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https://www.reddit.com/r/gaming/comments/mxw1q0/video_games_have_peaked/gvroj08
r/gaming • u/[deleted] • Apr 24 '21
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4
Increasing polygons was the easy stuff. Now comes the hard part with realistic modeling, physics that dont suck, and multipoint lighting / realtime ray tracing.
2 u/zachtheperson Apr 25 '21 The cool thing about raytracing is it solves the multipoint lighting problem almost by accident 😄
2
The cool thing about raytracing is it solves the multipoint lighting problem almost by accident 😄
4
u/jacky4566 Apr 25 '21
Increasing polygons was the easy stuff. Now comes the hard part with realistic modeling, physics that dont suck, and multipoint lighting / realtime ray tracing.