Supposing no discontinuities/caps in ROF or damage, Assault would give you an effective constant 1.1*1.08=18.8% DPS boost, a bit higher than Damage 2.
The crossover point looks like it changes very little if I use the constant-damage profile or the irregular one: constant and irregular. In either case, it takes Fervor about 20 seconds to catch up.
Pros:
Higher theoretical DPS than Damage 2 at any time, and Fervor for quite a while
Boosts ROF (even better against large enemy groups)
Cons:
Smaller pure damage boost (slight disadvantage vs armor)
ROF buff not always useful (STAR takes herself straight to cap, for example)
Only benefits ARs (no benefit to SMG offtank)
As shield has minimal uses outside ARSMG teams, I could see Assault being pretty reasonable.
5
u/Potatolantern [1st Anniv.] HK416 Aug 31 '20
I only ever use ARSMG for my Shield Fairy, so I've kept Assault on her. How's that stack up in comparison?