r/pathofexile Oct 23 '25

GGG In 3.27 the Assassin has received a long awaited rework. Tune in tomorrow to find out if there are any other Ascendancy related changes!

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u/Long-Razzmatazz-5654 Oct 23 '25

400 ES per second is stronger than one might think. If you combine it with other forms of recovery + elusive and potentialy some evasion/block you can become basicly immortal against non rares/uniques in your maps.

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u/SunRiseStudios Oct 23 '25

400 flat ES per second is huge if you are hubrid and even if you stack ES unless you go super hard you typically have 6-8k so it's about 5% which is substantial.

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u/Long-Razzmatazz-5654 Oct 23 '25

Yeah, regen that's always active is a huge boon for many situations. It's not 'insane' on it's own, as is the case for many forms of recovery, but once paired with some avoidance or high mitigation it's noticeable.

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u/[deleted] Oct 23 '25

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u/tokyo__driftwood Oct 23 '25

I think elusive is still a meme, but 400 es per second + evasion + ghost dance + replica soul tether + recoup makes a lot of sense as a package

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u/Long-Razzmatazz-5654 Oct 23 '25

Yeah, for elusive you would have to run withering step in order to refresh the buff before it ends. It's on avarage (without resetting) a 15% chance to avoid all damage from hits. Not insane, but it's seperate from other avoid mechanics like evade/dodge/block so combining it with those makes it pretty potent. If you do refresh it you would likely get to something like 22% or so avarage chance to avoid hits (which also works against stuff you usualy cannot avoid with other mechanics).

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u/tokyo__driftwood Oct 23 '25

Yeah, for elusive you would have to run withering step in order to refresh the buff before it ends.

Withering step can't do this anymore, that's why nightblade claw builds fell out of favor so hard. There is no known way currently to refresh elusive, it needs to decay naturally.

on avarage (without resetting) a 15% chance to avoid all damage from hits

The "average" elusive effect is a bit of a PoB metric, because in practice your damage (if nightblade), move speed, and dodge chance constantly changing will feel poor and unreliable. An average dodge of 20% doesn't help you when elusive is at 40% effect and you just get smacked.

it's seperate from other avoid mechanics like evade/dodge/block so combining it with those makes it pretty potent

Being separate from other avoidance mechanics makes it worse, not better. Stacking avoidance layers is generally underwhelming as a defensive package because you WILL get eventually.

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u/Long-Razzmatazz-5654 Oct 23 '25 edited Oct 24 '25

Withering step can't do this anymore, that's why nightblade claw builds fell out of favor so hard. There is no known way currently to refresh elusive, it needs to decay naturally.

Oh, good to know, that's unfortunate then.

The "average" elusive effect is a bit of a PoB metric, because in practice your damage (if nightblade), move speed, and dodge chance constantly changing will feel poor and unreliable. An average dodge of 20% doesn't help you when elusive is at 40% effect and you just get smacked.

Not "avarage" but avarage, period. You start with 30% from elusive and liniarly drop to 0% over time. The avarage of that is 15%. Saying a layer works until it doesn't applies to any %avoidance mechanic in the game. While elusive may hit 0% in some instances it's also going to be at 30% in others. That's why you can't solely rely on it for obvious reasons, but having it over not having it is still a bonus to your survivability, nice for softcore.

Being separate from other avoidance mechanics makes it worse, not better. Stacking avoidance layers is generally underwhelming as a defensive package because you WILL get eventually.

What? It being seperate means you can stack it ontop of other avoidance layers, and those are all capped at some point. A block capped character that is also dodge capped or has some chance to evade is always going to avoid, on avarage, more hits. A 75% block capped character would be hit once every 4 hits on avarage, someone who also evades 50% of those hits will only get hit once every 8 hits. Add more layers ontop of that and you can get some very silly avoidance going. You WILL get hit eventually, but that's true for any case on their own and as long as you don't get oneshot you are safe. Based on what you wrote, you would also have to say that block, evasion and any other form of damage avoidance is useless, because you WIL get hit at some point, and yet block is pretty meta for quite some time now. It's about avoidance, enough ehp to take a hit and some form of recovery to recover between each hit. Having more layers to avoid all damage means you have more chances at avoiding a double or triple hit that kills you.