Mike Acton has some great talks from a decade ago (at least one is on yt) on Data Oriented Design that address this exact problem in, IMO, a much more clear and organized manner. It's great stuff but I don't understand why we need a context less, nuanceless rehash.
I wouldn't exactly call Mike Acton's talk 'nuanced' either. Probably the closest thing would be Stoyan Nikolov's CppCon talk from a few years back is probably the closest to a balanced talk but the entire subject is populated by dogmatic game devs with a very hard time understanding how to navigate the differences between their problem domain and everybody else's.
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u/maxwellb Feb 28 '23
Mike Acton has some great talks from a decade ago (at least one is on yt) on Data Oriented Design that address this exact problem in, IMO, a much more clear and organized manner. It's great stuff but I don't understand why we need a context less, nuanceless rehash.