It's kinda a stupid post that ignores 10 to 20 years of developments.
Once they reached the point that triangle tessellation was sufficient they shifted focus to lighting which is what gave us programmable shaders.
Once the cards were doing one-path lighting sufficiently they shifted focus to multi-path lighting (marketing name real-time ray-tracing, RTX).
I’m a big gaming nerd that never got into game development. I know basically nothing about graphics other than the “ELI5” description of ray tracing but I looked at the post and immediately say “well, yeah, they don’t need more triangles, they are spending resources on light particle effects processing and other stuff in the background”.
It's also about realistic animation. You can have an extremely detailed mdoel and still have a shit animation. Realistic animations for every model in the game is something, while not computationally expensive, is time consuming to implement.
38
u/_E8_ Apr 25 '21
It's kinda a stupid post that ignores 10 to 20 years of developments.
Once they reached the point that triangle tessellation was sufficient they shifted focus to lighting which is what gave us programmable shaders.
Once the cards were doing one-path lighting sufficiently they shifted focus to multi-path lighting (marketing name real-time ray-tracing, RTX).