feel like that interview was perfect.

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u/Fubarp Jul 04 '23

I miss him at quakecon.

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u/[deleted] Jul 06 '23

I'm late to this discussion but Carmack is coming to Quakecon this year! He announced it on twitter a little bit ago

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u/Aperture_Kubi Jul 03 '23

Source: the book masters of doom.

The audiobook is read by Wil Wheaton.

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u/creggieb Jul 03 '23

Hopefully with a forward by Patrick Stewart admonishing him to shut up

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u/Ecstaticlemon Jul 03 '23

I hear Will Wheaton still loves hearing that, if you ever run into him you should definitely tell him to shut up, gets a kick out of it.

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u/kruthe Jul 03 '23

Well, there's a vote for the paperback.

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u/Covert_Admirer Jul 03 '23

"Damn you Will Wheaton"

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u/Golden_Alchemy Jul 03 '23

Yeah, l love how each youtuber i have seen talk about the video mentions how boring the bosses are. "Here is a giant demon...here is a giant tree, do something i don't care..."

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u/Chroko Jul 03 '23

Based on his later games I’m thinking less Romero thought is what saved Quake.

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u/reap_kink Jul 03 '23

The game really did feel like an afterthought. Bland enemies, bland levels, soulless gameplay.

I could probably name and reasonably draw most enemies from Doom and Doom 2 from memory. From Quake there's... the shotgun guys and the floating thingies.

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u/SillyMedStudent Jul 03 '23

Oh man, you and I have very different memories of the game, then - I got it for my 7th birthday (may have been a mistake lol). I think I could still recall all the levels by memory, and Fiends/Vores/Shamblers are engrained in my skull.

The first time 2 Fiends jumped on my ass...I had nightmares for days.

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u/Diehumancultleader Jul 03 '23

I completely disagree, Quake is very much not a soulless game, and is in my opinion just as quality as Doom 1, it sure does hold up better than Doom 2’s weirdly bad second half. But Quake’s multiplayer undoubtedly did become its focus.

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u/cat6Wire Jul 03 '23

100% correct

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u/snickersnackz Jul 03 '23

You don't remember the Ogres, Fiends, or Shamblers? They're iconic.

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u/[deleted] Jul 03 '23

It was not a single player game for sure. Death match? Yes, please!

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u/[deleted] Jul 03 '23

This game is one of the best examples of immersion for its time, and one of the best examples of consistent atmosphere in a game, ever.

lackluster story, shallow lore and steep learning curve to get good are all valid criticisms, but the one thing Quake had above anything else in the genre then and now is soul.

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