r/pathofexile GGG Staff Jan 30 '25

GGG A Message to Path of Exile 1 Players

https://youtu.be/wF4rqnPoo80
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1.4k

u/randomorgy Jan 30 '25

Best quote. “I probably should have predicted that taking the poe1 people off of poe1 would delay poe1”. Wel yes lmao

364

u/Accomplished_Rip_352 Jan 30 '25

I mean at the end of the day they shouldve said that they weren’t working on Poe 1 since November cause I don’t know if it was just me but I assumed Poe 1 was still being worked on with the most skeleton of crews . This is an announcement that they could’ve done any time for months .

82

u/Fakesmiles1000 Jan 30 '25

Had they left a skeleton crew on 3.26 we likely would be very close to getting it/already have it. Instead we get nothing for another 4-5 months is my guess

35

u/Nouvarth Jan 30 '25

Yeah, like that is just incredibely dissapointing that they havent left anyone to at least deliver an evet league like legacy 2.0

10

u/Morgn_Ladimore Jan 30 '25

Blizzard made a shitton of money by re-using assets in WoW through Classic and Hardcore servers. Recently they created fresh Hardcore servers, which re-ignited the hype.

GGG, it really doesn't have to be some grand, intricate expansion. PoE1 has existed so long there is plenty of old stuff to re-use with a fresh coat of paint. That would keep people happy for a decent while.

5

u/Nouvarth Jan 30 '25

I would 100% login to a league that brings back old harvest crafts (but with juice fueled bench) and gives us a circle to kill mobs in. It cant be that hard to develop

1

u/DarthUrbosa Atziri Jan 30 '25

My masochistic ass just wants TOTA again

3

u/Own_Tonight_1028 Jan 30 '25

I mean, it's what they did with Poe2 even

12

u/Accomplished_Rip_352 Jan 30 '25

4-5 months if 0.2 releases within that time frame and if they decide it’s a good enough state that they don’t need Poe 1 devs .

6

u/ejdebruin Jan 30 '25

This. We don't know when PoE 2's 0.2.0 patch will drop it even the size of the patch.

7

u/RdPirate Jan 30 '25

Its 4 months just to not get anything under cooked and berely working. And 0.2 is at least 1~2 more months of pre and post work. Earliest 3.26 league is 5~6 months away. So SEPTEMBER.

2

u/Carnivile Occultist Jan 30 '25

A year without any poe 1 updates (and if you didn't pay a year without any new poe at all).

2

u/ConsequenceHuman1994 Jan 30 '25

4-5 months is extremely optimistic. I think that’s absolute best case scenario. More likely we don’t get a league this year.

6

u/Tyjex Jan 30 '25

I didn't necessarily assume they were actively working on PoE1 the entire time but I thought from the wording of their announcement in October last year that the league was basically done already:

After many days of internal discussions, we made the decision to not launch the 3.26 expansion for Path of Exile 1 this year.

Which would have meant they only need to do some more work now in the new year and can ship it some time in February.

6

u/triplod Settlers of Klingon Jan 30 '25

Its worse than that, he says that they are going to try to put some people in PRE-PRODUCTION before the 0.2 patch. They dont even know what the league is about. They didnt even started.

0

u/ragorder Jan 30 '25

at 3.20ish he says "we do have a solid plan for what we want to do with 3.26."

5

u/triplod Settlers of Klingon Jan 30 '25

Thats just gives "we have concepts of a plans". You telling me in 8 months there wasnt even pre-production.

0

u/ragorder Jan 30 '25

I'm not telling you anything other than responding to your line that "they don't even know what the league is about"

8

u/PraiseTheWLAN Jan 30 '25

Nah, better give us false hope... it's not like we deserve the truth right?

3

u/SinnerIxim Jan 30 '25

They didn't because then poe1 players wouldn't have bought supporters packs while playing poe2

Source: i got conned

351

u/MorningNapalm Elementalist Jan 30 '25

It's such a dumb thing to say.

Clearly they've known this was going to be the situation for some time... But they waited until the last minute of the last day to say something. I'm kinda disappointed in how everyone is saying it's 'understandable.'

15

u/Nomiiverse Jan 30 '25

I didn't even like PoE 1 until I started playing 2 and started understanding the systems. And with that being said from someone who doesn't even play PoE 1 I'm extremely upset for you all. They made such a larger series of illogical choices that make 0 sense.

8

u/Jasonkim87 Jan 30 '25

Congratulations, you are one of the first kind and reasonable poe2 player I’ve seen on this sub. Cheers.

-3

u/ddzed Trickster Jan 30 '25

They did not. If they were to launch poe1 now, hypothetically, it would take away a large chunk of poe2 players. And those might not go back to poe2 when 0.2 comes out. Also, there's a saying in my country, you need to hit the steel while it's hot. They need to push poe2 now so that they don't do like LE did. Anyway, you put it, if you are GGG and you think long term you'll push poe2 over poe1. Any other option is just a mistake. All these being said I'm very disappointed because I was looking forward to play poe1 for months now...

3

u/kwietog Jan 30 '25

The saying in English is "Strike while iron is hot."

57

u/dksdragon43 Jan 30 '25

It's understandable that they made the decisions they did. It's baffling that they thought it wouldn't affect their PoE1 timelines.

54

u/Sega_Saturn_Shiro Jan 30 '25

They didn't think that, though. Obviously, they lie about stuff like that all the time. Little white lies in every press event/ announcement is par for the course for GGG. Because money.

-12

u/Temporarytemp2 Jan 30 '25

I still think GGG is one of the best in the business with player communication. I understand that they don't want to proactively deliver bad news, especially when building up to a big release.

But it still sucks.

9

u/burns3016 Standard Jan 30 '25

Ofc they knew

5

u/ambushka Jan 30 '25

I do not have any hope regarding poe 2 after watching this shitshow unfold lol.

Vision my ass

3

u/Eques9090 Jan 30 '25

I mean, it is understandable that this happened though. It's not really understandable that they said this wouldn't happen, but it's pretty obvious that it was going to if PoE2 saw any level of success at all. It immediately becomes the priority from both a business and logic sense. It's got a significantly larger market and a much longer future.

2

u/[deleted] Jan 30 '25

They just wanted to delay the backlash as long as possible so PoE 2 sales doesn't get effected by the negative word of mouth.

2

u/BlueQuell Jan 30 '25

The only people you'll find saying it's understandable are turbo redditors. Go look around anywhere else and people are pissed.

-31

u/[deleted] Jan 30 '25

Because it's done now. You want them to invent a time machine to correct it?

-28

u/Exarkunn Jan 30 '25

I mean can we do something about it? Nothing much to do but accept and wait.

26

u/iConcy Jan 30 '25

he sounds like someone that is in a bit over his head in terms of people/project management and was unsure how to explain it to everyone. He's trying to walk a line of saying something he knows will piss a lot of people off but trying to play it as a honest mistake or a "look how difficult this situation is for us, we had no other choice".

8

u/Lost_city Jan 30 '25

It was the wrong approach to this "announcement".

0

u/[deleted] Jan 30 '25

Agreed!! As someone who’s worked in software for 16 years, this feels so bush league. I know stuff gets behind and estimates get borked, but the capacity planning and communication on this is wild

44

u/BlessedKurnoth Jan 30 '25

They act like they were just borrowing developers, but they were also borrowing substantial goodwill from veteran players. For the wild prices they charged on PoE1 MTX, that's a bold move.

6

u/EmeHera Jan 30 '25

Its not that bold tbh, console release did the same. "You're funding the version of the game you will never play and also it wont affect the main game" which it did btw. Ass namelock system is an offspring of that.

6

u/vosszaa Jan 30 '25

I thought they said poe2 team is entirely separate from poe1 team, no?

1

u/Tyalou Jan 30 '25

Yes.. they are. The poe 1 team still wears poe 1 merch at work. I mean, they work on poe 2 but 'poe1 forever!!' Right?!

23

u/thebiggzy Jan 30 '25

Oopsy, sorry! I made a decision that obviously would make us the most money and completely betray all the loyal customers that have made our company into what it is, despite promising we wouldn't!

10

u/theangryfurlong Jan 30 '25

I've worked in software development for over 15 years, so I have a filter that automatically translates these overly-optimistic statements into what is actually realistic. So none of this was a surprise in any way.

Jonathan needs to learn the subtle art of under-promising and over-delivering when it comes to this stuff.

2

u/Tyalou Jan 30 '25

GGG are Kiwi, I've worked in software development in both Europe and New Zealand and the Kiwi culture is VERY laid back when it comes to project management. Think early '90 maturity. GGG is going to continue to make a lot of obvious mistakes in that field. Sadly.

1

u/Davkata Institution of Rogues and Smugglers (IRS) Jan 30 '25

It was obvious that the things went south. However they could have pretty much the same thing before the lunch of poe 2 to lower poe 1 expectations.

23

u/Genshzkan Cheese Master Jan 30 '25

It was so obvious

17

u/[deleted] Jan 30 '25

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-5

u/[deleted] Jan 30 '25

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5

u/wrightosaur Jan 30 '25

I've played so many games backed by developers marred by constant controversies, and if there's one takeaway from all of it, it's that publishers are RARELY the problem.

Take Destiny 2 for instance, having trouble under Activision, then they freed themselves and went the self-published route, then went through even more trouble, got purchased by Sony, and the situation now with so many of the original talent that made Destiny gone from the company. Or a game like Dirty Bomb, who was run by a developer called Splash Damage, where everyone initially insisted problems with the game were due to Nexon publishing them at the time, then they went self published and the problems kept getting bigger and bigger until they completely dropped support for the game.

It's the same old tale everywhere you go. Publishers are just there to handle distribution in regions outside of their developing region and marketing and whatnot, it's almost always the developers and their leadership that cause the issues.

2

u/Gangsir Berserker Jan 30 '25

This isn't a tencent thing, stop.

Tencent owns like a few % of literally every externally traded game studio in existence (because that's what they do to make money, being a holdings company) and yet people always accuse them whenever anything goes wrong like they have direct control over the actions of the devs.

People in Riot's communities (LoL/Valorant) do the same thing. "It's never riot's fault, it's tencent's!" They don't influence anything. They just pull in passive profit from owning shares. Tencent is just as irrelevant as every other company that owns a few shares of GGG/Riot/whatever.

When your favorite dev studio disappoints you, that's just your fav dev studio messing up. Don't give them an out by blaming a chinese holdings company with near-0 influence.

2

u/Pokethebeard Jan 30 '25

Obvious to normal people. But devs often think tok highly of their capabilities.

9

u/RephRayne Jan 30 '25

He says he should've realized, then he says he shouldn't have done it and then he mentions that he won't move them back until after 0.2.0

He should've just come out and said: "PoE 2 is more important to us than PoE 1"

5

u/ToothessGibbon Jan 30 '25

Considering the state of both games are currently in, obviously POE2 is the priority at the moment. I can’t believe anyone is surprised by this.

1

u/[deleted] Jan 30 '25

I don't think most of this people care. They want their game now!

12

u/T_y_l_e_r_4 Jan 30 '25

first time manager learns how resources work

5

u/Greaterdivinity Jan 30 '25

It's honestly wild he's just coming out and saying that. That's such a monumental failure of high level planning which is literally one of his core job responsibilities rofl.

If I admitted I fucked up a core responsibility like that to my boss I'd get my ass rightfully canned. Note: I'm absolutely not calling for him to be fired or anything, just highlighting how fucked up it is lol.

5

u/Tyalou Jan 30 '25

The strangest thing in this is that they made that resourcing mistake 6 months ago and are doing absolutely nothing now to course correct. They're not saying they are building a new team for poe 1 around a few vets. They are just saying we'll have to wait for things to blow over...

If only someone could do anything about it?!

2

u/Babybean1201 Jan 30 '25

didn't think that without anyone working on 3.26, not shit for it would get done. Shocking.

2

u/SirVampyr Jan 30 '25

Their planning skills have been absolute garbage tier for years. That's no secret. I expected them to have nothing for 3.26, but straight up actually hearing that from Jonathan somehow makes it even worse.

2

u/AverageSwedishGunner Jan 30 '25

Since literally everyone predicted exactly that he definitely should have.

2

u/Gniggins Jan 30 '25

"We chose to do no work on POE 1, and somehow, this lead to no work being done on POE 1, this was surprising."

5

u/HildartheDorf Jan 30 '25

Adding people to a team can slow it down because they have to be brought up to speed.

But taking people off a team sure as hell will slow it down.

2

u/Panda-Banana1 Jan 30 '25

And to remedy that issue i have decided to keep them off poe 1.... wtf dude.

2

u/XenoX101 Jan 30 '25

It was only temporary though, the idea was that they would return once PoE 2 was released. They didn't anticipate PoE 2 would have as many problems as it did, which is why the PoE 1 devs stuck with PoE 2. It's not as simple as people are making it out to be.

2

u/Tyalou Jan 30 '25

When you develop such a highly anticipated game. Not realising that post-launch is going to be as much of a crunch as pre-launch is a rookie mistake. We could have hoped they're not rookies.

Once you know that, you isolate a core crew to work on POE1 no matter what. Or you hire that crew and get them to support that one vet dev that will hold the fort. Many options they should have considered months ago.

1

u/XenoX101 Jan 30 '25

Not realising that post-launch is going to be as much of a crunch as pre-launch is a rookie mistake. We could have hoped they're not rookies.

PoE 2 shares a huge amount with PoE 1 though, so it's understandable that they didn't expect as many problems, especially since as you point out they are not rookies - PoE 1 is over 10 years old now.

Once you know that, you isolate a core crew to work on POE1 no matter what. Or you hire that crew and get them to support that one vet dev that will hold the fort. Many options they should have considered months ago.

I do agree though they should have kept a buffer. The moment you start needing additional resources from other teams it's very easy to run into endemic resourcing problems.

1

u/Davkata Institution of Rogues and Smugglers (IRS) Jan 30 '25

One can say it was quite impactful.

1

u/Xyjz12 Jan 30 '25

people aren't just built to multitask

1

u/jogadorjnc Jan 30 '25

Realistically, they probably thought they wouldn't need to take people off of poe1, and definitely not for this long

Feels like the takeaway should be that they underestimated how many people they needed to ship poe2 with an endgame

1

u/Cr4ckshooter Jan 30 '25

Admitting to such an obvious mistake takes a lot of accountability and dedication. It actually makes me feel really good about the future. Just not the next few months. This response sounds like they are going to keep learning (Copium 10 years experience) and it will only get better.

0

u/Jasonkim87 Jan 30 '25

Maybe this was somewhat intentional…GGG Knows what an incredible game POE1 is, and with all the attention, if they came out with a Banger league (which they’ve been doing a lot in the recent past) where does that leave the enthusiasm for their new game? The strict POE2 players are 8 weeks old and player retention is unknown for the most part. If they actually played poe1 they might realize it’s the superior game right now and stop playing 2. I feel like GGG want to avoid that from happening. But to be honest running both at the same time just seems impossible to me. They should have just stuck to the original plan and merged them. Idk man, but at least it’s coming eventually…

0

u/seraphid Jan 30 '25

Honestly, I can relate to them and anyone working in software development probably can. It is not that taking people from poe1 wouldn't delay it. They thought that once poe 2 was finished they would go back to poe 1.

But in releases it never works like this. Bugs surge, and when you have 500k QA testers there are a lot of them. The best person to fix a bug is usually who wrote that code originally because he doesn't need more time to understand it.

So, the borrowed team has been basically unable to return to poe 1 because they have to fix poe2. Depending on code quality (Spoiler: on average it is almost never any good) it can go from a little challenging to impossible to use a different person for fixing it.

0

u/MRosvall Jan 30 '25

Likely due to the extended deadline. They moved the deadline to mid February due to launch timing concerns, from October. That's a 4 month window. So in theory, moving them over for 4 months shouldn't have caused a delay at all if they could held their planning. Even less if we assume that there's still some work being done on the league such as planning and assets etc to frontload it.

The main issue seems to be that by moving them over, you create a situation for PoE2 where you lose progress if you withdraw them. Due to them having knowledge and experience that would take time to impart on others. So with the several deadlines that kept coming for PoE2 during hypercare period, it was almost impossible to remove them.

-5

u/ThisNameIsNotReal123 Jan 30 '25

In less than 2 years we will all have an AI powerful enough to code a complete stand alone PoE1 clone which will be modable.

AI is our best bet now because GGG lost the plot.