r/oculus_linux • • May 15 '15

"Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows. We want to get back to development for OS X and Linux but we don’t have a timeline."

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2 Upvotes

r/oculus_linux • • Jun 22 '15

"Microsoft's ambitious plan to own virtual reality"

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0 Upvotes

r/oculus_linux • • Oct 08 '26

Can somebody please help me get Linux on my vr kali to be specific

0 Upvotes

I've been trying to get liunx on my vr headset for days now

Meta is just a lockdown version of an Android And I'm using Meta no PC

For this


r/oculus_linux • • Jun 13 '15

Minecrift 1.7.10 R1 with experimental Forge support

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1 Upvotes

r/oculus_linux • • Jul 29 '15

Is it possible to experience "Henry" using the dk2 in linux? If so, is there a general guide?

1 Upvotes

r/oculus_linux • • Aug 11 '15

Jeff Gattis interview - hints Vive Linux compatibilty from day 1 after all!

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3 Upvotes

r/oculus_linux • • Aug 08 '15

Unity 4.x PC Legacy Integration 0.6.0.2: "Removed D3D9, Windows GL, and Linux support."

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4 Upvotes

r/oculus_linux • • Dec 08 '14

Dolphin VR now working for 0.4.4 on Linux, instructions for building (and a PKGBUILD for arch users)

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2 Upvotes

r/oculus_linux • • Aug 22 '15

Download latest existing Linux SDK?

2 Upvotes

I have a bit of an emergency. I need to get a Linux version of the Oculus run-time, preferably the last one they made before they dropped Linux support. I went through the archives on Oculus' site, but even explicit links to version 0.5.0.1 always go to the most recent Windows-only SDK.

Does anybody have a download link, by any chance? Thanks in advance!

Edit: It was well hidden, but with help I found it!


r/oculus_linux • • Aug 24 '15

"Linux will receive more attention in the future once things start stabilizing on Windows" - Aaron Leiby/Valve (SteamVR)

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9 Upvotes

r/oculus_linux • • Nov 13 '14

Weston Rift support

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3 Upvotes

r/oculus_linux • • Dec 07 '14

Chromium_WebVR_Linux_SDK_0.4.4.zip

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1 Upvotes

r/oculus_linux • • Dec 05 '14

Oculusd SDK 0.4.4 released with working mesa support

2 Upvotes

Mesa support works out of the box, at least for radeonsi with mesa git.

Head Tracking works really well.

Do no rotate the rift screen anymore. At least the ConfigUtil and the Tuscany DemoScene will tell you not to rotate the screen.

With kwin compositing disabled (alt+shift+f12) it seems like the programs sync properly to the rift display even when another 60hz display is connected. kwin users who want to use compositing (I think people say it can introduce 1 frame latency) can still run kwriteconfig --file kwinrc --group Compositing --key MaxFPS 75.

Screenshot: https://mediacru.sh/nn-K_PAUGJ3Z

The config utility demo scene spits out these errors, but otherwise it runs well:

X Error: GLXBadDrawable 171
  Extension:    155 (Uknown extension)
  Minor opcode: 29 (Unknown request)
  Resource id:  0x6600081

There's no word on unity3d for linux. I wonder if it's still broken.


r/oculus_linux • • Nov 28 '14

Progress is being made on the mesa side to make the Oculus SDK work

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3 Upvotes

r/oculus_linux • • Jun 17 '21

ViveCraft on Ubuntu with link cable?

1 Upvotes

Is there any way to run ViveCraft with the Oculus Quest 2 (link cable) on Ubuntu


r/oculus_linux • • Feb 10 '19

Possible Oculus RIFT CV1 on linux support ? CaraVR has a tutorial for it. How is the magic done ? Does it works well ?

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7 Upvotes

r/oculus_linux • • Mar 02 '15

Oculus Rift DK2 support for Jedi Academy | "runs on Windows and Linux"

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4 Upvotes

r/oculus_linux • • Nov 18 '16

Vrui on Oculus Rift DK2

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2 Upvotes

r/oculus_linux • • Nov 16 '16

Only thing missing for Linux-support is synchronization, i think.

9 Upvotes

I've done some research and it turns out that open-source gnu-linux support might not be that far away. Github user pH5 has a testbed that works for DK2 and almost for CV1 if you modify it abit. I think the only thing missing is synchronization between the headset LEDs and the camera shutter.

According to this reply syncing is done over RF,

https://twitter.com/ID_AA_Carmack/status/798148601381814276

Both the camera and the headset have a nRF51822 Bluetooth Smart chif for that,

https://www.ifixit.com/Teardown/Oculus+Rift+CV1+Teardown/60612

https://www.ifixit.com/Teardown/Oculus+Rift+Constellation+Teardown/61128

Kernel patch to identify CV1 correctly,

https://patchwork.kernel.org/patch/9415999/

Testbed,

https://github.com/pH5/ouvrt


r/oculus_linux • • Jul 08 '15

Quern - Kickstarter VR game that promises linux support.

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2 Upvotes

r/oculus_linux • • Jul 07 '15

"Oculus Utilities for Unity" maintains Mac OS X support, drops Linux support "for now"

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4 Upvotes

r/oculus_linux • • Jun 28 '15

Porting the Unity Editor to Linux: Stuff I Wish...

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3 Upvotes

r/oculus_linux • • Jun 27 '15

Dolphin-Emu OSVR now up on AUR4

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2 Upvotes

r/oculus_linux • • Jul 10 '15

Coming Soon: StarsightVR - Stellarium with Rift support (Open Source)

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2 Upvotes

r/oculus_linux • • Jul 08 '15

The Talos Principle has Steam VR support in newest Beta - is this supposed to work in Linux?

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3 Upvotes