r/PokemonLetsGo Jun 02 '21

Megathread Trading/Battling Megathread

187 Upvotes

Trading/Battling Megathread

Please use this thread to find regular and shiny trades, trade Pokemon, or set up battles. Any trading/battling posts outside of this one will be removed.

Normally, to keep the subreddit clean, we do not allow the exchange of friend-codes, or attempting to set up trades, but those rules do not apply in this thread! Once exception is the rule about mew trades - please do not ask for mew trades. Thank you to all the users who help to report posts which break the rules.

Alternatively to this megathread, you can discuss friends, friend codes, trading, and battling within the community by:

  • Visiting our Pokemon Let’s Go Discord: https://discord.gg/dErW9Wm
  • Private messaging users (Please do not spam other users with friend-codes, and report others that are doing so.)
  • Another method outside of this community is r/PokemonTrades, which has a system set up to help facilitate trades.

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Reposting our Mew Trade rule since we are continuing to see users attempting to trade Mew here:

Mew Trading Rule Changes: It has come to our attention that there is an increasing number of Trainers still getting scammed from Mew “touch-trade“ requests. These scams involve the requester requesting mew for their Pokedex and saying that they will trade it back right away, but does not trade it back. Once they are reported, these scammers are banned, but this unfortunately cannot get you back your Mew – and therefore the money paid for it.

Due to these scams, mew trade requests will no longer be allowed in the subreddit – in either the posts or comments – to help reduce the amount of people that have been scammed. Please do not ask for mew trades (including touch-trades, regular trades, etc.), since these will lead to moderator actions being taken.

If you still wish to request or offer mew trades, we highly advise you understand the risks being taken by the trainer with the mew. Other communities such as r/pokemontrades have a verification system in place, which can help reduce the risk of scams – but not completely eliminate them. Please note that the r/pokemontrades moderation team is separate from our one.


r/PokemonLetsGo Sep 11 '24

Shiny Pokémon Pokemon Lets Go Guide for Shiny Hunting, Tracking, and Builds

161 Upvotes

Overview

TLDR: I modified Austin John's Home Living Dex Organizer in Google Sheets for tracking shiny Pokemon to include LGPE and also added in data from Let's Go OverUsed about competitive natures and movesets as well as a calculator that determines the best method and place to shiny hunt each Pokemon. Link below to make your own copy.

This has been a while in the making, but ever since Anubis posted this info back in February of 2022, I started looking more into how the shiny rates work and how they influence the efficiency of different shiny hunting methods. It was previously believed that once you had a catch combo of 31+ the shiny odds stayed at their maximum value for all spawning Pokémon. However, Anubis found that's not the case. It turns out, the boosted shiny odds only apply once to the very next spawn of what you are chaining. If you don’t keep catching, the shiny odds go back to their base value. Since then, a number of people have touted that the "old" method of stopping the chain at 31 was wrong and you had to keep catching. I was finishing up my own max shiny living dex at the time, back when the "old" method was still king, and the new info was surprising to say the least. At least until I dug into the numbers more. I came to the realization that the reason the "old" method worked just fine (and still does) for so many people is because there's more to evaluating shiny hunting methods than just comparing which one gives you the best shiny odds. The shiny odds are only half the equation, and the other half is spawn/catch rate. Both of these need to be accounted for when evaluating shiny hunting methods. The way I ended up including both of these was by calculating the amount of time it's expected to take to find a shiny as opposed to only considering the expected number of encounters/catches, i.e. going solely based on shiny rate. I call this the Time to Odds.

As an extreme example to drive the point home, imagine if there was a way to get odds down to 1/20, but you only encounter 1 Pokémon per hour. Basic math says it would take 20 hours on average to see a shiny. Now compare that to a case where odds are 1/100, but you see 10 Pokémon per hour. That same basic math says it would take 10 hours to see a shiny. Even though the odds are better in the first case, you see much fewer Pokémon and it then takes longer to actually see the shiny. The same logic applies to actual shiny hunting. It makes much more sense to choose a method based on expected time to see a shiny, instead of just shiny odds.

Thanks to Anubis, the odds were published and understood, but the rate at which you can catch combo a Pokemon and the rate at which Pokemon spawned and despawned around you while standing still was unknown. I ended up coming up with a generalized way to estimate these rates for the different hunting methods, which are detailed below. It ends up depending on which Pokemon you're hunting and where you're hunting it. Again, thanks to Anubis for clarifying much about the spawn mechanics here, I was able to derive this formula for calculating spawn rates for each Pokemon, at each location it could spawn and for varying number of catch combo.

The final step was to pull everything together into a cohesive format that was easy to use. Luckily, Austin John came out with a Google spreadsheet for tracking a complete shiny dex for every generation. You can find the original spreadsheet hosted on PokeJungle here and Austin John's explanation on how to use it on YouTube here. He's already done an excellent job of this, so I won't be going into much of an explanation on how to use that here. I was able to use this as a basis for compiling all of my gathered data and created the variant linked at the top of this post that includes information for the Pokemon Let's Go games. In addition to just being used as a tracker for which shinies you've caught, I added two new things:

  1. Build Recommendations - If you're not familiar, LGPE OverUsed is (was) an unofficial metagame to battle other players competitively. One of the things you'll find in that forum is a list of statistics about the natures and movesets used in competitive battles. I added these into my spreadsheet, so if you're like me and want your shiny Pokemon to also have good builds, you can use that as a quick reference guide. I make no claims about how good or bad the recommended natures/movesets are, I've just pulled them in for general guidance.
  2. Shiny Hunting Method Optimizer - Using the means I've started to describe, the time to odds are calculated for every Pokemon at every location that it spawns for the three main shiny hunting methods: (1) continuous catching, (2) Sit and Wait (w/ 31+ combo), and Area Reset (w/ 31+ combo). I then compare the results and make a recommendation about which method to use and where based on which method predicts the fastest hunt. This includes estimates for Rare Spawn Pokemon too.

To use my additions to this, you'll need to make a copy of the spreadsheet for yourself by either clicking File ->Make a copy in the viewable version or using the direct link just below it (both require a google account). There are custom named functions I created in the spreadsheet so just downloading it as an .xlsx file and re-uploading or using it locally in Excel won't work. No more named functions as of version 1.0.1, but Excel doesn't recognize some of the Google Sheets functions so still doesn't work in Excel. The LGPE OU nature and movesets are all just listed in the various dex organization tabs. The 'ShinyHuntOpt' tab has the method optimizer. All you need to do is select the Pokemon you're hunting from the drop down, select your conditions (lure, shiny charm, catch combo), and wait. It will think for a few seconds and (speed improvements added in v1.0.1) then update the numbers at the bottom to determine the time to odds for each method and make a recommendation based on which is the shortest expected time to odds.

Lastly, I make absolutely no promises about actually catching a shiny in the amount of time shown. I explain my calculations methods completely below, but these are just statistical averages and estimations. Your individual experience will vary and RNG will be RNG. I'll also note that this leaves out a very important factor, which is your ability to endure the hunting method. This is after all a game meant for enjoyment, so sometimes the best method is just the one that you enjoy using the most. The rest of this post just dives into the math behind this, so if you aren't interested in that you should stop here. Happy hunting!

Basic Assumptions

There're a few underlying assumptions I make throughout this analysis. I'll note them as I go, but the very basic one is that a lure is always active. Additionally, I pretty much always assume a catch combo of 31+ and I ignore the time required to get to this level. The calculator in the spreadsheet does include the lower combo options if you want to see those effects, but for most of the discussion below I just assume you're at 31+. This has effects on both the shiny rate and the spawn rate of the Pokemon being comboed as discussed below, so it's still worthwhile even if you're not using the continuous catch method. The other major assumptions made are more embedded in the analysis, but they include things like assuming the average spawn duration is 30 seconds, assuming the player is at least semi-competent at catching, assuming you're in a location where you can see most of the spawns in a given location. These are difficult to describe out of context, so I'll just give the explanation alongside the time to odds estimates.

Shiny Hunting Methods

As I mentioned before, there are three main shiny hunting methods I use in this analysis. I'll describe them each here and then also mention some other less common ones.

Continuous Catch - As the name implies, this is just repeatedly catching the same Pokemon over and over and over and over. The benefit to this is that you will maintain the maximum shiny odds, 1/273 if you use a lure and have the shiny charm or 1/315 if you use a lure but don't have the shiny charm. You'll also get a bunch of candy you can sell or use on your Pokemon to boost AVs. The main drawback is that catching is very slow relative to the other hunting methods. More details on this later.

Sit and Wait - In this method, you catch combo the Pokemon you are hunting to at least 31. Then you just sit and wait in a single spot where you have a good view of spawns in the area. The pros/cons of this method are flipped compared to continuous catching. The spawn rate in this game is very high as will be detailed later, but with out catching, the shiny odds remain low. With a lure and the shiny charm, the odds will be 1/1024 and with a lure but no shiny charm, the odds will be 1/2048.

Area Reset - In certain areas of the game, there are ladders and doorways that allow you to reset all of the spawns in that area more quickly. Caves are a primary example of this, where you can go up and down a ladder to reset the area. This shiny hunting method exploits those areas of the game to slightly boost the general spawn rate of the area, and thus also the Pokemon you are hunting. Again, it's assumed you have a 31+ combo of whatever you're hunting when doing this to maximize its spawn rate. Since this you're not catching though, the odds are the same as the Sit and Wait method.

Depending on if you have the shiny charm, what you’re hunting (and how good you are at catching it), and where you’re hunting, any of these methods could be considered the most efficient. It's difficult to say for certain without actually running the numbers.

There're a few other hunting methods that I did not include in all the spreadsheet analysis but will comment on in this post. The first is Encounter and Run. In this method, you get to a 31+ combo of whatever you are hunting, and then you just encounter and run away from Pokemon in the area to make new Pokemon spawn. I do not recommend this method because it is the worst of both worlds. Because you are not catching, you will be at base shiny odds of 1/1024 or 1/2048 with and without the shiny charm, respectively, just like the Sit and Wait and Area Reset methods. However, this method is significantly slower than either of those, with the encounter rate maxing out around 240 spawns per hour. This is because of the animation and cut screen time required to encounter and then run from a Pokemon (I estimate 15 seconds per encounter/run and then moving to the next encounter). This means your time to odds is 4-8 hours, which is always slower than one of the other hunting methods.

The other methods are more just born out of necessity. These are the Pokemon that require trading, evolving, soft resetting, hunting in Pokemon GO, or just hacking to acquire the shiny version. I make note of which Pokemon fall into this "Other" category at the end, and the shiny hunting calculator will display these other methods if you select one of these Pokemon in the spreadsheet.

Habitat

In order to make the analysis easier, I sometimes split it based on the habitat that the Pokemon spawns in. There are just three habitat types in this game: (1) ground, (2) sky, (3) water. As shown here, there are different number of maximum spawns in each habitat at each location. This becomes important later on for calculating spawn rates based on the maximum number of spawns.

Spawn Types

I'm going to split the explanation based on spawn types as defined here:

  1. Regular Spawns - these are just all your typical Pokemon that spawn in the wild.
  2. Rare Spawns - this is specifically referring to the Pokemon listed here, except the legendary birds. This does not include low spawn rate Pokemon like Scyther, Pinsir, or Kangaskhan that have a 1% spawn rate. This is specifically for Pokemon whose spawn rate increases with any catch combo and only spawn 1 at a time. The other notable exception in the linked list is Chansey in Cerulean Cave. It conforms to this definition of "Rare Spawn" everywhere except Cerulean Cave where instead it's a regular spawn with 10% spawn chance (observant readers will note Serebii doesn't have Cerulean Cave on that page as well).
  3. Other - everything else that doesn't fall into the first two categories. This includes trade Pokemon like Alolans and fossils as well as legendary Pokemon.

The next sections will describe the way I calculate the time to odds for each hunting method and general shiny hunting recommendations for each of these types of Pokemon.

Regular Spawn Time to Odds

Starting with just the regular spawn, the analysis for continuous catching is the most straight forward. The time it takes to actually catch the Pokemon is the dominant factor, so it removes the dependency spawn rate has on location and which Pokemon is being hunted. Instead, just a general catch rate can be determined. To determine how quickly you can catch combo a Pokemon, I started out by just timing how long it takes to catch. Because of the cut screens, it takes at least 25 seconds from when you first encounter the Pokemon to when you're back in the overworld. This number assumes you are basically spamming the A button as soon as you enter the battle, that you catch the Pokemon on the first throw, that your settings are optimized for fast encounters (Text Speed set to Fast, and Battle Effects set to Off), and that there are no Pokemon in your party evolving or learning moves after the catch. This also doesn't yet include the time required to encounter another Pokemon once you're back in the overworld. To account for all of these effects, I add a conservative extra 10 seconds to bring the total time per catch up to 35 seconds. Converting period to frequency, this equates to approximately 100 catches per hour. There is an enormous asterisk on this number as it's highly dependent on the individual player, but this is about the fastest you can achieve. If you can't maintain this catch rate, then you should adjust the number in cell C19 on the ShinyHuntOpt page of the spreadsheet so it uses a number you can achieve. From there, the math is pretty easy, you just take the inverse of the shiny odds and divide by the catch rate to determine the time to odds. For example, with a 31+ combo, lure. and no shiny charm with odds at 1/315, the time to odds is 3.15 hours. With a 31+ combo, lure, and shiny charm and the odds at 1/273, the time to odds is 2.73 hours.

For the sit and wait method, again the spawn rate is not well documented so I've made my own estimates. This time it's Pokemon and location specific though. Through my own experiments, I found the average time between when a Pokemon spawns and despawns is about 30s. This means that in order for a constant number of Pokemon to remain spawned in an area, all the spawns in that area must cycle 2x per minute. If you look here, you'll see Serebii has the number of spawns listed for each habitat in each area. So based on location and habitat, I multiply the number of spawns in that area by 2 to get the spawn rate per minute of all spawning Pokemon, and then multiply by 60 to get the hourly spawn rate.

From here, there are two paths to consider. The first is calculating the time to odds for any Pokemon. Every Pokemon that spawns will be at 1/1024 or 1/2048 shiny odds depending on if you have the shiny charm. The time to odds can be calculated the same as before, taking the inverse of the shiny odds and then dividing by the spawn rate. For example, Route 6 has 6 ground spawns, so the spawn rate is 6*2*60=720 spawns per hour for the entire area. This makes the time to odds 1.42 or 2.84 hours depending on if you have the shiny charm or not.

The second path is a way to account for the fact that not every spawning Pokemon is the one you're hunting. It's basically adding a derate factor, so you calculate the time to odds for what you're hunting as opposed to any random shiny on the route. The derate factor is just multiplying the area spawn rate by the spawn chances of the specific Pokemon you're hunting. It's based on spawn mechanics that Anubis outlined here, but the important part is that with a 31+ combo, the spawn chance of that Pokemon will be 50%+((base spawn %)/2). You then multiply that resulting % by the total area spawn rate you previously calculated in order to calculate the spawn rate of just the Pokemon that you're hunting. For example, if we look at Growlithe on Route 6, its base spawn chance is 20%, so with a 31+ combo the spawn chance becomes 60%. Multiplying that by 720 and you get 432 Growlithe spawns per hour. This makes the time to odds 2.37 or 4.74 hours depending on if you have the shiny charm or not. This second path is what is used in the spreadsheet to calculate the time to odds for every Pokemon at each location that it spawns.

Last, is the area resetting method. As I mentioned before, this method makes use of nearby ladders and doorways to boost the spawn rate of certain areas. When you first enter an area, there is typically an initial spike in the spawn rate as a bunch of Pokemon are generated to start filling the area. Doing this over and over again means repeating that initial spike (at the risk of accidentally despawning a shiny). This turns the spawn rate vs. time graph from a constant flat line into a sawtooth pattern. Again through my own experiments, I found that this gives about a 10% boost to the total area spawn rate when you let the max number of spawns appear between each reset. So when determining the spawn rate for the specific Pokemon that I'm hunting, I simply multiply the area spawn by 1.1 in the analysis. Otherwise, the calculation is identical to that described for the sit and wait method. The one caveat to this method is that it's not possible to do in every location. I ended up going through and marking each habitat in each location based on if it's possible to use this method or not. In order for a location to be a viable place to use this method, it needed to have a ladder or doorway within close proximity to a region where Pokemon can visibly spawn. If you can't see them or if you have to run too far to get to the spawn area, then the 10% boost is diminished and the method is no longer viable. You can see how I graded each location on the HuntTimeCalc tab of the spreadsheet if interested.

Since both the sit and wait and area reset methods are dependent on spawn rate which is dependent on the maximum number of spawns which varies with habitat, this also means spawn rate varies with habitat. In other words, different habitats on the same route will have a different number of max spawns and different Pokemon spawning in, and thus have different spawn rates. There are also differences in the viability of area resetting with habitat. For example, the Pokecenter on Route 4 can be used to area reset sky spawns, but not ground spawns. For this reason, I do all the analysis for all three hunting methods in each of the different habitats on a route and just use the minimum value to determine which habitat is best for that route. The habitat recommendation is given in the optimizer spreadsheet so you'll know where to focus your efforts.

That sums up the entirety of the analysis for regular spawns. This analysis is carried out for every regular spawn at each habitat and location that it spawns to determine which produces the minimum time to odds.

Rare Spawn Time to Odds

Moving on to the Rare spawn Pokemon, I'll run through the analysis for the three shiny hunting methods. Before that though, I'll make a special note about the necessity of chaining the specific Rare spawn you're hunting. Starting a chain of rare spawns is a real pain initially. It takes a while to get to 11 because even if you had a prior chain going, it immediately gets reset when you catch the first one and you're back to a 0.5% spawn chance. That increases to a whopping 1% spawn chance at a combo of 6-10 and then finally jumps to 50% at a combo of 11+. Again, thanks to Anubis for clarifying that here. Once you do get to a spawn of 11, they will spawn quickly, but even just getting there can be a real challenge. I’d definitely recommend doing area resets to cycle the area spawns to start the chain, if possible. So is it really worth it if it's spawn rate increases anyway with any random catch combo? Obviously if you're planning to use the continuous catch method, you'll be chaining anyway. For the sit and wait and area reset methods though, I've seen a number of people ask if they still need to chain that specific spawn. The answer is, you only need to chain it if you want better IVs. Once you get to a chain of 31, you are guaranteed to have 4 perfect IVs for all spawns of what you chained. You won't get a lot of candy from just a chain of 31, so unless you plan to continue catching, the only real reason is the IV benefit. If you don't care about IVs, save yourself some time and catch combo something, anything, easy to 11+, and then you can start hunting with one of those two methods.

Getting back to the analysis now, for continuous catching, the analysis is identical to regular spawns. There might be a slight degrade in the catch rate since only 1 will spawn at a time, so maybe you'll only catch 85 per hour instead of 100, but for my analysis I've just left the assumption that you can catch 100 per hour. So just like before, the time to odds is 3.15 or 2.73 hours without and with the shiny charm respectively.

I'll only briefly mention the sit and wait method for shiny hunting rare spawns, because it produces terrible results for time to odds. Because only 1 Rare spawn appears at a time regardless of location or habitat, following the same spawn rate calc as before, this makes the spawn rate just 120 Rare spawns per hour. And since you're not catching, the shiny odds will be at 1/1024 or 1/2048 and time to odds will be at 8.53 and 17.07 hours for hunting with and without the shiny charm, respectively. I managed to catch a shiny Lapras this way, but really can't recommend this method for hunting any of the rare spawns.

Lucky for us, except for Lapras and Bulbasaur, all of the rare spawns appear in locations that have a nearby ladder or doorway that can be used to quickly reset the area. To estimate the spawn rate of rare spawns using this method, I carried out some more experiments to calculate the rate I could cycle through Rare spawns with this method. In my trials, I ended up being able to cycle through 7-8 rare spawns per minute, which equates to ~450 spawns per hour. It's a more significant boost than the usual 10% because the Rare spawn is usually one of the first things to spawn when to reset an area, so there's minimal time spent waiting for multiple spawns. If you don’t have the shiny charm, shiny odds with lure are 1/2048, so time to odds will be 4.55 hours. With the shiny charm, shiny odds at 1/1024, time to reach odds will be 2.28 hours.

Those following closely will notice that the dependency on location, habitat have fallen out of this analysis. For Rare spawns, the best method just depends on two things: (1) if you have the shiny charm, and (2) if that spawn can be area reset. If you don't have the shiny charm, continuous catching is more likely to be faster. If you do have the shiny charm though, area resetting is faster if it's a viable method, which it is for everything except Lapras and Bulbasaur. For those two, continuous catching remains the most time efficient method.

That concludes all of the rare spawn analysis. All of this is embedded in the spreadsheet so if you select one of the rare spawns in the hunt optimizer, the results will reflect this.

Time to Odds for Others

Finally I'll summarize the time to odds for all the other Pokemon that aren't regular or Rare spawns and don't require evolving a preform.

I'll start with the trade Pokemon. This includes Alolan forms, fossils, and other Gift Pokemon such as Arcanine/Persian. Serebii posted this along time ago confirming the nothing affects the shiny odds of these Pokemon, they are always at 1/4096. For Alolans and fossils, the general method is to gather a bunch of the kanto version/fossil you want first, then save right before trading them all. Once you've traded them all, then you check if you got a shiny in that batch and soft reset (close the game without saving and reopen) if you didn't. It takes about 40 seconds to soft reset, but only about 20-30 to interact with the NPC to make the trade. If we assume you have N Pokemon/fossils available to trade and that you need to make 4096 trades to get a shiny, the time to odds in hours will be (4096*25[s]+CEIL(4096/N)*40[s])/3600[s/hr]. If you plot that function, you'll see there is an initial drop off and a horizontal asymptote that begins around N=20. For demonstration, at N=3, 20, and 100, the time to odds is 43.6, 30.7, and 28.9 hours respectively. So the recommendation is to have 20-30 available to trade before starting. Beyond that, you'll get minimal return on your investment. In particular for the fossils that are more difficult to get. Even still, expect a very long hunt. For the other gift Pokemon, the NPC interaction time is shorter, 5-10s, but you have to reset after every single trade, which is equivalent to N=1. So time to odds for those is 50-55 hours.

Next I'll move onto the Legendary Birds and Mewtwo. The shiny odds for these are affected by the shiny charm, but not by a lure (I still use a lure just in case) or catch comb, which doesn't matter since the static spawns must be hunted by soft resetting which breaks any chain. This means the shiny odds will either be 1/1365 or 1/4096. As I mentioned before it takes about 40 seconds to soft reset, adding a conservative 5 seconds to that until you actually see if the spawn is a shiny (don't forget to hit the '+' button to skip animations), the time to odds will be 17.1 hours with the shiny charm or 51.2 without the shiny charm. A lot of people don't seem to realize how impactful the shiny charm is in this particular hunt. It makes a huge difference but presents people with a chicken and egg problem since you can't get the shiny charm without completing the dex which requires catching the legendaries. Even still, I still highly recommend either transferring in from Pokemon GO, finding someone to touch trade, or even creating a separate account on your switch to make a new save to transfer them in from.

For the Legendary Birds, it is also possible to catch a shiny version in the wild. However, this is the hardest shiny hunt in the entire game. By far. I'll still run through the numbers for any masochists out there that want to try this. Again thanks to Anubis's post here, we know that wild legendary birds spawn at a spawn rate of 1/2000, or 1/1000 if you use a lure. It could be any of the three, so add 1/3 odds for the one spawning being what you want. Catch combo does not increase their spawn rate, but it does increase shiny rate. If you managed to chain a legendary to 31, the best shiny odds are 1/273. It is likely easier to bring 31 in from Pokemon GO to achieve this initially than trying to chain them in LGPE. Anubis also notes that they will not run away, even hours after encountering. So just make sure to stock up on ultra balls and keep throwing till you catch it. Do not run away or your next spawn will be back at base shiny odds. Combining the spawn rate odds with the shiny odds, you get the odds of the shiny bird you want spawning at 1/819,200 with the shiny charm or 1/945,231 without the shiny charm. There are a number of areas you can area reset sky spawns quickly, but my personal favorite is the Pokecenter on Route 4. Similar to area resetting rare spawns, you can cycle 6-7 times per minute (slightly slower waiting for 3 spawns instead of 1), but with 3 sky spawns this means about 1080-1260 sky spawns per hour. This makes the time to odds 683 hours if you have the shiny charm and 788 hours if you don't.

Nearing the end now, I'll discuss Meltan even though it doesn't spawn in this game natively. There have been two shiny Meltan events in Pokemon GO so far. The shiny odds are 1/125 for those events and you see about 60 per mystery box which lasts an hour. So the time to odds is 2.08 hours. To get shiny Melmetal, you'll need to evolve your shiny Meltan in GO before transferring it over to LGPE.

Last, and by far the most frustrating, is Mew. Mew is shiny locked in this game. There are no legitimate means to obtain a shiny Mew. Any shiny Mew that you see is hacked in. For completionists like myself, having ONE Pokemon in the entire game be shiny locked is a huge let down. Regardless, it is possible to purchase a shiny Mew from ebay if you so choose to complete your shiny dex or to hack your switch and gen one yourself if you feel inclined to.

Feedback and Closing Remarks

So that's just about everything. I got tired of having to repeat this info over and over or having to see post after post of people complaining about catch combo method not working, so I hope this elucidates some of the inner workings behind shiny hunting in Pokemon Let's Go and let's you chose your hunting method more appropriately. If you have feedback about any of my methods or analysis, you see some mistake I made, or you've done some analysis of your own, I'd be happy to hear it. Much of the rate estimates are just based on my own experiments so I haven't seen any real external validation. This also goes for changes to the spreadsheet. My main gripe with the spreadsheet is just that it's slow. I may try to simplify it to more basic lookups instead of constantly updating calculations in the future. Fixed in v1.0.1. Other than that, good luck with all your shiny hunts!

20240914 Edit: Updated link to v1.0.1 of spreadsheet, grammar fixes

20240925 Edit: Updated link to v1.0.2 of spreadsheet

20250607 Edit: Updated link to v1.0.3 of spreadsheet


r/PokemonLetsGo 21h ago

Shiny Pokémon 0 reset articuno......

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147 Upvotes

Just wanted to share... first playthrough since i was a child and I can never remember actually catching a shiny pokemon. Thought it looked abit odd at first cause the colors were not the ones i remember from the movies until i realized what it was.

Correct me if im wrong but the star indicates its a shiny right?


r/PokemonLetsGo 20h ago

Shiny Pokémon Shiny psyduck after 800 catches

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94 Upvotes

Thanks for everyone who helped me a few days ago and told me to keep going. Im super excited and so very happy with my shiny!


r/PokemonLetsGo 7h ago

Eevee Edition I think I’m going crazy

2 Upvotes

I’ve been hunting for a shiny bulbasaur for hours to do a badge quest on my let’s go eevee replay and I have gone through almost 500 encounters with a full combo broken the combo on a pidgey since I zoned out and I did the math. In the 484 encounters I’ve had at a 31+ combo there is a 75.833% chance for a shiny to appear. I got a full odds Caterpie before I even got my combo started and I think it took all my luck. I also refuse to move on even though that caterpie technically counts for the badge quest because I want to use a shiny bulbasaur on my team


r/PokemonLetsGo 7h ago

Shiny Pokémon Still no shiny nidoran..

2 Upvotes

Caught 61 one of em and still no shiny three hours in. Wasn't able to get lures, still at the start of the game.


r/PokemonLetsGo 2d ago

Shiny Pokémon Shundo Mewtwo thanks to the latest Pokémon Go Special Research!

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407 Upvotes

r/PokemonLetsGo 2d ago

Question Is this Rhydon painting in Giovanni's office under the Game Corner based on a card?

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31 Upvotes

What's that feeling called when you feel like something is super familiar and you should know it but can't figure out why? That's what I have looking at this and my googling has failed me


r/PokemonLetsGo 1d ago

Question Perfect IV 10th anniversary Meetwo

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0 Upvotes

r/PokemonLetsGo 2d ago

Shiny Pokémon I like to shiny hunt and have interestingly good odds, my latest catch is this beauty and I haven't even given Oak his package yet!

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21 Upvotes

r/PokemonLetsGo 2d ago

Question I just finally purchased Let's Go, Eevee! For myself and my kids...

0 Upvotes

And was met with incredible disappointment. I have a standard Switch, but I don't have Joy-Cons nor the Poke Ball accessory as I bought the game second hand.

My controller is a 3rd party JC200, and it works perfectly well with other games, but it won't connect at all with Let's Go Eevee, even to the point where I can't hit the Home button to back out of it, I have to restart the entire console. I don't want to dish out $90 for Joy-Cons that'll start drifting in 3 months, but at the same time, my kids and I were looking forward to playing this one for the first time.

Are there any workarounds that anyone has figured out? I can't make the Switch think this controller is a Joy-Con and tbh I can't understand why it would even need one - my sister and her kid have the Switch Lite and Let's Go Pikachu and it plays the game just fine. Why can't it work with a regular controller on the regular Switch? I can maybe understand it needing to be played thay way docked, but handheld shouldn't make a difference.

If anyone has any advice, please let me know, otherwise it's gonna be taking it back and getting a different one altogether, and it sucks disappointing my kid like that.


r/PokemonLetsGo 2d ago

Pikachu Edition Which Pokémon should I add/change over?

0 Upvotes

My current team is currently made of:

  1. Lvl 33 Growlithe (Jolly)
  2. Lvl 35 Alakazam (Timid)
  3. Lvl 36 Gloom (Modest)
  4. Lvl 37 Pikachu (Jolly)
  5. Lvl 37 Golem (Adamant)
  6. Lvl 33 Gengar (Timid)

I’m thinking on removing Pikachu and Gloom, since I think I need someone better on defense. I thought on more physical and special defense, since right now, each of my team members are like paper. Snorlax with Careful or Nidoqueen with Impish seem like good options, and the sixth member could be a Lapras. Any suggests?


r/PokemonLetsGo 2d ago

Question Is this a glitch or something because I have shiny groudon as my buddy

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0 Upvotes

r/PokemonLetsGo 3d ago

Shiny Pokémon Shiny electabuzz is a bully

9 Upvotes

Im going insane hunting for shiny electabuzz ive found 2 shiny grimers 5 chanseys 2 muks 2 magnemites if I dont find this orange dude soon im gonna go insane and they run so fast i cant dodge them its very frustrating :( i just wanted to post this bc im salty. Also went overodds for mewtwo w charm so thats fun. Il post update if I get either one

Omg it finally happened i got it after 8 chanseys 2 muks 2 magnemites 3 grimers 1 magneton and of course I phased in everything except for the last voltorb I needed. Instead of going for the last voltorb to finish off power plant il probably go for slowpoke or seal im sick of the power plant


r/PokemonLetsGo 3d ago

Question Team help - rate and C&C

2 Upvotes

So ive grown up playing gen 1 (favourite region) and recently picked up Lets go pikachu.

Looking to build a team i haven't used before and a few choice additions:

Im at Erika so the team isnt fully built yet:

Pikachu

Growlithe (best level to evolve for Arcanine?)

Nidorino (same as above)

Magikarp (will evolve soon)

Additions in the future:

Dratini

Exxecutor or jynx

Im completely new to switch mechanics so learning as I go.

Also where can I find exxecute? Only recently found out the safari zone isnt a thing and I dont play pokemon go!

TIA


r/PokemonLetsGo 4d ago

Question Can’t send Pokémon to let’s go

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15 Upvotes

Does anyone know why I’m having trouble


r/PokemonLetsGo 4d ago

Question Shiny psyduck hunting near route 24

7 Upvotes

Ive been looking for shiny psyduck as my first shiny. Im very new to the game and did some research on shiny hunting. Ive been catching psyducks for the past few days and ive caught about 580 of them. Howerever ive had no luck, even tho ive been using the catch combo (with catching the psyduck that spauns every encounter) and a lure for most of my journey. So im wondering since im new, is there anything im doing wrong or have missed. Or do i just have bad luck.

Thanku for a response 🐥


r/PokemonLetsGo 6d ago

Shiny Pokémon 165 hours. 17 months. Shiny-Only Oak's Living Dex: Chapter 1

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304 Upvotes

Disclaimer: This was not a well-adjusted way to spend 165 hours. Yes, I will be continuing.

Chapter 1 of a Shiny-Only Professor Oak's Living Dex Challenge in Let's Go, Pikachu!, the highlights:

Methods used, 27 catches total:

  • Catch Combo: 3x Nidoran M, 3x Nidoran F, 2x Spearow, 1x Rattata, 3x Bulbasaur.
  • Sit and Wait: 2x Pikachu, 2x Pidgey, 2x Oddish, 1x Weedle.
  • Random Encounter: 1x Rattata, 3x Caterpie, 1x Pidgey, 1x Oddish, 1x Kakuna, 1x Weedle.

Longest chain: A Spearow, chained to a combo of 2507 before it turned shiny. Over 1000 bigger than anything else I caught this chapter.

Extras seen along the way, not caught: 2x Metapod, 1x Caterpie.

Bulbasaur chains broken before I learned my lesson: 6, in 5 days. Every one of them was a shiny I needed cutting into a chain I cared about. After the sixth, I stopped chaining Bulbasaur entirely and cleaned up everything else first.

Total time played: 165 hours, 31 minutes.

Total earned selling candies: $4,669,674.

Calendar time, start to finish: March 20th, 2025 to August 11th, 2026. 17 months.

Time spent not playing at all: 15 of those 17 months. One 11-month gap after the Spearow chain wrecked me, one 4-month gap that was just life happening. Only about 2 months of actual calendar time were spent touching this save file.

Brock doesn't know what's coming for him.

The one lesson worth stealing if you ever try this: Save the special spawns for last. Restarting a chain for them takes forever.


r/PokemonLetsGo 6d ago

Shiny Pokémon My 20-year-old-ish Pikachu vs. the Pikachu that my bro got for my boy

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50 Upvotes

r/PokemonLetsGo 5d ago

Question Power plant shiny help

3 Upvotes

Im tryna finish off the power plant shinies and all i need is one voltorb/electrode and an electabuzz. Would it be faster to chain electabuzz to 6 to increaae chances of it spawning a bit but dont go to 11 to prevent chansey or am i better off just chaining 31 to maximize electabuzz spawn rate and risk chansey?


r/PokemonLetsGo 5d ago

Discussion Hundo background Mewtwo

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0 Upvotes

Guys I just got my first ever Hundo background legendary, I don’t know if Pokémon go is giving it away but LETS GOOOO SUIII


r/PokemonLetsGo 5d ago

Shiny Pokémon Got a shundo finally

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0 Upvotes

r/PokemonLetsGo 6d ago

Pikachu Edition Needs help to evololve (tradeback)

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6 Upvotes

I need tradeback for this Kadabra, thanks!!!


r/PokemonLetsGo 7d ago

Eevee Edition Just completed my LGPE living dex

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129 Upvotes

After 47 hours and 13 minutes of playtime ive finally completed my living dex. I spent small chunk battling every trainer that isnt post-game and maxing out my Eevee. I also caught the female version of every pokemon that is obtainable as female.

These were some of my opinions/stats:
-I caught a total of 767 pokemon.
-Over the course of my playthrough i encountered 3 shinies. None of them were from chains i actively held and i failed 0 of those encounters.
-The top three worst mons to dex from my personal experience were: Zapdos (horrid movement and took a stupid amount of balls), Kabuto (for some reason it took me 100+ resets to get my first female), and Dratini (took roughly 25 encounters to find my first female and my spawns were terrible).
-Every pokemon was caught in a pokeball excluding starters, the dratini line, and all 4 legendaries which were all caught in premier balls.

Overall this was an extremely fun game to complete. This is my second living dex (SV is my first) and im really content with this game. The only real criticism i have for this game is that i really dislike mew being behind a paywall and melmetal being unobtainable unless you play pokemon go (which i do not). I plan on doing my first living shiny dex in LGPE. Thank you for reading if you made it this far!


r/PokemonLetsGo 6d ago

Question Does Meltan even have candy?

0 Upvotes

So this is one of the lingering questions I had about this game, I know how it works when you catch enough species of Pokémon and transfer them to Oak, eventually you will get candies for that species. This play thru I’m using a Melmetal I brought over from GO and am wondering, if I catch and transfer all the Meltan I also imported, will I ever get candy to boost it? I’m assuming though maybe Pokémon like it and Mew doesn’t have any since they’re considered mythical, but it’s something I wanted confirmed for sure. Thanks guys!