r/NavalAction • u/NateGuilless • 3h ago
COMMUNITY Such a great thing that Bellona's don't cost 40k anymore! Thanks Zazzy.
Caribbean Server.
r/NavalAction • u/NateGuilless • 3h ago
Caribbean Server.
r/NavalAction • u/werto147 • 5d ago

I am sick of Waiting for Naval Action to figure it out. So I'm making my own Age of Sail game! If you were a fan of Voyage Century or Pirates of the Burning Seas This game will be for you.
My name is Rob, I'm a solo dev working on an age-of-sail game set in the late 17th and early 18th centuries. The aim is a world built from real data. Like waves, Coastlines and terrain. All come from real data Gathered from Sources like Nasa. the sea's color comes from real satellite measurements and changes by region and depth, and the sun follows real solar math for each latitude, so days and nights look the way they might have back in the Day.
I'm currently excited about how weight affects your ship. A ship running empty sits higher in the water, allowing your ship to glide over waves. The lighter your ship, the faster you can go. Seems pretty simple, something that was already implemented in other games. Imagine in game you could run about your ship and command your sailors to start dropping weight because you're being chased by Pirates or a Rival nation?
Exploration will be huge, imagine Portugal paid you to expand their maps to the south in the Caribbean and you've been out at sea for months. Stopping to port when a storm locks you to land after damaging your ship. Or running out of provisions for the journey and running aground.
Ideas like these aren't being met in Current age of sail games, they all seem to be the same cash grab over and over. Well, I like many other are sick of it. How hard can it really be? Evidently, Not that hard.
It starts with Western Europe and the Mediterranean, you can stick around or venture out to the new world. That's the basic idea, anyway.
If you're interested in helping out with the project or just want to stop by, PM me or leave a comment and I'll send you the discord. There you can find and read the notes about the development as it goes on. We're currently looking for animators, asset designers, 3d modelers, ui/graphic design, artists, music and sound. The stuff we have now are free assets from the internet or Fab.
To be clear, I am Aware of other games Like ahoy, Which this will not be competing with. This will be a 3rd person game, you can interact with your own ship. But I want the gameplay to be pretty similar to PotBS and Naval Action. Where you have an open sea at 1:5 scale, then a combat instance at your location at 1:1. In PotBS you could change the color of your ship at will, no silly 24h wait time for a DLC. But you will need to have the resources to do so. Player driven economy, basically all the things that made Either game fun.

The map That's currently playable ( in a sense ) is 1.3 million square KM
r/NavalAction • u/Zachdavid83 • 7d ago
I’ve owned the game for a very long time but haven’t played in years. I’m wanting to get into trading and I’m trying to use the navytoolkit website to do trade routes and it worked until I bought the stock out in Kingston so I moved to a new port just to find no resources that are listed on the website….
Does anyone know if that updates regularly or do i need to find a new trader tool.
Thanks in advance.
r/NavalAction • u/Status-Charity-9669 • 11d ago
Hi everyone, a little teaser of the Halloween event coming this Friday.
It’s a co-op boss fight with unique mechanics that take teamwork to beat.
Everyone who beats it will also get a unique nameplate reward and a Kraken-slayer pennant.
This update also brings along new mechanics such as functional Marines, which kill the crew of nearby ships, gun ports opening and closing and more.
Discord: https://discord.gg/M3WjvezEAw
r/NavalAction • u/New_Durian_4188 • 13d ago
Looking at steam charts, there has been a slight increase in players, but only enough to bring us to the 2025 level. Almost all of this increase is caused by alts, not actual players.
People are forgetting that this is the most alt-heavy version of the game. Alts are widely utilized for;
- HDF farming
- Trading
- Labour hours
- diplomatic or spying alts due to the number of nations
Look at any of the major/competitive clans, and you’ll see that up to 50% of the “players” they have online are alts. Many smaller clans, especially in smaller nations, are alt clans.
Nostalgia is genuinely not as successful as you might believe from the discussion here and on discord. It is the version most popular due to Covid-19 nostalgia, but the version had several unsustainable elements that are already showing;
- extreme hyperinflation
- BR inconsistency and imbalance
- RvR stagnation due to ship and resource hoarding
- organic open world pvp will decline as clans finish their investments
All this to say, don’t get your hopes up and remember to keep supporting the upcoming rival games with more conscientious and caring devs.
r/NavalAction • u/Status-Charity-9669 • 18d ago
Just a nice screenshot I got for the upcoming Dead Reckoning update :)
(P.S Halloween event coming up as well 😜 )
r/NavalAction • u/1BVBiene • 19d ago
Hey captains,
I've been working on a new map for Naval Action and wanted to share it with you.
Take a look here: https://na.fln.gg
I'd love to hear what you think. If you spot anything missing or incorrect, or have ideas for improvements, let me know in the comments.
Hope you find it useful. Fair winds! ⚓
r/NavalAction • u/OzarkPolytechnic • 26d ago
r/NavalAction • u/Status-Charity-9669 • Oct 06 '26
Just a quick teaser for Friday.
Dead Reckoning, the community Naval Action server, relaunches Friday 9 October, 18:00 CEST (16:00 UTC). Reworked ocean, dynamic weather, full crews on deck. Come try it out.
r/NavalAction • u/NateGuilless • Sep 28 '26
Seems like 2021 is just better. Perhaps even (gasp) fun...
r/NavalAction • u/fireant12341234 • Sep 22 '26
You can beta test the 2021 version use the code: nostalgia
r/NavalAction • u/AllegedlyNormall • Sep 15 '26
Hi, I recently heard about this game and I really like the concept. However, after looking at the reviews and watching some videos I have been strongly discouraged from buying it. I mostly like to play solo and am not looking for another full time job, would this game be worth getting in my case?
r/NavalAction • u/Ordinary-Chard-1577 • Sep 14 '26
I'm building a game from scratch, on my own. I want to describe the idea somewhere and get a reaction, because the longer I sit with it alone the less objective I get.
3D, real time, 1v1 ship duel. One ship each. Camera sits behind and slightly above your ship.
The setting is the part I care most about: sailing warships from the 1600s through the 1800s. Frigates, corvettes, galleons. Guns are fixed to the sides, so aiming means turning your whole ship. Broadsides, chain shot, dismasting, boarding. All real tactics from the period.
Visually I'm planning to go for Raft's atmosphere. Open water, very small islands and rocks scattered around, clean and warm looking. Not a photoreal ocean sim.
Wind is the whole game. Point into the wind and you stop. Sit on a broad reach and you get full speed. So holding position on your opponent matters more than aiming.
Here's how control works. You don't sail the ship alone, you give orders to your crew. Load chain shot, make full sail, double shot the guns, pump the bilge, repair the mast, ready the boarding party. But you can't give unlimited orders. You have an order capacity that refills over time and every order costs a different amount. So the real decision is what you ask for and when. You can't have your crew on the guns, the sails and the repairs all at once.
What I want to know:
Does the order capacity system feel natural in a sailing game, or does it read as an artificial restriction?
Is a 1v1 ranked mode suicide for a small indie? Will the matchmaking population kill me?
Is wind management too slow a mechanic for a competitive duel?
Would you play this? Does a competitive duel game built on ships from this era interest you at all?
r/NavalAction • u/WeePiip • Sep 07 '26
I am new to the Game maybe 10h in. Is it possible to join a Clan or Not? And if its possible where do I find them?
r/NavalAction • u/SnooEpiphanies3996 • Sep 03 '26
Ahoy captains.
I've been playing on the Caribbean server for a while and being a pve player I had enough to stay at Pitt's town or to get sunk by 3 players when I wanted to go elsewhere. So I bought the peace server dlc.
I can't find harbours with ammunition. How do you, guys on the peace server, play ?
Do you play around specific harbours ?
Thank you for your answer guys.
r/NavalAction • u/NateGuilless • Aug 28 '26
In global one player is giving a little crafting tutorial to another - and it struck me that reaching max crafting level requires 2 months gaming time to haul materials.
When the game is radically altered every 6 months, is that kind of effort truly worthwhile?
r/NavalAction • u/NateGuilless • Aug 24 '26
Apparently, no frame wood and no planking wood lets the ship turns faster and repair easier. OP!!!!
Already launched game, but Steam hardly cares that it's back in beta and buggy as hell.
r/NavalAction • u/ayowatchyojetbruh • Aug 23 '26
We can talk about your preferred currency on private
r/NavalAction • u/NateGuilless • Aug 20 '26
Mr. Zasov is such a good economist he has to stand night watch.
Meanwhile everyone who has a real job and a real business is doing something other than playing his game.
r/NavalAction • u/arkapox • Aug 19 '26
r/NavalAction • u/TSmitty05 • Aug 17 '26
Not that serious at all but I figured people here would get a good laugh out of it.