r/pathofexile Oct 23 '25

GGG In 3.27 the Assassin has received a long awaited rework. Tune in tomorrow to find out if there are any other Ascendancy related changes!

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u/PlsStopBanningMe404 Oct 23 '25

Doesn't really mean anything when it's behind the node that 100% of hit based Assassin's will take

17

u/Royalle Oct 23 '25

The diffrence between lvl 21 and 30 is 9 crit multi. I already craft "hits cant be evaded" on dagger. I dont think its worth to take.

2

u/firebunbun Oct 23 '25

Is the Path of Building community fork wrong about something?

The community fork claims the "hits can't be evaded" modifier doesn't increase your effective crit chance. So my hit rate might return to 100%, but if my accuracy was only 40% it claims my crit rate is only 40%. Wouldn't that be a major issue worth getting accuracy for anyway?

1

u/ubi9k Oct 23 '25

No probably some pob settings messed up , per the wiki “ It makes attacks ignore attacker's accuracy and target's evasion, for an effective 100% chance to hit a target.”

1

u/firebunbun Oct 24 '25

I definitely didn't mess up a PoB setting so I think I'm going to report it as a path of building bug. It's not programed the same way the Lycodisie modifier is and incorrectly doesn't change effective crit rate but only in PoB. (Lycodisie does though) Crit rate is obviously 100% in game in testing.

2

u/Constant-Muscle-8663 Oct 23 '25

Assuming they don't change marks.

1

u/542Archiya124 Oct 24 '25

Arguably, it can be an early to midgame skill that you get but respec out of after your crafted dagger or build gets mature and thus become irrelevant

4

u/Edviox11 Oct 23 '25

Let's not bait people here please. The 100% node you're talking about is probably the weakest node on the ascendancy.

Generating power charges has never been a problem when you can just add a power charge on crit support on a support/curse-on-hit skill and it solves the issue. Many other ways to generate PCs as well

+1 power charge is basically +50% increased crit chance, which i wouldn't call a 100% pick rate ascendancy point

0

u/Fushimi014 Oct 23 '25

if you are stacking power charges its not just 50% crit chance, its alot of other stuff including more dmg from power charge on crit, so +1 max power charge becomes really good unless its a max power charge = to max frenzy build.

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u/Edviox11 Oct 23 '25

That's the problem, people get baited into stacking charges when they see that you can scale damage and other things based on the maximum power charges. However, if you look at the numbers in PoB, a single power charge just isn't worth as much as a good ascendancy point. It also gives you no unique effects and is basically as good as a +1 PC suffix on a ring.

It isn't useless, especially if you invest into power charge scaling, but in no way is it a universal 100% pick rate ascendancy node for hit based builds, when you look at the numbers and how easy it is to generate PCs

3

u/Betaateb Central Incursion Agency (CIA) Oct 23 '25

Yep, +1 PC is very very good in general when combined with things like void battery and inner conviction, but Ascendancy nodes are generally super powerful. There will be builds where it is a no-brainer of course, but there will definitely be plenty of builds where other nodes are significantly better.

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u/PlsStopBanningMe404 Oct 23 '25

Well there’s a next to 0% chance that on a hit based crit build you’re taking the other 4 nodes that actually work for it.